Features:
* Add a new account.
* Switch accounts.
* Log out of an account.
Also added a cancel button to the login UI which is only shown when a user is adding an account. In that case, the operation should be and is cancellable.
Added a tooltip to the settings button on the landing UI.
Settings button now opens to the (incomplete) settings UI.
Added navigation bar to the settings UI.
Implemented tabbing between settings tabs.
More to come.
Made the layout for the status container more comprehensive.
Added a spacer to the bottom of news article content.
Disabled tabbing between the landing and news containers.
The registry scan function exited early if no Java Development Key was found. This has been corrected by redoing the exit checks.
Social media buttons now lose focus after they are clicked to prevent a sticky appearance.
Changed the load spinner to have the text rotate within the center image.
Major improvements to distribution index loading.
Implemented new transitional UI for startup.
If **no** distribution index is loaded on startup, completion of startup will be prevented and the user will be shown a message displaying the issue.
Launch errors are now shown as overlays.
Many more minor fixes and enhancements.
Added News UI and implemented functionality.
Removed westeroscraft.xml as we don't need to cache it.
Updated westeroscraft.json.
Updated Electron to v2.0.0
The server list is now dynamically generated based on the servers listed in the distribution index. Also, moved to event.key for key bindings as event.keyCode is deprecated.
Basic selection and updating of the selected server has been added. There are a few subtle mechanics which need to be added still, such as keybind shortcuts (enter to submit, etc). In addition, functionality still needs to be added to generate the list of servers from the manifest file.
Fixed a minor issue with the login view.
Updated play button styles.
Updated dependencies.
The temporary span which displayed the selected server has been changed to a button. Clicking this button will open the server selection view. The server selection view is still pending full implementation.
Added warning message when console is opened, this is in preparation for alpha.
Added a new background image. Restored random backgrounds on launch (for now).
Changed the overlay dismiss/cancel buttons from anchors to buttons.
Moved server selection styles to launcher.css, as they are nearly finished.
Moved overlay convenience functions to overlay.js.
Moved launch area (landing.ejs) convenience functions to landing.js.
Various cleanups and documentation also added.
Temp folder is deleted when minecraft is closed. If the Node.js process ends abruptly, the folder will not delete. As a dirty way to counter this, the directory we extract native files to is cleaned in the preloader. Maybe we'll come up with a more elegant solution in the future.
You will be given an option to install Java manually. Selecting this will bring you to a final prompt which gives some useful information about installing Java and where you can find help. You have two options on this prompt. The first is to simply aknowledge it, which will dismiss it. The second is to go back to the first prompt.
The darwin frame is the same as the original, however the button behavior is corrected. The win32 frame uses the traditional buttons found on windows. Also added a small logo image to the windows frame. Each frame is dynamically loaded on startup via ejs.
Also disabled the server selection test UI.
Disabled clouds on welcome.ejs. Added some welcome text to replace the lorem ipsum. The alignment was also changed from center to justify, to make the UI look sharper. Transitions between each view was changed from 250ms to 500ms.
Removed some testing code from login.ejs.
When a user attemps to launch, the configured Java executable will be validated. If it is invalid, we will look for a valid installation. If no valid installation is found, the user will be prompted with an option to install Java. An option to decline needs to be added. If they choose to install, it will download, extract, and update the executable in the config. The game will then be launched.
Also added progress tracking for asset validations, as they can potentially take a bit longer. Showing progress assures the user that the program isn't stuck or broken.
Separate views are stored in an ejs file. When the app starts, each file will be loaded, with the DOM elements hidden. Based on the state of the application, a specific view will be fadded in. Switching between views will use this principle.
Moved contents of index.ejs to landing.ejs to make it compatible with the new format. As a result, index.ejs is deprecated and will be removed once it is no longer needed for reference.