HeliosLauncher/app/assets/js
Daniel Scalzi ea758aee1f
Various optimizations related to library extraction.
Updated PackXZExtract to v1.0.1.
If no files are queued for extraction, the step is skipped.
The UI now shows some indication that the extraction is in progress.
2018-04-28 23:34:23 -04:00
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scripts Various optimizations related to library extraction. 2018-04-28 23:34:23 -04:00
assetexec.js Change library extraction to be queue based to ensure it completes. 2018-04-28 20:52:13 -04:00
assetguard.js Various optimizations related to library extraction. 2018-04-28 23:34:23 -04:00
authmanager.js Experimental changes in preparation for auto-update support. 2018-04-28 04:16:09 -04:00
configmanager.js Native files are now stored in the OS temp directory. 2018-04-15 00:00:08 -04:00
discordwrapper.js Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 2018-01-18 23:45:50 -05:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
mojang.js Added function to remove an authenticated account to authmanager.js. 2018-04-14 22:43:58 -04:00
preloader.js Various changes and improvements. 2018-04-26 02:01:46 -04:00
processbuilder.js Fixed old bug with argument splicing in processbuilder. 2018-04-15 01:26:40 -04:00
serverstatus.js Added server status retrieval and implemented it on UI. 2018-04-15 22:35:14 -04:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00