HeliosLauncher/app/assets/js
Daniel Scalzi d2c435ce51
Added Java Validations for Linux.
Also abstracted and optimized the common functions for resolving Java between the three supported operating systems.
Changes made to win32 and darwin validations will require testing to ensure everything is functional.
2018-05-15 01:05:10 -04:00
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scripts Various fixes for the news UI. 2018-05-10 05:48:55 -04:00
assetexec.js Attempting to make references to the distribution index more streamlined. WIP 2018-05-08 20:10:46 -04:00
assetguard.js Added Java Validations for Linux. 2018-05-15 01:05:10 -04:00
authmanager.js Pipe output from forked processes back to parent. 2018-05-07 18:15:59 -04:00
configmanager.js Fixing linux data directory. 2018-05-14 22:33:38 -04:00
discordwrapper.js Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 2018-01-18 23:45:50 -05:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
mojang.js Pipe output from forked processes back to parent. 2018-05-07 18:15:59 -04:00
preloader.js Attempting to make references to the distribution index more streamlined. WIP 2018-05-08 20:10:46 -04:00
processbuilder.js ConfigManager improvements. v0.0.1-alpha.1 2018-05-10 00:01:38 -04:00
serverstatus.js Added server status retrieval and implemented it on UI. 2018-04-15 22:35:14 -04:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00