aventium softworks

Electron Launcher

[

travis](https://travis-ci.org/dscalzi/ElectronLauncher) [downloads](https://github.com/dscalzi/ElectronLauncher/releases) stark

Join modded servers without worrying about installing Java, Forge, or other mods. We'll handle that for you.

![Screenshot 1](https://i.imgur.com/M8HVW9H.jpg) ![Screenshot 2](https://i.imgur.com/zDiSoq4.jpg) ## Features * 🔒 Full account management. * Add multiple accounts and easily switch between them. * Credentials are never stored and transmitted directly to Mojang. * 📂 Efficient asset management. * Receive client updates as soon as we release them. * Files are validated before launch. Corrupt or incorrect files will be redownloaded. * ☕ **Automatic Java validation.** * If you have an incompatible version of Java installed, we'll install the right one *for you*. * You do not need to have Java installed to run the launcher. * 📰 News feed natively built into the launcher. * ⚙️ Intuitive settings management, including a Java control panel. * Supports all of our servers. * Switch between server configurations with ease. * View the player count of the selected server. * Automatic updates. That's right, the launcher updates itself. * View the status of Mojang's services. This is not an exhaustive list. Download and install the launcher to gauge all it can do! #### Need Help? [Check the wiki.][wiki] #### Like the project? Leave a ⭐ star on the repository! ## Downloads You can download from [GitHub Releases](https://github.com/dscalzi/ElectronLauncher/releases) #### Latest Release [![](https://img.shields.io/github/release/dscalzi/ElectronLauncher.svg?style=flat-square)](https://github.com/dscalzi/ElectronLauncher/releases/latest) #### Latest Pre-Release [![](https://img.shields.io/github/release/dscalzi/ElectronLauncher/all.svg?style=flat-square)](https://github.com/dscalzi/ElectronLauncher/releases) **Supported Platforms** If you download from the [Releases](https://github.com/dscalzi/ElectronLauncher/releases) tab, select the installer for your system. | Platform | File | | -------- | ---- | | Windows x64 | `electronlauncher-setup-VERSION.exe` | | macOS | `electronlauncher-VERSION.dmg` | | Linux x64 | `electronlauncher-VERSION-x86_64.AppImage` | ## Console To open the console, use the following keybind. ```console ctrl + shift + i ``` Ensure that you have the console tab selected. Do not paste anything into the console unless you are 100% sure of what it will do. Pasting the wrong thing can expose sensitive information. #### Export Output to a File If you want to export the console output, simply right click anywhere on the console and click **Save as..** ![console example](https://i.imgur.com/HazXrgT.png) ## Development ### Getting Started **System Requirements** * [Node.js][nodejs] v12.x.x --- **Clone and Install Dependencies** ```console > git clone https://github.com/dscalzi/ElectronLauncher.git > cd ElectronLauncher > npm install ``` --- **Launch Application** ```console > npm start ``` --- **Build Installers** To build for your current platform. ```console > npm run dist ``` Build for a specific platform. | Platform | Command | | ----------- | -------------------- | | Windows x64 | `npm run dist:win` | | macOS | `npm run dist:mac` | | Linux x64 | `npm run dist:linux` | Builds for macOS may not work on Windows/Linux and vice-versa. --- ### Visual Studio Code All development of the launcher should be done using [Visual Studio Code][vscode]. Paste the following into `.vscode/launch.json` ```JSON { "version": "0.2.0", "configurations": [ { "name": "Debug Main Process", "type": "node", "request": "launch", "cwd": "${workspaceRoot}", "runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron", "windows": { "runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd" }, "args": ["."], "console": "integratedTerminal", "protocol": "inspector" }, { "name": "Debug Renderer Process", "type": "chrome", "request": "launch", "runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron", "windows": { "runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd" }, "runtimeArgs": [ "${workspaceRoot}/.", "--remote-debugging-port=9222" ], "webRoot": "${workspaceRoot}" } ] } ``` This adds two debug configurations. #### Debug Main Process This allows you to debug Electron's [main process][mainprocess]. You can debug scripts in the [renderer process][rendererprocess] by opening the DevTools Window. #### Debug Renderer Process This allows you to debug Electron's [renderer process][rendererprocess]. This requires you to install the [Debugger for Chrome][chromedebugger] extension. Note that you **cannot** open the DevTools window while using this debug configuration. Chromium only allows one debugger, opening another will crash the program. --- ### Note on Third-Party Usage You may use this software in your own project so long as the following conditions are met. * Credit is expressly given to the original authors (Daniel Scalzi). * Include a link to the original source on the launcher's About page. * Credit the authors and provide a link to the original source in any publications or download pages. * The source code remain **public** as a fork of this repository. We reserve the right to update these conditions at any time, please check back periodically. --- ## Resources * [Wiki][wiki] The best way to contact the developers is on Discord. [![discord](https://discordapp.com/api/guilds/211524927831015424/embed.png?style=banner3)][discord] --- ### See you ingame. [nodejs]: https://nodejs.org/en/ 'Node.js' [vscode]: https://code.visualstudio.com/ 'Visual Studio Code' [mainprocess]: https://electronjs.org/docs/tutorial/application-architecture#main-and-renderer-processes 'Main Process' [rendererprocess]: https://electronjs.org/docs/tutorial/application-architecture#main-and-renderer-processes 'Renderer Process' [chromedebugger]: https://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome 'Debugger for Chrome' [discord]: https://discord.gg/zNWUXdt 'Discord' [wiki]: https://github.com/dscalzi/ElectronLauncher/wiki 'wiki'