Daniel Scalzi
d33476bcf9
ConfigManager improvements. v0.0.1-alpha.1
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Added new configuration option, launchDetached.
Added validation function to ConfigManager to add missing keys (due to updates).
Updated westeroscraft.json
Game process can now be detached from the launcher.
2018-05-10 00:01:38 -04:00
Daniel Scalzi
6e8d4fe9bc
Fixed old bug with argument splicing in processbuilder.
2018-04-15 01:26:40 -04:00
Daniel Scalzi
9448b9b5a3
Add additional arguments for mac.
2018-04-15 00:49:20 -04:00
Daniel Scalzi
2f899822b5
Fixing classpath argument for Unix-like systems (macOS, Linux).
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Game should now launch on these two systems.
2018-04-15 00:21:26 -04:00
Daniel Scalzi
be39d60705
Native files are now stored in the OS temp directory.
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Temp folder is deleted when minecraft is closed. If the Node.js process ends abruptly, the folder will not delete. As a dirty way to counter this, the directory we extract native files to is cleaned in the preloader. Maybe we'll come up with a more elegant solution in the future.
2018-04-15 00:00:08 -04:00
Daniel Scalzi
5475ac0c69
Added function to remove an authenticated account to authmanager.js.
2018-04-14 22:43:58 -04:00
Daniel Scalzi
13cc555afd
Game now saves to OS-specific data directory. Fixed issue where logs folder did not save to correct location. Fixed issue with authentication code. Continuing work on Java validation code.
2018-03-31 13:05:05 -04:00
Daniel Scalzi
4fd202d180
Cleaning up jsdocs to be more aligned with the standard.
2018-03-28 16:42:10 -04:00
Daniel Scalzi
5afd9815a5
Switches to use internal mojang accessors and removed 'mojang' as a dependency. First attempt at authentication storage, system will be refinded as UI is implemented further. All auth interactions should be made throught authmanager.js
2017-12-03 08:12:55 -05:00
Daniel Scalzi
98684a9c1f
Removed enumerator, converting to static Config Manager (fixes so many issues), constants will now be stored by config manager in an internal object.
2017-12-03 00:38:22 -05:00
Daniel Scalzi
0dde4bce42
Changes to prevent cyclic dependencies.
2017-12-02 22:41:47 -05:00
Daniel Scalzi
52ab270ce3
Large update to AssetGuard to make the module purely object based. This fixed several issues which were present with the static implementation and seems to have increased performance. Several other bugs related to the front-end scripts have been fixed.
2017-11-30 03:00:06 -05:00
Daniel Scalzi
4c2c46f535
Beginning work on configuration management, updates to UI to prevent unresponsive behavior, bug fixes..
2017-11-30 01:40:56 -05:00
Daniel Scalzi
dd9e1418c8
Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard.
2017-11-27 04:31:54 -05:00
Daniel Scalzi
c74006357e
Minor modification to allow for base module library detection.
2017-11-19 04:12:41 -05:00
Daniel Scalzi
dd7ae6bf56
Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far.
2017-11-19 03:48:21 -05:00