HeliosLauncher/app/assets/js
Daniel Scalzi 98684a9c1f Removed enumerator, converting to static Config Manager (fixes so many issues), constants will now be stored by config manager in an internal object. 2017-12-03 00:38:22 -05:00
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actionbinder.js Removed enumerator, converting to static Config Manager (fixes so many issues), constants will now be stored by config manager in an internal object. 2017-12-03 00:38:22 -05:00
assetguard.js Changes to prevent cyclic dependencies. 2017-12-02 22:41:47 -05:00
configmanager.js Removed enumerator, converting to static Config Manager (fixes so many issues), constants will now be stored by config manager in an internal object. 2017-12-03 00:38:22 -05:00
discordwrapper.js Removed enumerator, converting to static Config Manager (fixes so many issues), constants will now be stored by config manager in an internal object. 2017-12-03 00:38:22 -05:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
preloader.js Removed enumerator, converting to static Config Manager (fixes so many issues), constants will now be stored by config manager in an internal object. 2017-12-03 00:38:22 -05:00
processbuilder.js Removed enumerator, converting to static Config Manager (fixes so many issues), constants will now be stored by config manager in an internal object. 2017-12-03 00:38:22 -05:00
uicore.js Changes to prevent cyclic dependencies. 2017-12-02 22:41:47 -05:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00