Fixed bug which prevented mods with declared extensions in their identifiers from being loaded.
Synced distribution.json with remote.
Updated electron-builder.
Updated readme to include information on beta testing.
Switched to version-safe regex for monitoring game launch progress.
Game output is now encoded in utf-8 to avoid multiple conversions from Uint8Array to String.
Note that game output has line breaks. Trim any content before testing it against regular expressions.
Added a settings tab to manage updates.
On this tab you can:
* Init auto update check.
* View update information (version, prerelease vs release, etc).
* View update changelog.
* Install updates (when downloaded).
The green glow on the landing page now takes users to the settings tab. Updates can be installed from there.
This UI can be changed in the future if needed.
Mod configurations can now be changed and saved.
Still pending optimization to allow required mods to
properly declare optional mods.
Show main UI on interactive event. We shouldn't wait for
remote images to load first.
Removed the version from the module's name. The version can be retrieved
from the identifier and placed wherever desired.
Reorganized the modules to have the more popular/important mods listed
first. The order in which modules are declared is the order they appear
on the UI.
Updated the docs to make it clear that maven identifiers are required for
all modules not of type File.
Fixed error 'self signed certificate in certificate chain'.
Disabled reject unauthorized in assetexec process.
Fixed error messages from assetexec to renderer.
Updated elctron-builder to v20.25.0.
Linted the entire project. Using different rules for the script files
as there are a lot of undefined variables just because of the way the
DOM's global scope works.
Mostly just code cleanup, however the linter did catch a minor bug with
a settings regex. That has been corrected.
Added distromanager.js to represent distro elements.
Moved all distro refresh code to distromanager.js.
Overhauled assetexec.js.
Overhauled handling of assetexec.js output in landing.js.
Overhauled events emitted by assetguard.js.
Improved doenload processing in assetguard.
Updated discord-rpc to v3.0.0.
Replaced westeroscraft.json with distribution.json.
Use npm in travis for windows + linux.
Remove file extension from imports.
Added liteloader + macromod + shaders to distribution.json.
On the landing view, the up arrow will open the News UI.
On the News UI, the left and right arrow keys will switch articles.
Thanks to aaronholtomcook/ElectronLauncher (26659f8c38)
Launchprocess.js has been deprecated for over a year, pending removal once liteloader support was added.
The user modlist idea was scrapped a while ago. User mods can be stored inside of the mods folder for each server instance.
Liteloader is loaded as a library, with special launch conditions being executed when it is enabled. Litemods are constructed into a mod list and passed to liteloader via the --modRepo argument.
The launcher now supports optional submodules. These are parsed recursively, there is no depth limit. Typically the depth will be only 2 as litemods are optional submoduless of liteloader.
Optional mods are stored by ID in the configuration. Their enabled state is stored here. The mod configurations are updated each time the distro index is refreshed. Configurations are stored by server id. If the id no longer exists (changed/removed), the mod configuration is removed. If new optional mods are added, they are added to the configuration. If they are removed, they are removed from the configuration.
Currently only top level optional mods are supported.
If the value of a ranged slider is out of range, the slider will snap to either 0% or 100%.
Reduced memory label margin to preserve sufficient spacing.
The background of the settings UI is set to transparent when the overlay is toggled.
The color of the frame bar has been adjusted to what it should actually be.
The left side of the settings UI now has a more comprehensive layout.
Settings tabs now scroll all the way to the frame bar. When the content is scrolled out of view, a drop shadow is displayed. This removes the awkward feel of content scrolling into nothing.
This tab displays information about the current version of the application. Release notes are fetched from GitHub's atom feed and displayed here as well.
Added option to enable/disable prerelease updates.
Implemented launcher tab on the settings UI, as this is the only current value.
Added semver dependency.
Common files such as assets, libraries, and mods have been externalized into a 'common' folder. Each server now has its own instance folder to allow saving per version files. This resolves issues with resourcepacks and mod configurations being overriden, and still preserves our optimizations in storing libraries and mods maven style.
Added a done button which closes the settings UI.
Displays a warning before the user logs out of the last saved account. If they proceed with the logout, they will be redirected to the login UI.
Added startup handling for when the user has 0 saved accounts. They will be brought directly to the login UI.
Accounts are now validated each time they are switched.
Features:
* Add a new account.
* Switch accounts.
* Log out of an account.
Also added a cancel button to the login UI which is only shown when a user is adding an account. In that case, the operation should be and is cancellable.
Added a tooltip to the settings button on the landing UI.
Settings button now opens to the (incomplete) settings UI.
Added navigation bar to the settings UI.
Implemented tabbing between settings tabs.
More to come.
Something must have changed on discord's end, as our previous solution is no longer working. The latest changes to the module include a clearActivity() method, however it is not available on npm. Until it is, we are using the implementation directly.
Fixed AuthManager sending incorrect client token to the auth endpoint.
Fixed minor issues with the validate selected function.
Fixed minor issue related to UI transitions.
Added account validations on startup and when account is switched.
Updated dependencies.
Fixed incorrect function name for local distro index loading.
Fixed mojang tooltip not showing statuses when offline.
Added timeout of 2500ms to news loading, remote distro index retrieval, and mojang status loading.
Updates async to fix lodash vulnerability.
Fixed launcher.js not checking the correct return value when verifying the configured Java executable.
Removed debug logging from configmanager.js.
Updated dependencies.
Also abstracted and optimized the common functions for resolving Java between the three supported operating systems.
Changes made to win32 and darwin validations will require testing to ensure everything is functional.
Made the layout for the status container more comprehensive.
Added a spacer to the bottom of news article content.
Disabled tabbing between the landing and news containers.
The registry scan function exited early if no Java Development Key was found. This has been corrected by redoing the exit checks.
Social media buttons now lose focus after they are clicked to prevent a sticky appearance.
Changed the load spinner to have the text rotate within the center image.
Added new configuration option, launchDetached.
Added validation function to ConfigManager to add missing keys (due to updates).
Updated westeroscraft.json
Game process can now be detached from the launcher.
Major improvements to distribution index loading.
Implemented new transitional UI for startup.
If **no** distribution index is loaded on startup, completion of startup will be prevented and the user will be shown a message displaying the issue.
Launch errors are now shown as overlays.
Many more minor fixes and enhancements.
Added News UI and implemented functionality.
Removed westeroscraft.xml as we don't need to cache it.
Updated westeroscraft.json.
Updated Electron to v2.0.0
Updated PackXZExtract to v1.0.1.
If no files are queued for extraction, the step is skipped.
The UI now shows some indication that the extraction is in progress.
The server list is now dynamically generated based on the servers listed in the distribution index. Also, moved to event.key for key bindings as event.keyCode is deprecated.
Basic selection and updating of the selected server has been added. There are a few subtle mechanics which need to be added still, such as keybind shortcuts (enter to submit, etc). In addition, functionality still needs to be added to generate the list of servers from the manifest file.
Fixed a minor issue with the login view.
Updated play button styles.
Updated dependencies.
The temporary span which displayed the selected server has been changed to a button. Clicking this button will open the server selection view. The server selection view is still pending full implementation.
Added warning message when console is opened, this is in preparation for alpha.
Added a new background image. Restored random backgrounds on launch (for now).
Changed the overlay dismiss/cancel buttons from anchors to buttons.
Moved server selection styles to launcher.css, as they are nearly finished.
Moved overlay convenience functions to overlay.js.
Moved launch area (landing.ejs) convenience functions to landing.js.
Various cleanups and documentation also added.
Moved landing.ejs specific scripts to a dedicated file. General cleanup for other script files. Need to examine the remaining code in actionbinder.js to determine the most logical place for it.
The server list is now centered. The minimum height was set to 40%, with a maximum of 65%. The UI will now scale to ideally fit the given number of servers. Four servers can be shown before scrolling enables.
The player count on the landing page is now functional. If the server cannot be reached, the label and value will change to SERVER and OFFLINE, respectively. This behavior can be modified.
Temp folder is deleted when minecraft is closed. If the Node.js process ends abruptly, the folder will not delete. As a dirty way to counter this, the directory we extract native files to is cleaned in the preloader. Maybe we'll come up with a more elegant solution in the future.