Added project files

This commit is contained in:
Jonttuuu 2020-09-27 15:04:17 +03:00
commit be575baa02
59 changed files with 1712 additions and 0 deletions

109
hump/gamestate.lua Normal file
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--[[
Copyright (c) 2010-2013 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local function __NULL__() end
-- default gamestate produces error on every callback
local state_init = setmetatable({leave = __NULL__},
{__index = function() error("Gamestate not initialized. Use Gamestate.switch()") end})
local stack = {state_init}
local initialized_states = setmetatable({}, {__mode = "k"})
local state_is_dirty = true
local GS = {}
function GS.new(t) return t or {} end -- constructor - deprecated!
local function change_state(stack_offset, to, ...)
local pre = stack[#stack]
-- initialize only on first call
;(initialized_states[to] or to.init or __NULL__)(to)
initialized_states[to] = __NULL__
stack[#stack+stack_offset] = to
state_is_dirty = true
return (to.enter or __NULL__)(to, pre, ...)
end
function GS.switch(to, ...)
assert(to, "Missing argument: Gamestate to switch to")
assert(to ~= GS, "Can't call switch with colon operator")
;(stack[#stack].leave or __NULL__)(stack[#stack])
return change_state(0, to, ...)
end
function GS.push(to, ...)
assert(to, "Missing argument: Gamestate to switch to")
assert(to ~= GS, "Can't call push with colon operator")
return change_state(1, to, ...)
end
function GS.pop(...)
assert(#stack > 1, "No more states to pop!")
local pre, to = stack[#stack], stack[#stack-1]
stack[#stack] = nil
;(pre.leave or __NULL__)(pre)
state_is_dirty = true
return (to.resume or __NULL__)(to, pre, ...)
end
function GS.current()
return stack[#stack]
end
-- XXX: don't overwrite love.errorhandler by default:
-- this callback is different than the other callbacks
-- (see http://love2d.org/wiki/love.errorhandler)
-- overwriting thi callback can result in random crashes (issue #95)
local all_callbacks = { 'draw', 'update' }
-- fetch event callbacks from love.handlers
for k in pairs(love.handlers) do
all_callbacks[#all_callbacks+1] = k
end
function GS.registerEvents(callbacks)
local registry = {}
callbacks = callbacks or all_callbacks
for _, f in ipairs(callbacks) do
registry[f] = love[f] or __NULL__
love[f] = function(...)
registry[f](...)
return GS[f](...)
end
end
end
-- forward any undefined functions
setmetatable(GS, {__index = function(_, func)
-- call function only if at least one 'update' was called beforehand
-- (see issue #46)
if not state_is_dirty or func == 'update' then
state_is_dirty = false
return function(...)
return (stack[#stack][func] or __NULL__)(stack[#stack], ...)
end
end
return __NULL__
end})
return GS

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level1.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level1"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Haluan neitsyen, luonteella ja iällä\nei väliä.", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Kyllä", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Ei", 120, 380)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["level2"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

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level10.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level10"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Mun ehdoton minimi on", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- 16", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- 13", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- 18", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["level11"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level11"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Kaasukammioon joutais", 103, 117)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font35)
love.graphics.print("- ne jotka kieltävät rakkauden\n lapsiltaan.", 120, 300)
love.graphics.setFont(Font45)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- ne jotka kritisoivat mua.", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- ne jotka ovat autistisia.", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["level12"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

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level12.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level12"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Kerran pyyhkäisin paksut limat", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- iskän pyyhkeeseen.", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- kissan kylkeen.", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- siskon lakanaan.", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["level13"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

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level13.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level13"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Ajaminen on kielletty", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- riisikupeilla.", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- bemareilla.", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- munakipoilla.", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["level14"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level14"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("No _ menee huumorini ylitse.", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- pedofilia", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- homot", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- maahanmuuttajat", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["level15"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

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level15.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level15"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("En ole _ mulla on iso _.", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- heikko, lihas", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- rasisti, muna", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- läski, ego", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["level16"])
end
end
end
return state

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level16.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level16"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("_ siksi, että saan jonkun.", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Valitan", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Esineellistän", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Yleistän", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["level17"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level17"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Mä voisin hierasta [SENSORED]\nmun _.", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- timumiekalla", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- valosapelilla", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Millikiiturilla", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["newstate2"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level18"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Tapaan tytön, mitä teen?", 103, 117)
love.graphics.setFont(Font35)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Valitan tämän painosta discordissa.", 120, 300)
love.graphics.setFont(Font45)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Koskettelen itseäni salaa.", 120, 380)
love.graphics.setFont(Font35)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Kysyn haluasiko hän timanttimiekkaa.", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["level19"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level19"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Neitsyt tyttö on kiinnostunut\nminusta, mitä teen?", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Panen häntä.", 120, 300)
love.graphics.setFont(Font35)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Pidän hänet kaverina, koska\n hän on liian thick.", 120, 380)
love.graphics.setFont(Font45)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Haukun hänet läskiksi.", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["level20"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

49
level2.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level2"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Kriteereistä voi luopua.", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Kyllä", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Ei", 120, 380)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["level3"])
end
end
end
return state

60
level20.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level20"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Olen mielestäni ", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- tosi mies.", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- lammas.", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- alfauros.", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["level21"])
end
end
end
return state

63
level21.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level21"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Joustan kriteereissä ja pääsen\nlähelle pesää, mikä menee vikaan?", 103, 117)
love.graphics.setFont(Font35)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font35)
love.graphics.print("- Jännityksen takia timumiekka\n ei ole terässä.", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font45)
love.graphics.print("- En osaa käyttää kondomia.", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font60)
love.graphics.print("- Tyttö teki oharit.", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["level22"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

62
level22.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level22"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Mitä kerron kokemuksestani naisen\nkanssa?", 103, 117)
love.graphics.setFont(Font45)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- En käytä jatkossa kondomia.", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font35)
love.graphics.print("- Aion jatkossa yrittää etäsiä\n vain neitsyttä.", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font45)
love.graphics.print("- Olin jännittynyt tilanteessa.", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["level23"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

63
level23.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level22"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Miten tästä eteenpäin?", 103, 117)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font35)
love.graphics.print("- Yritän saman tytön kanssa\n ilman kumia.", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font45)
love.graphics.print("- Vaihdan toiseen naiseen.", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font60)
love.graphics.print("- Tapan itseni.", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["win"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

49
level3.lua Normal file
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@ -0,0 +1,49 @@
state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level3"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Mitä teen illalla?", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Pelaan mäinkräftiä", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Näen kavereita", 120, 380)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["level4"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

62
level4.lua Normal file
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@ -0,0 +1,62 @@
state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level4"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Mänkräftissä on pelaajalla tyttö\nskini, mitä teen?", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Yritän iskeä tätä", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font45)
love.graphics.print("- Kysyn pelaajan sukupuolta", 120, 380)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Annan asian olla", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["level5"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

62
level5.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level5"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Pelaaja paljastuu liian vanhaksi,\nmitä teen?", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Annan asian olla", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font35)
love.graphics.print("- Teen hänestä kyltin\n seinälleni mänkräftissä.", 120, 380)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Valitan hänen iästään", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["level6"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

63
level6.lua Normal file
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@ -0,0 +1,63 @@
state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level6"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Kiinnostava tyttö lähestyy minua\nnetissä, mitä teen?", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font45)
love.graphics.print("- Kysyn onko hän neitsyt", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font60)
love.graphics.print("- Kysyn hänen ikäänsä", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font45)
love.graphics.print("- Kysyn miten hänellä menee", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["level7"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

50
level7.lua Normal file
View File

@ -0,0 +1,50 @@
state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level7"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Sinut juuri catfishattiin, miten\nreagoit?", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Annan asian olla.", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font35)
love.graphics.print("- Haukun kaikki jotka eivät\n ole neitsyitä.", 120, 380)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["level8"])
end
end
end
return state

60
level8.lua Normal file
View File

@ -0,0 +1,60 @@
state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level8"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Miten saan neitsyen itselleni?", 103, 117)
love.graphics.setFont(Font35)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Pukeudun siististi ja näytän\n siten rikkaammalta.", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Ostan kalliin bemarin kelan\n rahoilla.", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Vien naisen ulos hienoon\n ravintolaan.", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["level9"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
end
end
end
return state

61
level9.lua Normal file
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state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 93, 110, 500, 150)
love.graphics.draw(Images["level9"], 687, 110)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 687, 110, 500, 500)
love.graphics.rectangle("line", 93, 110, 500, 150)
love.graphics.setFont(Font35)
love.graphics.print("Miten pukeudun siististi?", 103, 117)
love.graphics.setFont(Font60)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 300 and love.mouse.getY() < 360 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.setFont(Font45)
love.graphics.print("- Farkut ja siisti paita.", 120, 300)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 380 and love.mouse.getY() < 440 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Siistit farkut ja kauluspaita.", 120, 380)
love.graphics.setColor(0, 0, 0)
if love.mouse.getX() > 120 and love.mouse.getX() < 600 then
if love.mouse.getY() > 460 and love.mouse.getY() < 520 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("- Lokärit ja puman T-Paita.", 120, 460)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 120 and x < 600 then
if y > 300 and y < 360 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 380 and y < 440 then
Sounds["click"]:play()
Gamestate.switch(States["lose"])
elseif y > 460 and y < 520 then
Sounds["click"]:play()
Gamestate.switch(States["newstate1"])
end
end
end
return state

23
lose.lua Normal file
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local state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.draw(Images["lose"], 640, 0)
love.graphics.rectangle("fill", 100, 310, 440, 100)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 100, 310, 440, 100)
love.graphics.setFont(Font60)
love.graphics.print("Hävisit pelin!", 160, 330)
love.graphics.setFont(Font35)
love.graphics.print("Oi voi, ei noin voi toimia!", 150, 430)
end
function state:mousereleased(x, y, button, istouch, presses)
Gamestate.switch(States["menu"])
end
return state

84
main.lua Normal file
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Gamestate = require "hump.gamestate"
States = {}
States["menu"] = require "mainmenu"
States["lose"] = require "lose"
States["win"] = require "win"
States["level1"] = require "level1"
States["level2"] = require "level2"
States["level3"] = require "level3"
States["level4"] = require "level4"
States["level5"] = require "level5"
States["level6"] = require "level6"
States["level7"] = require "level7"
States["level8"] = require "level8"
States["level9"] = require "level9"
States["newstate1"] = require "newstate1"
States["level10"] = require "level10"
States["level11"] = require "level11"
States["level12"] = require "level12"
States["level13"] = require "level13"
States["level14"] = require "level14"
States["level15"] = require "level15"
States["level16"] = require "level16"
States["level17"] = require "level17"
States["newstate2"] = require "newstate2"
States["level18"] = require "level18"
States["level19"] = require "level19"
States["level20"] = require "level20"
States["level21"] = require "level21"
States["level22"] = require "level22"
States["level23"] = require "level23"
Images = {}
Sounds = {}
function love.load()
love.window.setMode(1280,720)
Font60 = love.graphics.newFont("resources/font.ttf", 60)
Font45 = love.graphics.newFont("resources/font.ttf", 45)
Font35 = love.graphics.newFont("resources/font.ttf", 35)
Sounds["click"] = love.audio.newSource("resources/click.mp3", "static")
Images["menu"] = love.graphics.newImage("resources/menu.png")
Images["lose"] = love.graphics.newImage("resources/lose.png")
Images["win"] = love.graphics.newImage("resources/win.png")
Images["newstate"] = love.graphics.newImage("resources/newstate.png")
Images["level1"] = love.graphics.newImage("resources/level1.png")
Images["level2"] = love.graphics.newImage("resources/level2.png")
Images["level3"] = love.graphics.newImage("resources/level3.png")
Images["level4"] = love.graphics.newImage("resources/level4.png")
Images["level5"] = love.graphics.newImage("resources/level5.png")
Images["level6"] = love.graphics.newImage("resources/level6.png")
Images["level7"] = love.graphics.newImage("resources/level7.png")
Images["level8"] = love.graphics.newImage("resources/level8.png")
Images["level9"] = love.graphics.newImage("resources/level9.png")
Images["level10"] = love.graphics.newImage("resources/level10.png")
Images["level11"] = love.graphics.newImage("resources/level11.png")
Images["level12"] = love.graphics.newImage("resources/level12.png")
Images["level13"] = love.graphics.newImage("resources/level13.png")
Images["level14"] = love.graphics.newImage("resources/level14.png")
Images["level15"] = love.graphics.newImage("resources/level15.png")
Images["level16"] = love.graphics.newImage("resources/level16.png")
Images["level17"] = love.graphics.newImage("resources/level17.png")
Images["level18"] = love.graphics.newImage("resources/level18.png")
Images["level19"] = love.graphics.newImage("resources/level19.png")
Images["level20"] = love.graphics.newImage("resources/level20.png")
Images["level21"] = love.graphics.newImage("resources/level21.png")
Images["level22"] = love.graphics.newImage("resources/level22.png")
Images["level23"] = love.graphics.newImage("resources/level23.png")
Gamestate.registerEvents()
Gamestate.switch(States["menu"])
end

36
mainmenu.lua Normal file
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local menu = {}
function menu:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function menu:draw()
love.graphics.setColor(0.8, 0.8, 0.8)
love.graphics.rectangle("fill", 0, 480, 1280, 240)
love.graphics.setColor(1, 1, 1)
love.graphics.draw(Images["menu"], 490, 50)
love.graphics.rectangle("fill", 80, 405, 1120, 150)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 80, 405, 1120, 150)
love.graphics.setFont(Font60)
love.graphics.print("Näin saat tyttöystävän feat. Johtaja98", 150, 425)
love.graphics.setFont(Font35)
love.graphics.print("Miten Johtaja98 toimisi seuraavissa tilanteissa?", 280,500)
love.graphics.setFont(Font60)
if love.mouse.getX() > 578 and love.mouse.getX() < 703 then
if love.mouse.getY() > 620 and love.mouse.getY() < 670 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("Pelaa", 578, 620)
end
function menu:mousereleased(x, y, button, istouch, presses)
if x > 578 and x < 703 and y > 620 and y < 670 then
Sounds["click"]:play()
Gamestate.switch(States["level1"])
end
end
return menu

36
newstate1.lua Normal file
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local state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(0.8, 0.8, 0.8)
love.graphics.rectangle("fill", 0, 480, 1280, 240)
love.graphics.setColor(1, 1, 1)
love.graphics.draw(Images["newstate"], 490, 50)
love.graphics.rectangle("fill", 80, 405, 1120, 150)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 80, 405, 1120, 150)
love.graphics.setFont(Font60)
love.graphics.print("Läpäisit ensimmäisen tason", 300, 425)
love.graphics.setFont(Font35)
love.graphics.print("Seuraavaksi täydennä Johtaja98:n kuuluisia lauseita.", 270,500)
love.graphics.setFont(Font60)
if love.mouse.getX() > 578 and love.mouse.getX() < 703 then
if love.mouse.getY() > 620 and love.mouse.getY() < 670 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("Jatka", 570, 620)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 570 and x < 711 and y > 620 and y < 670 then
Sounds["click"]:play()
Gamestate.switch(States["level10"])
end
end
return state

36
newstate2.lua Normal file
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local state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(0.8, 0.8, 0.8)
love.graphics.rectangle("fill", 0, 480, 1280, 240)
love.graphics.setColor(1, 1, 1)
love.graphics.draw(Images["newstate"], 490, 50)
love.graphics.rectangle("fill", 80, 405, 1120, 150)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 80, 405, 1120, 150)
love.graphics.setFont(Font60)
love.graphics.print("Läpäisit toisen tason", 400, 425)
love.graphics.setFont(Font35)
love.graphics.print("Seuraavaksi täydennä Johtaja98:n kuuluisia lauseita.", 270,500)
love.graphics.setFont(Font60)
if love.mouse.getX() > 578 and love.mouse.getX() < 703 then
if love.mouse.getY() > 620 and love.mouse.getY() < 670 then
love.graphics.setColor(0.6, 0.6, 0.6)
end
end
love.graphics.print("Jatka", 570, 620)
end
function state:mousereleased(x, y, button, istouch, presses)
if x > 570 and x < 711 and y > 620 and y < 670 then
Sounds["click"]:play()
Gamestate.switch(States["level18"])
end
end
return state

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26
win.lua Normal file
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local state = {}
function state:enter()
love.graphics.setBackgroundColor(0.9, 0.9, 0.9)
end
function state:draw()
love.graphics.setColor(0.8, 0.8, 0.8)
love.graphics.rectangle("fill", 0, 480, 1280, 240)
love.graphics.setColor(1, 1, 1)
love.graphics.draw(Images["win"], 0, 0)
love.graphics.rectangle("fill", 80, 405, 1120, 235)
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("line", 80, 405, 1120, 235)
love.graphics.setFont(Font60)
love.graphics.print("Onnittelut löysit tyttöystävän yhdessä", 150, 425)
love.graphics.print("Johtaja98:n kanssa!", 380, 505)
love.graphics.setFont(Font35)
love.graphics.print("Mutta kuka tämä tyttöystävä on?.", 375,580)
end
function state:mousereleased(x, y, button, istouch, presses)
Gamestate.switch(States["menu"])
end
return state