HeliosLauncher/app/assets/js
Daniel Scalzi 145a2fe77b
Added initial support for optional mods.
Optional mods are stored by ID in the configuration. Their enabled state is stored here. The mod configurations are updated each time the distro index is refreshed. Configurations are stored by server id. If the id no longer exists (changed/removed), the mod configuration is removed. If new optional mods are added, they are added to the configuration. If they are removed, they are removed from the configuration.

Currently only top level optional mods are supported.
2018-06-23 15:17:26 -04:00
..
scripts Added initial support for optional mods. 2018-06-23 15:17:26 -04:00
assetexec.js Overhauling file system structure. 2018-06-04 00:17:20 -04:00
assetguard.js Added initial support for optional mods. 2018-06-23 15:17:26 -04:00
authmanager.js v0.0.1-alpha.6 2018-05-29 21:47:55 -04:00
configmanager.js Added initial support for optional mods. 2018-06-23 15:17:26 -04:00
discordwrapper.js Updated discord-rpc, changed ad hoc fix to api fix. 2018-06-03 15:35:39 -04:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
mojang.js Fixes related to offline startup. 2018-05-22 08:41:22 -04:00
preloader.js Fixes related to offline startup. 2018-05-22 08:41:22 -04:00
processbuilder.js Added initial support for optional mods. 2018-06-23 15:17:26 -04:00
serverstatus.js Added server status retrieval and implemented it on UI. 2018-04-15 22:35:14 -04:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00