Daniel Scalzi
13cc555afd
Game now saves to OS-specific data directory. Fixed issue where logs folder did not save to correct location. Fixed issue with authentication code. Continuing work on Java validation code.
2018-03-31 13:05:05 -04:00
Daniel Scalzi
f8131d9322
First phase of moving Java validation code to assetguard.js
...
Static utility functions have been moved. Functions which handle Java downloads will be moved next. AssetGuard is becoming a lengthy file, to cope with this I've added region comments so that specific sections can be collapsed and expanded when needed.
2018-03-30 08:31:54 -04:00
Daniel Scalzi
4fd202d180
Cleaning up jsdocs to be more aligned with the standard.
2018-03-28 16:42:10 -04:00
Daniel Scalzi
e7785fa603
Updating dependencies.
2018-01-19 00:33:05 -05:00
Daniel Scalzi
d4d7be7c47
Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await.
2018-01-18 23:45:50 -05:00
Daniel Scalzi
0dde4bce42
Changes to prevent cyclic dependencies.
2017-12-02 22:41:47 -05:00
Daniel Scalzi
086bfc8593
Added dynamic detection of default server.
2017-12-02 02:59:25 -05:00
Daniel Scalzi
52ab270ce3
Large update to AssetGuard to make the module purely object based. This fixed several issues which were present with the static implementation and seems to have increased performance. Several other bugs related to the front-end scripts have been fixed.
2017-11-30 03:00:06 -05:00
Daniel Scalzi
4c2c46f535
Beginning work on configuration management, updates to UI to prevent unresponsive behavior, bug fixes..
2017-11-30 01:40:56 -05:00
Daniel Scalzi
dd9e1418c8
Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard.
2017-11-27 04:31:54 -05:00
Daniel Scalzi
dd7ae6bf56
Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far.
2017-11-19 03:48:21 -05:00
Daniel Scalzi
abbfb52c1b
Fixed bug with hashless assets, updating distro index.
2017-11-19 00:41:36 -05:00
Daniel Scalzi
455f199457
Updating paths broken by refactoring, added temp debug button, updated production file index.
2017-08-27 03:49:03 -04:00
Daniel Scalzi
6a44694a32
Removing old and deprecated assets in preparation for the new design.
2017-08-26 14:43:24 -04:00
Daniel Scalzi
f8a0805c8c
Working on concepts for login UI.
2017-05-23 01:45:20 -04:00
Daniel Scalzi
bb566471b8
Working on launch process code with forge. Pending cleanup and optimizations.
2017-05-21 18:06:48 -04:00
Daniel Scalzi
d00f09aaf0
Added hash validation for distro index, updated hashes.
2017-05-21 16:27:11 -04:00
Daniel Scalzi
daa5abd5bd
More progress on forge downloads. Added check for missing resources in the download stream.
2017-05-21 04:56:39 -04:00
Daniel Scalzi
247f63d64d
Starting work on forge downloads
2017-05-21 01:06:01 -04:00
Daniel Scalzi
bd503f71c8
Filled in version.json, added utility function.
2017-05-18 13:03:25 -04:00
Daniel Scalzi
a3c9130d7a
Added functionality to extract .pack.xz files. The npm modules available to do this were a mess, being either outdated or refusing to build on windows. In order to achieve this, I wrote up a small java library which will extract these files. We simply pass the files we want to extract to the command line using a corresponding argument and it does the rest. This should be no issue as we will always have a JRE present on this launcher, whether that be bundled or already installed.
2017-05-18 01:49:28 -04:00
Daniel Scalzi
c83809b0dc
Damage control pass 2
2017-05-17 05:03:09 -04:00
Matan Rak
ab74dd39c5
Matan merge
2017-05-17 09:26:46 +03:00