HeliosLauncher/app/assets/js
Daniel Scalzi a67dac23cf
Fixes related to offline startup.
Fixed incorrect function name for local distro index loading.
Fixed mojang tooltip not showing statuses when offline.
Added timeout of 2500ms to news loading, remote distro index retrieval, and mojang status loading.
Updates async to fix lodash vulnerability.
2018-05-22 08:41:22 -04:00
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scripts Fixes related to offline startup. 2018-05-22 08:41:22 -04:00
assetexec.js Attempting to make references to the distribution index more streamlined. WIP 2018-05-08 20:10:46 -04:00
assetguard.js Fixes related to offline startup. 2018-05-22 08:41:22 -04:00
authmanager.js Pipe output from forked processes back to parent. 2018-05-07 18:15:59 -04:00
configmanager.js Increasing version, various small fixes. 2018-05-15 06:07:28 -04:00
discordwrapper.js Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 2018-01-18 23:45:50 -05:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
mojang.js Fixes related to offline startup. 2018-05-22 08:41:22 -04:00
preloader.js Fixes related to offline startup. 2018-05-22 08:41:22 -04:00
processbuilder.js ConfigManager improvements. v0.0.1-alpha.1 2018-05-10 00:01:38 -04:00
serverstatus.js Added server status retrieval and implemented it on UI. 2018-04-15 22:35:14 -04:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00