mirror of
https://github.com/dscalzi/HeliosLauncher.git
synced 2024-11-01 03:46:38 -07:00
4d26298b98
Moved inline scripts to their own files. Moved all front-end scripts to /assets/js/scripts.
588 lines
22 KiB
JavaScript
588 lines
22 KiB
JavaScript
const cp = require('child_process')
|
|
const path = require('path')
|
|
const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
|
|
const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
|
|
const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanager.js'))
|
|
const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
|
|
const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
|
|
const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
|
|
const ServerStatus = require(path.join(__dirname, 'assets', 'js', 'serverstatus.js'))
|
|
const {URL} = require('url')
|
|
|
|
let mojangStatusListener
|
|
let serverStatusListener
|
|
|
|
// Launch Elements
|
|
let launch_content, launch_details, launch_progress, launch_progress_label, launch_details_text
|
|
|
|
// Synchronous Listener
|
|
document.addEventListener('readystatechange', function(){
|
|
|
|
if (document.readyState === 'complete'){
|
|
if(ConfigManager.isFirstLaunch()){
|
|
$('#welcomeContainer').fadeIn(500)
|
|
} else {
|
|
$('#landingContainer').fadeIn(500)
|
|
}
|
|
}
|
|
|
|
if (document.readyState === 'interactive'){
|
|
|
|
// Save a reference to the launch elements.
|
|
launch_content = document.getElementById('launch_content')
|
|
launch_details = document.getElementById('launch_details')
|
|
launch_progress = document.getElementById('launch_progress')
|
|
launch_progress_label = document.getElementById('launch_progress_label')
|
|
launch_details_text = document.getElementById('launch_details_text')
|
|
|
|
// Bind launch button
|
|
document.getElementById('launch_button').addEventListener('click', function(e){
|
|
console.log('Launching game..')
|
|
const jExe = ConfigManager.getJavaExecutable()
|
|
if(jExe == null){
|
|
asyncSystemScan()
|
|
} else {
|
|
|
|
setLaunchDetails('Please wait..')
|
|
toggleLaunchArea(true)
|
|
setLaunchPercentage(0, 100)
|
|
|
|
AssetGuard._validateJavaBinary(jExe).then((v) => {
|
|
if(v){
|
|
dlAsync()
|
|
} else {
|
|
asyncSystemScan()
|
|
}
|
|
})
|
|
}
|
|
})
|
|
|
|
// TODO convert this to dropdown menu.
|
|
// Bind selected server
|
|
document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
|
|
|
|
|
|
// Update Mojang Status Color
|
|
const refreshMojangStatuses = async function(){
|
|
console.log('Refreshing Mojang Statuses..')
|
|
let status = 'grey'
|
|
try {
|
|
const statuses = await Mojang.status()
|
|
greenCount = 0
|
|
for(let i=0; i<statuses.length; i++){
|
|
if(statuses[i].status === 'yellow' && status !== 'red'){
|
|
status = 'yellow'
|
|
continue
|
|
} else if(statuses[i].status === 'red'){
|
|
status = 'red'
|
|
break
|
|
}
|
|
++greenCount
|
|
}
|
|
if(greenCount == statuses.length){
|
|
status = 'green'
|
|
}
|
|
} catch (err) {
|
|
console.warn('Unable to refresh Mojang service status.')
|
|
console.debug(err)
|
|
}
|
|
document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
|
|
}
|
|
|
|
const refreshServerStatus = async function(){
|
|
console.log('Refreshing Server Status')
|
|
const serv = AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory())
|
|
|
|
let pLabel = 'SERVER'
|
|
let pVal = 'OFFLINE'
|
|
|
|
try {
|
|
const serverURL = new URL('my://' + serv.server_ip)
|
|
const servStat = await ServerStatus.getStatus(serverURL.hostname, serverURL.port)
|
|
if(servStat.online){
|
|
pLabel = 'PLAYERS'
|
|
pVal = servStat.onlinePlayers + '/' + servStat.maxPlayers
|
|
}
|
|
|
|
} catch (err) {
|
|
console.warn('Unable to refresh server status, assuming offline.')
|
|
console.debug(err)
|
|
}
|
|
document.getElementById('landingPlayerLabel').innerHTML = pLabel
|
|
document.getElementById('player_count').innerHTML = pVal
|
|
}
|
|
|
|
refreshMojangStatuses()
|
|
refreshServerStatus()
|
|
|
|
// Set refresh rate to once every 5 minutes.
|
|
mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
|
|
serverStatusListener = setInterval(refreshServerStatus, 300000)
|
|
|
|
}
|
|
}, false)
|
|
|
|
/* Overlay Wrapper Functions */
|
|
|
|
/**
|
|
* Toggle the visibility of the overlay.
|
|
*
|
|
* @param {boolean} toggleState True to display, false to hide.
|
|
* @param {boolean} dismissable Optional. True to show the dismiss option, otherwise false.
|
|
* @param {string} content Optional. The content div to be shown.
|
|
*/
|
|
function toggleOverlay(toggleState, dismissable = false, content = 'overlayContent'){
|
|
if(toggleState == null){
|
|
toggleState = !document.getElementById('main').hasAttribute('overlay')
|
|
}
|
|
if(typeof dismissable === 'string'){
|
|
content = dismissable
|
|
}
|
|
if(toggleState){
|
|
document.getElementById('main').setAttribute('overlay', true)
|
|
$('#' + content).parent().children().hide()
|
|
$('#' + content).show()
|
|
if(dismissable){
|
|
$('#overlayDismiss').show()
|
|
} else {
|
|
$('#overlayDismiss').hide()
|
|
}
|
|
$('#overlayContainer').fadeIn(250)
|
|
} else {
|
|
document.getElementById('main').removeAttribute('overlay')
|
|
$('#overlayContainer').fadeOut(250, () => {
|
|
$('#' + content).parent().children().hide()
|
|
$('#' + content).show()
|
|
if(dismissable){
|
|
$('#overlayDismiss').show()
|
|
} else {
|
|
$('#overlayDismiss').hide()
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the content of the overlay.
|
|
*
|
|
* @param {string} title Overlay title text.
|
|
* @param {string} description Overlay description text.
|
|
* @param {string} acknowledge Acknowledge button text.
|
|
* @param {string} dismiss Dismiss button text.
|
|
*/
|
|
function setOverlayContent(title, description, acknowledge, dismiss = 'Dismiss'){
|
|
document.getElementById('overlayTitle').innerHTML = title
|
|
document.getElementById('overlayDesc').innerHTML = description
|
|
document.getElementById('overlayAcknowledge').innerHTML = acknowledge
|
|
document.getElementById('overlayDismiss').innerHTML = dismiss
|
|
}
|
|
|
|
/**
|
|
* Set the onclick handler of the overlay acknowledge button.
|
|
* If the handler is null, a default handler will be added.
|
|
*
|
|
* @param {function} handler
|
|
*/
|
|
function setOverlayHandler(handler){
|
|
if(handler == null){
|
|
document.getElementById('overlayAcknowledge').onclick = () => {
|
|
toggleOverlay(false)
|
|
}
|
|
} else {
|
|
document.getElementById('overlayAcknowledge').onclick = handler
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the onclick handler of the overlay dismiss button.
|
|
* If the handler is null, a default handler will be added.
|
|
*
|
|
* @param {function} handler
|
|
*/
|
|
function setDismissHandler(handler){
|
|
if(handler == null){
|
|
document.getElementById('overlayDismiss').onclick = () => {
|
|
toggleOverlay(false)
|
|
}
|
|
} else {
|
|
document.getElementById('overlayDismiss').onclick = handler
|
|
}
|
|
}
|
|
|
|
/* Launch Progress Wrapper Functions */
|
|
|
|
/**
|
|
* Show/hide the loading area.
|
|
*
|
|
* @param {boolean} loading True if the loading area should be shown, otherwise false.
|
|
*/
|
|
function toggleLaunchArea(loading){
|
|
if(loading){
|
|
launch_details.style.display = 'flex'
|
|
launch_content.style.display = 'none'
|
|
} else {
|
|
launch_details.style.display = 'none'
|
|
launch_content.style.display = 'inline-flex'
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set the details text of the loading area.
|
|
*
|
|
* @param {string} details The new text for the loading details.
|
|
*/
|
|
function setLaunchDetails(details){
|
|
launch_details_text.innerHTML = details
|
|
}
|
|
|
|
/**
|
|
* Set the value of the loading progress bar and display that value.
|
|
*
|
|
* @param {number} value The progress value.
|
|
* @param {number} max The total size.
|
|
* @param {number|string} percent Optional. The percentage to display on the progress label.
|
|
*/
|
|
function setLaunchPercentage(value, max, percent = ((value/max)*100)){
|
|
launch_progress.setAttribute('max', max)
|
|
launch_progress.setAttribute('value', value)
|
|
launch_progress_label.innerHTML = percent + '%'
|
|
}
|
|
|
|
/**
|
|
* Set the value of the OS progress bar and display that on the UI.
|
|
*
|
|
* @param {number} value The progress value.
|
|
* @param {number} max The total download size.
|
|
* @param {number|string} percent Optional. The percentage to display on the progress label.
|
|
*/
|
|
function setDownloadPercentage(value, max, percent = ((value/max)*100)){
|
|
remote.getCurrentWindow().setProgressBar(value/max)
|
|
setLaunchPercentage(value, max, percent)
|
|
}
|
|
|
|
/* System (Java) Scan */
|
|
|
|
let sysAEx
|
|
let scanAt
|
|
|
|
function asyncSystemScan(launchAfter = true){
|
|
|
|
setLaunchDetails('Please wait..')
|
|
toggleLaunchArea(true)
|
|
setLaunchPercentage(0, 100)
|
|
|
|
// Fork a process to run validations.
|
|
sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
|
|
ConfigManager.getGameDirectory(),
|
|
ConfigManager.getJavaExecutable()
|
|
])
|
|
|
|
sysAEx.on('message', (m) => {
|
|
if(m.content === 'validateJava'){
|
|
|
|
if(m.result == null){
|
|
// If the result is null, no valid Java installation was found.
|
|
// Show this information to the user.
|
|
setOverlayContent(
|
|
'No Compatible<br>Java Installation Found',
|
|
'In order to join WesterosCraft, you need a 64-bit installation of Java 8. Would you like us to install a copy? By installing, you accept <a href="http://www.oracle.com/technetwork/java/javase/terms/license/index.html">Oracle\'s license agreement</a>.',
|
|
'Install Java',
|
|
'Install Manually'
|
|
)
|
|
setOverlayHandler(() => {
|
|
setLaunchDetails('Preparing Java Download..')
|
|
sysAEx.send({task: 0, content: '_enqueueOracleJRE', argsArr: [ConfigManager.getLauncherDirectory()]})
|
|
toggleOverlay(false)
|
|
})
|
|
setDismissHandler(() => {
|
|
$('#overlayContent').fadeOut(250, () => {
|
|
//$('#overlayDismiss').toggle(false)
|
|
setOverlayContent(
|
|
'Don\'t Forget!<br>Java is Required',
|
|
'A valid x64 installation of Java 8 is required to launch. Downloads can be found on <a href="http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html">Oracle\'s website</a>. Once installed, you will be able to connect to the server.<br><br>Please refer to our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> if you have any difficulty.',
|
|
'I Understand',
|
|
'Go Back'
|
|
)
|
|
setOverlayHandler(() => {
|
|
toggleLaunchArea(false)
|
|
toggleOverlay(false)
|
|
})
|
|
setDismissHandler(() => {
|
|
toggleOverlay(false, true)
|
|
asyncSystemScan()
|
|
})
|
|
$('#overlayContent').fadeIn(250)
|
|
})
|
|
})
|
|
toggleOverlay(true, true)
|
|
|
|
// TODO Add option to not install Java x64.
|
|
|
|
} else {
|
|
// Java installation found, use this to launch the game.
|
|
ConfigManager.setJavaExecutable(m.result)
|
|
ConfigManager.save()
|
|
if(launchAfter){
|
|
dlAsync()
|
|
}
|
|
sysAEx.disconnect()
|
|
}
|
|
|
|
} else if(m.content === '_enqueueOracleJRE'){
|
|
|
|
if(m.result === true){
|
|
|
|
// Oracle JRE enqueued successfully, begin download.
|
|
setLaunchDetails('Downloading Java..')
|
|
sysAEx.send({task: 0, content: 'processDlQueues', argsArr: [[{id:'java', limit:1}]]})
|
|
|
|
} else {
|
|
|
|
// Oracle JRE enqueue failed. Probably due to a change in their website format.
|
|
// User will have to follow the guide to install Java.
|
|
setOverlayContent(
|
|
'Unexpected Issue:<br>Java Download Failed',
|
|
'Unfortunately we\'ve encountered an issue while attempting to install Java. You will need to manually install a copy. Please check out our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> for more details and instructions.',
|
|
'I Understand'
|
|
)
|
|
setOverlayHandler(() => {
|
|
toggleOverlay(false)
|
|
toggleLaunchArea(false)
|
|
})
|
|
toggleOverlay(true)
|
|
sysAEx.disconnect()
|
|
|
|
}
|
|
|
|
} else if(m.content === 'dl'){
|
|
|
|
if(m.task === 0){
|
|
// Downloading..
|
|
setDownloadPercentage(m.value, m.total, m.percent)
|
|
} else if(m.task === 1){
|
|
// Download will be at 100%, remove the loading from the OS progress bar.
|
|
remote.getCurrentWindow().setProgressBar(-1)
|
|
|
|
// Wait for extration to complete.
|
|
setLaunchDetails('Extracting..')
|
|
|
|
} else if(m.task === 2){
|
|
|
|
// Extraction completed successfully.
|
|
ConfigManager.setJavaExecutable(m.jPath)
|
|
ConfigManager.save()
|
|
|
|
setLaunchDetails('Java Installed!')
|
|
|
|
if(launchAfter){
|
|
dlAsync()
|
|
}
|
|
|
|
sysAEx.disconnect()
|
|
} else {
|
|
console.error('Unknown download data type.', m)
|
|
}
|
|
}
|
|
})
|
|
|
|
// Begin system Java scan.
|
|
setLaunchDetails('Checking system info..')
|
|
sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
|
|
|
|
}
|
|
|
|
// Keep reference to Minecraft Process
|
|
let proc
|
|
// Is DiscordRPC enabled
|
|
let hasRPC = false
|
|
// Joined server regex
|
|
const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g
|
|
const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g
|
|
const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
|
|
|
|
let aEx
|
|
let serv
|
|
let versionData
|
|
let forgeData
|
|
|
|
function dlAsync(login = true){
|
|
|
|
// Login parameter is temporary for debug purposes. Allows testing the validation/downloads without
|
|
// launching the game.
|
|
|
|
if(login) {
|
|
if(ConfigManager.getSelectedAccount() == null){
|
|
console.error('login first.')
|
|
//in devtools AuthManager.addAccount(username, pass)
|
|
return
|
|
}
|
|
}
|
|
|
|
setLaunchDetails('Please wait..')
|
|
toggleLaunchArea(true)
|
|
setLaunchPercentage(0, 100)
|
|
|
|
// Start AssetExec to run validations and downloads in a forked process.
|
|
aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
|
|
ConfigManager.getGameDirectory(),
|
|
ConfigManager.getJavaExecutable()
|
|
])
|
|
|
|
// Establish communications between the AssetExec and current process.
|
|
aEx.on('message', (m) => {
|
|
if(m.content === 'validateDistribution'){
|
|
|
|
setLaunchPercentage(20, 100)
|
|
serv = m.result
|
|
console.log('Forge Validation Complete.')
|
|
|
|
// Begin version load.
|
|
setLaunchDetails('Loading version information..')
|
|
aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
|
|
|
|
} else if(m.content === 'loadVersionData'){
|
|
|
|
setLaunchPercentage(40, 100)
|
|
versionData = m.result
|
|
console.log('Version data loaded.')
|
|
|
|
// Begin asset validation.
|
|
setLaunchDetails('Validating asset integrity..')
|
|
aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
|
|
|
|
} else if(m.content === 'validateAssets'){
|
|
|
|
// Asset validation can *potentially* take longer, so let's track progress.
|
|
if(m.task === 0){
|
|
const perc = (m.value/m.total)*20
|
|
setLaunchPercentage(40+perc, 100, parseInt(40+perc))
|
|
} else {
|
|
setLaunchPercentage(60, 100)
|
|
console.log('Asset Validation Complete')
|
|
|
|
// Begin library validation.
|
|
setLaunchDetails('Validating library integrity..')
|
|
aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
|
|
}
|
|
|
|
} else if(m.content === 'validateLibraries'){
|
|
|
|
setLaunchPercentage(80, 100)
|
|
console.log('Library validation complete.')
|
|
|
|
// Begin miscellaneous validation.
|
|
setLaunchDetails('Validating miscellaneous file integrity..')
|
|
aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
|
|
|
|
} else if(m.content === 'validateMiscellaneous'){
|
|
|
|
setLaunchPercentage(100, 100)
|
|
console.log('File validation complete.')
|
|
|
|
// Download queued files.
|
|
setLaunchDetails('Downloading files..')
|
|
aEx.send({task: 0, content: 'processDlQueues'})
|
|
|
|
} else if(m.content === 'dl'){
|
|
|
|
if(m.task === 0){
|
|
|
|
setDownloadPercentage(m.value, m.total, m.percent)
|
|
|
|
} else if(m.task === 1){
|
|
|
|
// Download will be at 100%, remove the loading from the OS progress bar.
|
|
remote.getCurrentWindow().setProgressBar(-1)
|
|
|
|
setLaunchDetails('Preparing to launch..')
|
|
aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
|
|
|
|
} else {
|
|
|
|
console.error('Unknown download data type.', m)
|
|
|
|
}
|
|
|
|
} else if(m.content === 'loadForgeData'){
|
|
|
|
forgeData = m.result
|
|
|
|
if(login) {
|
|
//if(!(await AuthManager.validateSelected())){
|
|
//
|
|
//}
|
|
const authUser = ConfigManager.getSelectedAccount()
|
|
console.log('authu', authUser)
|
|
let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
|
|
setLaunchDetails('Launching game..')
|
|
try {
|
|
// Build Minecraft process.
|
|
proc = pb.build()
|
|
setLaunchDetails('Done. Enjoy the server!')
|
|
|
|
// Attach a temporary listener to the client output.
|
|
// Will wait for a certain bit of text meaning that
|
|
// the client application has started, and we can hide
|
|
// the progress bar stuff.
|
|
const tempListener = function(data){
|
|
if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
|
|
toggleLaunchArea(false)
|
|
if(hasRPC){
|
|
DiscordWrapper.updateDetails('Loading game..')
|
|
}
|
|
proc.stdout.removeListener('data', tempListener)
|
|
}
|
|
}
|
|
|
|
// Listener for Discord RPC.
|
|
const gameStateChange = function(data){
|
|
if(servJoined.test(data)){
|
|
DiscordWrapper.updateDetails('Exploring the Realm!')
|
|
} else if(gameJoined.test(data)){
|
|
DiscordWrapper.updateDetails('Idling on Main Menu')
|
|
}
|
|
}
|
|
|
|
// Bind listeners to stdout.
|
|
proc.stdout.on('data', tempListener)
|
|
proc.stdout.on('data', gameStateChange)
|
|
|
|
// Init Discord Hook
|
|
const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
|
|
if(distro.discord != null && serv.discord != null){
|
|
DiscordWrapper.initRPC(distro.discord, serv.discord)
|
|
hasRPC = true
|
|
proc.on('close', (code, signal) => {
|
|
console.log('Shutting down Discord Rich Presence..')
|
|
DiscordWrapper.shutdownRPC()
|
|
hasRPC = false
|
|
proc = null
|
|
})
|
|
}
|
|
|
|
} catch(err) {
|
|
|
|
// Show that there was an error then hide the
|
|
// progress area. Maybe switch this to an error
|
|
// alert in the future. TODO
|
|
setLaunchDetails('Error: See log for details..')
|
|
console.log(err)
|
|
setTimeout(function(){
|
|
toggleLaunchArea(false)
|
|
}, 5000)
|
|
|
|
}
|
|
}
|
|
|
|
// Disconnect from AssetExec
|
|
aEx.disconnect()
|
|
|
|
}
|
|
})
|
|
|
|
// Begin Validations
|
|
|
|
// Validate Forge files.
|
|
setLaunchDetails('Loading server information..')
|
|
aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
|
|
} |