HeliosLauncher/app/assets/js
Daniel Scalzi f161e196be
Improving application startup flow.
Major improvements to distribution index loading.
Implemented new transitional UI for startup.
If **no** distribution index is loaded on startup, completion of startup will be prevented and the user will be shown a message displaying the issue.
Launch errors are now shown as overlays.
Many more minor fixes and enhancements.
2018-05-08 06:34:16 -04:00
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scripts Improving application startup flow. 2018-05-08 06:34:16 -04:00
assetexec.js Improving application startup flow. 2018-05-08 06:34:16 -04:00
assetguard.js Improving application startup flow. 2018-05-08 06:34:16 -04:00
authmanager.js Pipe output from forked processes back to parent. 2018-05-07 18:15:59 -04:00
configmanager.js Native files are now stored in the OS temp directory. 2018-04-15 00:00:08 -04:00
discordwrapper.js Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 2018-01-18 23:45:50 -05:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
mojang.js Pipe output from forked processes back to parent. 2018-05-07 18:15:59 -04:00
preloader.js Improving application startup flow. 2018-05-08 06:34:16 -04:00
processbuilder.js Fixed old bug with argument splicing in processbuilder. 2018-04-15 01:26:40 -04:00
serverstatus.js Added server status retrieval and implemented it on UI. 2018-04-15 22:35:14 -04:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00