HeliosLauncher/app/assets/js
Daniel Scalzi c74006357e Minor modification to allow for base module library detection. 2017-11-19 04:12:41 -05:00
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assetguard.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
modresolver.js Beginning work on new UI for landing page and the modlist resolver/process builder. 2017-09-12 00:50:41 -04:00
processbuilder.js Minor modification to allow for base module library detection. 2017-11-19 04:12:41 -05:00
script.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00