HeliosLauncher/app/assets/js
Daniel Scalzi cd4f7918c8
Pipe output from forked processes back to parent.
Also cleaned up the code a bit. Switched to use lambda declarations in promises and renamed 'fulfill' to 'resolve', as it should be,
2018-05-07 18:15:59 -04:00
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scripts Pipe output from forked processes back to parent. 2018-05-07 18:15:59 -04:00
assetexec.js Distribution data is now pulled from our servers. 2018-05-07 01:34:57 -04:00
assetguard.js Pipe output from forked processes back to parent. 2018-05-07 18:15:59 -04:00
authmanager.js Pipe output from forked processes back to parent. 2018-05-07 18:15:59 -04:00
configmanager.js Native files are now stored in the OS temp directory. 2018-04-15 00:00:08 -04:00
discordwrapper.js Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 2018-01-18 23:45:50 -05:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
mojang.js Pipe output from forked processes back to parent. 2018-05-07 18:15:59 -04:00
preloader.js Distribution data is now pulled from our servers. 2018-05-07 01:34:57 -04:00
processbuilder.js Fixed old bug with argument splicing in processbuilder. 2018-04-15 01:26:40 -04:00
serverstatus.js Added server status retrieval and implemented it on UI. 2018-04-15 22:35:14 -04:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00