Commit Graph

24 Commits (7fb33c6813e5b68e3eb70687d2f8fae46ef62818)

Author SHA1 Message Date
Daniel Scalzi 7fb33c6813
Rough completion of JRE downloads from oracle.
Mojang fallback cannot be implemented due to limitations of decompressing large lzma files in node.js. This can probably be worked around by packaging with some command line binary, but it honestly it not worth it.
2018-03-31 20:45:24 -04:00
Daniel Scalzi 13cc555afd
Game now saves to OS-specific data directory. Fixed issue where logs folder did not save to correct location. Fixed issue with authentication code. Continuing work on Java validation code. 2018-03-31 13:05:05 -04:00
Daniel Scalzi f8131d9322
First phase of moving Java validation code to assetguard.js
Static utility functions have been moved. Functions which handle Java downloads will be moved next. AssetGuard is becoming a lengthy file, to cope with this I've added region comments so that specific sections can be collapsed and expanded when needed.
2018-03-30 08:31:54 -04:00
Daniel Scalzi 4fd202d180
Cleaning up jsdocs to be more aligned with the standard. 2018-03-28 16:42:10 -04:00
Daniel Scalzi e7785fa603 Updating dependencies. 2018-01-19 00:33:05 -05:00
Daniel Scalzi d4d7be7c47 Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 2018-01-18 23:45:50 -05:00
Daniel Scalzi 0dde4bce42 Changes to prevent cyclic dependencies. 2017-12-02 22:41:47 -05:00
Daniel Scalzi 086bfc8593 Added dynamic detection of default server. 2017-12-02 02:59:25 -05:00
Daniel Scalzi 52ab270ce3 Large update to AssetGuard to make the module purely object based. This fixed several issues which were present with the static implementation and seems to have increased performance. Several other bugs related to the front-end scripts have been fixed. 2017-11-30 03:00:06 -05:00
Daniel Scalzi 4c2c46f535 Beginning work on configuration management, updates to UI to prevent unresponsive behavior, bug fixes.. 2017-11-30 01:40:56 -05:00
Daniel Scalzi dd9e1418c8 Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard. 2017-11-27 04:31:54 -05:00
Daniel Scalzi dd7ae6bf56 Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
Daniel Scalzi abbfb52c1b Fixed bug with hashless assets, updating distro index. 2017-11-19 00:41:36 -05:00
Daniel Scalzi 455f199457 Updating paths broken by refactoring, added temp debug button, updated production file index. 2017-08-27 03:49:03 -04:00
Daniel Scalzi 6a44694a32 Removing old and deprecated assets in preparation for the new design. 2017-08-26 14:43:24 -04:00
Daniel Scalzi f8a0805c8c Working on concepts for login UI. 2017-05-23 01:45:20 -04:00
Daniel Scalzi bb566471b8 Working on launch process code with forge. Pending cleanup and optimizations. 2017-05-21 18:06:48 -04:00
Daniel Scalzi d00f09aaf0 Added hash validation for distro index, updated hashes. 2017-05-21 16:27:11 -04:00
Daniel Scalzi daa5abd5bd More progress on forge downloads. Added check for missing resources in the download stream. 2017-05-21 04:56:39 -04:00
Daniel Scalzi 247f63d64d Starting work on forge downloads 2017-05-21 01:06:01 -04:00
Daniel Scalzi bd503f71c8 Filled in version.json, added utility function. 2017-05-18 13:03:25 -04:00
Daniel Scalzi a3c9130d7a Added functionality to extract .pack.xz files. The npm modules available to do this were a mess, being either outdated or refusing to build on windows. In order to achieve this, I wrote up a small java library which will extract these files. We simply pass the files we want to extract to the command line using a corresponding argument and it does the rest. This should be no issue as we will always have a JRE present on this launcher, whether that be bundled or already installed. 2017-05-18 01:49:28 -04:00
Daniel Scalzi c83809b0dc Damage control pass 2 2017-05-17 05:03:09 -04:00
Matan Rak ab74dd39c5 Matan merge 2017-05-17 09:26:46 +03:00