This commit refactors the code in extraverif.js to improve the activation logic for the extra file verification CLI. It now handles comment lines correctly and ignores them. Additionally, the debug capabilities have been enhanced. The landing script has also been updated to improve debug capabilities. Unnecessary comment separators have been removed.
Moved the manageModCategory function call to the end within prepareModsTab. This ensures that category management happens after resolving the UI elements, maintaining the logical sequence of operations.
Added comment about server regex customization and clarified the login parameter's role in the dlAsync function, simplifying testing and validation without game launch.
Deleted redundant comment separators to clean up the code and improve readability. This does not affect the functionality but ensures the codebase remains easier to maintain.
Refined the logic for initializing and shutting down Discord Rich Presence (RPC). Added more detailed logging and error handling to the game launch process, enhancing the user experience and debugging capabilities.
Introduced instructions on activating Athena's Shield in HeliosLauncher. This includes steps for running the verification system and choosing various options to ensure mod integrity and a secure gaming experience.
Deleted `config.json` and `distribution.json` from the `fr` directory. These files contained localized configuration and distribution settings which are no longer needed.
Removed various .idea project configuration files that are no longer needed. This cleanup helps avoid clutter and potential conflicts with differing local configurations.
The crypto package is added to the dependencies in package.json to support encryption-related functionalities. This addition helps in enhancing the security features of the application.
Renamed Athena's Shield documentation file and added detailed sections explaining its purpose, key features, and user benefits. Introduced a new security feature for HeliosLauncher, ensuring the integrity of installed mods.
Deleted the dlAsync.js and landing.js files from both "ancien code" and "version code final" directories. This cleanup removes outdated functionality related to mod validation and launcher processes, streamlining the codebase.
Corrected the typo "discovereds" to "discovered" in the comment section of the landing.js file. This ensures accuracy and professionalism in the documentation.
This commit refactors the mod identity extraction and validation process to include detailed debug logs, which are conditionally logged based on the `athShield.debug` flag. It also updates the import statements and correctly references the `ConfigManager.getNameDataPath` function for error messages.
Simplify the log message for identity not found in the manifest by combining it with the hash usage statement. This improves readability and reduces redundancy in the code.
Switched the distribution URL to a more reliable API endpoint to improve stability and performance. The new URL is 'https://api.skym-mc.fr/api/v1/servers/distro', which replaces the old one.
Wrapped several logging statements related to module identity extraction and validation with a conditional check on the athShield.debug flag. This ensures that detailed logging information is recorded only when debugging is enabled, optimizing performance and log clarity.
Introduced an option to activate debug mode in Athena's Shield. Updated relevant JavaScript files and configuration to handle the debug mode setting. Added a new method for retrieving the debug status within the parserAthShield.js class.
Added .gitignore to exclude IDE-specific files, set up project code style configuration, included game and launcher settings in config.json, and created minimal discord and distribution JSON files for project setup.
Remove unused dataPath constant and replace its usage in mod validation error message with ConfigManager.getNameDataPath(). This ensures the config path is retrieved dynamically.
Replaced direct assignment of `dataPath` with variable `nameDataPath` for consistent naming. Introduced `getNameDataPath` function to return the launcher directory name string.
Updated console log messages in athshield.js to use single quotes for consistent escape character handling. This adjustment ensures better compatibility and readability of string literals in the code.
Updated all comments and user prompts in athshield.js from French to English for better code readability and broader usability. No functional changes were made.
Separate logic for 'cacher' and 'bloquer' options and update corresponding values to 'hidden' and 'blocked' respectively. Ensure configuration is saved after setting the menu visibility.
Renamed the `view` method to `type` in parserAthShield.js to better reflect its purpose. Removed unused `athShield` import from landing.js and added it to settings.js. Added a manageModCategory function in settings.js to manage the display and interaction state of the Mods tab based on the type of `athShield`.
Relocated the athshield.js script from ./athshield/ to app/assets/athshield/. This change ensures better organization of script files within the project structure.
Include messages for when Athena's Shield is activated and deactivated in the English localization file. This will provide users with clear notifications on the status of Athena's Shield.
Relocated athshield files to app/assets/athshield for better organization and maintainability. This change improves the project's folder structure and simplifies file management.
Integrated Athena's Shield for mod verification, including mod identity extraction and validation against expected identities. Added exclusion list for mods, and implemented fallbacks for missing mod identities using MD5 hashes. Adjusted logging and error reporting to provide clearer feedback.
Implemented mod verification using AthShield when enabled. Added detailed mod identity extraction and validation logic for better integrity checks. Added logs for each verification step and fallback to hash-based identity if the manifest is missing.
Grande ligne : quand tu actives ath shield alors il utilise le système Athena's Shield.
Implemented a whitelist for mods and added support for the new version of HeliosLauncher. Also corrected a language key for launch information logging.
Corrected the typo from "launchingGame" to "waintingLaunchingGame" in the en_US language file. This ensures the message displayed to users is accurate and free of errors.
Replaced 'path' with 'fs' module and removed unused 'Lang'. Added support for the new HeliosLauncher version and implemented a whitelist for mods. Fixed a typo in the logging message.
Implemented a new `dlAsync.js` file and updated the `en_US.toml` with new mod validation messages. This includes the logic for mod verification and error handling, ensuring the integrity of mods before launching the game.
Ajout prochainement de l'utilitaire npm run athshield