mirror of
https://github.com/dscalzi/HeliosLauncher.git
synced 2024-10-31 19:36:39 -07:00
485 lines
18 KiB
JavaScript
485 lines
18 KiB
JavaScript
const AdmZip = require('adm-zip')
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const child_process = require('child_process')
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const crypto = require('crypto')
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const fs = require('fs')
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const mkpath = require('mkdirp')
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const os = require('os')
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const path = require('path')
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const rimraf = require('rimraf')
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const {URL} = require('url')
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const { Library } = require('./assetguard')
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const ConfigManager = require('./configmanager')
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const DistroManager = require('./distromanager')
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const LoggerUtil = require('./loggerutil')
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const logger = LoggerUtil('%c[ProcessBuilder]', 'color: #003996; font-weight: bold')
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class ProcessBuilder {
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constructor(distroServer, versionData, forgeData, authUser){
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this.gameDir = path.join(ConfigManager.getInstanceDirectory(), distroServer.getID())
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this.commonDir = ConfigManager.getCommonDirectory()
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this.server = distroServer
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this.versionData = versionData
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this.forgeData = forgeData
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this.authUser = authUser
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this.fmlDir = path.join(this.gameDir, 'forgeModList.json')
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this.llDir = path.join(this.gameDir, 'liteloaderModList.json')
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this.libPath = path.join(this.commonDir, 'libraries')
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this.usingLiteLoader = false
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this.llPath = null
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}
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/**
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* Convienence method to run the functions typically used to build a process.
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*/
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build(){
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mkpath.sync(this.gameDir)
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const tempNativePath = path.join(os.tmpdir(), ConfigManager.getTempNativeFolder(), crypto.pseudoRandomBytes(16).toString('hex'))
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process.throwDeprecation = true
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this.setupLiteLoader()
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logger.log('Using liteloader:', this.usingLiteLoader)
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const modObj = this.resolveModConfiguration(ConfigManager.getModConfiguration(this.server.getID()).mods, this.server.getModules())
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this.constructModList('forge', modObj.fMods, true)
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if(this.usingLiteLoader){
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this.constructModList('liteloader', modObj.lMods, true)
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}
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const uberModArr = modObj.fMods.concat(modObj.lMods)
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const args = this.constructJVMArguments(uberModArr, tempNativePath)
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logger.log('Launch Arguments:', args)
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const child = child_process.spawn(ConfigManager.getJavaExecutable(), args, {
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cwd: this.gameDir,
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detached: ConfigManager.getLaunchDetached()
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})
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if(ConfigManager.getLaunchDetached()){
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child.unref()
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}
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child.stdout.setEncoding('utf8')
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child.stderr.setEncoding('utf8')
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const loggerMCstdout = LoggerUtil('%c[Minecraft]', 'color: #36b030; font-weight: bold')
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const loggerMCstderr = LoggerUtil('%c[Minecraft]', 'color: #b03030; font-weight: bold')
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child.stdout.on('data', (data) => {
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loggerMCstdout.log(data)
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})
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child.stderr.on('data', (data) => {
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loggerMCstderr.log(data)
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})
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child.on('close', (code, signal) => {
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logger.log('Exited with code', code)
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rimraf(tempNativePath, (err) => {
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if(err){
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logger.warn('Error while deleting temp dir', err)
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} else {
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logger.log('Temp dir deleted successfully.')
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}
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})
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})
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return child
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}
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/**
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* Determine if an optional mod is enabled from its configuration value. If the
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* configuration value is null, the required object will be used to
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* determine if it is enabled.
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*
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* A mod is enabled if:
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* * The configuration is not null and one of the following:
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* * The configuration is a boolean and true.
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* * The configuration is an object and its 'value' property is true.
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* * The configuration is null and one of the following:
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* * The required object is null.
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* * The required object's 'def' property is null or true.
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*
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* @param {Object | boolean} modCfg The mod configuration object.
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* @param {Object} required Optional. The required object from the mod's distro declaration.
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* @returns {boolean} True if the mod is enabled, false otherwise.
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*/
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static isModEnabled(modCfg, required = null){
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return modCfg != null ? ((typeof modCfg === 'boolean' && modCfg) || (typeof modCfg === 'object' && (typeof modCfg.value !== 'undefined' ? modCfg.value : true))) : required != null ? required.isDefault() : true
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}
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/**
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* Function which performs a preliminary scan of the top level
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* mods. If liteloader is present here, we setup the special liteloader
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* launch options. Note that liteloader is only allowed as a top level
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* mod. It must not be declared as a submodule.
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*/
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setupLiteLoader(){
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for(let ll of this.server.getModules()){
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if(ll.getType() === DistroManager.Types.LiteLoader){
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if(!ll.getRequired().isRequired()){
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const modCfg = ConfigManager.getModConfiguration(this.server.getID()).mods
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if(ProcessBuilder.isModEnabled(modCfg[ll.getVersionlessID()], ll.getRequired())){
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if(fs.existsSync(ll.getArtifact().getPath())){
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this.usingLiteLoader = true
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this.llPath = ll.getArtifact().getPath()
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}
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}
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} else {
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if(fs.existsSync(ll.getArtifact().getPath())){
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this.usingLiteLoader = true
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this.llPath = ll.getArtifact().getPath()
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}
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}
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}
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}
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}
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/**
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* Resolve an array of all enabled mods. These mods will be constructed into
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* a mod list format and enabled at launch.
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*
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* @param {Object} modCfg The mod configuration object.
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* @param {Array.<Object>} mdls An array of modules to parse.
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* @returns {{fMods: Array.<Object>, lMods: Array.<Object>}} An object which contains
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* a list of enabled forge mods and litemods.
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*/
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resolveModConfiguration(modCfg, mdls){
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let fMods = []
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let lMods = []
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for(let mdl of mdls){
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const type = mdl.getType()
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if(type === DistroManager.Types.ForgeMod || type === DistroManager.Types.LiteMod || type === DistroManager.Types.LiteLoader){
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const o = !mdl.getRequired().isRequired()
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const e = ProcessBuilder.isModEnabled(modCfg[mdl.getVersionlessID()], mdl.getRequired())
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if(!o || (o && e)){
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if(mdl.hasSubModules()){
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const v = this.resolveModConfiguration(modCfg[mdl.getVersionlessID()].mods, mdl.getSubModules())
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fMods = fMods.concat(v.fMods)
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lMods = lMods.concat(v.lMods)
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if(mdl.type === DistroManager.Types.LiteLoader){
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continue
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}
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}
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if(mdl.type === DistroManager.Types.ForgeMod){
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fMods.push(mdl)
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} else {
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lMods.push(mdl)
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}
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}
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}
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}
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return {
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fMods,
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lMods
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}
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}
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/**
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* Construct a mod list json object.
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*
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* @param {'forge' | 'liteloader'} type The mod list type to construct.
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* @param {Array.<Object>} mods An array of mods to add to the mod list.
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* @param {boolean} save Optional. Whether or not we should save the mod list file.
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*/
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constructModList(type, mods, save = false){
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const modList = {
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repositoryRoot: path.join(this.commonDir, 'modstore')
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}
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const ids = []
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if(type === 'forge'){
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for(let mod of mods){
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ids.push(mod.getExtensionlessID())
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}
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} else {
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for(let mod of mods){
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ids.push(mod.getExtensionlessID() + '@' + mod.getExtension())
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}
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}
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modList.modRef = ids
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if(save){
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const json = JSON.stringify(modList, null, 4)
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fs.writeFileSync(type === 'forge' ? this.fmlDir : this.llDir, json, 'UTF-8')
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}
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return modList
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}
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/**
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* Construct the argument array that will be passed to the JVM process.
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*
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* @param {Array.<Object>} mods An array of enabled mods which will be launched with this process.
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* @param {string} tempNativePath The path to store the native libraries.
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* @returns {Array.<string>} An array containing the full JVM arguments for this process.
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*/
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constructJVMArguments(mods, tempNativePath){
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let args = ['-Xmx' + ConfigManager.getMaxRAM(),
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'-Xms' + ConfigManager.getMinRAM(),
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'-Djava.library.path=' + tempNativePath,
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'-cp',
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this.classpathArg(mods, tempNativePath).join(process.platform === 'win32' ? ';' : ':'),
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this.forgeData.mainClass]
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if(process.platform === 'darwin'){
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args.unshift('-Xdock:name=WesterosCraft')
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args.unshift('-Xdock:icon=' + path.join(__dirname, '..', 'images', 'minecraft.icns'))
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}
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args.splice(2, 0, ...ConfigManager.getJVMOptions())
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args = args.concat(this._resolveForgeArgs())
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return args
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}
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/**
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* Resolve the arguments required by forge.
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*
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* @returns {Array.<string>} An array containing the arguments required by forge.
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*/
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_resolveForgeArgs(){
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const mcArgs = this.forgeData.minecraftArguments.split(' ')
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const argDiscovery = /\${*(.*)}/
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// Replace the declared variables with their proper values.
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for(let i=0; i<mcArgs.length; ++i){
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if(argDiscovery.test(mcArgs[i])){
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const identifier = mcArgs[i].match(argDiscovery)[1]
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let val = null
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switch(identifier){
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case 'auth_player_name':
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val = this.authUser.displayName.trim()
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break
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case 'version_name':
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//val = versionData.id
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val = this.server.getID()
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break
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case 'game_directory':
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val = this.gameDir
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break
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case 'assets_root':
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val = path.join(this.commonDir, 'assets')
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break
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case 'assets_index_name':
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val = this.versionData.assets
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break
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case 'auth_uuid':
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val = this.authUser.uuid.trim()
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break
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case 'auth_access_token':
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val = this.authUser.accessToken
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break
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case 'user_type':
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val = 'MOJANG'
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break
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case 'version_type':
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val = this.versionData.type
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break
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}
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if(val != null){
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mcArgs[i] = val
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}
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}
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}
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mcArgs.push('--modListFile')
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mcArgs.push('absolute:' + this.fmlDir)
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if(this.usingLiteLoader){
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mcArgs.push('--modRepo')
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mcArgs.push(this.llDir)
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mcArgs.unshift('com.mumfrey.liteloader.launch.LiteLoaderTweaker')
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mcArgs.unshift('--tweakClass')
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}
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// Prepare game resolution
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if(ConfigManager.getFullscreen()){
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mcArgs.unshift('--fullscreen')
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} else {
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mcArgs.unshift(ConfigManager.getGameWidth())
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mcArgs.unshift('--width')
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mcArgs.unshift(ConfigManager.getGameHeight())
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mcArgs.unshift('--height')
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}
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// Prepare autoconnect
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if(ConfigManager.getAutoConnect() && this.server.isAutoConnect()){
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const serverURL = new URL('my://' + this.server.getAddress())
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mcArgs.unshift(serverURL.hostname)
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mcArgs.unshift('--server')
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if(serverURL.port){
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mcArgs.unshift(serverURL.port)
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mcArgs.unshift('--port')
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}
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}
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return mcArgs
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}
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/**
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* Resolve the full classpath argument list for this process. This method will resolve all Mojang-declared
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* libraries as well as the libraries declared by the server. Since mods are permitted to declare libraries,
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* this method requires all enabled mods as an input
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*
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* @param {Array.<Object>} mods An array of enabled mods which will be launched with this process.
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* @param {string} tempNativePath The path to store the native libraries.
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* @returns {Array.<string>} An array containing the paths of each library required by this process.
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*/
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classpathArg(mods, tempNativePath){
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let cpArgs = []
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// Add the version.jar to the classpath.
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const version = this.versionData.id
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cpArgs.push(path.join(this.commonDir, 'versions', version, version + '.jar'))
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if(this.usingLiteLoader){
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cpArgs.push(this.llPath)
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}
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// Resolve the Mojang declared libraries.
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const mojangLibs = this._resolveMojangLibraries(tempNativePath)
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cpArgs = cpArgs.concat(mojangLibs)
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// Resolve the server declared libraries.
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const servLibs = this._resolveServerLibraries(mods)
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cpArgs = cpArgs.concat(servLibs)
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return cpArgs
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}
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/**
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* Resolve the libraries defined by Mojang's version data. This method will also extract
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* native libraries and point to the correct location for its classpath.
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*
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* TODO - clean up function
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*
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* @param {string} tempNativePath The path to store the native libraries.
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* @returns {Array.<string>} An array containing the paths of each library mojang declares.
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*/
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_resolveMojangLibraries(tempNativePath){
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const libs = []
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const libArr = this.versionData.libraries
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mkpath.sync(tempNativePath)
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for(let i=0; i<libArr.length; i++){
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const lib = libArr[i]
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if(Library.validateRules(lib.rules)){
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if(lib.natives == null){
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const dlInfo = lib.downloads
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const artifact = dlInfo.artifact
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const to = path.join(this.libPath, artifact.path)
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libs.push(to)
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} else {
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// Extract the native library.
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const extractInst = lib.extract
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const exclusionArr = extractInst.exclude
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const artifact = lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()].replace('${arch}', process.arch.replace('x', ''))]
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// Location of native zip.
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const to = path.join(this.libPath, artifact.path)
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let zip = new AdmZip(to)
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let zipEntries = zip.getEntries()
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// Unzip the native zip.
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for(let i=0; i<zipEntries.length; i++){
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const fileName = zipEntries[i].entryName
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let shouldExclude = false
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// Exclude noted files.
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exclusionArr.forEach(function(exclusion){
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if(fileName.indexOf(exclusion) > -1){
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shouldExclude = true
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}
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})
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// Extract the file.
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if(!shouldExclude){
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fs.writeFile(path.join(tempNativePath, fileName), zipEntries[i].getData(), (err) => {
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if(err){
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logger.error('Error while extracting native library:', err)
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}
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})
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}
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}
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}
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}
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}
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return libs
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}
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/**
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* Resolve the libraries declared by this server in order to add them to the classpath.
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* This method will also check each enabled mod for libraries, as mods are permitted to
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* declare libraries.
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*
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* @param {Array.<Object>} mods An array of enabled mods which will be launched with this process.
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* @returns {Array.<string>} An array containing the paths of each library this server requires.
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*/
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_resolveServerLibraries(mods){
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const mdls = this.server.getModules()
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let libs = []
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// Locate Forge/Libraries
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for(let mdl of mdls){
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const type = mdl.getType()
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if(type === DistroManager.Types.ForgeHosted || type === DistroManager.Types.Library){
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libs.push(mdl.getArtifact().getPath())
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if(mdl.hasSubModules()){
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const res = this._resolveModuleLibraries(mdl)
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if(res.length > 0){
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libs = libs.concat(res)
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}
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}
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}
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}
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//Check for any libraries in our mod list.
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for(let i=0; i<mods.length; i++){
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if(mods.sub_modules != null){
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const res = this._resolveModuleLibraries(mods[i])
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if(res.length > 0){
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libs = libs.concat(res)
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}
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}
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}
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return libs
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}
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/**
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* Recursively resolve the path of each library required by this module.
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*
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* @param {Object} mdl A module object from the server distro index.
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* @returns {Array.<string>} An array containing the paths of each library this module requires.
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*/
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_resolveModuleLibraries(mdl){
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if(!mdl.hasSubModules()){
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return []
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}
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let libs = []
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for(let sm of mdl.getSubModules()){
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if(sm.getType() === DistroManager.Types.Library){
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libs.push(sm.getArtifact().getPath())
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}
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// If this module has submodules, we need to resolve the libraries for those.
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// To avoid unnecessary recursive calls, base case is checked here.
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if(mdl.hasSubModules()){
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const res = this._resolveModuleLibraries(sm)
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if(res.length > 0){
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libs = libs.concat(res)
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}
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}
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}
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return libs
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}
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}
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module.exports = ProcessBuilder |