Commit Graph

15 Commits (4eb9d267eb9ae1072cd3b2bb2b13536f17d52fb0)

Author SHA1 Message Date
Daniel Scalzi 5a8ae0485a
Minor fixes for the Java download error overlay. 2018-04-07 18:24:13 -04:00
Daniel Scalzi 0a79634b8a
Implemented Java validations within the UI.
When a user attemps to launch, the configured Java executable will be validated. If it is invalid, we will look for a valid installation. If no valid installation is found, the user will be prompted with an option to install Java. An option to decline needs to be added. If they choose to install, it will download, extract, and update the executable in the config. The game will then be launched.

Also added progress tracking for asset validations, as they can potentially take a bit longer. Showing progress assures the user that the program isn't stuck or broken.
2018-04-07 18:06:49 -04:00
Daniel Scalzi 9b63d9bb58
Integrating new overlay mechanics with login view.
Removed login.ejs-specific overlay. Removed blur transition and reduced overlay fade from 500ms to 250ms. Minor modification to the overlay css.
2018-04-07 13:29:40 -04:00
Daniel Scalzi 5335e0124b
Further work on overlay mechanism. 2018-04-06 12:33:20 -04:00
Daniel Scalzi 5c7e0c3c8a
Various additions and fixes to the launch controller.
Fixed an issue with concurrency when there are no downloads queued on launch. Added support for static function execution in AssetExec. Fixed a binding issue in uicore.js caused by delayed div loading. For now the solution is just hard coding in the value, will probably switch these two a css file later on. Included the launcher's x64 runtime directory in Java scans.
2018-04-02 18:40:32 -04:00
Daniel Scalzi ec9e95c130
Working on binding each view together.
Separate views are stored in an ejs file. When the app starts, each file will be loaded, with the DOM elements hidden. Based on the state of the application, a specific view will be fadded in. Switching between views will use this principle.

Moved contents of index.ejs to landing.ejs to make it compatible with the new format. As a result, index.ejs is deprecated and will be removed once it is no longer needed for reference.
2018-04-02 16:05:48 -04:00
Daniel Scalzi d4d7be7c47 Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 2018-01-18 23:45:50 -05:00
Daniel Scalzi 5afd9815a5 Switches to use internal mojang accessors and removed 'mojang' as a dependency. First attempt at authentication storage, system will be refinded as UI is implemented further. All auth interactions should be made throught authmanager.js 2017-12-03 08:12:55 -05:00
Daniel Scalzi 3c7d7d79af Added mojang functions, most of which are pending testing. Once testing is complete, the external 'mojang' module will be removed. The 'Mojang Status' are on the landing page is now displaying the actual statuses of mojang's services. This will be refreshed once every 5 minutes. Enhancements will be made to the UI of this down the line. 2017-12-03 07:05:13 -05:00
Daniel Scalzi a4012458be Further work on discord rich presence. Current implementation is untested. 2017-12-03 02:13:42 -05:00
Daniel Scalzi 98684a9c1f Removed enumerator, converting to static Config Manager (fixes so many issues), constants will now be stored by config manager in an internal object. 2017-12-03 00:38:22 -05:00
Daniel Scalzi 0dde4bce42 Changes to prevent cyclic dependencies. 2017-12-02 22:41:47 -05:00
Daniel Scalzi 086bfc8593 Added dynamic detection of default server. 2017-12-02 02:59:25 -05:00
Daniel Scalzi 52ab270ce3 Large update to AssetGuard to make the module purely object based. This fixed several issues which were present with the static implementation and seems to have increased performance. Several other bugs related to the front-end scripts have been fixed. 2017-11-30 03:00:06 -05:00
Daniel Scalzi 4c2c46f535 Beginning work on configuration management, updates to UI to prevent unresponsive behavior, bug fixes.. 2017-11-30 01:40:56 -05:00