v0.0.1-alpha.8 - Implemented Minecraft Settings Tab.

Implemented minecraft settings tab.
Updated distro index documentation to reflext the file system overhaul.
pull/1/head v0.0.1-alpha.8
Daniel Scalzi 2018-06-04 16:28:17 -04:00
parent 0cc861f614
commit 790a3e0e8b
No known key found for this signature in database
GPG Key ID: 5CA2F145B63535F9
9 changed files with 328 additions and 46 deletions

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@ -1026,6 +1026,101 @@ body, button {
font-size: 12px;
}
/* Remove spin button from number inputs. */
#settingsContainer input[type=number]::-webkit-inner-spin-button {
-webkit-appearance: none;
}
/* Default styles for text/number inputs. */
#settingsContainer input[type=number],
#settingsContainer input[type=text] {
color: white;
background: rgba(0, 0, 0, 0.25);
border-radius: 3px;
border: 1px solid rgba(126, 126, 126, 0.57);
font-family: 'Avenir Book';
transition: 0.25s ease;
}
#settingsContainer input[type=number]:focus,
#settingsContainer input[type=text]:focus {
outline: none;
border-color: rgba(126, 126, 126, 0.87);
}
#settingsContainer input[type=number][error] {
border-color: rgb(255, 27, 12);
background: rgba(236, 0, 0, 0.25);
color: rgb(255, 27, 12);
}
/* Styles for a generic settings entry. */
.settingsFieldContainer {
display: flex;
align-items: center;
justify-content: space-between;
margin: 20px 0px;
width: 75%;
}
.settingsFieldLeft {
display: flex;
flex-direction: column;
}
.settingsFieldTitle {
font-size: 14px;
font-family: 'Avenir Medium';
color: rgba(255, 255, 255, 0.95);
}
.settingsFieldDesc {
font-size: 12px;
color: rgba(255, 255, 255, .95);
}
.settingsDivider {
height: 1px;
width: 75%;
background: rgba(255, 255, 255, 0.25);
}
/* Toggle Switch */
.toggleSwitch {
position: relative;
display: inline-block;
width: 50px;
height: 25px;
border-radius: 3px;
box-sizing: border-box;
}
.toggleSwitch input {
display:none;
}
.toggleSwitchSlider {
position: absolute;
cursor: pointer;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: rgba(0, 0, 0, 0.25);
transition: .4s;
border-radius: 3px;
border: 1px solid rgba(126, 126, 126, 0.57);
}
.toggleSwitchSlider:before {
position: absolute;
content: "";
height: 17px;
width: 21px;
left: 3px;
bottom: 3px;
background-color: rgb(202, 202, 202);
border-radius: 3px;
transition: .4s;
}
input:checked + .toggleSwitchSlider {
background-color: rgba(36, 255, 0, 0.25);
}
input:checked + .toggleSwitchSlider:before {
transform: translateX(21px);
}
/* * *
* Settings View (Account Tab)
* * */
@ -1056,9 +1151,6 @@ body, button {
#settingsCurrentAccountsHeader {
margin: 20px 0px;
}
#settingsCurrentAccountsHeaderText {
font-size: 16px;
}
/* Auth account list container styles. */
#settingsCurrentAccounts {
@ -1183,6 +1275,31 @@ body, button {
opacity: 1;
}
/* * *
* Settings View (Minecraft Tab)
* * */
/* Game resolution UI elements. */
#settingsGameResolutionContainer {
display: flex;
flex-direction: column;
margin: 20px 0px;
}
#settingsGameResolutionContent {
display: flex;
align-items: center;
padding-top: 10px;
}
#settingsGameResolutionCross {
color: grey;
padding: 0px 15px;
}
#settingsGameWidth,
#settingsGameHeight {
padding: 7.5px 5px;
width: 75px;
}
/*******************************************************************************
* *
* Landing View (Structural Styles) *

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@ -1488,11 +1488,9 @@ class AssetGuard extends EventEmitter {
obPath = path.join(this.commonPath, 'libraries', obPath)
break
case 'forgemod':
//obPath = path.join(this.basePath, 'mods', obPath)
obPath = path.join(this.commonPath, 'modstore', obPath)
break
case 'litemod':
//obPath = path.join(this.basePath, 'mods', version, obPath)
obPath = path.join(this.commonPath, 'modstore', obPath)
break
case 'file':

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@ -394,25 +394,6 @@ exports.setJVMOptions = function(jvmOptions){
// Game Settings
/**
* Retrieve the absolute path of the game directory.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {string} The absolute path of the game directory.
*/
exports.getGameDirectory = function(def = false){
return !def ? config.settings.game.directory : DEFAULT_CONFIG.settings.game.directory
}
/**
* Set the absolute path of the game directory.
*
* @param {string} directory The absolute path of the new game directory.
*/
exports.setGameDirectory = function(directory){
config.settings.game.directory = directory
}
/**
* Retrieve the width of the game window.
*
@ -429,7 +410,17 @@ exports.getGameWidth = function(def = false){
* @param {number} resWidth The new width of the game window.
*/
exports.setGameWidth = function(resWidth){
config.settings.game.resWidth = resWidth
config.settings.game.resWidth = Number.parseInt(resWidth)
}
/**
* Validate a potential new width value.
*
* @param {*} resWidth The width value to validate.
*/
exports.validateGameWidth = function(resWidth){
const nVal = Number.parseInt(resWidth)
return Number.isInteger(nVal) && nVal >= 0
}
/**
@ -448,7 +439,17 @@ exports.getGameHeight = function(def = false){
* @param {number} resHeight The new height of the game window.
*/
exports.setGameHeight = function(resHeight){
config.settings.game.resHeight = resHeight
config.settings.game.resHeight = Number.parseInt(resHeight)
}
/**
* Validate a potential new height value.
*
* @param {*} resHeight The height value to validate.
*/
exports.validateGameHeight = function(resHeight){
const nVal = Number.parseInt(resHeight)
return Number.isInteger(nVal) && nVal >= 0
}
/**
@ -457,7 +458,7 @@ exports.setGameHeight = function(resHeight){
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {boolean} Whether or not the game is set to launch in fullscreen mode.
*/
exports.isFullscreen = function(def = false){
exports.getFullscreen = function(def = false){
return !def ? config.settings.game.fullscreen : DEFAULT_CONFIG.settings.game.fullscreen
}
@ -476,7 +477,7 @@ exports.setFullscreen = function(fullscreen){
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {boolean} Whether or not the game should auto connect to servers.
*/
exports.isAutoConnect = function(def = false){
exports.getAutoConnect = function(def = false){
return !def ? config.settings.game.autoConnect : DEFAULT_CONFIG.settings.game.autoConnect
}
@ -495,7 +496,7 @@ exports.setAutoConnect = function(autoConnect){
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {boolean} Whether or not the game will launch as a detached process.
*/
exports.isLaunchDetached = function(def = false){
exports.getLaunchDetached = function(def = false){
return !def ? config.settings.game.launchDetached : DEFAULT_CONFIG.settings.game.launchDetached
}

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@ -47,10 +47,10 @@ class ProcessBuilder {
const child = child_process.spawn(ConfigManager.getJavaExecutable(), args, {
cwd: this.gameDir,
detached: ConfigManager.isLaunchDetached()
detached: ConfigManager.getLaunchDetached()
})
if(ConfigManager.isLaunchDetached()){
if(ConfigManager.getLaunchDetached()){
child.unref()
}
@ -188,7 +188,7 @@ class ProcessBuilder {
mcArgs.push('absolute:' + this.fmlDir)
// Prepare game resolution
if(ConfigManager.isFullscreen()){
if(ConfigManager.getFullscreen()){
mcArgs.unshift('--fullscreen')
} else {
mcArgs.unshift(ConfigManager.getGameWidth())
@ -198,7 +198,7 @@ class ProcessBuilder {
}
// Prepare autoconnect
if(ConfigManager.isAutoConnect() && this.server.autoconnect){
if(ConfigManager.getAutoConnect() && this.server.autoconnect){
const serverURL = new URL('my://' + this.server.server_ip)
mcArgs.unshift(serverURL.hostname)
mcArgs.unshift('--server')

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@ -1,11 +1,97 @@
const settingsNavDone = document.getElementById('settingsNavDone')
// Account Management Tab
const settingsAddAccount = document.getElementById('settingsAddAccount')
const settingsCurrentAccounts = document.getElementById('settingsCurrentAccounts')
// Minecraft Tab
const settingsGameWidth = document.getElementById('settingsGameWidth')
const settingsGameHeight = document.getElementById('settingsGameHeight')
const settingsState = {
invalid: new Set()
}
/**
* General Settings Functions
*/
/**
* Bind value validators to the settings UI elements. These will
* validate against the criteria defined in the ConfigManager (if
* and). If the value is invalid, the UI will reflect this and saving
* will be disabled until the value is corrected. This is an automated
* process. More complex UI may need to be bound separately.
*/
function initSettingsValidators(){
const sEls = document.getElementById('settingsContainer').querySelectorAll('[cValue]')
Array.from(sEls).map((v, index, arr) => {
const vFn = ConfigManager['validate' + v.getAttribute('cValue')]
if(typeof vFn === 'function'){
if(v.tagName === 'INPUT'){
if(v.type === 'number' || v.type === 'text'){
v.addEventListener('keyup', (e) => {
const v = e.target
if(!vFn(v.value)){
settingsState.invalid.add(v.id)
v.setAttribute('error', '')
settingsSaveDisabled(true)
} else {
if(v.hasAttribute('error')){
v.removeAttribute('error')
settingsState.invalid.delete(v.id)
if(settingsState.invalid.size === 0){
settingsSaveDisabled(false)
}
}
}
})
}
}
}
})
}
/**
* Load configuration values onto the UI. This is an automated process.
*/
function initSettingsValues(){
const sEls = document.getElementById('settingsContainer').querySelectorAll('[cValue]')
Array.from(sEls).map((v, index, arr) => {
const gFn = ConfigManager['get' + v.getAttribute('cValue')]
if(typeof gFn === 'function'){
if(v.tagName === 'INPUT'){
if(v.type === 'number' || v.type === 'text'){
v.value = gFn()
} else if(v.type === 'checkbox'){
v.checked = gFn()
}
}
}
})
}
/**
* Save the settings values.
*/
function saveSettingsValues(){
const sEls = document.getElementById('settingsContainer').querySelectorAll('[cValue]')
Array.from(sEls).map((v, index, arr) => {
const sFn = ConfigManager['set' + v.getAttribute('cValue')]
if(typeof sFn === 'function'){
if(v.tagName === 'INPUT'){
if(v.type === 'number' || v.type === 'text'){
sFn(v.value)
} else if(v.type === 'checkbox'){
sFn(v.checked)
}
}
}
})
}
let selectedTab = 'settingsTabAccount'
/**
@ -33,8 +119,19 @@ function setupSettingsTabs(){
})
}
/**
* Set if the settings save (done) button is disabled.
*
* @param {boolean} v True to disable, false to enable.
*/
function settingsSaveDisabled(v){
settingsNavDone.disabled = v
}
/* Closes the settings view and saves all data. */
settingsNavDone.onclick = () => {
saveSettingsValues()
ConfigManager.save()
switchView(getCurrentView(), VIEWS.landing)
}
@ -199,17 +296,41 @@ function prepareAccountsTab() {
bindAuthAccountLogOut()
}
/**
* Minecraft Tab
*/
/**
* Disable decimals, negative signs, and scientific notation.
*/
settingsGameWidth.addEventListener('keydown', (e) => {
if(/[-\.eE]/.test(e.key)){
e.preventDefault()
}
})
settingsGameHeight.addEventListener('keydown', (e) => {
if(/[-\.eE]/.test(e.key)){
e.preventDefault()
}
})
/**
* Settings preparation functions.
*/
/**
* Prepare the entire settings UI.
*
* @param {boolean} first Whether or not it is the first load.
*/
function prepareSettings() {
setupSettingsTabs()
function prepareSettings(first = false) {
if(first){
setupSettingsTabs()
initSettingsValidators()
}
initSettingsValues()
prepareAccountsTab()
}
// Prepare the settings UI on startup.
prepareSettings()
prepareSettings(true)

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@ -30,7 +30,7 @@
</button>
</div>
<div id="settingsCurrentAccountsHeader">
<span id="settingsCurrentAccountsHeaderText">Current Accounts</span>
<span class="settingsFieldTitle">Current Accounts</span>
</div>
<div id="settingsCurrentAccounts">
<!-- Auth accounts populated here. -->
@ -41,6 +41,51 @@
<span class="settingsTabHeaderText">Minecraft Settings</span>
<span class="settingsTabHeaderDesc">Options related to game launch.</span>
</div>
<div id="settingsGameResolutionContainer">
<span class="settingsFieldTitle">Game Resolution</span>
<div id="settingsGameResolutionContent">
<input type="number" id="settingsGameWidth" min="0" cValue="GameWidth">
<div id="settingsGameResolutionCross">&#10006;</div>
<input type="number" id="settingsGameHeight" min="0" cValue="GameHeight">
</div>
</div>
<div class="settingsDivider"></div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle">Launch in fullscreen.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
<input type="checkbox" cValue="Fullscreen">
<span class="toggleSwitchSlider"></span>
</label>
</div>
</div>
<div class="settingsDivider"></div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle">Automatically connect to the server on launch.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
<input type="checkbox" cValue="AutoConnect">
<span class="toggleSwitchSlider"></span>
</label>
</div>
</div>
<div class="settingsDivider"></div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle">Launch game process detached from launcher.</span>
<span class="settingsFieldDesc">If the game is not detached, closing the launcher will also close the game.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
<input type="checkbox" cValue="LaunchDetached">
<span class="toggleSwitchSlider"></span>
</label>
</div>
</div>
</div>
<div id="settingsTabJava" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">

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@ -99,16 +99,16 @@ type = forgemod
id = com.westeroscraft:westerosblocks:1.0.0
extension = .jar
resolved_path = {base}/modstore/com/westeroscraft/westerosblocks/1.0.0/westerosblocks-1.0.0.jar
resolved_path = {commonDirectory}/modstore/com/westeroscraft/westerosblocks/1.0.0/westerosblocks-1.0.0.jar
```
The resolved path depends on the type. Currently, there are several recognized module types:
- `forge-hosted` ({base}/libraries/{path OR resolved})
- `library` ({base}/libraries/{path OR resolved})
- `forgemod` ({base}/modstore/{path OR resolved})
- `litemod` ({base}/modstore/{path OR resolved})
- `file` ({base}/{path OR resolved})
- `forge-hosted` ({commonDirectory}/libraries/{path OR resolved})
- `library` ({commonDirectory}/common/libraries/{path OR resolved})
- `forgemod` ({commonDirectory}/common/modstore/{path OR resolved})
- `litemod` ({commonDirectory}/common/modstore/{path OR resolved})
- `file` ({instanceDirectory}/{serverID}/{path OR resolved})
---
@ -204,7 +204,7 @@ This module type is being actively considered and changed, until finalized there
### file
The module type `file` represents a generic file required by the client, another module, etc.
The module type `file` represents a generic file required by the client, another module, etc. These files are stored in the server's instance directory.
Ex.

2
package-lock.json generated
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@ -1,6 +1,6 @@
{
"name": "westeroscraftlauncher",
"version": "0.0.1-alpha.7",
"version": "0.0.1-alpha.8",
"lockfileVersion": 1,
"requires": true,
"dependencies": {

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@ -1,6 +1,6 @@
{
"name": "westeroscraftlauncher",
"version": "0.0.1-alpha.7",
"version": "0.0.1-alpha.8",
"description": "Custom modded launcher for Westeroscraft",
"productName": "WesterosCraft Launcher",
"main": "index.js",