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@ -18,18 +18,35 @@ Authenticating with Microsoft is fully supported by Helios Launcher.
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- Select **Mobile and desktop applications**.
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- Choose `https://login.microsoftonline.com/common/oauth2/nativeclient` as the **Redirect URI**.
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- Select **Configure** to finish adding the platform.
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8. Go to **Credentials & secrets**.
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- Select **Client secrets**.
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- Click **New client secret**.
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- Set a description.
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- Click **Add**.
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- Don't copy the client secret, adding one is just a requirement from Microsoft.
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8. Navigate back to **Overview**.
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9. Copy **Application (client) ID**.
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Reference: https://docs.microsoft.com/en-us/azure/active-directory/develop/quickstart-register-app
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## Adding the Azure Client ID to Helios Launcher.
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In `app/assets/js/ipcconstants.js` you'll find **`AZURE_CLIENT_ID`**. Set it to your application's id.
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Note: Azure Client ID is NOT a secret value and **can** be stored in git. Reference: https://stackoverflow.com/questions/57306964/are-azure-active-directorys-tenantid-and-clientid-considered-secrets
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Then relaunch your app, and login. You'll be greeted with an error message, because the app isn't whitelisted yet. Microsoft needs some activity on the app before whitelisting it. __Trying to log in before requesting whitelist is mandatory.__
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## Requesting whitelisting from Microsoft
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1. Ensure you have completed every step of this doc page.
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2. Fill [this form](https://aka.ms/mce-reviewappid) with the required information. Remember this is a new appID for approval. You can find both the Client ID and the Tenant ID on the overview page in the Azure Portal.
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3. Give Microsoft some time to review your app.
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4. Once you have received Microsoft's approval, allow up to 24 hours for the changes to apply.
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----
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You can now authenticate with Microsoft through the launcher.
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You can now authenticate with Microsoft through the launcher.
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References:
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- https://docs.microsoft.com/en-us/azure/active-directory/develop/quickstart-register-app
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- https://help.minecraft.net/hc/en-us/articles/16254801392141
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