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3 Commits

Author SHA1 Message Date
Daniel Scalzi
8d26db70dc
Start to prune original asset guard to see what still needs to be replaced. 2023-02-25 03:38:21 -05:00
Daniel Scalzi
13f86339bb
Inject common/instance dir. 2023-02-25 03:28:40 -05:00
Daniel Scalzi
d9291d82e5
Progress checkin, mostly works. 2023-02-25 03:09:22 -05:00
5 changed files with 198 additions and 871 deletions

View File

@ -6,8 +6,6 @@ const crypto = require('crypto')
const EventEmitter = require('events')
const fs = require('fs-extra')
const { LoggerUtil } = require('helios-core')
const { DistributionAPI } = require('helios-core/common')
const { Type } = require('helios-distribution-types')
const nodeDiskInfo = require('node-disk-info')
const StreamZip = require('node-stream-zip')
const path = require('path')
@ -16,8 +14,6 @@ const request = require('request')
const tar = require('tar-fs')
const zlib = require('zlib')
const ConfigManager = require('./configmanager')
const { REMOTE_DISTRO_URL } = require('./distromanager')
const isDev = require('./isdev')
// Classes
@ -42,86 +38,6 @@ class Asset {
}
}
/** Class representing a mojang library. */
class Library extends Asset {
/**
* Converts the process.platform OS names to match mojang's OS names.
*/
static mojangFriendlyOS(){
const opSys = process.platform
if (opSys === 'darwin') {
return 'osx'
} else if (opSys === 'win32'){
return 'windows'
} else if (opSys === 'linux'){
return 'linux'
} else {
return 'unknown_os'
}
}
/**
* Checks whether or not a library is valid for download on a particular OS, following
* the rule format specified in the mojang version data index. If the allow property has
* an OS specified, then the library can ONLY be downloaded on that OS. If the disallow
* property has instead specified an OS, the library can be downloaded on any OS EXCLUDING
* the one specified.
*
* If the rules are undefined, the natives property will be checked for a matching entry
* for the current OS.
*
* @param {Array.<Object>} rules The Library's download rules.
* @param {Object} natives The Library's natives object.
* @returns {boolean} True if the Library follows the specified rules, otherwise false.
*/
static validateRules(rules, natives){
if(rules == null) {
if(natives == null) {
return true
} else {
return natives[Library.mojangFriendlyOS()] != null
}
}
for(let rule of rules){
const action = rule.action
const osProp = rule.os
if(action != null && osProp != null){
const osName = osProp.name
const osMoj = Library.mojangFriendlyOS()
if(action === 'allow'){
return osName === osMoj
} else if(action === 'disallow'){
return osName !== osMoj
}
}
}
return true
}
}
class DistroModule extends Asset {
/**
* Create a DistroModule. This is for processing,
* not equivalent to the module objects in the
* distro index.
*
* @param {any} id The id of the asset.
* @param {string} hash The hash value of the asset.
* @param {number} size The size in bytes of the asset.
* @param {string} from The url where the asset can be found.
* @param {string} to The absolute local file path of the asset.
* @param {string} type The the module type.
*/
constructor(id, hash, size, from, to, type){
super(id, hash, size, from, to)
this.type = type
}
}
/**
* Class representing a download tracker. This is used to store meta data
* about a download queue, including the queue itself.
@ -1152,416 +1068,10 @@ class AssetGuard extends EventEmitter {
})
}
/**
* Function which finalizes the forge installation process. This creates a 'version'
* instance for forge and saves its version.json file into that instance. If that
* instance already exists, the contents of the version.json file are read and returned
* in a promise.
*
* @param {Asset} asset The Asset object representing Forge.
* @param {string} commonPath The common path for shared game files.
* @returns {Promise.<Object>} A promise which resolves to the contents of forge's version.json.
*/
static _finalizeForgeAsset(asset, commonPath){
return new Promise((resolve, reject) => {
fs.readFile(asset.to, (err, data) => {
const zip = new AdmZip(data)
const zipEntries = zip.getEntries()
for(let i=0; i<zipEntries.length; i++){
if(zipEntries[i].entryName === 'version.json'){
const forgeVersion = JSON.parse(zip.readAsText(zipEntries[i]))
const versionPath = path.join(commonPath, 'versions', forgeVersion.id)
const versionFile = path.join(versionPath, forgeVersion.id + '.json')
if(!fs.existsSync(versionFile)){
fs.ensureDirSync(versionPath)
fs.writeFileSync(path.join(versionPath, forgeVersion.id + '.json'), zipEntries[i].getData())
resolve(forgeVersion)
} else {
//Read the saved file to allow for user modifications.
resolve(JSON.parse(fs.readFileSync(versionFile, 'utf-8')))
}
return
}
}
//We didn't find forge's version.json.
reject('Unable to finalize Forge processing, version.json not found! Has forge changed their format?')
})
})
}
// #endregion
// #endregion
// Validation Functions
// #region
/**
* Loads the version data for a given minecraft version.
*
* @param {string} version The game version for which to load the index data.
* @param {boolean} force Optional. If true, the version index will be downloaded even if it exists locally. Defaults to false.
* @returns {Promise.<Object>} Promise which resolves to the version data object.
*/
loadVersionData(version, force = false){
const self = this
return new Promise(async (resolve, reject) => {
const versionPath = path.join(self.commonPath, 'versions', version)
const versionFile = path.join(versionPath, version + '.json')
if(!fs.existsSync(versionFile) || force){
const url = await self._getVersionDataUrl(version)
//This download will never be tracked as it's essential and trivial.
AssetGuard.logger.info('Preparing download of ' + version + ' assets.')
fs.ensureDirSync(versionPath)
const stream = request(url).pipe(fs.createWriteStream(versionFile))
stream.on('finish', () => {
resolve(JSON.parse(fs.readFileSync(versionFile)))
})
} else {
resolve(JSON.parse(fs.readFileSync(versionFile)))
}
})
}
/**
* Parses Mojang's version manifest and retrieves the url of the version
* data index.
*
* @param {string} version The version to lookup.
* @returns {Promise.<string>} Promise which resolves to the url of the version data index.
* If the version could not be found, resolves to null.
*/
_getVersionDataUrl(version){
return new Promise((resolve, reject) => {
request('https://launchermeta.mojang.com/mc/game/version_manifest.json', (error, resp, body) => {
if(error){
reject(error)
} else {
const manifest = JSON.parse(body)
for(let v of manifest.versions){
if(v.id === version){
resolve(v.url)
}
}
resolve(null)
}
})
})
}
// Asset (Category=''') Validation Functions
// #region
/**
* Public asset validation function. This function will handle the validation of assets.
* It will parse the asset index specified in the version data, analyzing each
* asset entry. In this analysis it will check to see if the local file exists and is valid.
* If not, it will be added to the download queue for the 'assets' identifier.
*
* @param {Object} versionData The version data for the assets.
* @param {boolean} force Optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
*/
validateAssets(versionData, force = false){
const self = this
return new Promise((resolve, reject) => {
self._assetChainIndexData(versionData, force).then(() => {
resolve()
})
})
}
//Chain the asset tasks to provide full async. The below functions are private.
/**
* Private function used to chain the asset validation process. This function retrieves
* the index data.
* @param {Object} versionData
* @param {boolean} force
* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
*/
_assetChainIndexData(versionData, force = false){
const self = this
return new Promise((resolve, reject) => {
//Asset index constants.
const assetIndex = versionData.assetIndex
const name = assetIndex.id + '.json'
const indexPath = path.join(self.commonPath, 'assets', 'indexes')
const assetIndexLoc = path.join(indexPath, name)
let data = null
if(!fs.existsSync(assetIndexLoc) || force){
AssetGuard.logger.info('Downloading ' + versionData.id + ' asset index.')
fs.ensureDirSync(indexPath)
const stream = request(assetIndex.url).pipe(fs.createWriteStream(assetIndexLoc))
stream.on('finish', () => {
data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
self._assetChainValidateAssets(versionData, data).then(() => {
resolve()
})
})
} else {
data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
self._assetChainValidateAssets(versionData, data).then(() => {
resolve()
})
}
})
}
/**
* Private function used to chain the asset validation process. This function processes
* the assets and enqueues missing or invalid files.
* @param {Object} versionData
* @param {boolean} force
* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
*/
_assetChainValidateAssets(versionData, indexData){
const self = this
return new Promise((resolve, reject) => {
//Asset constants
const resourceURL = 'https://resources.download.minecraft.net/'
const localPath = path.join(self.commonPath, 'assets')
const objectPath = path.join(localPath, 'objects')
const assetDlQueue = []
let dlSize = 0
let acc = 0
const total = Object.keys(indexData.objects).length
//const objKeys = Object.keys(data.objects)
async.forEachOfLimit(indexData.objects, 10, (value, key, cb) => {
acc++
self.emit('progress', 'assets', acc, total)
const hash = value.hash
const assetName = path.join(hash.substring(0, 2), hash)
const urlName = hash.substring(0, 2) + '/' + hash
const ast = new Asset(key, hash, value.size, resourceURL + urlName, path.join(objectPath, assetName))
if(!AssetGuard._validateLocal(ast.to, 'sha1', ast.hash)){
dlSize += (ast.size*1)
assetDlQueue.push(ast)
}
cb()
}, (err) => {
self.assets = new DLTracker(assetDlQueue, dlSize)
resolve()
})
})
}
// #endregion
// Library (Category=''') Validation Functions
// #region
/**
* Public library validation function. This function will handle the validation of libraries.
* It will parse the version data, analyzing each library entry. In this analysis, it will
* check to see if the local file exists and is valid. If not, it will be added to the download
* queue for the 'libraries' identifier.
*
* @param {Object} versionData The version data for the assets.
* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
*/
validateLibraries(versionData){
const self = this
return new Promise((resolve, reject) => {
const libArr = versionData.libraries
const libPath = path.join(self.commonPath, 'libraries')
const libDlQueue = []
let dlSize = 0
//Check validity of each library. If the hashs don't match, download the library.
async.eachLimit(libArr, 5, (lib, cb) => {
if(Library.validateRules(lib.rules, lib.natives)){
let artifact = (lib.natives == null) ? lib.downloads.artifact : lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()].replace('${arch}', process.arch.replace('x', ''))]
const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
if(!AssetGuard._validateLocal(libItm.to, 'sha1', libItm.hash)){
dlSize += (libItm.size*1)
libDlQueue.push(libItm)
}
}
cb()
}, (err) => {
self.libraries = new DLTracker(libDlQueue, dlSize)
resolve()
})
})
}
// #endregion
// Miscellaneous (Category=files) Validation Functions
// #region
/**
* Public miscellaneous mojang file validation function. These files will be enqueued under
* the 'files' identifier.
*
* @param {Object} versionData The version data for the assets.
* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
*/
validateMiscellaneous(versionData){
const self = this
return new Promise(async (resolve, reject) => {
await self.validateClient(versionData)
await self.validateLogConfig(versionData)
resolve()
})
}
/**
* Validate client file - artifact renamed from client.jar to '{version}'.jar.
*
* @param {Object} versionData The version data for the assets.
* @param {boolean} force Optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
*/
validateClient(versionData, force = false){
const self = this
return new Promise((resolve, reject) => {
const clientData = versionData.downloads.client
const version = versionData.id
const targetPath = path.join(self.commonPath, 'versions', version)
const targetFile = version + '.jar'
let client = new Asset(version + ' client', clientData.sha1, clientData.size, clientData.url, path.join(targetPath, targetFile))
if(!AssetGuard._validateLocal(client.to, 'sha1', client.hash) || force){
self.files.dlqueue.push(client)
self.files.dlsize += client.size*1
resolve()
} else {
resolve()
}
})
}
/**
* Validate log config.
*
* @param {Object} versionData The version data for the assets.
* @param {boolean} force Optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
*/
validateLogConfig(versionData){
const self = this
return new Promise((resolve, reject) => {
const client = versionData.logging.client
const file = client.file
const targetPath = path.join(self.commonPath, 'assets', 'log_configs')
let logConfig = new Asset(file.id, file.sha1, file.size, file.url, path.join(targetPath, file.id))
if(!AssetGuard._validateLocal(logConfig.to, 'sha1', logConfig.hash)){
self.files.dlqueue.push(logConfig)
self.files.dlsize += logConfig.size*1
resolve()
} else {
resolve()
}
})
}
// #endregion
// Distribution (Category=forge) Validation Functions
// #region
/**
* Validate the distribution.
*
* @param {Server} server The Server to validate.
* @returns {Promise.<Object>} A promise which resolves to the server distribution object.
*/
validateDistribution(server){
const self = this
return new Promise((resolve, reject) => {
self.forge = self._parseDistroModules(server.getModules(), server.getMinecraftVersion(), server.getID())
resolve(server)
})
}
_parseDistroModules(modules, version, servid){
let alist = []
let asize = 0
for(let ob of modules){
let obArtifact = ob.getArtifact()
let obPath = obArtifact.getPath()
let artifact = new DistroModule(ob.getIdentifier(), obArtifact.getHash(), obArtifact.getSize(), obArtifact.getURL(), obPath, ob.getType())
const validationPath = obPath.toLowerCase().endsWith('.pack.xz') ? obPath.substring(0, obPath.toLowerCase().lastIndexOf('.pack.xz')) : obPath
if(!AssetGuard._validateLocal(validationPath, 'MD5', artifact.hash)){
asize += artifact.size*1
alist.push(artifact)
if(validationPath !== obPath) this.extractQueue.push(obPath)
}
//Recursively process the submodules then combine the results.
if(ob.getSubModules() != null){
let dltrack = this._parseDistroModules(ob.getSubModules(), version, servid)
asize += dltrack.dlsize*1
alist = alist.concat(dltrack.dlqueue)
}
}
return new DLTracker(alist, asize)
}
/**
* Loads Forge's version.json data into memory for the specified server id.
*
* @param {string} server The Server to load Forge data for.
* @returns {Promise.<Object>} A promise which resolves to Forge's version.json data.
*/
loadForgeData(server){
const self = this
return new Promise(async (resolve, reject) => {
const modules = server.getModules()
for(let ob of modules){
const type = ob.getType()
if(type === Type.ForgeHosted || type === Type.Forge){
if(Util.isForgeGradle3(server.getMinecraftVersion(), ob.getVersion())){
// Read Manifest
for(let sub of ob.getSubModules()){
if(sub.getType() === Type.VersionManifest){
resolve(JSON.parse(fs.readFileSync(sub.getArtifact().getPath(), 'utf-8')))
return
}
}
reject('No forge version manifest found!')
return
} else {
let obArtifact = ob.getArtifact()
let obPath = obArtifact.getPath()
let asset = new DistroModule(ob.getIdentifier(), obArtifact.getHash(), obArtifact.getSize(), obArtifact.getURL(), obPath, type)
try {
let forgeData = await AssetGuard._finalizeForgeAsset(asset, self.commonPath)
resolve(forgeData)
} catch (err){
reject(err)
}
return
}
}
}
reject('No forge module found!')
})
}
_parseForgeLibraries(){
/* TODO
* Forge asset validations are already implemented. When there's nothing much
* to work on, implement forge downloads using forge's version.json. This is to
* have the code on standby if we ever need it (since it's half implemented already).
*/
}
// #endregion
// Java (Category=''') Validation (download) Functions
// #region
@ -1644,43 +1154,6 @@ class AssetGuard extends EventEmitter {
}
}
// _enqueueMojangJRE(dir){
// return new Promise((resolve, reject) => {
// // Mojang does not host the JRE for linux.
// if(process.platform === 'linux'){
// resolve(false)
// }
// AssetGuard.loadMojangLauncherData().then(data => {
// if(data != null) {
// try {
// const mJRE = data[Library.mojangFriendlyOS()]['64'].jre
// const url = mJRE.url
// request.head(url, (err, resp, body) => {
// if(err){
// resolve(false)
// } else {
// const name = url.substring(url.lastIndexOf('/')+1)
// const fDir = path.join(dir, name)
// const jre = new Asset('jre' + mJRE.version, mJRE.sha1, resp.headers['content-length'], url, fDir)
// this.java = new DLTracker([jre], jre.size, a => {
// fs.readFile(a.to, (err, data) => {
// // Data buffer needs to be decompressed from lzma,
// // not really possible using node.js
// })
// })
// }
// })
// } catch (err){
// resolve(false)
// }
// }
// })
// })
// }
// #endregion
@ -1840,63 +1313,11 @@ class AssetGuard extends EventEmitter {
})
}
async validateEverything(serverid, dev = false){
try {
if(!ConfigManager.isLoaded()){
ConfigManager.load()
}
const api = new DistributionAPI(
ConfigManager.getLauncherDirectory(),
REMOTE_DISTRO_URL,
dev
)
const dI = await api.getDistributionLocalLoadOnly()
// TODO replace all
const server = dI.getServer(serverid)
// Validate Everything
await this.validateDistribution(server)
this.emit('validate', 'distribution')
const versionData = await this.loadVersionData(server.getMinecraftVersion())
this.emit('validate', 'version')
await this.validateAssets(versionData)
this.emit('validate', 'assets')
await this.validateLibraries(versionData)
this.emit('validate', 'libraries')
await this.validateMiscellaneous(versionData)
this.emit('validate', 'files')
await this.processDlQueues()
//this.emit('complete', 'download')
const forgeData = await this.loadForgeData(server)
return {
versionData,
forgeData
}
} catch (err){
return {
versionData: null,
forgeData: null,
error: err
}
}
}
// #endregion
}
module.exports = {
Util,
AssetGuard,
JavaGuard,
Asset,
Library
JavaGuard
}

View File

@ -6,6 +6,8 @@ exports.REMOTE_DISTRO_URL = 'http://mc.westeroscraft.com/WesterosCraftLauncher/d
const api = new DistributionAPI(
ConfigManager.getLauncherDirectory(),
null, // Injected forcefully by the preloader.
null, // Injected forcefully by the preloader.
exports.REMOTE_DISTRO_URL,
false
)

View File

@ -17,6 +17,11 @@ logger.info('Loading..')
// Load ConfigManager
ConfigManager.load()
// Yuck!
// TODO Fix this
DistroAPI['commonDir'] = ConfigManager.getCommonDirectory()
DistroAPI['instanceDir'] = ConfigManager.getInstanceDirectory()
// Load Strings
LangLoader.loadLanguage('en_US')

View File

@ -7,7 +7,6 @@ const { getMojangOS, isLibraryCompatible, mcVersionAtLeast } = require('helios-
const { Type } = require('helios-distribution-types')
const os = require('os')
const path = require('path')
const { URL } = require('url')
const ConfigManager = require('./configmanager')
@ -16,7 +15,7 @@ const logger = LoggerUtil.getLogger('ProcessBuilder')
class ProcessBuilder {
constructor(distroServer, versionData, forgeData, authUser, launcherVersion){
this.gameDir = path.join(ConfigManager.getInstanceDirectory(), distroServer.getID())
this.gameDir = path.join(ConfigManager.getInstanceDirectory(), distroServer.rawServer.id)
this.commonDir = ConfigManager.getCommonDirectory()
this.server = distroServer
this.versionData = versionData
@ -41,10 +40,10 @@ class ProcessBuilder {
process.throwDeprecation = true
this.setupLiteLoader()
logger.info('Using liteloader:', this.usingLiteLoader)
const modObj = this.resolveModConfiguration(ConfigManager.getModConfiguration(this.server.getID()).mods, this.server.getModules())
const modObj = this.resolveModConfiguration(ConfigManager.getModConfiguration(this.server.rawServer.id).mods, this.server.modules)
// Mod list below 1.13
if(!mcVersionAtLeast('1.13', this.server.getMinecraftVersion())){
if(!mcVersionAtLeast('1.13', this.server.rawServer.minecraftVersion)){
this.constructJSONModList('forge', modObj.fMods, true)
if(this.usingLiteLoader){
this.constructJSONModList('liteloader', modObj.lMods, true)
@ -54,14 +53,14 @@ class ProcessBuilder {
const uberModArr = modObj.fMods.concat(modObj.lMods)
let args = this.constructJVMArguments(uberModArr, tempNativePath)
if(mcVersionAtLeast('1.13', this.server.getMinecraftVersion())){
if(mcVersionAtLeast('1.13', this.server.rawServer.minecraftVersion)){
//args = args.concat(this.constructModArguments(modObj.fMods))
args = args.concat(this.constructModList(modObj.fMods))
}
logger.info('Launch Arguments:', args)
const child = child_process.spawn(ConfigManager.getJavaExecutable(this.server.getID()), args, {
const child = child_process.spawn(ConfigManager.getJavaExecutable(this.server.rawServer.id), args, {
cwd: this.gameDir,
detached: ConfigManager.getLaunchDetached()
})
@ -137,15 +136,15 @@ class ProcessBuilder {
if(!ll.getRequired().value){
const modCfg = ConfigManager.getModConfiguration(this.server.rawServer.id).mods
if(ProcessBuilder.isModEnabled(modCfg[ll.getVersionlessMavenIdentifier()], ll.getRequired())){
if(fs.existsSync(ll.localPath)){
if(fs.existsSync(ll.getPath())){
this.usingLiteLoader = true
this.llPath = ll.localPath
this.llPath = ll.getPath()
}
}
} else {
if(fs.existsSync(ll.localPath)){
if(fs.existsSync(ll.getPath())){
this.usingLiteLoader = true
this.llPath = ll.localPath
this.llPath = ll.getPath()
}
}
}
@ -307,14 +306,11 @@ class ProcessBuilder {
}
_processAutoConnectArg(args){
if(ConfigManager.getAutoConnect() && this.server.isAutoConnect()){
const serverURL = new URL('my://' + this.server.getAddress())
if(ConfigManager.getAutoConnect() && this.server.rawServer.autoconnect){
args.push('--server')
args.push(serverURL.hostname)
if(serverURL.port){
args.push('--port')
args.push(serverURL.port)
}
args.push(this.server.hostname)
args.push('--port')
args.push(this.server.port)
}
}
@ -326,7 +322,7 @@ class ProcessBuilder {
* @returns {Array.<string>} An array containing the full JVM arguments for this process.
*/
constructJVMArguments(mods, tempNativePath){
if(mcVersionAtLeast('1.13', this.server.getMinecraftVersion())){
if(mcVersionAtLeast('1.13', this.server.rawServer.minecraftVersion)){
return this._constructJVMArguments113(mods, tempNativePath)
} else {
return this._constructJVMArguments112(mods, tempNativePath)
@ -354,9 +350,9 @@ class ProcessBuilder {
args.push('-Xdock:name=HeliosLauncher')
args.push('-Xdock:icon=' + path.join(__dirname, '..', 'images', 'minecraft.icns'))
}
args.push('-Xmx' + ConfigManager.getMaxRAM(this.server.getID()))
args.push('-Xms' + ConfigManager.getMinRAM(this.server.getID()))
args = args.concat(ConfigManager.getJVMOptions(this.server.getID()))
args.push('-Xmx' + ConfigManager.getMaxRAM(this.server.rawServer.id))
args.push('-Xms' + ConfigManager.getMinRAM(this.server.rawServer.id))
args = args.concat(ConfigManager.getJVMOptions(this.server.rawServer.id))
args.push('-Djava.library.path=' + tempNativePath)
// Main Java Class
@ -405,9 +401,9 @@ class ProcessBuilder {
args.push('-Xdock:name=HeliosLauncher')
args.push('-Xdock:icon=' + path.join(__dirname, '..', 'images', 'minecraft.icns'))
}
args.push('-Xmx' + ConfigManager.getMaxRAM(this.server.getID()))
args.push('-Xms' + ConfigManager.getMinRAM(this.server.getID()))
args = args.concat(ConfigManager.getJVMOptions(this.server.getID()))
args.push('-Xmx' + ConfigManager.getMaxRAM(this.server.rawServer.id))
args.push('-Xms' + ConfigManager.getMinRAM(this.server.rawServer.id))
args = args.concat(ConfigManager.getJVMOptions(this.server.rawServer.id))
// Main Java Class
args.push(this.forgeData.mainClass)
@ -471,7 +467,7 @@ class ProcessBuilder {
break
case 'version_name':
//val = versionData.id
val = this.server.getID()
val = this.server.rawServer.id
break
case 'game_directory':
val = this.gameDir
@ -569,7 +565,7 @@ class ProcessBuilder {
break
case 'version_name':
//val = versionData.id
val = this.server.getID()
val = this.server.rawServer.id
break
case 'game_directory':
val = this.gameDir
@ -668,7 +664,7 @@ class ProcessBuilder {
classpathArg(mods, tempNativePath){
let cpArgs = []
if(!mcVersionAtLeast('1.17', this.server.getMinecraftVersion())) {
if(!mcVersionAtLeast('1.17', this.server.rawServer.minecraftVersion)) {
// Add the version.jar to the classpath.
// Must not be added to the classpath for Forge 1.17+.
const version = this.versionData.id
@ -826,15 +822,15 @@ class ProcessBuilder {
* @returns {{[id: string]: string}} An object containing the paths of each library this server requires.
*/
_resolveServerLibraries(mods){
const mdls = this.server.getModules()
const mdls = this.server.modules
let libs = {}
// Locate Forge/Libraries
for(let mdl of mdls){
const type = mdl.getType()
const type = mdl.rawModule.type
if(type === Type.ForgeHosted || type === Type.Library){
libs[mdl.getVersionlessID()] = mdl.getArtifact().getPath()
if(mdl.hasSubModules()){
libs[mdl.getVersionlessMavenIdentifier()] = mdl.getPath()
if(mdl.subModules.length > 0){
const res = this._resolveModuleLibraries(mdl)
if(res.length > 0){
libs = {...libs, ...res}
@ -863,20 +859,20 @@ class ProcessBuilder {
* @returns {Array.<string>} An array containing the paths of each library this module requires.
*/
_resolveModuleLibraries(mdl){
if(!mdl.hasSubModules()){
if(!mdl.subModules.length > 0){
return []
}
let libs = []
for(let sm of mdl.getSubModules()){
if(sm.getType() === Type.Library){
for(let sm of mdl.subModules){
if(sm.rawModule.type === Type.Library){
if(sm.getClasspath()) {
libs.push(sm.getArtifact().getPath())
if(sm.rawModule.classpath ?? true) {
libs.push(sm.getPath())
}
}
// If this module has submodules, we need to resolve the libraries for those.
// To avoid unnecessary recursive calls, base case is checked here.
if(mdl.hasSubModules()){
if(mdl.subModules.length > 0){
const res = this._resolveModuleLibraries(sm)
if(res.length > 0){
libs = libs.concat(res)

View File

@ -5,13 +5,24 @@
const cp = require('child_process')
const crypto = require('crypto')
const { URL } = require('url')
const { MojangRestAPI, getServerStatus } = require('helios-core/mojang')
const {
MojangRestAPI,
getServerStatus
} = require('helios-core/mojang')
const {
RestResponseStatus,
isDisplayableError,
mcVersionAtLeast
} = require('helios-core/common')
const {
FullRepair,
DistributionIndexProcessor,
MojangIndexProcessor
} = require('helios-core/dl')
// Internal Requirements
const DiscordWrapper = require('./assets/js/discordwrapper')
const ProcessBuilder = require('./assets/js/processbuilder')
const { RestResponseStatus, isDisplayableError, mcVersionAtLeast } = require('helios-core/common')
const { stdout } = require('process')
// Launch Elements
const launch_content = document.getElementById('launch_content')
@ -53,26 +64,22 @@ function setLaunchDetails(details){
/**
* Set the value of the loading progress bar and display that value.
*
* @param {number} value The progress value.
* @param {number} max The total size.
* @param {number|string} percent Optional. The percentage to display on the progress label.
* @param {number} percent Percentage (0-100)
*/
function setLaunchPercentage(value, max, percent = ((value/max)*100)){
launch_progress.setAttribute('max', max)
launch_progress.setAttribute('value', value)
function setLaunchPercentage(percent){
launch_progress.setAttribute('max', 100)
launch_progress.setAttribute('value', percent)
launch_progress_label.innerHTML = percent + '%'
}
/**
* Set the value of the OS progress bar and display that on the UI.
*
* @param {number} value The progress value.
* @param {number} max The total download size.
* @param {number|string} percent Optional. The percentage to display on the progress label.
* @param {number} percent Percentage (0-100)
*/
function setDownloadPercentage(value, max, percent = ((value/max)*100)){
remote.getCurrentWindow().setProgressBar(value/max)
setLaunchPercentage(value, max, percent)
function setDownloadPercentage(percent){
remote.getCurrentWindow().setProgressBar(percent/100)
setLaunchPercentage(percent)
}
/**
@ -98,10 +105,10 @@ document.getElementById('launch_button').addEventListener('click', async (e) =>
setLaunchPercentage(0, 100)
const jg = new JavaGuard(mcVersion)
jg._validateJavaBinary(jExe).then((v) => {
jg._validateJavaBinary(jExe).then(async v => {
loggerLanding.info('Java version meta', v)
if(v.valid){
dlAsync()
await dlAsync()
} else {
asyncSystemScan(mcVersion)
}
@ -369,7 +376,7 @@ function asyncSystemScan(mcVersion, launchAfter = true){
await populateJavaExecDetails(settingsJavaExecVal.value)
if(launchAfter){
dlAsync()
await dlAsync()
}
sysAEx.disconnect()
}
@ -445,7 +452,7 @@ function asyncSystemScan(mcVersion, launchAfter = true){
setLaunchDetails('Java Installed!')
if(launchAfter){
dlAsync()
await dlAsync()
}
sysAEx.disconnect()
@ -473,18 +480,28 @@ const GAME_JOINED_REGEX = /\[.+\]: Sound engine started/
const GAME_LAUNCH_REGEX = /^\[.+\]: (?:MinecraftForge .+ Initialized|ModLauncher .+ starting: .+)$/
const MIN_LINGER = 5000
let aEx
let serv
let versionData
let forgeData
let progressListener
function dlAsync(login = true){
async function dlAsync(login = true) {
// Login parameter is temporary for debug purposes. Allows testing the validation/downloads without
// launching the game.
const loggerLaunchSuite = LoggerUtil.getLogger('LaunchSuite')
setLaunchDetails('Loading server information..')
let distro
try {
distro = await DistroAPI.refreshDistributionOrFallback()
onDistroRefresh(distro)
} catch(err) {
loggerLaunchSuite.error('Unable to refresh distribution index.', err)
showLaunchFailure('Fatal Error', 'Could not load a copy of the distribution index. See the console (CTRL + Shift + i) for more details.')
return
}
const serv = distro.getServerById(ConfigManager.getSelectedServer())
if(login) {
if(ConfigManager.getSelectedAccount() == null){
loggerLanding.error('You must be logged into an account.')
@ -496,262 +513,148 @@ function dlAsync(login = true){
toggleLaunchArea(true)
setLaunchPercentage(0, 100)
const loggerLaunchSuite = LoggerUtil.getLogger('LaunchSuite')
const forkEnv = JSON.parse(JSON.stringify(process.env))
forkEnv.CONFIG_DIRECT_PATH = ConfigManager.getLauncherDirectory()
// Start AssetExec to run validations and downloads in a forked process.
aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
'AssetGuard',
const fullRepairModule = new FullRepair(
ConfigManager.getCommonDirectory(),
ConfigManager.getJavaExecutable(ConfigManager.getSelectedServer())
], {
env: forkEnv,
stdio: 'pipe'
})
// Stdout
aEx.stdio[1].setEncoding('utf8')
aEx.stdio[1].on('data', (data) => {
console.log(`\x1b[32m[AEx]\x1b[0m ${data}`)
})
// Stderr
aEx.stdio[2].setEncoding('utf8')
aEx.stdio[2].on('data', (data) => {
console.log(`\x1b[31m[AEx]\x1b[0m ${data}`)
})
aEx.on('error', (err) => {
ConfigManager.getInstanceDirectory(),
ConfigManager.getLauncherDirectory(),
ConfigManager.getSelectedServer(),
DistroAPI.isDevMode()
)
fullRepairModule.spawnReceiver()
fullRepairModule.childProcess.on('error', (err) => {
loggerLaunchSuite.error('Error during launch', err)
showLaunchFailure('Error During Launch', err.message || 'See console (CTRL + Shift + i) for more details.')
})
aEx.on('close', (code, signal) => {
fullRepairModule.childProcess.on('close', (code, _signal) => {
if(code !== 0){
loggerLaunchSuite.error(`AssetExec exited with code ${code}, assuming error.`)
showLaunchFailure('Error During Launch', 'See console (CTRL + Shift + i) for more details.')
}
})
// Establish communications between the AssetExec and current process.
aEx.on('message', async (m) => {
loggerLaunchSuite.info('Validating files.')
setLaunchDetails('Validating file integrity..')
const invalidFileCount = await fullRepairModule.verifyFiles(percent => {
setLaunchPercentage(percent)
})
setLaunchPercentage(100)
if(m.context === 'validate'){
switch(m.data){
case 'distribution':
setLaunchPercentage(20, 100)
loggerLaunchSuite.info('Validated distibution index.')
setLaunchDetails('Loading version information..')
break
case 'version':
setLaunchPercentage(40, 100)
loggerLaunchSuite.info('Version data loaded.')
setLaunchDetails('Validating asset integrity..')
break
case 'assets':
setLaunchPercentage(60, 100)
loggerLaunchSuite.info('Asset Validation Complete')
setLaunchDetails('Validating library integrity..')
break
case 'libraries':
setLaunchPercentage(80, 100)
loggerLaunchSuite.info('Library validation complete.')
setLaunchDetails('Validating miscellaneous file integrity..')
break
case 'files':
setLaunchPercentage(100, 100)
loggerLaunchSuite.info('File validation complete.')
setLaunchDetails('Downloading files..')
break
if(invalidFileCount > 0) {
loggerLaunchSuite.info('Downloading files.')
setLaunchDetails('Downloading files..')
await fullRepairModule.download(percent => {
setDownloadPercentage(percent)
})
setDownloadPercentage(100)
} else {
loggerLaunchSuite.info('No invalid files, skipping download.')
}
// Remove download bar.
remote.getCurrentWindow().setProgressBar(-1)
fullRepairModule.destroyReceiver()
setLaunchDetails('Preparing to launch..')
const mojangIndexProcessor = new MojangIndexProcessor(
ConfigManager.getCommonDirectory(),
serv.rawServer.minecraftVersion)
const distributionIndexProcessor = new DistributionIndexProcessor(
ConfigManager.getCommonDirectory(),
distro,
serv.rawServer.id
)
// TODO need to load these.
const forgeData = await distributionIndexProcessor.loadForgeVersionJson(serv)
const versionData = await mojangIndexProcessor.getVersionJson()
if(login) {
const authUser = ConfigManager.getSelectedAccount()
loggerLaunchSuite.info(`Sending selected account (${authUser.displayName}) to ProcessBuilder.`)
let pb = new ProcessBuilder(serv, versionData, forgeData, authUser, remote.app.getVersion())
setLaunchDetails('Launching game..')
// const SERVER_JOINED_REGEX = /\[.+\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/
const SERVER_JOINED_REGEX = new RegExp(`\\[.+\\]: \\[CHAT\\] ${authUser.displayName} joined the game`)
const onLoadComplete = () => {
toggleLaunchArea(false)
if(hasRPC){
DiscordWrapper.updateDetails('Loading game..')
}
} else if(m.context === 'progress'){
switch(m.data){
case 'assets': {
const perc = (m.value/m.total)*20
setLaunchPercentage(40+perc, 100, parseInt(40+perc))
break
}
case 'download':
setDownloadPercentage(m.value, m.total, m.percent)
break
case 'extract': {
// Show installing progress bar.
remote.getCurrentWindow().setProgressBar(2)
proc.stdout.on('data', gameStateChange)
proc.stdout.removeListener('data', tempListener)
proc.stderr.removeListener('data', gameErrorListener)
}
const start = Date.now()
// Download done, extracting.
const eLStr = 'Extracting libraries'
let dotStr = ''
setLaunchDetails(eLStr)
progressListener = setInterval(() => {
if(dotStr.length >= 3){
dotStr = ''
} else {
dotStr += '.'
}
setLaunchDetails(eLStr + dotStr)
}, 750)
break
// Attach a temporary listener to the client output.
// Will wait for a certain bit of text meaning that
// the client application has started, and we can hide
// the progress bar stuff.
const tempListener = function(data){
if(GAME_LAUNCH_REGEX.test(data.trim())){
const diff = Date.now()-start
if(diff < MIN_LINGER) {
setTimeout(onLoadComplete, MIN_LINGER-diff)
} else {
onLoadComplete()
}
}
} else if(m.context === 'complete'){
switch(m.data){
case 'download':
// Download and extraction complete, remove the loading from the OS progress bar.
remote.getCurrentWindow().setProgressBar(-1)
if(progressListener != null){
clearInterval(progressListener)
progressListener = null
}
}
setLaunchDetails('Preparing to launch..')
break
// Listener for Discord RPC.
const gameStateChange = function(data){
data = data.trim()
if(SERVER_JOINED_REGEX.test(data)){
DiscordWrapper.updateDetails('Exploring the Realm!')
} else if(GAME_JOINED_REGEX.test(data)){
DiscordWrapper.updateDetails('Sailing to Westeros!')
}
} else if(m.context === 'error'){
switch(m.data){
case 'download':
loggerLaunchSuite.error('Error while downloading:', m.error)
}
if(m.error.code === 'ENOENT'){
showLaunchFailure(
'Download Error',
'Could not connect to the file server. Ensure that you are connected to the internet and try again.'
)
} else {
showLaunchFailure(
'Download Error',
'Check the console (CTRL + Shift + i) for more details. Please try again.'
)
}
remote.getCurrentWindow().setProgressBar(-1)
// Disconnect from AssetExec
aEx.disconnect()
break
const gameErrorListener = function(data){
data = data.trim()
if(data.indexOf('Could not find or load main class net.minecraft.launchwrapper.Launch') > -1){
loggerLaunchSuite.error('Game launch failed, LaunchWrapper was not downloaded properly.')
showLaunchFailure('Error During Launch', 'The main file, LaunchWrapper, failed to download properly. As a result, the game cannot launch.<br><br>To fix this issue, temporarily turn off your antivirus software and launch the game again.<br><br>If you have time, please <a href="https://github.com/dscalzi/HeliosLauncher/issues">submit an issue</a> and let us know what antivirus software you use. We\'ll contact them and try to straighten things out.')
}
} else if(m.context === 'validateEverything'){
}
let allGood = true
try {
// Build Minecraft process.
proc = pb.build()
// If these properties are not defined it's likely an error.
if(m.result.forgeData == null || m.result.versionData == null){
loggerLaunchSuite.error('Error during validation:', m.result)
// Bind listeners to stdout.
proc.stdout.on('data', tempListener)
proc.stderr.on('data', gameErrorListener)
loggerLaunchSuite.error('Error during launch', m.result.error)
showLaunchFailure('Error During Launch', 'Please check the console (CTRL + Shift + i) for more details.')
setLaunchDetails('Done. Enjoy the server!')
allGood = false
// Init Discord Hook
if(distro.rawDistribution.discord != null && serv.rawServerdiscord != null){
DiscordWrapper.initRPC(distro.rawDistribution.discord, serv.rawServer.discord)
hasRPC = true
proc.on('close', (code, signal) => {
loggerLaunchSuite.info('Shutting down Discord Rich Presence..')
DiscordWrapper.shutdownRPC()
hasRPC = false
proc = null
})
}
forgeData = m.result.forgeData
versionData = m.result.versionData
} catch(err) {
if(login && allGood) {
const authUser = ConfigManager.getSelectedAccount()
loggerLaunchSuite.info(`Sending selected account (${authUser.displayName}) to ProcessBuilder.`)
let pb = new ProcessBuilder(serv, versionData, forgeData, authUser, remote.app.getVersion())
setLaunchDetails('Launching game..')
// const SERVER_JOINED_REGEX = /\[.+\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/
const SERVER_JOINED_REGEX = new RegExp(`\\[.+\\]: \\[CHAT\\] ${authUser.displayName} joined the game`)
const onLoadComplete = () => {
toggleLaunchArea(false)
if(hasRPC){
DiscordWrapper.updateDetails('Loading game..')
}
proc.stdout.on('data', gameStateChange)
proc.stdout.removeListener('data', tempListener)
proc.stderr.removeListener('data', gameErrorListener)
}
const start = Date.now()
// Attach a temporary listener to the client output.
// Will wait for a certain bit of text meaning that
// the client application has started, and we can hide
// the progress bar stuff.
const tempListener = function(data){
if(GAME_LAUNCH_REGEX.test(data.trim())){
const diff = Date.now()-start
if(diff < MIN_LINGER) {
setTimeout(onLoadComplete, MIN_LINGER-diff)
} else {
onLoadComplete()
}
}
}
// Listener for Discord RPC.
const gameStateChange = function(data){
data = data.trim()
if(SERVER_JOINED_REGEX.test(data)){
DiscordWrapper.updateDetails('Exploring the Realm!')
} else if(GAME_JOINED_REGEX.test(data)){
DiscordWrapper.updateDetails('Sailing to Westeros!')
}
}
const gameErrorListener = function(data){
data = data.trim()
if(data.indexOf('Could not find or load main class net.minecraft.launchwrapper.Launch') > -1){
loggerLaunchSuite.error('Game launch failed, LaunchWrapper was not downloaded properly.')
showLaunchFailure('Error During Launch', 'The main file, LaunchWrapper, failed to download properly. As a result, the game cannot launch.<br><br>To fix this issue, temporarily turn off your antivirus software and launch the game again.<br><br>If you have time, please <a href="https://github.com/dscalzi/HeliosLauncher/issues">submit an issue</a> and let us know what antivirus software you use. We\'ll contact them and try to straighten things out.')
}
}
try {
// Build Minecraft process.
proc = pb.build()
// Bind listeners to stdout.
proc.stdout.on('data', tempListener)
proc.stderr.on('data', gameErrorListener)
setLaunchDetails('Done. Enjoy the server!')
// Init Discord Hook
const distro = await DistroAPI.getDistribution()
if(distro.rawDistribution.discord != null && serv.rawServerdiscord != null){
DiscordWrapper.initRPC(distro.rawDistribution.discord, serv.rawServer.discord)
hasRPC = true
proc.on('close', (code, signal) => {
loggerLaunchSuite.info('Shutting down Discord Rich Presence..')
DiscordWrapper.shutdownRPC()
hasRPC = false
proc = null
})
}
} catch(err) {
loggerLaunchSuite.error('Error during launch', err)
showLaunchFailure('Error During Launch', 'Please check the console (CTRL + Shift + i) for more details.')
}
}
// Disconnect from AssetExec
aEx.disconnect()
loggerLaunchSuite.error('Error during launch', err)
showLaunchFailure('Error During Launch', 'Please check the console (CTRL + Shift + i) for more details.')
}
})
}
// Begin Validations
// Validate Forge files.
setLaunchDetails('Loading server information..')
DistroAPI.refreshDistributionOrFallback()
.then(data => {
onDistroRefresh(data)
serv = data.getServerById(ConfigManager.getSelectedServer())
aEx.send({task: 'execute', function: 'validateEverything', argsArr: [ConfigManager.getSelectedServer(), DistroAPI.isDevMode()]})
})
.catch(err => {
loggerLaunchSuite.error('Unable to refresh distribution index.', err)
showLaunchFailure('Fatal Error', 'Could not load a copy of the distribution index. See the console (CTRL + Shift + i) for more details.')
// Disconnect from AssetExec
aEx.disconnect()
})
}
/**