HeliosLauncher/app/assets/js/scripts/landing.js

594 lines
21 KiB
JavaScript

/**
* Script for landing.ejs
*/
// Requirements
const cp = require('child_process')
const {URL} = require('url')
// Internal Requirements
const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
const ServerStatus = require(path.join(__dirname, 'assets', 'js', 'serverstatus.js'))
// Launch Elements
const launch_content = document.getElementById('launch_content')
const launch_details = document.getElementById('launch_details')
const launch_progress = document.getElementById('launch_progress')
const launch_progress_label = document.getElementById('launch_progress_label')
const launch_details_text = document.getElementById('launch_details_text')
const server_selection_button = document.getElementById('server_selection_button')
const user_text = document.getElementById('user_text')
/* Launch Progress Wrapper Functions */
/**
* Show/hide the loading area.
*
* @param {boolean} loading True if the loading area should be shown, otherwise false.
*/
function toggleLaunchArea(loading){
if(loading){
launch_details.style.display = 'flex'
launch_content.style.display = 'none'
} else {
launch_details.style.display = 'none'
launch_content.style.display = 'inline-flex'
}
}
/**
* Set the details text of the loading area.
*
* @param {string} details The new text for the loading details.
*/
function setLaunchDetails(details){
launch_details_text.innerHTML = details
}
/**
* Set the value of the loading progress bar and display that value.
*
* @param {number} value The progress value.
* @param {number} max The total size.
* @param {number|string} percent Optional. The percentage to display on the progress label.
*/
function setLaunchPercentage(value, max, percent = ((value/max)*100)){
launch_progress.setAttribute('max', max)
launch_progress.setAttribute('value', value)
launch_progress_label.innerHTML = percent + '%'
}
/**
* Set the value of the OS progress bar and display that on the UI.
*
* @param {number} value The progress value.
* @param {number} max The total download size.
* @param {number|string} percent Optional. The percentage to display on the progress label.
*/
function setDownloadPercentage(value, max, percent = ((value/max)*100)){
remote.getCurrentWindow().setProgressBar(value/max)
setLaunchPercentage(value, max, percent)
}
/**
* Enable or disable the launch button.
*
* @param {boolean} val True to enable, false to disable.
*/
function setLaunchEnabled(val){
document.getElementById('launch_button').disabled = !val
}
// Bind launch button
document.getElementById('launch_button').addEventListener('click', function(e){
console.log('Launching game..')
const jExe = ConfigManager.getJavaExecutable()
if(jExe == null){
asyncSystemScan()
} else {
setLaunchDetails('Please wait..')
toggleLaunchArea(true)
setLaunchPercentage(0, 100)
AssetGuard._validateJavaBinary(jExe).then((v) => {
if(v){
dlAsync()
} else {
asyncSystemScan()
}
})
}
})
// Bind selected account
function updateSelectedAccount(authUser){
let username = 'No Account Selected'
if(authUser != null && authUser.username != null){
username = authUser.displayName
}
user_text.innerHTML = username
}
updateSelectedAccount(ConfigManager.getSelectedAccount())
// Bind selected server
function updateSelectedServer(serverName){
if(serverName == null){
serverName = 'No Server Selected'
}
server_selection_button.innerHTML = '\u2022 ' + serverName
}
updateSelectedServer(AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name)
server_selection_button.addEventListener('click', (e) => {
e.target.blur()
toggleServerSelection(true)
})
let menuActive = false
// Test menu transform.
function slide_(up){
const lCUpper = document.querySelector('#landingContainer > #upper')
const lCLLeft = document.querySelector('#landingContainer > #lower > #left')
const lCLCenter = document.querySelector('#landingContainer > #lower > #center')
const lCLRight = document.querySelector('#landingContainer > #lower > #right')
const menuBtn = document.querySelector('#landingContainer > #lower > #center #content')
if(up){
lCUpper.style.top = '-200vh'
lCLLeft.style.top = '-200vh'
lCLCenter.style.top = '-200vh'
lCLRight.style.top = '-200vh'
menuBtn.style.top = '130vh'
/*setTimeout(() => {
lCLCenter.style.transition = 'none'
menuBtn.style.transition = 'none'
}, 2000)*/
} else {
//lCLCenter.style.transition = null
//menuBtn.style.transition = null
lCUpper.style.top = '0px'
lCLLeft.style.top = '0px'
lCLCenter.style.top = '0px'
lCLRight.style.top = '0px'
menuBtn.style.top = '10px'
}
}
document.getElementById('menu_button').onclick = () => {
slide_(!menuActive)
menuActive = !menuActive
}
// Update Mojang Status Color
const refreshMojangStatuses = async function(){
console.log('Refreshing Mojang Statuses..')
let status = 'grey'
try {
const statuses = await Mojang.status()
greenCount = 0
for(let i=0; i<statuses.length; i++){
if(statuses[i].status === 'yellow' && status !== 'red'){
status = 'yellow'
continue
} else if(statuses[i].status === 'red'){
status = 'red'
break
}
++greenCount
}
if(greenCount == statuses.length){
status = 'green'
}
} catch (err) {
console.warn('Unable to refresh Mojang service status.')
console.debug(err)
}
document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
}
const refreshServerStatus = async function(fade = false){
console.log('Refreshing Server Status')
const serv = AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer())
let pLabel = 'SERVER'
let pVal = 'OFFLINE'
try {
const serverURL = new URL('my://' + serv.server_ip)
const servStat = await ServerStatus.getStatus(serverURL.hostname, serverURL.port)
if(servStat.online){
pLabel = 'PLAYERS'
pVal = servStat.onlinePlayers + '/' + servStat.maxPlayers
}
} catch (err) {
console.warn('Unable to refresh server status, assuming offline.')
console.debug(err)
}
if(fade){
$('#server_status_wrapper').fadeOut(250, () => {
document.getElementById('landingPlayerLabel').innerHTML = pLabel
document.getElementById('player_count').innerHTML = pVal
$('#server_status_wrapper').fadeIn(500)
})
} else {
document.getElementById('landingPlayerLabel').innerHTML = pLabel
document.getElementById('player_count').innerHTML = pVal
}
}
refreshMojangStatuses()
refreshServerStatus()
// Set refresh rate to once every 5 minutes.
let mojangStatusListener = setInterval(() => refreshMojangStatuses(true), 300000)
let serverStatusListener = setInterval(() => refreshServerStatus(true), 300000)
/* System (Java) Scan */
let sysAEx
let scanAt
let extractListener
function asyncSystemScan(launchAfter = true){
setLaunchDetails('Please wait..')
toggleLaunchArea(true)
setLaunchPercentage(0, 100)
// Fork a process to run validations.
sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
ConfigManager.getGameDirectory(),
ConfigManager.getJavaExecutable()
])
sysAEx.on('message', (m) => {
if(m.content === 'validateJava'){
if(m.result == null){
// If the result is null, no valid Java installation was found.
// Show this information to the user.
setOverlayContent(
'No Compatible<br>Java Installation Found',
'In order to join WesterosCraft, you need a 64-bit installation of Java 8. Would you like us to install a copy? By installing, you accept <a href="http://www.oracle.com/technetwork/java/javase/terms/license/index.html">Oracle\'s license agreement</a>.',
'Install Java',
'Install Manually'
)
setOverlayHandler(() => {
setLaunchDetails('Preparing Java Download..')
sysAEx.send({task: 0, content: '_enqueueOracleJRE', argsArr: [ConfigManager.getLauncherDirectory()]})
toggleOverlay(false)
})
setDismissHandler(() => {
$('#overlayContent').fadeOut(250, () => {
//$('#overlayDismiss').toggle(false)
setOverlayContent(
'Don\'t Forget!<br>Java is Required',
'A valid x64 installation of Java 8 is required to launch. Downloads can be found on <a href="http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html">Oracle\'s website</a>. Once installed, you will be able to connect to the server.<br><br>Please refer to our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> if you have any difficulty.',
'I Understand',
'Go Back'
)
setOverlayHandler(() => {
toggleLaunchArea(false)
toggleOverlay(false)
})
setDismissHandler(() => {
toggleOverlay(false, true)
asyncSystemScan()
})
$('#overlayContent').fadeIn(250)
})
})
toggleOverlay(true, true)
// TODO Add option to not install Java x64.
} else {
// Java installation found, use this to launch the game.
ConfigManager.setJavaExecutable(m.result)
ConfigManager.save()
if(launchAfter){
dlAsync()
}
sysAEx.disconnect()
}
} else if(m.content === '_enqueueOracleJRE'){
if(m.result === true){
// Oracle JRE enqueued successfully, begin download.
setLaunchDetails('Downloading Java..')
sysAEx.send({task: 0, content: 'processDlQueues', argsArr: [[{id:'java', limit:1}]]})
} else {
// Oracle JRE enqueue failed. Probably due to a change in their website format.
// User will have to follow the guide to install Java.
setOverlayContent(
'Unexpected Issue:<br>Java Download Failed',
'Unfortunately we\'ve encountered an issue while attempting to install Java. You will need to manually install a copy. Please check out our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> for more details and instructions.',
'I Understand'
)
setOverlayHandler(() => {
toggleOverlay(false)
toggleLaunchArea(false)
})
toggleOverlay(true)
sysAEx.disconnect()
}
} else if(m.content === 'dl'){
if(m.task === 0){
// Downloading..
setDownloadPercentage(m.value, m.total, m.percent)
} else if(m.task === 1){
// Download will be at 100%, remove the loading from the OS progress bar.
remote.getCurrentWindow().setProgressBar(-1)
// Wait for extration to complete.
const eLStr = 'Extracting'
let dotStr = ''
setLaunchDetails(eLStr)
extractListener = setInterval(() => {
if(dotStr.length >= 3){
dotStr = ''
} else {
dotStr += '.'
}
setLaunchDetails(eLStr + dotStr)
}, 750)
} else if(m.task === 2){
// Extraction completed successfully.
ConfigManager.setJavaExecutable(m.jPath)
ConfigManager.save()
if(extractListener != null){
clearInterval(extractListener)
extractListener = null
}
setLaunchDetails('Java Installed!')
if(launchAfter){
dlAsync()
}
sysAEx.disconnect()
} else {
console.error('Unknown download data type.', m)
}
}
})
// Begin system Java scan.
setLaunchDetails('Checking system info..')
sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
}
// Keep reference to Minecraft Process
let proc
// Is DiscordRPC enabled
let hasRPC = false
// Joined server regex
const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g
const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g
const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
let aEx
let serv
let versionData
let forgeData
let progressListener
function dlAsync(login = true){
// Login parameter is temporary for debug purposes. Allows testing the validation/downloads without
// launching the game.
if(login) {
if(ConfigManager.getSelectedAccount() == null){
console.error('login first.')
//in devtools AuthManager.addAccount(username, pass)
return
}
}
setLaunchDetails('Please wait..')
toggleLaunchArea(true)
setLaunchPercentage(0, 100)
// Start AssetExec to run validations and downloads in a forked process.
aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
ConfigManager.getGameDirectory(),
ConfigManager.getJavaExecutable()
])
// Establish communications between the AssetExec and current process.
aEx.on('message', (m) => {
if(m.content === 'validateDistribution'){
setLaunchPercentage(20, 100)
serv = m.result
console.log('Forge Validation Complete.')
// Begin version load.
setLaunchDetails('Loading version information..')
aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
} else if(m.content === 'loadVersionData'){
setLaunchPercentage(40, 100)
versionData = m.result
console.log('Version data loaded.')
// Begin asset validation.
setLaunchDetails('Validating asset integrity..')
aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
} else if(m.content === 'validateAssets'){
// Asset validation can *potentially* take longer, so let's track progress.
if(m.task === 0){
const perc = (m.value/m.total)*20
setLaunchPercentage(40+perc, 100, parseInt(40+perc))
} else {
setLaunchPercentage(60, 100)
console.log('Asset Validation Complete')
// Begin library validation.
setLaunchDetails('Validating library integrity..')
aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
}
} else if(m.content === 'validateLibraries'){
setLaunchPercentage(80, 100)
console.log('Library validation complete.')
// Begin miscellaneous validation.
setLaunchDetails('Validating miscellaneous file integrity..')
aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
} else if(m.content === 'validateMiscellaneous'){
setLaunchPercentage(100, 100)
console.log('File validation complete.')
// Download queued files.
setLaunchDetails('Downloading files..')
aEx.send({task: 0, content: 'processDlQueues'})
} else if(m.content === 'dl'){
if(m.task === 0){
setDownloadPercentage(m.value, m.total, m.percent)
} else if(m.task === 0.7){
// Download done, extracting.
const eLStr = 'Extracting libraries'
let dotStr = ''
setLaunchDetails(eLStr)
progressListener = setInterval(() => {
if(dotStr.length >= 3){
dotStr = ''
} else {
dotStr += '.'
}
setLaunchDetails(eLStr + dotStr)
}, 750)
} else if(m.task === 1){
// Download will be at 100%, remove the loading from the OS progress bar.
remote.getCurrentWindow().setProgressBar(-1)
if(progressListener != null){
clearInterval(progressListener)
progressListener = null
}
setLaunchDetails('Preparing to launch..')
aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
} else {
console.error('Unknown download data type.', m)
}
} else if(m.content === 'loadForgeData'){
forgeData = m.result
if(login) {
//if(!(await AuthManager.validateSelected())){
//
//}
const authUser = ConfigManager.getSelectedAccount()
console.log('authu', authUser)
let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
setLaunchDetails('Launching game..')
try {
// Build Minecraft process.
proc = pb.build()
setLaunchDetails('Done. Enjoy the server!')
// Attach a temporary listener to the client output.
// Will wait for a certain bit of text meaning that
// the client application has started, and we can hide
// the progress bar stuff.
const tempListener = function(data){
if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
toggleLaunchArea(false)
if(hasRPC){
DiscordWrapper.updateDetails('Loading game..')
}
proc.stdout.removeListener('data', tempListener)
}
}
// Listener for Discord RPC.
const gameStateChange = function(data){
if(servJoined.test(data)){
DiscordWrapper.updateDetails('Exploring the Realm!')
} else if(gameJoined.test(data)){
DiscordWrapper.updateDetails('Idling on Main Menu')
}
}
// Bind listeners to stdout.
proc.stdout.on('data', tempListener)
proc.stdout.on('data', gameStateChange)
// Init Discord Hook
const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
if(distro.discord != null && serv.discord != null){
DiscordWrapper.initRPC(distro.discord, serv.discord)
hasRPC = true
proc.on('close', (code, signal) => {
console.log('Shutting down Discord Rich Presence..')
DiscordWrapper.shutdownRPC()
hasRPC = false
proc = null
})
}
} catch(err) {
// Show that there was an error then hide the
// progress area. Maybe switch this to an error
// alert in the future. TODO
setLaunchDetails('Error: See log for details..')
console.log(err)
setTimeout(function(){
toggleLaunchArea(false)
}, 5000)
}
}
// Disconnect from AssetExec
aEx.disconnect()
}
})
// Begin Validations
// Validate Forge files.
setLaunchDetails('Loading server information..')
aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
}