mirror of
https://github.com/dscalzi/HeliosLauncher.git
synced 2024-10-31 19:36:39 -07:00
232 lines
6.8 KiB
JavaScript
232 lines
6.8 KiB
JavaScript
const fs = require('fs-extra')
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const path = require('path')
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const { shell } = require('electron')
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// Group #1: File Name (without .disabled, if any)
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// Group #2: File Extension (jar, zip, or litemod)
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// Group #3: If it is disabled (if string 'disabled' is present)
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const MOD_REGEX = /^(.+(jar|zip|litemod))(?:\.(disabled))?$/
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const DISABLED_EXT = '.disabled'
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const SHADER_REGEX = /^(.+)\.zip$/
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const SHADER_OPTION = /shaderPack=(.+)/
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const SHADER_DIR = 'shaderpacks'
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const SHADER_CONFIG = 'optionsshaders.txt'
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/**
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* Validate that the given directory exists. If not, it is
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* created.
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*
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* @param {string} modsDir The path to the mods directory.
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*/
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exports.validateDir = function(dir) {
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fs.ensureDirSync(dir)
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}
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/**
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* Scan for drop-in mods in both the mods folder and version
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* safe mods folder.
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*
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* @param {string} modsDir The path to the mods directory.
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* @param {string} version The minecraft version of the server configuration.
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*
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* @returns {{fullName: string, name: string, ext: string, disabled: boolean}[]}
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* An array of objects storing metadata about each discovered mod.
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*/
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exports.scanForDropinMods = function(modsDir, version) {
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const modsDiscovered = []
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if(fs.existsSync(modsDir)){
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let modCandidates = fs.readdirSync(modsDir)
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let verCandidates = []
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const versionDir = path.join(modsDir, version)
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if(fs.existsSync(versionDir)){
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verCandidates = fs.readdirSync(versionDir)
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}
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for(let file of modCandidates){
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const match = MOD_REGEX.exec(file)
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if(match != null){
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modsDiscovered.push({
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fullName: match[0],
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name: match[1],
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ext: match[2],
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disabled: match[3] != null
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})
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}
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}
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for(let file of verCandidates){
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const match = MOD_REGEX.exec(file)
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if(match != null){
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modsDiscovered.push({
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fullName: path.join(version, match[0]),
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name: match[1],
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ext: match[2],
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disabled: match[3] != null
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})
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}
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}
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}
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return modsDiscovered
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}
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/**
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* Add dropin mods.
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*
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* @param {FileList} files The files to add.
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* @param {string} modsDir The path to the mods directory.
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*/
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exports.addDropinMods = function(files, modsdir) {
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exports.validateDir(modsdir)
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for(let f of files) {
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if(MOD_REGEX.exec(f.name) != null) {
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fs.moveSync(f.path, path.join(modsdir, f.name))
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}
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}
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}
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/**
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* Delete a drop-in mod from the file system.
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*
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* @param {string} modsDir The path to the mods directory.
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* @param {string} fullName The fullName of the discovered mod to delete.
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*
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* @returns {boolean} True if the mod was deleted, otherwise false.
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*/
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exports.deleteDropinMod = function(modsDir, fullName){
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const res = shell.moveItemToTrash(path.join(modsDir, fullName))
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if(!res){
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shell.beep()
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}
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return res
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}
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/**
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* Toggle a discovered mod on or off. This is achieved by either
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* adding or disabling the .disabled extension to the local file.
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*
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* @param {string} modsDir The path to the mods directory.
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* @param {string} fullName The fullName of the discovered mod to toggle.
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* @param {boolean} enable Whether to toggle on or off the mod.
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*
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* @returns {Promise.<void>} A promise which resolves when the mod has
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* been toggled. If an IO error occurs the promise will be rejected.
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*/
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exports.toggleDropinMod = function(modsDir, fullName, enable){
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return new Promise((resolve, reject) => {
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const oldPath = path.join(modsDir, fullName)
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const newPath = path.join(modsDir, enable ? fullName.substring(0, fullName.indexOf(DISABLED_EXT)) : fullName + DISABLED_EXT)
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fs.rename(oldPath, newPath, (err) => {
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if(err){
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reject(err)
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} else {
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resolve()
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}
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})
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})
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}
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/**
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* Check if a drop-in mod is enabled.
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*
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* @param {string} fullName The fullName of the discovered mod to toggle.
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* @returns {boolean} True if the mod is enabled, otherwise false.
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*/
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exports.isDropinModEnabled = function(fullName){
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return !fullName.endsWith(DISABLED_EXT)
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}
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/**
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* Scan for shaderpacks inside the shaderpacks folder.
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*
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* @param {string} instanceDir The path to the server instance directory.
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*
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* @returns {{fullName: string, name: string}[]}
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* An array of objects storing metadata about each discovered shaderpack.
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*/
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exports.scanForShaderpacks = function(instanceDir){
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const shaderDir = path.join(instanceDir, SHADER_DIR)
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const packsDiscovered = [{
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fullName: 'OFF',
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name: 'Off (Default)'
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}]
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if(fs.existsSync(shaderDir)){
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let modCandidates = fs.readdirSync(shaderDir)
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for(let file of modCandidates){
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const match = SHADER_REGEX.exec(file)
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if(match != null){
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packsDiscovered.push({
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fullName: match[0],
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name: match[1]
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})
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}
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}
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}
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return packsDiscovered
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}
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/**
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* Read the optionsshaders.txt file to locate the current
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* enabled pack. If the file does not exist, OFF is returned.
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*
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* @param {string} instanceDir The path to the server instance directory.
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*
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* @returns {string} The file name of the enabled shaderpack.
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*/
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exports.getEnabledShaderpack = function(instanceDir){
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exports.validateDir(instanceDir)
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const optionsShaders = path.join(instanceDir, SHADER_CONFIG)
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if(fs.existsSync(optionsShaders)){
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const buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
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const match = SHADER_OPTION.exec(buf)
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if(match != null){
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return match[1]
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} else {
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console.warn('WARNING: Shaderpack regex failed.')
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}
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}
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return 'OFF'
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}
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/**
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* Set the enabled shaderpack.
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*
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* @param {string} instanceDir The path to the server instance directory.
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* @param {string} pack the file name of the shaderpack.
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*/
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exports.setEnabledShaderpack = function(instanceDir, pack){
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exports.validateDir(instanceDir)
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const optionsShaders = path.join(instanceDir, SHADER_CONFIG)
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let buf
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if(fs.existsSync(optionsShaders)){
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buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
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buf = buf.replace(SHADER_OPTION, `shaderPack=${pack}`)
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} else {
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buf = `shaderPack=${pack}`
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}
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fs.writeFileSync(optionsShaders, buf, {encoding: 'utf-8'})
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}
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/**
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* Add shaderpacks.
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*
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* @param {FileList} files The files to add.
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* @param {string} instanceDir The path to the server instance directory.
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*/
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exports.addShaderpacks = function(files, instanceDir) {
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const p = path.join(instanceDir, SHADER_DIR)
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exports.validateDir(p)
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for(let f of files) {
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if(SHADER_REGEX.exec(f.name) != null) {
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fs.moveSync(f.path, path.join(p, f.name))
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}
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}
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} |