Commit Graph

14 Commits (d94365f53575314379b6ebded79f03a4115ec112)

Author SHA1 Message Date
Daniel Scalzi d94365f535
Use OpenJDK downloads instead of Oracle (no longer possible).
Makes use of https://adoptopenjdk.net/, star them on GitHub, great product.
2019-06-02 18:11:39 -04:00
Daniel Scalzi 5c0a293390
Break up assetguard. 2019-03-05 23:05:01 -05:00
Daniel Scalzi 81367bc619
1.13 Update Phase 1
Mojang has changed its manifest format for 1.13.
Forge is no longer a universal jar, it requires more hosted files, all of which are generated by the installer.
We can no longer extract the version manifest from forge's jar and have to include it in the distribution.
This commit adds support for launching forge only, mods are currently not supported from the distribution.
Handling of 1.13 launches are subject to change as we move forward.
2019-02-18 06:31:01 -05:00
Daniel Scalzi 6e71cd6b46
v0.0.1-alpha.16 - Fixed download errors.
Fixed error 'self signed certificate in certificate chain'.
Disabled reject unauthorized in assetexec process.
Fixed error messages from assetexec to renderer.
Updated elctron-builder to v20.25.0.
2018-07-26 04:30:47 +02:00
Daniel Scalzi 7dcce68455
Updated Distribution Index spec and impl.
Added distromanager.js to represent distro elements.
Moved all distro refresh code to distromanager.js.
Overhauled assetexec.js.
Overhauled handling of assetexec.js output in landing.js.
Overhauled events emitted by assetguard.js.
Improved doenload processing in assetguard.
Updated discord-rpc to v3.0.0.
Replaced westeroscraft.json with distribution.json.
Use npm in travis for windows + linux.
Remove file extension from imports.
Added liteloader + macromod + shaders to distribution.json.
2018-07-22 11:40:15 -04:00
Daniel Scalzi 0cc861f614
Overhauling file system structure.
Common files such as assets, libraries, and mods have been externalized into a 'common' folder. Each server now has its own instance folder to allow saving per version files. This resolves issues with resourcepacks and mod configurations being overriden, and still preserves our optimizations in storing libraries and mods maven style.
2018-06-04 00:17:20 -04:00
Daniel Scalzi 15a83a7736
Attempting to make references to the distribution index more streamlined. WIP 2018-05-08 20:10:46 -04:00
Daniel Scalzi f161e196be
Improving application startup flow.
Major improvements to distribution index loading.
Implemented new transitional UI for startup.
If **no** distribution index is loaded on startup, completion of startup will be prevented and the user will be shown a message displaying the issue.
Launch errors are now shown as overlays.
Many more minor fixes and enhancements.
2018-05-08 06:34:16 -04:00
Daniel Scalzi 0c1ebd0ce0
Distribution data is now pulled from our servers. 2018-05-07 01:34:57 -04:00
Daniel Scalzi 40de1e3cd3
Added News UI.
Added News UI and implemented functionality.
Removed westeroscraft.xml as we don't need to cache it.
Updated westeroscraft.json.
Updated Electron to v2.0.0
2018-05-06 21:45:20 -04:00
Daniel Scalzi d08cfbf248
Change library extraction to be queue based to ensure it completes. 2018-04-28 20:52:13 -04:00
Daniel Scalzi 0a79634b8a
Implemented Java validations within the UI.
When a user attemps to launch, the configured Java executable will be validated. If it is invalid, we will look for a valid installation. If no valid installation is found, the user will be prompted with an option to install Java. An option to decline needs to be added. If they choose to install, it will download, extract, and update the executable in the config. The game will then be launched.

Also added progress tracking for asset validations, as they can potentially take a bit longer. Showing progress assures the user that the program isn't stuck or broken.
2018-04-07 18:06:49 -04:00
Daniel Scalzi 5c7e0c3c8a
Various additions and fixes to the launch controller.
Fixed an issue with concurrency when there are no downloads queued on launch. Added support for static function execution in AssetExec. Fixed a binding issue in uicore.js caused by delayed div loading. For now the solution is just hard coding in the value, will probably switch these two a css file later on. Included the launcher's x64 runtime directory in Java scans.
2018-04-02 18:40:32 -04:00
Daniel Scalzi d4d7be7c47 Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 2018-01-18 23:45:50 -05:00