Gamestate = require "hump.gamestate" States = {} States["menu"] = require "mainmenu" States["lose"] = require "lose" States["win"] = require "win" States["level1"] = require "level1" States["level2"] = require "level2" States["level3"] = require "level3" States["level4"] = require "level4" States["level5"] = require "level5" States["level6"] = require "level6" States["level7"] = require "level7" States["level8"] = require "level8" States["level9"] = require "level9" States["newstate1"] = require "newstate1" States["level10"] = require "level10" States["level11"] = require "level11" States["level12"] = require "level12" States["level13"] = require "level13" States["level14"] = require "level14" States["level15"] = require "level15" States["level16"] = require "level16" States["level17"] = require "level17" States["newstate2"] = require "newstate2" States["level18"] = require "level18" States["level19"] = require "level19" States["level20"] = require "level20" States["level21"] = require "level21" States["level22"] = require "level22" States["level23"] = require "level23" Images = {} Sounds = {} function love.load() love.window.setMode(1280,720) Font60 = love.graphics.newFont("resources/font.ttf", 60) Font45 = love.graphics.newFont("resources/font.ttf", 45) Font35 = love.graphics.newFont("resources/font.ttf", 35) Sounds["click"] = love.audio.newSource("resources/click.mp3", "static") Images["menu"] = love.graphics.newImage("resources/menu.png") Images["lose"] = love.graphics.newImage("resources/lose.png") Images["win"] = love.graphics.newImage("resources/win.png") Images["newstate"] = love.graphics.newImage("resources/newstate.png") Images["level1"] = love.graphics.newImage("resources/level1.png") Images["level2"] = love.graphics.newImage("resources/level2.png") Images["level3"] = love.graphics.newImage("resources/level3.png") Images["level4"] = love.graphics.newImage("resources/level4.png") Images["level5"] = love.graphics.newImage("resources/level5.png") Images["level6"] = love.graphics.newImage("resources/level6.png") Images["level7"] = love.graphics.newImage("resources/level7.png") Images["level8"] = love.graphics.newImage("resources/level8.png") Images["level9"] = love.graphics.newImage("resources/level9.png") Images["level10"] = love.graphics.newImage("resources/level10.png") Images["level11"] = love.graphics.newImage("resources/level11.png") Images["level12"] = love.graphics.newImage("resources/level12.png") Images["level13"] = love.graphics.newImage("resources/level13.png") Images["level14"] = love.graphics.newImage("resources/level14.png") Images["level15"] = love.graphics.newImage("resources/level15.png") Images["level16"] = love.graphics.newImage("resources/level16.png") Images["level17"] = love.graphics.newImage("resources/level17.png") Images["level18"] = love.graphics.newImage("resources/level18.png") Images["level19"] = love.graphics.newImage("resources/level19.png") Images["level20"] = love.graphics.newImage("resources/level20.png") Images["level21"] = love.graphics.newImage("resources/level21.png") Images["level22"] = love.graphics.newImage("resources/level22.png") Images["level23"] = love.graphics.newImage("resources/level23.png") Gamestate.registerEvents() Gamestate.switch(States["menu"]) end