Progress towards final asset downloading system (assetguard).

legacy
Daniel Scalzi 2017-05-13 04:24:15 -04:00
parent f5702f62a6
commit 0dfb26f8fa
5 changed files with 320 additions and 62 deletions

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@ -4,9 +4,13 @@ const path = require('path')
const mkpath = require('mkdirp');
const async = require('async')
const crypto = require('crypto')
const library = require('./library.js')
const Library = require('./library.js')
const {BrowserWindow} = require('electron')
/**
* PHASING THIS OUT, WILL BE REMOVED WHEN ASSET GUARD MODULE IS COMPLETE!
*/
function Asset(from, to, size, hash){
this.from = from
this.to = to
@ -22,14 +26,6 @@ function AssetIndex(id, sha1, size, url, totalSize){
this.totalSize = totalSize
}
function Library(id, sha1, size, from, to){
this.id = id
this.sha1 = sha1
this.size = size
this.from = from
this.to = to
}
/**
* This function will download the version index data and read it into a Javascript
* Object. This object will then be returned.
@ -109,12 +105,12 @@ downloadLibraries = function(versionData, basePath){
//Check validity of each library. If the hashs don't match, download the library.
libArr.forEach(function(lib, index){
if(library.validateRules(lib.rules)){
if(Library.validateRules(lib.rules)){
let artifact = null
if(lib.natives == null){
artifact = lib.downloads.artifact
} else {
artifact = lib.downloads.classifiers[lib.natives[library.mojangFriendlyOS()]]
artifact = lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()]]
}
const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
if(!validateLocalIntegrity(libItm.to, 'sha1', libItm.sha1)){

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@ -0,0 +1,299 @@
/* Requirements */
const fs = require('fs')
const request = require('request')
const path = require('path')
const mkpath = require('mkdirp');
const async = require('async')
const crypto = require('crypto')
const EventEmitter = require('events');
const {remote} = require('electron')
/* Classes */
class Asset{
constructor(id, hash, size, from, to){
this.id = id
this.hash = hash
this.size = size
this.from = from
this.to = to
}
}
class Library extends Asset{
static mojangFriendlyOS(){
const opSys = process.platform
if (opSys === 'darwin') {
return 'osx';
} else if (opSys === 'win32'){
return 'windows';
} else if (opSys === 'linux'){
return 'linux';
} else {
return 'unknown_os';
}
}
static validateRules(rules){
if(rules == null) return true
let result = true
rules.forEach(function(rule){
const action = rule['action']
const osProp = rule['os']
if(action != null){
if(osProp != null){
const osName = osProp['name']
const osMoj = Library.mojangFriendlyOS()
if(action === 'allow'){
result = osName === osMoj
return
} else if(action === 'disallow'){
result = osName !== osMoj
return
}
}
}
})
return result
}
}
class DLTracker {
constructor(dlqueue, dlsize){
this.dlqueue = dlqueue
this.dlsize = dlsize
}
}
class AssetGuard extends EventEmitter{
constructor(){
super()
this.totaldlsize = 0;
this.progress = 0;
this.assets = new DLTracker([], 0)
this.libraries = new DLTracker([], 0)
this.files = new DLTracker([], 0)
}
}
//Instance of AssetGuard
const instance = new AssetGuard()
/* Utility Functions */
validateLocal = function(filePath, algo, hash){
if(fs.existsSync(filePath)){
let fileName = path.basename(filePath)
let shasum = crypto.createHash(algo)
let content = fs.readFileSync(filePath)
shasum.update(content)
let calcdhash = shasum.digest('hex')
return calcdhash === hash
}
return false;
}
/* Validation Functions */
/**
* Load version asset index.
*/
loadVersionData = function(version, basePath, force = false){
return new Promise(function(fulfill, reject){
const name = version + '.json'
const url = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
const versionPath = path.join(basePath, 'versions', version)
const versionFile = path.join(versionPath, name)
if(!fs.existsSync(versionFile) || force){
//This download will never be tracked as it's essential and trivial.
request.head(url, function(err, res, body){
console.log('Preparing download of ' + version + ' assets.')
mkpath.sync(versionPath)
const stream = request(url).pipe(fs.createWriteStream(versionFile))
stream.on('finish', function(){
fulfill(JSON.parse(fs.readFileSync(versionFile)))
})
})
} else {
fulfill(JSON.parse(fs.readFileSync(versionFile)))
}
})
}
/**
* Public asset validation method.
*/
validateAssets = function(versionData, basePath, force = false){
return new Promise(function(fulfill, reject){
assetChainIndexData(versionData, basePath, force).then(() => {
fulfill()
})
})
}
//Chain the asset tasks to provide full async. The below functions are private.
assetChainIndexData = function(versionData, basePath, force = false){
return new Promise(function(fulfill, reject){
//Asset index constants.
const assetIndex = versionData.assetIndex
const name = assetIndex.id + '.json'
const indexPath = path.join(basePath, 'assets', 'indexes')
const assetIndexLoc = path.join(indexPath, name)
let data = null
if(!fs.existsSync(assetIndexLoc) || force){
console.log('Downloading ' + versionData.id + ' asset index.')
mkpath.sync(indexPath)
const stream = request(assetIndex.url).pipe(fs.createWriteStream(assetIndexLoc))
stream.on('finish', function() {
data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
assetChainValidateAssets(versionData, basePath, data).then(() => {
fulfill()
})
})
} else {
data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
assetChainValidateAssets(versionData, basePath, data).then(() => {
fulfill()
})
}
})
}
assetChainValidateAssets = function(versionData, basePath, indexData){
return new Promise(function(fulfill, reject){
//Asset constants
const resourceURL = 'http://resources.download.minecraft.net/'
const localPath = path.join(basePath, 'assets')
const indexPath = path.join(localPath, 'indexes')
const objectPath = path.join(localPath, 'objects')
const assetDlQueue = []
let dlSize = 0;
//const objKeys = Object.keys(data.objects)
async.forEachOfLimit(indexData.objects, 10, function(value, key, cb){
const hash = value.hash
const assetName = path.join(hash.substring(0, 2), hash)
const urlName = hash.substring(0, 2) + "/" + hash
const ast = new Asset(key, hash, String(value.size), resourceURL + urlName, path.join(objectPath, assetName))
if(!validateLocal(ast.to, 'sha1', ast.hash)){
dlSize += (ast.size*1)
assetDlQueue.push(ast)
}
cb()
}, function(err){
instance.assets = new DLTracker(assetDlQueue, dlSize)
instance.totaldlsize += dlSize
fulfill()
})
})
}
/**
* Public library validation method.
*/
validateLibraries = function(versionData, basePath){
return new Promise(function(fulfill, reject){
const libArr = versionData.libraries
const libPath = path.join(basePath, 'libraries')
const libDlQueue = []
let dlSize = 0
//Check validity of each library. If the hashs don't match, download the library.
async.eachLimit(libArr, 5, function(lib, cb){
if(Library.validateRules(lib.rules)){
let artifact = (lib.natives == null) ? lib.downloads.artifact : lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()]]
const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
if(!validateLocal(libItm.to, 'sha1', libItm.hash)){
dlSize += (libItm.size*1)
libDlQueue.push(libItm)
}
}
cb()
}, function(err){
instance.libraries = new DLTracker(libDlQueue, dlSize)
instance.totaldlsize += dlSize
fulfill()
})
})
}
runQueue = function(){
this.progress = 0;
let win = remote.getCurrentWindow()
//Start asset download
let assetacc = 0;
const concurrentAssetDlQueue = instance.assets.dlqueue.slice(0)
async.eachLimit(concurrentAssetDlQueue, 20, function(asset, cb){
mkpath.sync(path.join(asset.to, ".."))
let req = request(asset.from)
let writeStream = fs.createWriteStream(asset.to)
req.pipe(writeStream)
req.on('data', function(chunk){
instance.progress += chunk.length
assetacc += chunk.length
instance.emit('assetdata', assetacc)
console.log('Asset Progress', assetacc/instance.assets.dlsize)
win.setProgressBar(instance.progress/instance.totaldlsize)
//console.log('Total Progress', instance.progress/instance.totaldlsize)
})
writeStream.on('close', cb)
}, function(err){
if(err){
instance.emit('asseterr')
console.log('An asset failed to process');
} else {
instance.emit('assetdone')
console.log('All assets have been processed successfully')
}
instance.totaldlsize -= instance.assets.dlsize
instance.assets = new DLTracker([], 0)
win.setProgressBar(-1)
})
//Start library download
let libacc = 0
const concurrentLibraryDlQueue = instance.libraries.dlqueue.slice(0)
async.eachLimit(concurrentLibraryDlQueue, 1, function(lib, cb){
mkpath.sync(path.join(lib.to, '..'))
let req = request(lib.from)
let writeStream = fs.createWriteStream(lib.to)
req.pipe(writeStream)
req.on('data', function(chunk){
instance.progress += chunk.length
libacc += chunk.length
instance.emit('librarydata', libacc)
console.log('Library Progress', libacc/instance.libraries.dlsize)
win.setProgressBar(instance.progress/instance.totaldlsize)
})
writeStream.on('close', cb)
}, function(err){
if(err){
instance.emit('libraryerr')
console.log('A library failed to process');
} else {
instance.emit('librarydone')
console.log('All libraries have been processed successfully');
}
instance.totaldlsize -= instance.libraries.dlsize
instance.libraries = new DLTracker([], 0)
win.setProgressBar(-1)
})
}
module.exports = {
loadVersionData,
validateAssets,
validateLibraries,
runQueue,
instance
}

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@ -1,37 +0,0 @@
exports.mojangFriendlyOS = function(){
const opSys = process.platform
if (opSys === 'darwin') {
return 'osx';
} else if (opSys === 'win32'){
return 'windows';
} else if (opSys === 'linux'){
return 'linux';
} else {
return 'unknown_os';
}
}
exports.validateRules = function(rules){
if(rules == null) return true
let result = true
rules.forEach(function(rule){
const action = rule['action']
const osProp = rule['os']
if(action != null){
if(osProp != null){
const osName = osProp['name']
const osMoj = exports.mojangFriendlyOS()
if(action === 'allow'){
result = osName === osMoj
return
} else if(action === 'disallow'){
result = osName !== osMoj
return
}
}
}
})
return result
}

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@ -1,13 +1,26 @@
var $ = require('jQuery');
const remote = require('electron').remote
const shell = require('electron').shell
const path = require('path')
/* Open web links in the user's default browser. */
$(document).on('click', 'a[href^="http"]', function(event) {
event.preventDefault();
shell.openExternal(this.href);
//testdownloads()
shell.openExternal(this.href)
});
testdownloads = async function(){
const ag = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
const basePath = path.join(__dirname, '..', 'mcfiles')
let versionData = await ag.loadVersionData('1.11.2', basePath)
await ag.validateAssets(versionData, basePath)
console.log('assets done')
await ag.validateLibraries(versionData, basePath)
console.log('libs done')
ag.runQueue()
}
/*Opens DevTools window if you type "wcdev" in sequence.
This will crash the program if you are using multiple
DevTools, for example the chrome debugger in VS Code. */

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@ -17,19 +17,6 @@ function createWindow() {
win.setMenu(null)
/*//Code for testing, marked for removal one it's properly implemented.
const assetdl = require('./app/assets/js/assetdownload.js')
const basePath = path.join(__dirname, 'mcfiles')
const dataPromise = assetdl.parseVersionData('1.11.2', basePath)
dataPromise.then(function(data){
assetdl.downloadAssets(data, basePath)
//assetdl.downloadAssets(data, basePath)
//assetdl.downloadClient(data, basePath)
//assetdl.downloadLogConfig(data, basePath)
//assetdl.downloadLibraries(data, basePath)
//require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath)
})*/
win.on('closed', () => {
win = null
})