HeliosLauncher/app/assets/js
Daniel Scalzi 0cc861f614
Overhauling file system structure.
Common files such as assets, libraries, and mods have been externalized into a 'common' folder. Each server now has its own instance folder to allow saving per version files. This resolves issues with resourcepacks and mod configurations being overriden, and still preserves our optimizations in storing libraries and mods maven style.
2018-06-04 00:17:20 -04:00
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scripts Overhauling file system structure. 2018-06-04 00:17:20 -04:00
assetexec.js Overhauling file system structure. 2018-06-04 00:17:20 -04:00
assetguard.js Overhauling file system structure. 2018-06-04 00:17:20 -04:00
authmanager.js v0.0.1-alpha.6 2018-05-29 21:47:55 -04:00
configmanager.js Overhauling file system structure. 2018-06-04 00:17:20 -04:00
discordwrapper.js Updated discord-rpc, changed ad hoc fix to api fix. 2018-06-03 15:35:39 -04:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
mojang.js Fixes related to offline startup. 2018-05-22 08:41:22 -04:00
preloader.js Fixes related to offline startup. 2018-05-22 08:41:22 -04:00
processbuilder.js Overhauling file system structure. 2018-06-04 00:17:20 -04:00
serverstatus.js Added server status retrieval and implemented it on UI. 2018-04-15 22:35:14 -04:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00