HeliosLauncher/app/assets/js
Daniel Scalzi 2f66d44824
Further organization of the browser scripts.
Moved server selection styles to launcher.css, as they are nearly finished.
Moved overlay convenience functions to overlay.js.
Moved launch area (landing.ejs) convenience functions to landing.js.
Various cleanups and documentation also added.
2018-04-25 20:11:10 -04:00
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scripts Further organization of the browser scripts. 2018-04-25 20:11:10 -04:00
assetexec.js Implemented Java validations within the UI. 2018-04-07 18:06:49 -04:00
assetguard.js Added server status retrieval and implemented it on UI. 2018-04-15 22:35:14 -04:00
authmanager.js Added function to remove an authenticated account to authmanager.js. 2018-04-14 22:43:58 -04:00
configmanager.js Native files are now stored in the OS temp directory. 2018-04-15 00:00:08 -04:00
discordwrapper.js Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 2018-01-18 23:45:50 -05:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
mojang.js Added function to remove an authenticated account to authmanager.js. 2018-04-14 22:43:58 -04:00
preloader.js Added server status retrieval and implemented it on UI. 2018-04-15 22:35:14 -04:00
processbuilder.js Fixed old bug with argument splicing in processbuilder. 2018-04-15 01:26:40 -04:00
serverstatus.js Added server status retrieval and implemented it on UI. 2018-04-15 22:35:14 -04:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00