Large update to AssetGuard to make the module purely object based. This fixed several issues which were present with the static implementation and seems to have increased performance. Several other bugs related to the front-end scripts have been fixed.

react
Daniel Scalzi 2017-11-30 03:00:06 -05:00
parent 4c2c46f535
commit 52ab270ce3
4 changed files with 703 additions and 691 deletions

View File

@ -1,10 +1,10 @@
const mojang = require('mojang')
const path = require('path')
const AssetGuard = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
const {GAME_DIRECTORY, DEFAULT_CONFIG} = require(path.join(__dirname, 'assets', 'js', 'constants.js'))
document.onreadystatechange = function(){
document.addEventListener('readystatechange', function(){
if (document.readyState === 'interactive'){
// Bind launch button
@ -14,7 +14,10 @@ document.onreadystatechange = function(){
})
}
}
}, false)
// Keep reference to AssetGuard object temporarily
let tracker;
testdownloads = async function(){
const content = document.getElementById("launch_content")
@ -28,45 +31,48 @@ testdownloads = async function(){
details.style.display = 'flex'
content.style.display = 'none'
tracker = new AssetGuard()
det_text.innerHTML = 'Loading version information..'
const versionData = await AssetGuard.loadVersionData('1.11.2', GAME_DIRECTORY)
const versionData = await tracker.loadVersionData('1.11.2', GAME_DIRECTORY)
progress.setAttribute('value', 20)
progress_text.innerHTML = '20%'
det_text.innerHTML = 'Validating asset integrity..'
await AssetGuard.validateAssets(versionData, GAME_DIRECTORY)
await tracker.validateAssets(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 40)
progress_text.innerHTML = '40%'
console.log('assets done')
det_text.innerHTML = 'Validating library integrity..'
await AssetGuard.validateLibraries(versionData, GAME_DIRECTORY)
await tracker.validateLibraries(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 60)
progress_text.innerHTML = '60%'
console.log('libs done')
det_text.innerHTML = 'Validating miscellaneous file integrity..'
await AssetGuard.validateMiscellaneous(versionData, GAME_DIRECTORY)
await tracker.validateMiscellaneous(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 80)
progress_text.innerHTML = '80%'
console.log('files done')
det_text.innerHTML = 'Validating server distribution files..'
const serv = await AssetGuard.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
const serv = await tracker.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
progress.setAttribute('value', 100)
progress_text.innerHTML = '100%'
console.log('forge stuff done')
det_text.innerHTML = 'Downloading files..'
AssetGuard.instance.on('totaldlprogress', function(data){
tracker.on('totaldlprogress', function(data){
progress.setAttribute('max', data.total)
progress.setAttribute('value', data.acc)
progress_text.innerHTML = parseInt((data.acc/data.total)*100) + '%'
})
AssetGuard.instance.on('dlcomplete', async function(){
tracker.on('dlcomplete', async function(){
det_text.innerHTML = 'Preparing to launch..'
const forgeData = await AssetGuard.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
const forgeData = await tracker.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
name: 'Minecraft',
version: 1
@ -94,6 +100,8 @@ testdownloads = async function(){
content.style.display = 'inline-flex'
}, 5000)
}
// Remove reference to tracker.
tracker = null
})
AssetGuard.processDlQueues()
tracker.processDlQueues()
}

File diff suppressed because it is too large Load Diff

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@ -6,7 +6,7 @@
* TODO why are logs not working??????
*/
const AdmZip = require('adm-zip')
const ag = require('./assetguard.js')
const {AssetGuard, Library} = require('./assetguard.js')
const child_process = require('child_process')
const {DEFAULT_CONFIG} = require('./constants')
const fs = require('fs')
@ -232,7 +232,7 @@ class ProcessBuilder {
const nativePath = path.join(this.dir, 'natives')
for(let i=0; i<libArr.length; i++){
const lib = libArr[i]
if(ag.Library.validateRules(lib.rules)){
if(Library.validateRules(lib.rules)){
if(lib.natives == null){
const dlInfo = lib.downloads
const artifact = dlInfo.artifact
@ -243,7 +243,7 @@ class ProcessBuilder {
const natives = lib.natives
const extractInst = lib.extract
const exclusionArr = extractInst.exclude
const opSys = ag.Library.mojangFriendlyOS()
const opSys = Library.mojangFriendlyOS()
const indexId = natives[opSys]
const dlInfo = lib.downloads
const classifiers = dlInfo.classifiers
@ -304,7 +304,7 @@ class ProcessBuilder {
for(let i=0; i<mdles.length; i++){
if(mdles[i].type != null && (mdles[i].type === 'forge-hosted' || mdles[i].type === 'library')){
let lib = mdles[i]
libs.push(path.join(this.libPath, lib.artifact.path == null ? ag._resolvePath(lib.id, lib.artifact.extension) : lib.artifact.path))
libs.push(path.join(this.libPath, lib.artifact.path == null ? AssetGuard._resolvePath(lib.id, lib.artifact.extension) : lib.artifact.path))
if(lib.sub_modules != null){
const res = this._resolveModuleLibraries(lib)
if(res.length > 0){
@ -341,7 +341,7 @@ class ProcessBuilder {
for(let i=0; i<mdle.sub_modules.length; i++){
const sm = mdle.sub_modules[i]
if(sm.type != null && sm.type == 'library'){
libs.push(path.join(this.libPath, sm.artifact.path == null ? ag._resolvePath(sm.id, sm.artifact.extension) : sm.artifact.path))
libs.push(path.join(this.libPath, sm.artifact.path == null ? AssetGuard._resolvePath(sm.id, sm.artifact.extension) : sm.artifact.path))
}
// If this module has submodules, we need to resolve the libraries for those.
// To avoid unnecessary recursive calls, base case is checked here.

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@ -10,9 +10,8 @@ $(function(){
console.log('UICore Initialized');
})*/
document.onreadystatechange = function () {
if (document.readyState === "interactive") {
document.addEventListener('readystatechange', function () {
if (document.readyState === 'interactive'){
console.log('UICore Initializing..');
// Bind close button.
@ -37,6 +36,8 @@ document.onreadystatechange = function () {
window.minimize()
})
} else if(document.readyState === 'complete'){
// Bind progress bar length to length of bot wrapper
const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
@ -45,8 +46,10 @@ document.onreadystatechange = function () {
document.getElementById("launch_progress").style.width = targetWidth2
document.getElementById("launch_details_right").style.maxWidth = targetWidth2
document.getElementById("launch_progress_label").style.width = targetWidth3
}
}
}, false)
/**
* Open web links in the user's default browser.