HeliosLauncher/README.md
2018-04-28 16:26:38 -04:00

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# Getting Started #
System Requirements:
* [Node.js](https://nodejs.org/en/) v10.0.0+
This repository is dedicated to the development of the new custom launcher for the [WesterosCraft](http://www.westeroscraft.com/) server. This project is developed primarily with [Node.js](https://nodejs.org/en/) and the [Electron](https://electron.atom.io/) framework. For further reference you may view [the repository of the new launcher written in JavaFX/Java](https://gitlab.com/westeroscraft/WesteroscraftNewLauncher) which was discontinued. You may also view the repository of the [current launcher](https://gitlab.com/westeroscraft/westeroscraftlaunchercore), a modified fork of MCUpdater.
For authentication with Mojang, we are currently planning on using [node-mojang](https://github.com/jamen/node-mojang). This will automatically be downloaded if you follow the simple installation instructions below.
### Recommended IDE ###
The recommended IDE for this project is [VS Code](https://code.visualstudio.com/), an open source code editor by Microsoft. This editor is available on nearly every major platform (Windows, macOS, Linux). If you choose to use another editor, such as [Atom](https://atom.io/), please gitignore the IDE specific settings directory, if it hasn't been already.
### Installation ###
To begin working on this project clone the repository and open run the following command on the command line. This will download all of the required dependencies.
```shell
npm install
```
# Launching #
### Command Line ###
There are several different ways to launch this project. One way is simply to run the following command on the command line.
```shell
npm start
```
### Visual Studio Code ###
If you use VS Code, you can run this directly from the IDE. Copy the following code into your launch.json file. This will require you to also install [Debugger for Chrome](https://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome).
```json
{
"version": "0.2.0",
"configurations": [
{
"name": "Debug Main Process",
"type": "node",
"request": "launch",
"cwd": "${workspaceRoot}",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"args": ["."],
"console": "integratedTerminal",
"protocol": "inspector"
},
{
"name": "Debug Renderer Process",
"type": "chrome",
"request": "launch",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"runtimeArgs": [
"${workspaceRoot}/.",
"--remote-debugging-port=9222"
],
"webRoot": "${workspaceRoot}"
}
]
}
```
This will create two launch configurations from which you can debug the launcher. The first configuration, **Debug Main Process**, will allow you to debug the main Electron process. The second configuration, **Debug Renderer Process**, will allow you to debug the rendering of web pages (ie the UI).
You can find more information [here](http://code.matsu.io/1).
### Notes on DevTools Window ###
Once you run the program, you can open the DevTools window by using the following keybind.
```shell
ctrl + shift + i
```
Please note that if you are debugging the application with VS Code and have launched the program using the **Debug Renderer Process** configuration you cannot open the DevTools window. If you attempt to do so, the program will crash. Remote debugging cannot be done with multiple DevTools clients.
# Building
Run either of the build scrips noted below. Note that each platform can only be build when running on the specific operating system. Currently investigating ways to run multi-platform builds efficiently.
### Build for Current Platform
* `npm run dist`
### Platforms Specifc Builds
* Windows x64 (win32 x64)
* `npm run dist:win`
* MacOS (darwin x64)
* `npm run dist:mac`
* Linux (linux x64)
* `npm run dist:linux`
# Issues / Further Support #
If you run into any issue which cannot be resolved via a quick google search, create an issue using the tab above.
Much of the discussion regarding this launcher is done on #launcherdev in Discord, feel free to join us there.
[![Discord](https://discordapp.com/api/guilds/98469309352775680/embed.png?style=banner2)](https://discord.gg/hqdjs3m)