HeliosLauncher/index.js

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const {app, BrowserWindow, ipcMain} = require('electron')
const autoUpdater = require('electron-updater').autoUpdater
const isDev = require('electron-is-dev')
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const path = require('path')
const url = require('url')
const fs = require('fs')
const ejse = require('ejs-electron')
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// Setup auto updater.
function initAutoUpdater(event) {
// Defaults to true if application version contains prerelease components (e.g. 0.12.1-alpha.1)
// autoUpdater.allowPrerelease = true
if(isDev){
autoUpdater.autoInstallOnAppQuit = false
autoUpdater.updateConfigPath = path.join(__dirname, 'dev-app-update.yml')
}
autoUpdater.on('update-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-available', info)
})
autoUpdater.on('update-downloaded', (info) => {
event.sender.send('autoUpdateNotification', 'update-downloaded', info)
})
autoUpdater.on('update-not-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-not-available', info)
})
autoUpdater.on('checking-for-update', () => {
event.sender.send('autoUpdateNotification', 'checking-for-update')
})
}
// Open channel to listen for update actions.
ipcMain.on('autoUpdateAction', (event, arg) => {
switch(arg){
case 'initAutoUpdater':
console.log('Initializing auto updater.')
initAutoUpdater(event)
event.sender.send('autoUpdateNotification', 'ready')
break
case 'checkForUpdate':
autoUpdater.checkForUpdates()
.catch(err => {
event.sender.send('autoUpdateNotification', 'realerror', err)
})
break
case 'installUpdateNow':
autoUpdater.quitAndInstall()
break
default:
console.log('Unknown argument', arg)
break
}
})
// Redirect distribution index event from preloader to renderer.
ipcMain.on('distributionIndexDone', (event, arg) => {
event.sender.send('distributionIndexDone', arg)
})
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// Disable hardware acceleration.
// https://electronjs.org/docs/tutorial/offscreen-rendering
app.disableHardwareAcceleration()
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// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow() {
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win = new BrowserWindow({
width: 980,
height: 552,
icon: getPlatformIcon('WesterosSealSquare'),
frame: false,
webPreferences: {
preload: path.join(__dirname, 'app', 'assets', 'js', 'preloader.js')
},
backgroundColor: '#2e2c29'
})
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ejse.data('bkid', Math.floor((Math.random() * fs.readdirSync(path.join(__dirname, 'app', 'assets', 'images', 'backgrounds')).length)))
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win.loadURL(url.format({
pathname: path.join(__dirname, 'app', 'app.ejs'),
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protocol: 'file:',
slashes: true
}))
/*win.once('ready-to-show', () => {
win.show()
})*/
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win.setMenu(null)
win.setResizable(true)
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win.on('closed', () => {
win = null
})
}
function getPlatformIcon(filename){
const opSys = process.platform
if (opSys === 'darwin') {
filename = filename + '.icns'
} else if (opSys === 'win32') {
filename = filename + '.ico'
} else {
filename = filename + '.png'
}
return path.join(__dirname, 'app', 'assets', 'images', filename)
}
app.on('ready', createWindow);
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})