HeliosLauncher/app/assets/js
Daniel Scalzi aa0e1a20ca
Added initial support of liteloader + optional submodules.
Liteloader is loaded as a library, with special launch conditions being executed when it is enabled. Litemods are constructed into a mod list and passed to liteloader via the --modRepo argument.

The launcher now supports optional submodules. These are parsed recursively, there is no depth limit. Typically the depth will be only 2 as litemods are optional submoduless of liteloader.
2018-06-23 21:03:49 -04:00
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scripts Added initial support of liteloader + optional submodules. 2018-06-23 21:03:49 -04:00
assetexec.js Overhauling file system structure. 2018-06-04 00:17:20 -04:00
assetguard.js Added initial support of liteloader + optional submodules. 2018-06-23 21:03:49 -04:00
authmanager.js v0.0.1-alpha.6 2018-05-29 21:47:55 -04:00
configmanager.js Added initial support for optional mods. 2018-06-23 15:17:26 -04:00
discordwrapper.js Updated discord-rpc, changed ad hoc fix to api fix. 2018-06-03 15:35:39 -04:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
mojang.js Fixes related to offline startup. 2018-05-22 08:41:22 -04:00
preloader.js Fixes related to offline startup. 2018-05-22 08:41:22 -04:00
processbuilder.js Added initial support of liteloader + optional submodules. 2018-06-23 21:03:49 -04:00
serverstatus.js Added server status retrieval and implemented it on UI. 2018-04-15 22:35:14 -04:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00