mirror of
https://github.com/dscalzi/HeliosLauncher.git
synced 2024-10-31 19:36:39 -07:00
be39d60705
Temp folder is deleted when minecraft is closed. If the Node.js process ends abruptly, the folder will not delete. As a dirty way to counter this, the directory we extract native files to is cleaned in the preloader. Maybe we'll come up with a more elegant solution in the future.
430 lines
13 KiB
JavaScript
430 lines
13 KiB
JavaScript
const fs = require('fs')
|
|
const mkpath = require('mkdirp')
|
|
const os = require('os')
|
|
const path = require('path')
|
|
const uuidV4 = require('uuid/v4')
|
|
|
|
const sysRoot = process.env.APPDATA || (process.platform == 'darwin' ? process.env.HOME + '/Library/Application Support' : '/var/local')
|
|
const dataPath = path.join(sysRoot, '.westeroscraft')
|
|
|
|
const firstLaunch = !fs.existsSync(dataPath)
|
|
|
|
function resolveMaxRAM(){
|
|
const mem = os.totalmem()
|
|
return mem >= 8000000000 ? '4G' : (mem >= 6000000000 ? '3G' : '2G')
|
|
}
|
|
|
|
/**
|
|
* Three types of values:
|
|
* Static = Explicitly declared.
|
|
* Dynamic = Calculated by a private function.
|
|
* Resolved = Resolved externally, defaults to null.
|
|
*/
|
|
const DEFAULT_CONFIG = {
|
|
settings: {
|
|
java: {
|
|
minRAM: '2G',
|
|
maxRAM: resolveMaxRAM(), // Dynamic
|
|
executable: null,
|
|
jvmOptions: [
|
|
'-XX:+UseConcMarkSweepGC',
|
|
'-XX:+CMSIncrementalMode',
|
|
'-XX:-UseAdaptiveSizePolicy',
|
|
'-Xmn128M'
|
|
],
|
|
},
|
|
game: {
|
|
directory: path.join(dataPath, 'game'),
|
|
resWidth: 1280,
|
|
resHeight: 720,
|
|
fullscreen: false,
|
|
autoConnect: true
|
|
},
|
|
launcher: {}
|
|
},
|
|
clientToken: uuidV4().replace(/-/g, ''),
|
|
selectedServer: null, // Resolved
|
|
selectedAccount: null,
|
|
authenticationDatabase: {}
|
|
}
|
|
|
|
let config = null;
|
|
|
|
// Persistance Utility Functions
|
|
|
|
/**
|
|
* Save the current configuration to a file.
|
|
*/
|
|
exports.save = function(){
|
|
const filePath = path.join(dataPath, 'config.json')
|
|
fs.writeFileSync(filePath, JSON.stringify(config, null, 4), 'UTF-8')
|
|
}
|
|
|
|
/**
|
|
* Load the configuration into memory. If a configuration file exists,
|
|
* that will be read and saved. Otherwise, a default configuration will
|
|
* be generated. Note that "resolved" values default to null and will
|
|
* need to be externally assigned.
|
|
*/
|
|
exports.load = function(){
|
|
// Determine the effective configuration.
|
|
//const EFFECTIVE_CONFIG = config == null ? DEFAULT_CONFIG : config
|
|
const filePath = path.join(dataPath, 'config.json')
|
|
|
|
if(!fs.existsSync(filePath)){
|
|
// Create all parent directories.
|
|
mkpath.sync(path.join(filePath, '..'))
|
|
config = DEFAULT_CONFIG
|
|
exports.save()
|
|
} else {
|
|
config = JSON.parse(fs.readFileSync(filePath, 'UTF-8'))
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Retrieve the absolute path of the launcher directory.
|
|
*
|
|
* @returns {string} The absolute path of the launcher directory.
|
|
*/
|
|
exports.getLauncherDirectory = function(){
|
|
return dataPath
|
|
}
|
|
|
|
/**
|
|
* Check to see if this is the first time the user has launched the
|
|
* application. This is determined by the existance of the data path.
|
|
*
|
|
* @returns {boolean} True if this is the first launch, otherwise false.
|
|
*/
|
|
exports.isFirstLaunch = function(){
|
|
return firstLaunch
|
|
}
|
|
|
|
/**
|
|
* Returns the name of the folder in the OS temp directory which we
|
|
* will use to extract and store native dependencies for game launch.
|
|
*
|
|
* @returns {string} The name of the folder.
|
|
*/
|
|
exports.getTempNativeFolder = function(){
|
|
return 'WCNatives'
|
|
}
|
|
|
|
// System Settings (Unconfigurable on UI)
|
|
|
|
/**
|
|
* Retrieve the launcher's Client Token.
|
|
* There is no default client token.
|
|
*
|
|
* @returns {string} The launcher's Client Token.
|
|
*/
|
|
exports.getClientToken = function(){
|
|
return config.clientToken
|
|
}
|
|
|
|
/**
|
|
* Set the launcher's Client Token.
|
|
*
|
|
* @param {string} clientToken The launcher's new Client Token.
|
|
*/
|
|
exports.setClientToken = function(clientToken){
|
|
config.clientToken = clientToken
|
|
}
|
|
|
|
/**
|
|
* Retrieve the ID of the selected serverpack.
|
|
*
|
|
* @param {boolean} def Optional. If true, the default value will be returned.
|
|
* @returns {string} The ID of the selected serverpack.
|
|
*/
|
|
exports.getSelectedServer = function(def = false){
|
|
return !def ? config.selectedServer : DEFAULT_CONFIG.clientToken
|
|
}
|
|
|
|
/**
|
|
* Set the ID of the selected serverpack.
|
|
*
|
|
* @param {string} serverID The ID of the new selected serverpack.
|
|
*/
|
|
exports.setSelectedServer = function(serverID){
|
|
config.selectedServer = serverID
|
|
}
|
|
|
|
/**
|
|
* Get an array of each account currently authenticated by the launcher.
|
|
*
|
|
* @returns {Array.<Object>} An array of each stored authenticated account.
|
|
*/
|
|
exports.getAuthAccounts = function(){
|
|
return config.authenticationDatabase
|
|
}
|
|
|
|
/**
|
|
* Returns the authenticated account with the given uuid. Value may
|
|
* be null.
|
|
*
|
|
* @param {string} uuid The uuid of the authenticated account.
|
|
* @returns {Object} The authenticated account with the given uuid.
|
|
*/
|
|
exports.getAuthAccount = function(uuid){
|
|
return config.authenticationDatabase[uuid]
|
|
}
|
|
|
|
/**
|
|
* Update the access token of an authenticated account.
|
|
*
|
|
* @param {string} uuid The uuid of the authenticated account.
|
|
* @param {string} accessToken The new Access Token.
|
|
*
|
|
* @returns {Object} The authenticated account object created by this action.
|
|
*/
|
|
exports.updateAuthAccount = function(uuid, accessToken){
|
|
config.authenticationDatabase[uuid].accessToken = accessToken
|
|
return config.authenticationDatabase[uuid]
|
|
}
|
|
|
|
/**
|
|
* Adds an authenticated account to the database to be stored.
|
|
*
|
|
* @param {string} uuid The uuid of the authenticated account.
|
|
* @param {string} accessToken The accessToken of the authenticated account.
|
|
* @param {string} username The username (usually email) of the authenticated account.
|
|
* @param {string} displayName The in game name of the authenticated account.
|
|
*
|
|
* @returns {Object} The authenticated account object created by this action.
|
|
*/
|
|
exports.addAuthAccount = function(uuid, accessToken, username, displayName){
|
|
config.selectedAccount = uuid
|
|
config.authenticationDatabase[uuid] = {
|
|
accessToken,
|
|
username,
|
|
uuid,
|
|
displayName
|
|
}
|
|
return config.authenticationDatabase[uuid]
|
|
}
|
|
|
|
/**
|
|
* Remove an authenticated account from the database. If the account
|
|
* was also the selected account, a new one will be selected. If there
|
|
* are no accounts, the selected account will be null.
|
|
*
|
|
* @param {string} uuid The uuid of the authenticated account.
|
|
*
|
|
* @returns {boolean} True if the account was removed, false if it never existed.
|
|
*/
|
|
exports.removeAuthAccount = function(uuid){
|
|
if(config.authenticationDatabase[uuid] != null){
|
|
delete config.authenticationDatabase[uuid]
|
|
if(config.selectedAccount === uuid){
|
|
const keys = Object.keys(config.authenticationDatabase)
|
|
if(keys.length > 0){
|
|
config.selectedAccount = keys[0]
|
|
} else {
|
|
config.selectedAccount = null
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
/**
|
|
* Get the currently selected authenticated account.
|
|
*
|
|
* @returns {Object} The selected authenticated account.
|
|
*/
|
|
exports.getSelectedAccount = function(){
|
|
return config.authenticationDatabase[config.selectedAccount]
|
|
}
|
|
|
|
// User Configurable Settings
|
|
|
|
// Java Settings
|
|
|
|
/**
|
|
* Retrieve the minimum amount of memory for JVM initialization. This value
|
|
* contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
|
|
* 1024 MegaBytes, etc.
|
|
*
|
|
* @param {boolean} def Optional. If true, the default value will be returned.
|
|
* @returns {string} The minimum amount of memory for JVM initialization.
|
|
*/
|
|
exports.getMinRAM = function(def = false){
|
|
return !def ? config.settings.java.minRAM : DEFAULT_CONFIG.settings.java.minRAM
|
|
}
|
|
|
|
/**
|
|
* Set the minimum amount of memory for JVM initialization. This value should
|
|
* contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
|
|
* 1024 MegaBytes, etc.
|
|
*
|
|
* @param {string} minRAM The new minimum amount of memory for JVM initialization.
|
|
*/
|
|
exports.setMinRAM = function(minRAM){
|
|
config.settings.java.minRAM = minRAM
|
|
}
|
|
|
|
/**
|
|
* Retrieve the maximum amount of memory for JVM initialization. This value
|
|
* contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
|
|
* 1024 MegaBytes, etc.
|
|
*
|
|
* @param {boolean} def Optional. If true, the default value will be returned.
|
|
* @returns {string} The maximum amount of memory for JVM initialization.
|
|
*/
|
|
exports.getMaxRAM = function(def = false){
|
|
return !def ? config.settings.java.maxRAM : resolveMaxRAM()
|
|
}
|
|
|
|
/**
|
|
* Set the maximum amount of memory for JVM initialization. This value should
|
|
* contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
|
|
* 1024 MegaBytes, etc.
|
|
*
|
|
* @param {string} maxRAM The new maximum amount of memory for JVM initialization.
|
|
*/
|
|
exports.setMaxRAM = function(maxRAM){
|
|
config.settings.java.maxRAM = maxRAM
|
|
}
|
|
|
|
/**
|
|
* Retrieve the path of the Java Executable.
|
|
*
|
|
* This is a resolved configuration value and defaults to null until externally assigned.
|
|
*
|
|
* @returns {string} The path of the Java Executable.
|
|
*/
|
|
exports.getJavaExecutable = function(){
|
|
return config.settings.java.executable
|
|
}
|
|
|
|
/**
|
|
* Set the path of the Java Executable.
|
|
*
|
|
* @param {string} executable The new path of the Java Executable.
|
|
*/
|
|
exports.setJavaExecutable = function(executable){
|
|
config.settings.java.executable = executable
|
|
}
|
|
|
|
/**
|
|
* Retrieve the additional arguments for JVM initialization. Required arguments,
|
|
* such as memory allocation, will be dynamically resolved and will not be included
|
|
* in this value.
|
|
*
|
|
* @param {boolean} def Optional. If true, the default value will be returned.
|
|
* @returns {Array.<string>} An array of the additional arguments for JVM initialization.
|
|
*/
|
|
exports.getJVMOptions = function(def = false){
|
|
return !def ? config.settings.java.jvmOptions : DEFAULT_CONFIG.settings.java.jvmOptions
|
|
}
|
|
|
|
/**
|
|
* Set the additional arguments for JVM initialization. Required arguments,
|
|
* such as memory allocation, will be dynamically resolved and should not be
|
|
* included in this value.
|
|
*
|
|
* @param {Array.<string>} jvmOptions An array of the new additional arguments for JVM
|
|
* initialization.
|
|
*/
|
|
exports.setJVMOptions = function(jvmOptions){
|
|
config.settings.java.jvmOptions = jvmOptions
|
|
}
|
|
|
|
// Game Settings
|
|
|
|
/**
|
|
* Retrieve the absolute path of the game directory.
|
|
*
|
|
* @param {boolean} def Optional. If true, the default value will be returned.
|
|
* @returns {string} The absolute path of the game directory.
|
|
*/
|
|
exports.getGameDirectory = function(def = false){
|
|
return !def ? config.settings.game.directory : DEFAULT_CONFIG.settings.game.directory
|
|
}
|
|
|
|
/**
|
|
* Set the absolute path of the game directory.
|
|
*
|
|
* @param {string} directory The absolute path of the new game directory.
|
|
*/
|
|
exports.setGameDirectory = function(directory){
|
|
config.settings.game.directory = directory
|
|
}
|
|
|
|
/**
|
|
* Retrieve the width of the game window.
|
|
*
|
|
* @param {boolean} def Optional. If true, the default value will be returned.
|
|
* @returns {number} The width of the game window.
|
|
*/
|
|
exports.getGameWidth = function(def = false){
|
|
return !def ? config.settings.game.resWidth : DEFAULT_CONFIG.settings.game.resWidth
|
|
}
|
|
|
|
/**
|
|
* Set the width of the game window.
|
|
*
|
|
* @param {number} resWidth The new width of the game window.
|
|
*/
|
|
exports.setGameWidth = function(resWidth){
|
|
config.settings.game.resWidth = resWidth
|
|
}
|
|
|
|
/**
|
|
* Retrieve the height of the game window.
|
|
*
|
|
* @param {boolean} def Optional. If true, the default value will be returned.
|
|
* @returns {number} The height of the game window.
|
|
*/
|
|
exports.getGameHeight = function(def = false){
|
|
return !def ? config.settings.game.resHeight : DEFAULT_CONFIG.settings.game.resHeight
|
|
}
|
|
|
|
/**
|
|
* Set the height of the game window.
|
|
*
|
|
* @param {number} resHeight The new height of the game window.
|
|
*/
|
|
exports.setGameHeight = function(resHeight){
|
|
config.settings.game.resHeight = resHeight
|
|
}
|
|
|
|
/**
|
|
* Check if the game should be launched in fullscreen mode.
|
|
*
|
|
* @param {boolean} def Optional. If true, the default value will be returned.
|
|
* @returns {boolean} Whether or not the game is set to launch in fullscreen mode.
|
|
*/
|
|
exports.isFullscreen = function(def = false){
|
|
return !def ? config.settings.game.fullscreen : DEFAULT_CONFIG.settings.game.fullscreen
|
|
}
|
|
|
|
/**
|
|
* Change the status of if the game should be launched in fullscreen mode.
|
|
*
|
|
* @param {boolean} fullscreen Whether or not the game should launch in fullscreen mode.
|
|
*/
|
|
exports.setFullscreen = function(fullscreen){
|
|
config.settings.game.fullscreen = fullscreen
|
|
}
|
|
|
|
/**
|
|
* Check if the game should auto connect to servers.
|
|
*
|
|
* @param {boolean} def Optional. If true, the default value will be returned.
|
|
* @returns {boolean} Whether or not the game should auto connect to servers.
|
|
*/
|
|
exports.isAutoConnect = function(def = false){
|
|
return !def ? config.settings.game.autoConnect : DEFAULT_CONFIG.settings.game.autoConnect
|
|
}
|
|
|
|
/**
|
|
* Change the status of whether or not the game should auto connect to servers.
|
|
*
|
|
* @param {boolean} autoConnect Whether or not the game should auto connect to servers.
|
|
*/
|
|
exports.setAutoConnect = function(autoConnect){
|
|
config.settings.game.autoConnect = autoConnect
|
|
} |