const fs = require('fs') const request = require('request') const path = require('path') const mkpath = require('mkdirp'); const async = require('async') const crypto = require('crypto') const Library = require('./library.js') const {BrowserWindow} = require('electron') /** * PHASING THIS OUT, WILL BE REMOVED WHEN ASSET GUARD MODULE IS COMPLETE! */ function Asset(from, to, size, hash){ this.from = from this.to = to this.size = size this.hash = hash } function AssetIndex(id, sha1, size, url, totalSize){ this.id = id this.sha1 = sha1 this.size = size this.url = url this.totalSize = totalSize } /** * This function will download the version index data and read it into a Javascript * Object. This object will then be returned. */ parseVersionData = function(version, basePath){ const name = version + '.json' const baseURL = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name const versionPath = path.join(basePath, 'versions', version) return new Promise(function(fulfill, reject){ request.head(baseURL, function(err, res, body){ console.log('Preparing download of ' + version + ' assets.') mkpath.sync(versionPath) const stream = request(baseURL).pipe(fs.createWriteStream(path.join(versionPath, name))) stream.on('finish', function(){ fulfill(JSON.parse(fs.readFileSync(path.join(versionPath, name)))) }) }) }) } /** * Download the client for version. This file is 'client.jar' although * it must be renamed to '{version}'.jar. */ downloadClient = function(versionData, basePath){ const dls = versionData['downloads'] const clientData = dls['client'] const url = clientData['url'] const size = clientData['size'] const version = versionData['id'] const sha1 = clientData['sha1'] const targetPath = path.join(basePath, 'versions', version) const targetFile = version + '.jar' if(!validateLocalIntegrity(path.join(targetPath, targetFile), 'sha1', sha1)){ request.head(url, function(err, res, body){ console.log('Downloading ' + version + ' client..') mkpath.sync(targetPath) const stream = request(url).pipe(fs.createWriteStream(path.join(targetPath, targetFile))) stream.on('finish', function(){ console.log('Finished downloading ' + version + ' client.') }) }) } } downloadLogConfig = function(versionData, basePath){ const logging = versionData['logging'] const client = logging['client'] const file = client['file'] const version = versionData['id'] const sha1 = file['sha1'] const targetPath = path.join(basePath, 'assets', 'log_configs') const name = file['id'] const url = file['url'] if(!validateLocalIntegrity(path.join(targetPath, name), 'sha1', sha1)){ request.head(url, function(err, res, body){ console.log('Downloading ' + version + ' log config..') mkpath.sync(targetPath) const stream = request(url).pipe(fs.createWriteStream(path.join(targetPath, name))) stream.on('finish', function(){ console.log('Finished downloading ' + version + ' log config..') }) }) } } downloadLibraries = function(versionData, basePath){ const libArr = versionData['libraries'] const libPath = path.join(basePath, 'libraries') let win = BrowserWindow.getFocusedWindow() const libDlQueue = [] let dlSize = 0 //Check validity of each library. If the hashs don't match, download the library. libArr.forEach(function(lib, index){ if(Library.validateRules(lib.rules)){ let artifact = null if(lib.natives == null){ artifact = lib.downloads.artifact } else { artifact = lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()]] } const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path)) if(!validateLocalIntegrity(libItm.to, 'sha1', libItm.sha1)){ dlSize += libItm.size libDlQueue.push(libItm) } } }) let acc = 0; //Download all libraries that failed validation. async.eachLimit(libDlQueue, 1, function(lib, cb){ mkpath.sync(path.join(lib.to, '..')) let req = request(lib.from) let writeStream = fs.createWriteStream(lib.to) req.pipe(writeStream) req.on('data', function(chunk){ acc += chunk.length //console.log('Progress', acc/dlSize) win.setProgressBar(acc/dlSize) }) writeStream.on('close', cb) }, function(err){ if(err){ console.log('A library failed to process'); } else { console.log('All libraries have been processed successfully'); } win.setProgressBar(-1) }) } /** * Given an index url, this function will asynchonously download the * assets associated with that version. */ downloadAssets = function(versionData, basePath){ //Asset index constants. const assetIndex = versionData.assetIndex const indexURL = assetIndex.url const gameVersion = versionData.id const assetVersion = assetIndex.id const name = assetVersion + '.json' //Asset constants const resourceURL = 'http://resources.download.minecraft.net/' const localPath = path.join(basePath, 'assets') const indexPath = path.join(localPath, 'indexes') const objectPath = path.join(localPath, 'objects') let win = BrowserWindow.getFocusedWindow() const assetIndexLoc = path.join(indexPath, name) /*if(!fs.existsSync(assetIndexLoc)){ }*/ console.log('Downloading ' + gameVersion + ' asset index.') mkpath.sync(indexPath) const stream = request(indexURL).pipe(fs.createWriteStream(assetIndexLoc)) stream.on('finish', function() { const data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8')) const assetDlQueue = [] let dlSize = 0; Object.keys(data.objects).forEach(function(key, index){ const ob = data.objects[key] const hash = ob.hash const assetName = path.join(hash.substring(0, 2), hash) const urlName = hash.substring(0, 2) + "/" + hash const ast = new Asset(resourceURL + urlName, path.join(objectPath, assetName), ob.size, String(ob.hash)) if(!validateLocalIntegrity(ast.to, 'sha1', ast.hash)){ dlSize += ast.size assetDlQueue.push(ast) } }) let acc = 0; async.eachLimit(assetDlQueue, 5, function(asset, cb){ mkpath.sync(path.join(asset.to, "..")) let req = request(asset.from) let writeStream = fs.createWriteStream(asset.to) req.pipe(writeStream) req.on('data', function(chunk){ acc += chunk.length console.log('Progress', acc/dlSize) win.setProgressBar(acc/dlSize) }) writeStream.on('close', cb) }, function(err){ if(err){ console.log('An asset failed to process'); } else { console.log('All assets have been processed successfully'); } win.setProgressBar(-1) }) }) } validateLocalIntegrity = function(filePath, algo, hash){ if(fs.existsSync(filePath)){ let fileName = path.basename(filePath) console.log('Validating integrity of local file', fileName) let shasum = crypto.createHash(algo) let content = fs.readFileSync(filePath) shasum.update(content) let localhash = shasum.digest('hex') if(localhash === hash){ console.log('Hash value of ' + fileName + ' matches the index hash, woo!') return true } else { console.log('Hash value of ' + fileName + ' (' + localhash + ')' + ' does not match the index hash. Redownloading..') return false } } return false; } module.exports = { parseVersionData, downloadClient, downloadLogConfig, downloadLibraries, downloadAssets }