Working on experimental features, optimizing downloads.

legacy
Daniel Scalzi 2017-05-12 04:30:55 -04:00
parent 8173f85df0
commit f5702f62a6
5 changed files with 204 additions and 110 deletions

View File

@ -22,6 +22,7 @@
* *
******************************************************************************/
/* Reset body, html, and div presets. */
body, html, div {
margin: 0px;
padding: 0px;
@ -38,7 +39,7 @@ html {
* *
******************************************************************************/
/* Main div header container/ */
/* Main div header container. */
#header_container {
background-color: black;
padding: 5px;
@ -68,19 +69,53 @@ html {
display: block;
}
/* Div container for the social buttons */
/* Div container for the social buttons. */
#header_social_container {
font-size: 16px;
position: absolute;
bottom: 0px;
right: 0px;
margin-right: 5px;
margin-bottom: 5px;
}
/* Social buttons */
/* Social buttons. */
.header_social_img {
height: 25px;
width: auto;
display: inline-block;
cursor: pointer;
margin-right: 5px;
}
/*******************************************************************************
* *
* Left Body Container *
* *
******************************************************************************/
#body_left_container {
width: 25%;
display: inline-block;
}
/*******************************************************************************
* *
* Right Body Container *
* *
******************************************************************************/
#body_right_container {
width: 75%;
display: inline-block;
}
.mtoggle_button {
text-align:centre;
margin:5px 2px;
padding:0.4em 3em;
color:#000;
background-color:#FFF;
border-radius:10px;
display:inline-block;
border:solid 1px #CCC;
cursor:pointer;
}

View File

@ -4,7 +4,8 @@ const path = require('path')
const mkpath = require('mkdirp');
const async = require('async')
const crypto = require('crypto')
const libary = require('./library.js')
const library = require('./library.js')
const {BrowserWindow} = require('electron')
function Asset(from, to, size, hash){
this.from = from
@ -21,11 +22,19 @@ function AssetIndex(id, sha1, size, url, totalSize){
this.totalSize = totalSize
}
function Library(id, sha1, size, from, to){
this.id = id
this.sha1 = sha1
this.size = size
this.from = from
this.to = to
}
/**
* This function will download the version index data and read it into a Javascript
* Object. This object will then be returned.
*/
exports.parseVersionData = function(version, basePath){
parseVersionData = function(version, basePath){
const name = version + '.json'
const baseURL = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
const versionPath = path.join(basePath, 'versions', version)
@ -46,7 +55,7 @@ exports.parseVersionData = function(version, basePath){
* Download the client for version. This file is 'client.jar' although
* it must be renamed to '{version}'.jar.
*/
exports.downloadClient = function(versionData, basePath){
downloadClient = function(versionData, basePath){
const dls = versionData['downloads']
const clientData = dls['client']
const url = clientData['url']
@ -68,7 +77,7 @@ exports.downloadClient = function(versionData, basePath){
}
}
exports.downloadLogConfig = function(versionData, basePath){
downloadLogConfig = function(versionData, basePath){
const logging = versionData['logging']
const client = logging['client']
const file = client['file']
@ -90,73 +99,53 @@ exports.downloadLogConfig = function(versionData, basePath){
}
}
exports.downloadLibraries = function(versionData, basePath){
downloadLibraries = function(versionData, basePath){
const libArr = versionData['libraries']
const libPath = path.join(basePath, 'libraries')
async.eachLimit(libArr, 1, function(lib, cb){
if(library.validateRules(lib['rules'])){
if(lib['natives'] == null){
const dlInfo = lib['downloads']
const artifact = dlInfo['artifact']
const sha1 = artifact['sha1']
const libSize = artifact['size']
const to = path.join(libPath, artifact['path'])
const from = artifact['url']
if(!validateLocalIntegrity(to, 'sha1', sha1)){
mkpath.sync(path.join(to, ".."))
let req = request(from)
let writeStream = fs.createWriteStream(to)
req.pipe(writeStream)
let acc = 0;
req.on('data', function(chunk){
acc += chunk.length
//console.log('Progress', acc/libSize)
})
writeStream.on('close', function(){
cb()
})
} else {
cb()
}
let win = BrowserWindow.getFocusedWindow()
const libDlQueue = []
let dlSize = 0
//Check validity of each library. If the hashs don't match, download the library.
libArr.forEach(function(lib, index){
if(library.validateRules(lib.rules)){
let artifact = null
if(lib.natives == null){
artifact = lib.downloads.artifact
} else {
const natives = lib['natives']
const opSys = library.mojangFriendlyOS()
const indexId = natives[opSys]
const dlInfo = lib['downloads']
const classifiers = dlInfo['classifiers']
const artifact = classifiers[indexId]
const libSize = artifact['size']
const to = path.join(libPath, artifact['path'])
const from = artifact['url']
const sha1 = artifact['sha1']
if(!validateLocalIntegrity(to, 'sha1', sha1)){
mkpath.sync(path.join(to, ".."))
let req = request(from)
let writeStream = fs.createWriteStream(to)
req.pipe(writeStream)
let acc = 0;
req.on('data', function(chunk){
acc += chunk.length
console.log('Progress', acc/libSize)
})
writeStream.on('close', function(){
cb()
})
} else {
cb()
}
artifact = lib.downloads.classifiers[lib.natives[library.mojangFriendlyOS()]]
}
const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
if(!validateLocalIntegrity(libItm.to, 'sha1', libItm.sha1)){
dlSize += libItm.size
libDlQueue.push(libItm)
}
} else {
cb()
}
})
let acc = 0;
//Download all libraries that failed validation.
async.eachLimit(libDlQueue, 1, function(lib, cb){
mkpath.sync(path.join(lib.to, '..'))
let req = request(lib.from)
let writeStream = fs.createWriteStream(lib.to)
req.pipe(writeStream)
req.on('data', function(chunk){
acc += chunk.length
//console.log('Progress', acc/dlSize)
win.setProgressBar(acc/dlSize)
})
writeStream.on('close', cb)
}, function(err){
if(err){
console.log('A library failed to process');
} else {
console.log('All libraries have been processed successfully');
}
win.setProgressBar(-1)
})
}
@ -164,13 +153,12 @@ exports.downloadLibraries = function(versionData, basePath){
* Given an index url, this function will asynchonously download the
* assets associated with that version.
*/
exports.downloadAssets = function(versionData, basePath){
downloadAssets = function(versionData, basePath){
//Asset index constants.
const assetIndex = versionData['assetIndex']
const indexURL = assetIndex['url']
const datasize = assetIndex['totalSize']
const gameVersion = versionData['id']
const assetVersion = assetIndex['id']
const assetIndex = versionData.assetIndex
const indexURL = assetIndex.url
const gameVersion = versionData.id
const assetVersion = assetIndex.id
const name = assetVersion + '.json'
//Asset constants
@ -178,46 +166,51 @@ exports.downloadAssets = function(versionData, basePath){
const localPath = path.join(basePath, 'assets')
const indexPath = path.join(localPath, 'indexes')
const objectPath = path.join(localPath, 'objects')
let win = BrowserWindow.getFocusedWindow()
request.head(indexURL, function (err, res, body) {
console.log('Downloading ' + gameVersion + ' asset index.')
mkpath.sync(indexPath)
const stream = request(indexURL).pipe(fs.createWriteStream(path.join(indexPath, name)))
stream.on('finish', function() {
const data = JSON.parse(fs.readFileSync(path.join(indexPath, name), 'utf-8'))
const assetArr = []
Object.keys(data['objects']).forEach(function(key, index){
const ob = data['objects'][key]
const hash = String(ob['hash'])
const assetName = path.join(hash.substring(0, 2), hash)
const urlName = hash.substring(0, 2) + "/" + hash
const ast = new Asset(resourceURL + urlName, path.join(objectPath, assetName), ob['size'], hash)
assetArr.push(ast)
})
let acc = 0;
async.eachLimit(assetArr, 5, function(asset, cb){
mkpath.sync(path.join(asset.to, ".."))
if(!validateLocalIntegrity(asset.to, 'sha1', asset.hash)){
let req = request(asset.from)
let writeStream = fs.createWriteStream(asset.to)
req.pipe(writeStream)
req.on('data', function(chunk){
acc += chunk.length
//console.log('Progress', acc/datasize)
})
writeStream.on('close', function(){
cb()
})
} else {
cb()
}
}, function(err){
if(err){
console.log('An asset failed to process');
} else {
console.log('All assets have been processed successfully');
}
const assetIndexLoc = path.join(indexPath, name)
/*if(!fs.existsSync(assetIndexLoc)){
}*/
console.log('Downloading ' + gameVersion + ' asset index.')
mkpath.sync(indexPath)
const stream = request(indexURL).pipe(fs.createWriteStream(assetIndexLoc))
stream.on('finish', function() {
const data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
const assetDlQueue = []
let dlSize = 0;
Object.keys(data.objects).forEach(function(key, index){
const ob = data.objects[key]
const hash = ob.hash
const assetName = path.join(hash.substring(0, 2), hash)
const urlName = hash.substring(0, 2) + "/" + hash
const ast = new Asset(resourceURL + urlName, path.join(objectPath, assetName), ob.size, String(ob.hash))
if(!validateLocalIntegrity(ast.to, 'sha1', ast.hash)){
dlSize += ast.size
assetDlQueue.push(ast)
}
})
let acc = 0;
async.eachLimit(assetDlQueue, 5, function(asset, cb){
mkpath.sync(path.join(asset.to, ".."))
let req = request(asset.from)
let writeStream = fs.createWriteStream(asset.to)
req.pipe(writeStream)
req.on('data', function(chunk){
acc += chunk.length
console.log('Progress', acc/dlSize)
win.setProgressBar(acc/dlSize)
})
writeStream.on('close', cb)
}, function(err){
if(err){
console.log('An asset failed to process');
} else {
console.log('All assets have been processed successfully');
}
win.setProgressBar(-1)
})
})
}
@ -239,4 +232,12 @@ validateLocalIntegrity = function(filePath, algo, hash){
}
}
return false;
}
module.exports = {
parseVersionData,
downloadClient,
downloadLogConfig,
downloadLibraries,
downloadAssets
}

View File

@ -0,0 +1,44 @@
const app = require('electron')
const remote = require('electron').BrowserWindow
/**
* Doesn't work yet.
*/
exports.setIconBadge = function(text){
if(process.platform === 'darwin'){
app.dock.setBadge('' + text)
} else if (process.platform === 'win32'){
const win = remote.getFocusedWindow()
if(text === ''){
win.setOverlayIcon(null, '')
return;
}
//Create badge
const canvas = document.createElement('canvas')
canvas.height = 140;
canvas.width = 140;
const ctx = canvas.getContext('2d')
ctx.fillStyle = '#a02d2a'
ctx.beginPath()
ctx.ellipse(70, 70, 70, 70, 0, 0, 2 * Math.PI)
ctx.fill()
ctx.textAlign = 'center'
ctx.fillStyle = 'white'
if(text.length > 2 ){
ctx.font = '75px sans-serif'
ctx.fillText('' + text, 70, 98)
} else if (text.length > 1){
ctx.font = '100px sans-serif'
ctx.fillText('' + text, 70, 105)
} else {
ctx.font = '125px sans-serif'
ctx.fillText('' + text, 70, 112)
}
const badgeDataURL = canvas.toDataURL()
const img = NativeImage.createFromDataURL(badgeDataURL)
win.setOverlayIcon(img, '' + text)
}
}

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@ -27,5 +27,18 @@
</a>
</div>
</div>
<div id="body_left_container">
</div>
<div id="body_right_container">
<div id="main_toggle_group">
<div><label><input type="radio" name="main_group" class="mtoggle_button"/>News</label></div>
<div><label><input type="radio" name="main_group" class="mtoggle_button"/>Map</label></div>
<div><label><input type="radio" name="main_group" class="mtoggle_button"/>Mods</label></div>
<div><label><input type="radio" name="main_group" class="mtoggle_button"/>FAQ</label></div>
<div><label><input type="radio" name="main_group" class="mtoggle_button"/>Log</label></div>
<div><label><input type="radio" name="main_group" class="mtoggle_button"/>Settings</label></div>
</div>
</div>
</body>
</html>

View File

@ -22,11 +22,12 @@ function createWindow() {
const basePath = path.join(__dirname, 'mcfiles')
const dataPromise = assetdl.parseVersionData('1.11.2', basePath)
dataPromise.then(function(data){
assetdl.downloadAssets(data, basePath)
//assetdl.downloadAssets(data, basePath)
//assetdl.downloadClient(data, basePath)
//assetdl.downloadLogConfig(data, basePath)
//assetdl.downloadLibraries(data, basePath)
require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath)
//require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath)
})*/
win.on('closed', () => {