Added basic auto update implementation.

pull/1/head
Daniel Scalzi 2018-04-28 16:26:38 -04:00
parent 5b74ecef21
commit 95afe5c63a
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GPG Key ID: 5CA2F145B63535F9
10 changed files with 155 additions and 10 deletions

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@ -46,10 +46,9 @@ If you use VS Code, you can run this directly from the IDE. Copy the following c
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"program": "${workspaceRoot}/index.js",
"args": ["."],
"console": "integratedTerminal",
"protocol": "inspector",
"timeout": 100000000
"protocol": "inspector"
},
{
"name": "Debug Renderer Process",
@ -60,7 +59,7 @@ If you use VS Code, you can run this directly from the IDE. Copy the following c
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"runtimeArgs": [
"${workspaceRoot}/index.js",
"${workspaceRoot}/.",
"--remote-debugging-port=9222"
],
"webRoot": "${workspaceRoot}"

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@ -1002,8 +1002,12 @@ p {
border-radius: 50%;
margin-top: 50px;
}
#image_seal_container[update]{
cursor: pointer
}
#image_seal_container[update]:before,
#image_seal_container[update]:after {
cursor: pointer;
position: absolute;
content: '';
height: 100%;
@ -1013,10 +1017,47 @@ p {
border-radius: 50%;
box-shadow: 0 0 15px #43c628;
animation: glow-grow 4s ease-out infinite;
background: rgba(0, 0, 0, 0.15);
}
#image_seal_container[update]:after {
#image_seal_container[update]:before {
animation-delay: 2s;
}
#updateAvailableTooltip {
cursor: pointer;
visibility: hidden;
opacity: 0;
width: 100px;
height: 15px;
background-color: rgb(0, 0, 0);
color: #fff;
text-align: center;
border-radius: 4px;
padding: 2px;
position: absolute;
z-index: 1;
top: 115%;
left: -17.5px;
font-family: 'Avenir Medium';
font-size: 12px;
transition: visibility 0s linear 0.25s, opacity 0.25s ease;
}
#updateAvailableTooltip::after {
content: " ";
position: absolute;
left: 50%;
bottom: 100%;
margin-left: -5px;
border-width: 5px;
border-style: solid;
border-color: transparent transparent rgb(0, 0, 0) transparent;
}
#image_seal_container[update]:hover #updateAvailableTooltip {
visibility: visible;
opacity: 1;
transition-delay: 0s;
}
@keyframes glow-grow {
0% {
opacity: 0;

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@ -6,7 +6,8 @@
*/
// Requirements
const $ = require('jquery');
const {remote, shell, webFrame} = require('electron')
const {ipcRenderer, remote, shell, webFrame} = require('electron')
const isDev = require('electron-is-dev')
// Disable eval function.
// eslint-disable-next-line
@ -26,6 +27,61 @@ webFrame.setZoomLevel(0)
webFrame.setVisualZoomLevelLimits(1, 1)
webFrame.setLayoutZoomLevelLimits(0, 0)
// Initialize auto updates in production environments.
// TODO Make this the case after implementation is done.
if(!isDev){
ipcRenderer.on('autoUpdateNotification', (event, arg, info) => {
switch(arg){
case 'checking-for-update':
console.log('Checking for update..')
break
case 'update-available':
console.log('New update available', info.version)
break
case 'update-downloaded':
console.log('Update ' + info.version + ' ready to be installed.')
showUpdateUI(info)
break
case 'update-not-available':
console.log('No new update found.')
break
case 'ready':
ipcRenderer.send('autoUpdateAction', 'checkForUpdate')
case 'error':
console.log('Error during update check..')
console.debug('Error Code:', info != null ? info.code : null)
if(err.code === 'ERR_UPDATER_INVALID_RELEASE_FEED'){
console.log('No suitable releases found.')
}
break
default:
console.log('Unknown argument', arg)
break
}
})
ipcRenderer.send('autoUpdateAction', 'initAutoUpdater')
}
function showUpdateUI(info){
//TODO Make this message a bit more informative `${info.version}`
document.getElementById('image_seal_container').setAttribute('update', true)
document.getElementById('image_seal_container').onclick = () => {
setOverlayContent('Update Available', 'A new update for the launcher is available. Would you like to install now?', 'Install', 'Later')
setOverlayHandler(() => {
if(!isDev){
ipcRenderer.send('autoUpdateAction', 'installUpdateNow')
} else {
console.error('Cannot install updates in development environment.')
toggleOverlay(false)
}
})
setDismissHandler(() => {
toggleOverlay(false)
})
toggleOverlay(true, true)
}
}
/* jQuery Example
$(function(){
console.log('UICore Initialized');

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@ -3,6 +3,7 @@
<div id="left">
<div id="image_seal_container">
<img id="image_seal" src="assets/images/WesterosSealCircle.png"/>
<div id="updateAvailableTooltip">Update Available</div>
</div>
</div>
<div id="content">

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@ -0,0 +1,3 @@
owner: WesterosCraftCode
repo: ElectronLauncher
provider: github

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@ -1,10 +1,54 @@
const {app, BrowserWindow} = require('electron')
//const autoUpdater = require("electron-updater").autoUpdater
const {app, BrowserWindow, ipcMain} = require('electron')
const autoUpdater = require("electron-updater").autoUpdater
const isDev = require('electron-is-dev')
const path = require('path')
const url = require('url')
const fs = require('fs')
const ejse = require('ejs-electron')
function initAutoUpdater(event){
// Defaults to true if application version contains prerelease components (e.g. 0.12.1-alpha.1)
// autoUpdater.allowPrerelease = true
if(isDev){
autoUpdater.autoInstallOnAppQuit = false
autoUpdater.updateConfigPath = path.join(__dirname, 'dev-app-update.yml')
}
autoUpdater.on('update-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-available', info)
})
autoUpdater.on('update-downloaded', (info) => {
event.sender.send('autoUpdateNotification', 'update-downloaded', info)
})
autoUpdater.on('update-not-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-not-available', info)
})
autoUpdater.on('checking-for-update', () => {
event.sender.send('autoUpdateNotification', 'checking-for-update')
})
}
ipcMain.on('autoUpdateAction', (event, arg) => {
switch(arg){
case 'initAutoUpdater':
console.log('Initializing auto updater.')
initAutoUpdater(event)
event.sender.send('autoUpdateNotification', 'ready')
break
case 'checkForUpdate':
autoUpdater.checkForUpdates()
.catch(err => {
event.sender.send('autoUpdateNotification', 'error', err)
})
break
case 'installUpdateNow':
autoUpdater.quitAndInstall()
break
default:
console.log('Unknown argument', arg)
break
}
})
// Disable hardware acceleration.
// https://electronjs.org/docs/tutorial/offscreen-rendering
app.disableHardwareAcceleration()

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@ -1,6 +1,6 @@
{
"name": "westeroscraftlauncher",
"version": "0.0.1",
"version": "0.0.1-dev",
"description": "Custom modded launcher for Westeroscraft",
"productName": "WesterosCraft Launcher",
"main": "index.js",
@ -33,6 +33,7 @@
"discord-rpc": "^3.0.0-beta.10",
"ejs": "^2.5.9",
"ejs-electron": "^2.0.1",
"electron-is-dev": "^0.3.0",
"electron-updater": "^2.21.8",
"jquery": "^3.3.1",
"mkdirp": "^0.5.1",
@ -92,7 +93,7 @@
},
"compression": "maximum",
"files": [
"!{target,logs,.vscode,docs}"
"!{target,logs,.vscode,docs,dev-app-update.yml}"
],
"asar": true
}