mirror of
https://github.com/dscalzi/HeliosLauncher.git
synced 2024-12-22 03:32:12 -08:00
Organizing UI scripts.
Moved landing.ejs specific scripts to a dedicated file. General cleanup for other script files. Need to examine the remaining code in actionbinder.js to determine the most logical place for it.
This commit is contained in:
parent
4d26298b98
commit
1b38629084
@ -1,19 +1,6 @@
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const cp = require('child_process')
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const path = require('path')
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const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
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const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
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// Requirements
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const path = require('path')
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const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanager.js'))
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const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
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const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
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const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
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const ServerStatus = require(path.join(__dirname, 'assets', 'js', 'serverstatus.js'))
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const {URL} = require('url')
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let mojangStatusListener
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let serverStatusListener
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// Launch Elements
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let launch_content, launch_details, launch_progress, launch_progress_label, launch_details_text
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// Synchronous Listener
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document.addEventListener('readystatechange', function(){
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@ -27,98 +14,7 @@ document.addEventListener('readystatechange', function(){
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}
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if (document.readyState === 'interactive'){
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// Save a reference to the launch elements.
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launch_content = document.getElementById('launch_content')
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launch_details = document.getElementById('launch_details')
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launch_progress = document.getElementById('launch_progress')
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launch_progress_label = document.getElementById('launch_progress_label')
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launch_details_text = document.getElementById('launch_details_text')
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// Bind launch button
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document.getElementById('launch_button').addEventListener('click', function(e){
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console.log('Launching game..')
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const jExe = ConfigManager.getJavaExecutable()
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if(jExe == null){
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asyncSystemScan()
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} else {
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setLaunchDetails('Please wait..')
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toggleLaunchArea(true)
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setLaunchPercentage(0, 100)
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AssetGuard._validateJavaBinary(jExe).then((v) => {
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if(v){
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dlAsync()
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} else {
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asyncSystemScan()
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}
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})
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}
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})
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// TODO convert this to dropdown menu.
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// Bind selected server
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document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
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// Update Mojang Status Color
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const refreshMojangStatuses = async function(){
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console.log('Refreshing Mojang Statuses..')
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let status = 'grey'
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try {
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const statuses = await Mojang.status()
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greenCount = 0
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for(let i=0; i<statuses.length; i++){
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if(statuses[i].status === 'yellow' && status !== 'red'){
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status = 'yellow'
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continue
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} else if(statuses[i].status === 'red'){
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status = 'red'
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break
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}
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++greenCount
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}
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if(greenCount == statuses.length){
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status = 'green'
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}
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} catch (err) {
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console.warn('Unable to refresh Mojang service status.')
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console.debug(err)
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}
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document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
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}
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const refreshServerStatus = async function(){
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console.log('Refreshing Server Status')
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const serv = AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory())
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let pLabel = 'SERVER'
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let pVal = 'OFFLINE'
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try {
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const serverURL = new URL('my://' + serv.server_ip)
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const servStat = await ServerStatus.getStatus(serverURL.hostname, serverURL.port)
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if(servStat.online){
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pLabel = 'PLAYERS'
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pVal = servStat.onlinePlayers + '/' + servStat.maxPlayers
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}
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} catch (err) {
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console.warn('Unable to refresh server status, assuming offline.')
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console.debug(err)
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}
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document.getElementById('landingPlayerLabel').innerHTML = pLabel
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document.getElementById('player_count').innerHTML = pVal
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}
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refreshMojangStatuses()
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refreshServerStatus()
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// Set refresh rate to once every 5 minutes.
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mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
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serverStatusListener = setInterval(refreshServerStatus, 300000)
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}
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}, false)
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@ -260,329 +156,3 @@ function setDownloadPercentage(value, max, percent = ((value/max)*100)){
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setLaunchPercentage(value, max, percent)
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}
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/* System (Java) Scan */
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let sysAEx
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let scanAt
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function asyncSystemScan(launchAfter = true){
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setLaunchDetails('Please wait..')
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toggleLaunchArea(true)
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setLaunchPercentage(0, 100)
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// Fork a process to run validations.
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sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
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ConfigManager.getGameDirectory(),
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ConfigManager.getJavaExecutable()
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])
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sysAEx.on('message', (m) => {
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if(m.content === 'validateJava'){
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if(m.result == null){
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// If the result is null, no valid Java installation was found.
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// Show this information to the user.
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setOverlayContent(
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'No Compatible<br>Java Installation Found',
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'In order to join WesterosCraft, you need a 64-bit installation of Java 8. Would you like us to install a copy? By installing, you accept <a href="http://www.oracle.com/technetwork/java/javase/terms/license/index.html">Oracle\'s license agreement</a>.',
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'Install Java',
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'Install Manually'
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)
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setOverlayHandler(() => {
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setLaunchDetails('Preparing Java Download..')
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sysAEx.send({task: 0, content: '_enqueueOracleJRE', argsArr: [ConfigManager.getLauncherDirectory()]})
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toggleOverlay(false)
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})
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setDismissHandler(() => {
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$('#overlayContent').fadeOut(250, () => {
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//$('#overlayDismiss').toggle(false)
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setOverlayContent(
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'Don\'t Forget!<br>Java is Required',
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'A valid x64 installation of Java 8 is required to launch. Downloads can be found on <a href="http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html">Oracle\'s website</a>. Once installed, you will be able to connect to the server.<br><br>Please refer to our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> if you have any difficulty.',
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'I Understand',
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'Go Back'
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)
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setOverlayHandler(() => {
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toggleLaunchArea(false)
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toggleOverlay(false)
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})
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setDismissHandler(() => {
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toggleOverlay(false, true)
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asyncSystemScan()
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})
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$('#overlayContent').fadeIn(250)
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})
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})
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toggleOverlay(true, true)
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// TODO Add option to not install Java x64.
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} else {
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// Java installation found, use this to launch the game.
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ConfigManager.setJavaExecutable(m.result)
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ConfigManager.save()
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if(launchAfter){
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dlAsync()
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}
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sysAEx.disconnect()
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}
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} else if(m.content === '_enqueueOracleJRE'){
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if(m.result === true){
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// Oracle JRE enqueued successfully, begin download.
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setLaunchDetails('Downloading Java..')
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sysAEx.send({task: 0, content: 'processDlQueues', argsArr: [[{id:'java', limit:1}]]})
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} else {
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// Oracle JRE enqueue failed. Probably due to a change in their website format.
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// User will have to follow the guide to install Java.
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setOverlayContent(
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'Unexpected Issue:<br>Java Download Failed',
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'Unfortunately we\'ve encountered an issue while attempting to install Java. You will need to manually install a copy. Please check out our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> for more details and instructions.',
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'I Understand'
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)
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setOverlayHandler(() => {
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toggleOverlay(false)
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toggleLaunchArea(false)
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})
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toggleOverlay(true)
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sysAEx.disconnect()
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}
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} else if(m.content === 'dl'){
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if(m.task === 0){
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// Downloading..
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setDownloadPercentage(m.value, m.total, m.percent)
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} else if(m.task === 1){
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// Download will be at 100%, remove the loading from the OS progress bar.
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remote.getCurrentWindow().setProgressBar(-1)
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// Wait for extration to complete.
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setLaunchDetails('Extracting..')
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} else if(m.task === 2){
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// Extraction completed successfully.
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ConfigManager.setJavaExecutable(m.jPath)
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ConfigManager.save()
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setLaunchDetails('Java Installed!')
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if(launchAfter){
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dlAsync()
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}
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sysAEx.disconnect()
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} else {
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console.error('Unknown download data type.', m)
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}
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}
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})
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// Begin system Java scan.
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setLaunchDetails('Checking system info..')
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sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
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}
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// Keep reference to Minecraft Process
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let proc
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// Is DiscordRPC enabled
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let hasRPC = false
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// Joined server regex
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const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g
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const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g
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const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
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let aEx
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let serv
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let versionData
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let forgeData
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function dlAsync(login = true){
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// Login parameter is temporary for debug purposes. Allows testing the validation/downloads without
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// launching the game.
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if(login) {
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if(ConfigManager.getSelectedAccount() == null){
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console.error('login first.')
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//in devtools AuthManager.addAccount(username, pass)
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return
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}
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}
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setLaunchDetails('Please wait..')
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toggleLaunchArea(true)
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setLaunchPercentage(0, 100)
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// Start AssetExec to run validations and downloads in a forked process.
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aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
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ConfigManager.getGameDirectory(),
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ConfigManager.getJavaExecutable()
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])
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// Establish communications between the AssetExec and current process.
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aEx.on('message', (m) => {
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if(m.content === 'validateDistribution'){
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setLaunchPercentage(20, 100)
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serv = m.result
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console.log('Forge Validation Complete.')
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// Begin version load.
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setLaunchDetails('Loading version information..')
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aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
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} else if(m.content === 'loadVersionData'){
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setLaunchPercentage(40, 100)
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versionData = m.result
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console.log('Version data loaded.')
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// Begin asset validation.
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setLaunchDetails('Validating asset integrity..')
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aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
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} else if(m.content === 'validateAssets'){
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// Asset validation can *potentially* take longer, so let's track progress.
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if(m.task === 0){
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const perc = (m.value/m.total)*20
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setLaunchPercentage(40+perc, 100, parseInt(40+perc))
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} else {
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setLaunchPercentage(60, 100)
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console.log('Asset Validation Complete')
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// Begin library validation.
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setLaunchDetails('Validating library integrity..')
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aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
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}
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} else if(m.content === 'validateLibraries'){
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setLaunchPercentage(80, 100)
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console.log('Library validation complete.')
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// Begin miscellaneous validation.
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setLaunchDetails('Validating miscellaneous file integrity..')
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aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
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} else if(m.content === 'validateMiscellaneous'){
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setLaunchPercentage(100, 100)
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console.log('File validation complete.')
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// Download queued files.
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setLaunchDetails('Downloading files..')
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aEx.send({task: 0, content: 'processDlQueues'})
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} else if(m.content === 'dl'){
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if(m.task === 0){
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setDownloadPercentage(m.value, m.total, m.percent)
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} else if(m.task === 1){
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// Download will be at 100%, remove the loading from the OS progress bar.
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remote.getCurrentWindow().setProgressBar(-1)
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setLaunchDetails('Preparing to launch..')
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aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
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} else {
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console.error('Unknown download data type.', m)
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}
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} else if(m.content === 'loadForgeData'){
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forgeData = m.result
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if(login) {
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//if(!(await AuthManager.validateSelected())){
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//
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//}
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const authUser = ConfigManager.getSelectedAccount()
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console.log('authu', authUser)
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let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
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setLaunchDetails('Launching game..')
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try {
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// Build Minecraft process.
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proc = pb.build()
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setLaunchDetails('Done. Enjoy the server!')
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// Attach a temporary listener to the client output.
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// Will wait for a certain bit of text meaning that
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// the client application has started, and we can hide
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// the progress bar stuff.
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const tempListener = function(data){
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if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
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toggleLaunchArea(false)
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if(hasRPC){
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DiscordWrapper.updateDetails('Loading game..')
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}
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proc.stdout.removeListener('data', tempListener)
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}
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}
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// Listener for Discord RPC.
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const gameStateChange = function(data){
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if(servJoined.test(data)){
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DiscordWrapper.updateDetails('Exploring the Realm!')
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} else if(gameJoined.test(data)){
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DiscordWrapper.updateDetails('Idling on Main Menu')
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}
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}
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// Bind listeners to stdout.
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proc.stdout.on('data', tempListener)
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proc.stdout.on('data', gameStateChange)
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// Init Discord Hook
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const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
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if(distro.discord != null && serv.discord != null){
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DiscordWrapper.initRPC(distro.discord, serv.discord)
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hasRPC = true
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proc.on('close', (code, signal) => {
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console.log('Shutting down Discord Rich Presence..')
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DiscordWrapper.shutdownRPC()
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hasRPC = false
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proc = null
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})
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}
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} catch(err) {
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// Show that there was an error then hide the
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// progress area. Maybe switch this to an error
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// alert in the future. TODO
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setLaunchDetails('Error: See log for details..')
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console.log(err)
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setTimeout(function(){
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toggleLaunchArea(false)
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}, 5000)
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}
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}
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// Disconnect from AssetExec
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aEx.disconnect()
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}
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})
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// Begin Validations
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// Validate Forge files.
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setLaunchDetails('Loading server information..')
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aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
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}
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428
app/assets/js/scripts/landing.js
Normal file
428
app/assets/js/scripts/landing.js
Normal file
@ -0,0 +1,428 @@
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// Requirements
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const cp = require('child_process')
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const {URL} = require('url')
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// Internal Requirements
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const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
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const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
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const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
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const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
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const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
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const ServerStatus = require(path.join(__dirname, 'assets', 'js', 'serverstatus.js'))
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// Launch Elements
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const launch_content = document.getElementById('launch_content')
|
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const launch_details = document.getElementById('launch_details')
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const launch_progress = document.getElementById('launch_progress')
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const launch_progress_label = document.getElementById('launch_progress_label')
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const launch_details_text = document.getElementById('launch_details_text')
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|
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// Bind launch button
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document.getElementById('launch_button').addEventListener('click', function(e){
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console.log('Launching game..')
|
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const jExe = ConfigManager.getJavaExecutable()
|
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if(jExe == null){
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asyncSystemScan()
|
||||
} else {
|
||||
|
||||
setLaunchDetails('Please wait..')
|
||||
toggleLaunchArea(true)
|
||||
setLaunchPercentage(0, 100)
|
||||
|
||||
AssetGuard._validateJavaBinary(jExe).then((v) => {
|
||||
if(v){
|
||||
dlAsync()
|
||||
} else {
|
||||
asyncSystemScan()
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
// TODO convert this to dropdown menu.
|
||||
// Bind selected server
|
||||
document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
|
||||
|
||||
// Update Mojang Status Color
|
||||
const refreshMojangStatuses = async function(){
|
||||
console.log('Refreshing Mojang Statuses..')
|
||||
let status = 'grey'
|
||||
try {
|
||||
const statuses = await Mojang.status()
|
||||
greenCount = 0
|
||||
for(let i=0; i<statuses.length; i++){
|
||||
if(statuses[i].status === 'yellow' && status !== 'red'){
|
||||
status = 'yellow'
|
||||
continue
|
||||
} else if(statuses[i].status === 'red'){
|
||||
status = 'red'
|
||||
break
|
||||
}
|
||||
++greenCount
|
||||
}
|
||||
if(greenCount == statuses.length){
|
||||
status = 'green'
|
||||
}
|
||||
} catch (err) {
|
||||
console.warn('Unable to refresh Mojang service status.')
|
||||
console.debug(err)
|
||||
}
|
||||
document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
|
||||
}
|
||||
|
||||
const refreshServerStatus = async function(){
|
||||
console.log('Refreshing Server Status')
|
||||
const serv = AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory())
|
||||
|
||||
let pLabel = 'SERVER'
|
||||
let pVal = 'OFFLINE'
|
||||
|
||||
try {
|
||||
const serverURL = new URL('my://' + serv.server_ip)
|
||||
const servStat = await ServerStatus.getStatus(serverURL.hostname, serverURL.port)
|
||||
if(servStat.online){
|
||||
pLabel = 'PLAYERS'
|
||||
pVal = servStat.onlinePlayers + '/' + servStat.maxPlayers
|
||||
}
|
||||
|
||||
} catch (err) {
|
||||
console.warn('Unable to refresh server status, assuming offline.')
|
||||
console.debug(err)
|
||||
}
|
||||
document.getElementById('landingPlayerLabel').innerHTML = pLabel
|
||||
document.getElementById('player_count').innerHTML = pVal
|
||||
}
|
||||
|
||||
refreshMojangStatuses()
|
||||
refreshServerStatus()
|
||||
|
||||
// Set refresh rate to once every 5 minutes.
|
||||
let mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
|
||||
let serverStatusListener = setInterval(refreshServerStatus, 300000)
|
||||
|
||||
/* System (Java) Scan */
|
||||
|
||||
let sysAEx
|
||||
let scanAt
|
||||
|
||||
function asyncSystemScan(launchAfter = true){
|
||||
|
||||
setLaunchDetails('Please wait..')
|
||||
toggleLaunchArea(true)
|
||||
setLaunchPercentage(0, 100)
|
||||
|
||||
// Fork a process to run validations.
|
||||
sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
|
||||
ConfigManager.getGameDirectory(),
|
||||
ConfigManager.getJavaExecutable()
|
||||
])
|
||||
|
||||
sysAEx.on('message', (m) => {
|
||||
if(m.content === 'validateJava'){
|
||||
|
||||
if(m.result == null){
|
||||
// If the result is null, no valid Java installation was found.
|
||||
// Show this information to the user.
|
||||
setOverlayContent(
|
||||
'No Compatible<br>Java Installation Found',
|
||||
'In order to join WesterosCraft, you need a 64-bit installation of Java 8. Would you like us to install a copy? By installing, you accept <a href="http://www.oracle.com/technetwork/java/javase/terms/license/index.html">Oracle\'s license agreement</a>.',
|
||||
'Install Java',
|
||||
'Install Manually'
|
||||
)
|
||||
setOverlayHandler(() => {
|
||||
setLaunchDetails('Preparing Java Download..')
|
||||
sysAEx.send({task: 0, content: '_enqueueOracleJRE', argsArr: [ConfigManager.getLauncherDirectory()]})
|
||||
toggleOverlay(false)
|
||||
})
|
||||
setDismissHandler(() => {
|
||||
$('#overlayContent').fadeOut(250, () => {
|
||||
//$('#overlayDismiss').toggle(false)
|
||||
setOverlayContent(
|
||||
'Don\'t Forget!<br>Java is Required',
|
||||
'A valid x64 installation of Java 8 is required to launch. Downloads can be found on <a href="http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html">Oracle\'s website</a>. Once installed, you will be able to connect to the server.<br><br>Please refer to our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> if you have any difficulty.',
|
||||
'I Understand',
|
||||
'Go Back'
|
||||
)
|
||||
setOverlayHandler(() => {
|
||||
toggleLaunchArea(false)
|
||||
toggleOverlay(false)
|
||||
})
|
||||
setDismissHandler(() => {
|
||||
toggleOverlay(false, true)
|
||||
asyncSystemScan()
|
||||
})
|
||||
$('#overlayContent').fadeIn(250)
|
||||
})
|
||||
})
|
||||
toggleOverlay(true, true)
|
||||
|
||||
// TODO Add option to not install Java x64.
|
||||
|
||||
} else {
|
||||
// Java installation found, use this to launch the game.
|
||||
ConfigManager.setJavaExecutable(m.result)
|
||||
ConfigManager.save()
|
||||
if(launchAfter){
|
||||
dlAsync()
|
||||
}
|
||||
sysAEx.disconnect()
|
||||
}
|
||||
|
||||
} else if(m.content === '_enqueueOracleJRE'){
|
||||
|
||||
if(m.result === true){
|
||||
|
||||
// Oracle JRE enqueued successfully, begin download.
|
||||
setLaunchDetails('Downloading Java..')
|
||||
sysAEx.send({task: 0, content: 'processDlQueues', argsArr: [[{id:'java', limit:1}]]})
|
||||
|
||||
} else {
|
||||
|
||||
// Oracle JRE enqueue failed. Probably due to a change in their website format.
|
||||
// User will have to follow the guide to install Java.
|
||||
setOverlayContent(
|
||||
'Unexpected Issue:<br>Java Download Failed',
|
||||
'Unfortunately we\'ve encountered an issue while attempting to install Java. You will need to manually install a copy. Please check out our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> for more details and instructions.',
|
||||
'I Understand'
|
||||
)
|
||||
setOverlayHandler(() => {
|
||||
toggleOverlay(false)
|
||||
toggleLaunchArea(false)
|
||||
})
|
||||
toggleOverlay(true)
|
||||
sysAEx.disconnect()
|
||||
|
||||
}
|
||||
|
||||
} else if(m.content === 'dl'){
|
||||
|
||||
if(m.task === 0){
|
||||
// Downloading..
|
||||
setDownloadPercentage(m.value, m.total, m.percent)
|
||||
} else if(m.task === 1){
|
||||
// Download will be at 100%, remove the loading from the OS progress bar.
|
||||
remote.getCurrentWindow().setProgressBar(-1)
|
||||
|
||||
// Wait for extration to complete.
|
||||
setLaunchDetails('Extracting..')
|
||||
|
||||
} else if(m.task === 2){
|
||||
|
||||
// Extraction completed successfully.
|
||||
ConfigManager.setJavaExecutable(m.jPath)
|
||||
ConfigManager.save()
|
||||
|
||||
setLaunchDetails('Java Installed!')
|
||||
|
||||
if(launchAfter){
|
||||
dlAsync()
|
||||
}
|
||||
|
||||
sysAEx.disconnect()
|
||||
} else {
|
||||
console.error('Unknown download data type.', m)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
// Begin system Java scan.
|
||||
setLaunchDetails('Checking system info..')
|
||||
sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
|
||||
|
||||
}
|
||||
|
||||
// Keep reference to Minecraft Process
|
||||
let proc
|
||||
// Is DiscordRPC enabled
|
||||
let hasRPC = false
|
||||
// Joined server regex
|
||||
const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g
|
||||
const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g
|
||||
const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
|
||||
|
||||
let aEx
|
||||
let serv
|
||||
let versionData
|
||||
let forgeData
|
||||
|
||||
function dlAsync(login = true){
|
||||
|
||||
// Login parameter is temporary for debug purposes. Allows testing the validation/downloads without
|
||||
// launching the game.
|
||||
|
||||
if(login) {
|
||||
if(ConfigManager.getSelectedAccount() == null){
|
||||
console.error('login first.')
|
||||
//in devtools AuthManager.addAccount(username, pass)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
setLaunchDetails('Please wait..')
|
||||
toggleLaunchArea(true)
|
||||
setLaunchPercentage(0, 100)
|
||||
|
||||
// Start AssetExec to run validations and downloads in a forked process.
|
||||
aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
|
||||
ConfigManager.getGameDirectory(),
|
||||
ConfigManager.getJavaExecutable()
|
||||
])
|
||||
|
||||
// Establish communications between the AssetExec and current process.
|
||||
aEx.on('message', (m) => {
|
||||
if(m.content === 'validateDistribution'){
|
||||
|
||||
setLaunchPercentage(20, 100)
|
||||
serv = m.result
|
||||
console.log('Forge Validation Complete.')
|
||||
|
||||
// Begin version load.
|
||||
setLaunchDetails('Loading version information..')
|
||||
aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
|
||||
|
||||
} else if(m.content === 'loadVersionData'){
|
||||
|
||||
setLaunchPercentage(40, 100)
|
||||
versionData = m.result
|
||||
console.log('Version data loaded.')
|
||||
|
||||
// Begin asset validation.
|
||||
setLaunchDetails('Validating asset integrity..')
|
||||
aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
|
||||
|
||||
} else if(m.content === 'validateAssets'){
|
||||
|
||||
// Asset validation can *potentially* take longer, so let's track progress.
|
||||
if(m.task === 0){
|
||||
const perc = (m.value/m.total)*20
|
||||
setLaunchPercentage(40+perc, 100, parseInt(40+perc))
|
||||
} else {
|
||||
setLaunchPercentage(60, 100)
|
||||
console.log('Asset Validation Complete')
|
||||
|
||||
// Begin library validation.
|
||||
setLaunchDetails('Validating library integrity..')
|
||||
aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
|
||||
}
|
||||
|
||||
} else if(m.content === 'validateLibraries'){
|
||||
|
||||
setLaunchPercentage(80, 100)
|
||||
console.log('Library validation complete.')
|
||||
|
||||
// Begin miscellaneous validation.
|
||||
setLaunchDetails('Validating miscellaneous file integrity..')
|
||||
aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
|
||||
|
||||
} else if(m.content === 'validateMiscellaneous'){
|
||||
|
||||
setLaunchPercentage(100, 100)
|
||||
console.log('File validation complete.')
|
||||
|
||||
// Download queued files.
|
||||
setLaunchDetails('Downloading files..')
|
||||
aEx.send({task: 0, content: 'processDlQueues'})
|
||||
|
||||
} else if(m.content === 'dl'){
|
||||
|
||||
if(m.task === 0){
|
||||
|
||||
setDownloadPercentage(m.value, m.total, m.percent)
|
||||
|
||||
} else if(m.task === 1){
|
||||
|
||||
// Download will be at 100%, remove the loading from the OS progress bar.
|
||||
remote.getCurrentWindow().setProgressBar(-1)
|
||||
|
||||
setLaunchDetails('Preparing to launch..')
|
||||
aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
|
||||
|
||||
} else {
|
||||
|
||||
console.error('Unknown download data type.', m)
|
||||
|
||||
}
|
||||
|
||||
} else if(m.content === 'loadForgeData'){
|
||||
|
||||
forgeData = m.result
|
||||
|
||||
if(login) {
|
||||
//if(!(await AuthManager.validateSelected())){
|
||||
//
|
||||
//}
|
||||
const authUser = ConfigManager.getSelectedAccount()
|
||||
console.log('authu', authUser)
|
||||
let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
|
||||
setLaunchDetails('Launching game..')
|
||||
try {
|
||||
// Build Minecraft process.
|
||||
proc = pb.build()
|
||||
setLaunchDetails('Done. Enjoy the server!')
|
||||
|
||||
// Attach a temporary listener to the client output.
|
||||
// Will wait for a certain bit of text meaning that
|
||||
// the client application has started, and we can hide
|
||||
// the progress bar stuff.
|
||||
const tempListener = function(data){
|
||||
if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
|
||||
toggleLaunchArea(false)
|
||||
if(hasRPC){
|
||||
DiscordWrapper.updateDetails('Loading game..')
|
||||
}
|
||||
proc.stdout.removeListener('data', tempListener)
|
||||
}
|
||||
}
|
||||
|
||||
// Listener for Discord RPC.
|
||||
const gameStateChange = function(data){
|
||||
if(servJoined.test(data)){
|
||||
DiscordWrapper.updateDetails('Exploring the Realm!')
|
||||
} else if(gameJoined.test(data)){
|
||||
DiscordWrapper.updateDetails('Idling on Main Menu')
|
||||
}
|
||||
}
|
||||
|
||||
// Bind listeners to stdout.
|
||||
proc.stdout.on('data', tempListener)
|
||||
proc.stdout.on('data', gameStateChange)
|
||||
|
||||
// Init Discord Hook
|
||||
const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
|
||||
if(distro.discord != null && serv.discord != null){
|
||||
DiscordWrapper.initRPC(distro.discord, serv.discord)
|
||||
hasRPC = true
|
||||
proc.on('close', (code, signal) => {
|
||||
console.log('Shutting down Discord Rich Presence..')
|
||||
DiscordWrapper.shutdownRPC()
|
||||
hasRPC = false
|
||||
proc = null
|
||||
})
|
||||
}
|
||||
|
||||
} catch(err) {
|
||||
|
||||
// Show that there was an error then hide the
|
||||
// progress area. Maybe switch this to an error
|
||||
// alert in the future. TODO
|
||||
setLaunchDetails('Error: See log for details..')
|
||||
console.log(err)
|
||||
setTimeout(function(){
|
||||
toggleLaunchArea(false)
|
||||
}, 5000)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Disconnect from AssetExec
|
||||
aEx.disconnect()
|
||||
|
||||
}
|
||||
})
|
||||
|
||||
// Begin Validations
|
||||
|
||||
// Validate Forge files.
|
||||
setLaunchDetails('Loading server information..')
|
||||
aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
|
||||
}
|
@ -1,33 +1,38 @@
|
||||
//const validEmail = /^(([^<>()\[\]\.,;:\s@\"]+(\.[^<>()\[\]\.,;:\s@\"]+)*)|(\".+\"))@(([^<>()[\]\.,;:\s@\"]+\.)+[^<>()[\]\.,;:\s@\"]{2,})$/i
|
||||
|
||||
// Validation Regexes.
|
||||
const validUsername = /^[a-zA-Z0-9_]{1,16}$/
|
||||
const basicEmail = /^\S+@\S+\.\S+$/
|
||||
const validUsername = /^[a-zA-Z0-9_]{1,16}$/
|
||||
const basicEmail = /^\S+@\S+\.\S+$/
|
||||
|
||||
// DOM cache.
|
||||
const loginContainer = document.getElementById('loginContainer')
|
||||
const loginErrorTitle = document.getElementById('loginErrorTitle')
|
||||
const loginErrorDesc = document.getElementById('loginErrorDesc')
|
||||
const loginErrorAcknowledge = document.getElementById('loginErrorAcknowledge')
|
||||
|
||||
const loginEmailError = document.getElementById('loginEmailError')
|
||||
const loginUsername = document.getElementById('loginUsername')
|
||||
const loginPasswordError = document.getElementById('loginPasswordError')
|
||||
const loginPassword = document.getElementById('loginPassword')
|
||||
const checkmarkContainer = document.getElementById('checkmarkContainer')
|
||||
const loginRememberOption = document.getElementById('loginRememberOption')
|
||||
const loginButton = document.getElementById('loginButton')
|
||||
// Login Elements
|
||||
const loginEmailError = document.getElementById('loginEmailError')
|
||||
const loginUsername = document.getElementById('loginUsername')
|
||||
const loginPasswordError = document.getElementById('loginPasswordError')
|
||||
const loginPassword = document.getElementById('loginPassword')
|
||||
const checkmarkContainer = document.getElementById('checkmarkContainer')
|
||||
const loginRememberOption = document.getElementById('loginRememberOption')
|
||||
const loginButton = document.getElementById('loginButton')
|
||||
|
||||
// Control variables.
|
||||
let lu = false, lp = false
|
||||
|
||||
// Show error element.
|
||||
|
||||
/**
|
||||
* Show a login error.
|
||||
*
|
||||
* @param {HTMLElement} element The element on which to display the error.
|
||||
* @param {string} value The error text.
|
||||
*/
|
||||
function showError(element, value){
|
||||
element.innerHTML = value
|
||||
element.style.opacity = 1
|
||||
}
|
||||
|
||||
// Shake error element.
|
||||
/**
|
||||
* Shake a login error to add emphasis.
|
||||
*
|
||||
* @param {HTMLElement} element The element to shake.
|
||||
*/
|
||||
function shakeError(element){
|
||||
if(element.style.opacity == 1){
|
||||
element.classList.remove('shake')
|
||||
@ -36,7 +41,11 @@ function shakeError(element){
|
||||
}
|
||||
}
|
||||
|
||||
// Validate email field is neither empty nor invalid.
|
||||
/**
|
||||
* Validate that an email field is neither empty nor invalid.
|
||||
*
|
||||
* @param {string} value The email value.
|
||||
*/
|
||||
function validateEmail(value){
|
||||
if(value){
|
||||
if(!basicEmail.test(value) && !validUsername.test(value)){
|
||||
@ -57,7 +66,11 @@ function validateEmail(value){
|
||||
}
|
||||
}
|
||||
|
||||
// Validate password field is not empty.
|
||||
/**
|
||||
* Validate that the password field is not empty.
|
||||
*
|
||||
* @param {string} value The password value.
|
||||
*/
|
||||
function validatePassword(value){
|
||||
if(value){
|
||||
loginPasswordError.style.opacity = 0
|
||||
@ -90,14 +103,22 @@ loginPassword.addEventListener('input', (e) => {
|
||||
validatePassword(e.target.value)
|
||||
})
|
||||
|
||||
// Enable or disable login button.
|
||||
/**
|
||||
* Enable or disable the login button.
|
||||
*
|
||||
* @param {boolean} v True to enable, false to disable.
|
||||
*/
|
||||
function loginDisabled(v){
|
||||
if(loginButton.disabled !== v){
|
||||
loginButton.disabled = v
|
||||
}
|
||||
}
|
||||
|
||||
// Enable or disable loading elements.
|
||||
/**
|
||||
* Enable or disable loading elements.
|
||||
*
|
||||
* @param {boolean} v True to enable, false to disable.
|
||||
*/
|
||||
function loginLoading(v){
|
||||
if(v){
|
||||
loginButton.setAttribute('loading', v)
|
||||
@ -108,7 +129,11 @@ function loginLoading(v){
|
||||
}
|
||||
}
|
||||
|
||||
// Disable or enable login form.
|
||||
/**
|
||||
* Enable or disable login form.
|
||||
*
|
||||
* @param {boolean} v True to enable, false to disable.
|
||||
*/
|
||||
function formDisabled(v){
|
||||
loginDisabled(v)
|
||||
loginUsername.disabled = v
|
||||
@ -121,6 +146,13 @@ function formDisabled(v){
|
||||
loginRememberOption.disabled = v
|
||||
}
|
||||
|
||||
/**
|
||||
* Parses an error and returns a user-friendly title and description
|
||||
* for our error overlay.
|
||||
*
|
||||
* @param {Error | {cause: string, error: string, errorMessage: string}} err A Node.js
|
||||
* error or Mojang error response.
|
||||
*/
|
||||
function resolveError(err){
|
||||
// Mojang Response => err.cause | err.error | err.errorMessage
|
||||
// Node error => err.code | err.message
|
||||
@ -180,6 +212,7 @@ function resolveError(err){
|
||||
}
|
||||
}
|
||||
|
||||
// Bind login button behavior.
|
||||
loginButton.addEventListener('click', () => {
|
||||
// Disable form.
|
||||
formDisabled(true)
|
||||
|
@ -4,7 +4,8 @@
|
||||
* actions in this file should not require the usage of any internal
|
||||
* modules, excluding dependencies.
|
||||
*/
|
||||
const $ = require('jquery');
|
||||
// Requirements
|
||||
const $ = require('jquery');
|
||||
const {remote, shell, webFrame} = require('electron')
|
||||
|
||||
// Disable zoom, needed for darwin.
|
||||
|
@ -141,4 +141,5 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script src="./assets/js/scripts/landing.js"></script>
|
||||
</div>
|
Loading…
Reference in New Issue
Block a user