Fix bug with AdmZip by replacing it for the jdk extraction task. It will have to eventually be replaced for everything else.
Remove disclaimer about Oracle JDK, as it is no longer used.
* Update landing.js
This changes the Skin/Avatar server displayed on the landing page to one that displays the hat layer which then features the skin correctly.
* Create landing.js
This changes the Skin/Avatar server displayed on the landing page to one that displays the hat layer which then features the skin correctly.
* Updated remaining Crafatar URLS
Changed Crafatar URLS to matching mc-heads url.
Add AdoptOpenJDK directory to the file scan.
Remove TLS reject unauthorized flag.
Use async/await for the fs scan function. Code was originally wrote
using fs and not fs-extra.
Vendor name is now displayed above the selected Java version on the settings page. This is to allow for easier differentiation between versions (ex. Amazon Corretto vs AdoptOpenJDK).
Autoconnect is causing a OpenGL stack overflow exception on 1.15+ for some reason. Disabled it for now.
Finally changed .westeroscraft to .helioslauncher.
Fixed issue with passing fullscreen argment to 1.13+, although it doesnt seem to be working well clientside.
Improved the forge version check logic.
Fixed launch area toggling and added a min linger time so that the transition doesnt look abrupt.
Upgraded dependencies.
The latest 1.12.2 builds have been upgraded to ForgeGradle 3. Handling is slighly different, as the version.json
format is different and no longer stored in the universal jar. You have to provide the version.json as a VersionManifest
module, the same as 1.13+. The rest of the launch handling hasn't changed.
Nebula supports the new 1.12.2 format.
Fixed file selectors not behaving properly due to breaking change in Electron 7 (#67).
Renamed shell.openItem to shell.openPath (Electron 9 breaking change).
Resolves#67.
The launcher was never intended for use with 1.7.10, however since people
do use it for this version I generated a 1.7.10 distribution with Nebula
and tested it out. Several bugs were identified and fixed.
* Don't prefix modList paths with absolute on 1.7.10.
* Allow library overrides.
Forge 1.7.10 updates mojang's guava version. As such the library
resolver now supports overriding mojang libraries through the
distribution.json.
Fixes#45.
Mojang has changed its manifest format for 1.13.
Forge is no longer a universal jar, it requires more hosted files, all of which are generated by the installer.
We can no longer extract the version manifest from forge's jar and have to include it in the distribution.
This commit adds support for launching forge only, mods are currently not supported from the distribution.
Handling of 1.13 launches are subject to change as we move forward.
If anything happens to the forked process, the main should now pick up on it and alert the user.
Should no longer get 'stuck at 100%' issues when the forked process fails, for whatever reason.
Removed commonDirectory.
Removed instanceDirectory.
Added dataDirectory. The common and instance directories are now resolved from this.
The config.json and distribution.json are now stored in Electron's data folder (app.getPath('userData')).
Users can edit the dataDirectory under launcher settings.
Added saving function, add pack button, drag and drop functionality to the button, ability to
refresh the list of packs.
Added height limit to the dropdown with scrolling. Cleaned up some styles.
In 1.12.2, some natives do not provide a rules
object and instead just omit the classifier
from the natives object. We now check for that.
Updated electron to v3.0.12.
You can now drag one or more files onto the add mods button in order to add them to the mods directory. Only jar, litemod, and zip files will be moved.
Changed eslint to use a single configuration file, with overrides for the UI scripts.
Now using fs-extra, replace usages of rimraf and mkdirp with fs-extra functions.
If the instance mods directory does not exist when the 'Add Drop-In Mod' button is clicked, it will be created.
The update selected server code has been modified. Previously, the server would be updated before the mod config was saved. This has been fixed so that the mod config is saved before the server is switched.
Updated electron to v3.0.10.
The AutoUpdater requires that macOS builds be code signed. That is currently not possible.
As a workaround, the autoupdater on mac will now alert users that an update is available and give the option to download the file directly from GitHub.
Closes#16.
Send first request without clientToken, store the returned clientToken, use that for subsequent requests. Dont generate random UUID for clientToken, it can sometimes be 'bad'.
Removed dependency 'uuid'.
Updated 'electron-builder'.
Removed the old workaround logic for queueing archives for extraction.
Removed the old forge callback (this was replaced a while ago).
Fixed a typo in _parseDistroModules (getType).
Use discordrpc straight from the repository. The author has refused to push the bugfix for nearly a month.
Fix timestamp issue on discord rich presence.
Dependency upgrades.
The Mojang API may randomly return extraneous spaces around the displayName and username fields. Launching the game with these values will result in the aforementioned error. The launcher now trims these values as a precautionary measure.
Added dynamic keybinder for overlays. If dismissable, the Escape key will dismiss the overlay. If not dismissable, Enter & Escape will trigger the main button.
If the selected account is not valid and you have more than one other account, you may cancel logging in to return to the original error overlay.
Updated electron-builder@20.28.2.
Fixed minor bug where the background of the settings UI was set to transparent. This occurred if the validation error overlay was shown on the settings UI, and you chose the login option.
The manual installation overlay now links to the Java Management wiki article.
The Available Options for Java 8 href now links to the os-specific page (/windows for windows, /unix for macOS and Linux).
The default config now uses the same value as max ram for min ram.
Fixed bug which prevented mods with declared extensions in their identifiers from being loaded.
Synced distribution.json with remote.
Updated electron-builder.
Updated readme to include information on beta testing.
Switched to version-safe regex for monitoring game launch progress.
Game output is now encoded in utf-8 to avoid multiple conversions from Uint8Array to String.
Note that game output has line breaks. Trim any content before testing it against regular expressions.
Added a settings tab to manage updates.
On this tab you can:
* Init auto update check.
* View update information (version, prerelease vs release, etc).
* View update changelog.
* Install updates (when downloaded).
The green glow on the landing page now takes users to the settings tab. Updates can be installed from there.
This UI can be changed in the future if needed.
Mod configurations can now be changed and saved.
Still pending optimization to allow required mods to
properly declare optional mods.
Show main UI on interactive event. We shouldn't wait for
remote images to load first.
Removed the version from the module's name. The version can be retrieved
from the identifier and placed wherever desired.
Reorganized the modules to have the more popular/important mods listed
first. The order in which modules are declared is the order they appear
on the UI.
Updated the docs to make it clear that maven identifiers are required for
all modules not of type File.
Fixed error 'self signed certificate in certificate chain'.
Disabled reject unauthorized in assetexec process.
Fixed error messages from assetexec to renderer.
Updated elctron-builder to v20.25.0.
Linted the entire project. Using different rules for the script files
as there are a lot of undefined variables just because of the way the
DOM's global scope works.
Mostly just code cleanup, however the linter did catch a minor bug with
a settings regex. That has been corrected.
Added distromanager.js to represent distro elements.
Moved all distro refresh code to distromanager.js.
Overhauled assetexec.js.
Overhauled handling of assetexec.js output in landing.js.
Overhauled events emitted by assetguard.js.
Improved doenload processing in assetguard.
Updated discord-rpc to v3.0.0.
Replaced westeroscraft.json with distribution.json.
Use npm in travis for windows + linux.
Remove file extension from imports.
Added liteloader + macromod + shaders to distribution.json.
On the landing view, the up arrow will open the News UI.
On the News UI, the left and right arrow keys will switch articles.
Thanks to aaronholtomcook/ElectronLauncher (26659f8c38)
Launchprocess.js has been deprecated for over a year, pending removal once liteloader support was added.
The user modlist idea was scrapped a while ago. User mods can be stored inside of the mods folder for each server instance.
Liteloader is loaded as a library, with special launch conditions being executed when it is enabled. Litemods are constructed into a mod list and passed to liteloader via the --modRepo argument.
The launcher now supports optional submodules. These are parsed recursively, there is no depth limit. Typically the depth will be only 2 as litemods are optional submoduless of liteloader.
Optional mods are stored by ID in the configuration. Their enabled state is stored here. The mod configurations are updated each time the distro index is refreshed. Configurations are stored by server id. If the id no longer exists (changed/removed), the mod configuration is removed. If new optional mods are added, they are added to the configuration. If they are removed, they are removed from the configuration.
Currently only top level optional mods are supported.
If the value of a ranged slider is out of range, the slider will snap to either 0% or 100%.
Reduced memory label margin to preserve sufficient spacing.