Fixed bug which prevented mods with declared extensions in their identifiers from being loaded.
Synced distribution.json with remote.
Updated electron-builder.
Updated readme to include information on beta testing.
Switched to version-safe regex for monitoring game launch progress.
Game output is now encoded in utf-8 to avoid multiple conversions from Uint8Array to String.
Note that game output has line breaks. Trim any content before testing it against regular expressions.
Added a settings tab to manage updates.
On this tab you can:
* Init auto update check.
* View update information (version, prerelease vs release, etc).
* View update changelog.
* Install updates (when downloaded).
The green glow on the landing page now takes users to the settings tab. Updates can be installed from there.
This UI can be changed in the future if needed.
Mod configurations can now be changed and saved.
Still pending optimization to allow required mods to
properly declare optional mods.
Show main UI on interactive event. We shouldn't wait for
remote images to load first.
Removed the version from the module's name. The version can be retrieved
from the identifier and placed wherever desired.
Reorganized the modules to have the more popular/important mods listed
first. The order in which modules are declared is the order they appear
on the UI.
Updated the docs to make it clear that maven identifiers are required for
all modules not of type File.
Fixed error 'self signed certificate in certificate chain'.
Disabled reject unauthorized in assetexec process.
Fixed error messages from assetexec to renderer.
Updated elctron-builder to v20.25.0.
Linted the entire project. Using different rules for the script files
as there are a lot of undefined variables just because of the way the
DOM's global scope works.
Mostly just code cleanup, however the linter did catch a minor bug with
a settings regex. That has been corrected.
Added distromanager.js to represent distro elements.
Moved all distro refresh code to distromanager.js.
Overhauled assetexec.js.
Overhauled handling of assetexec.js output in landing.js.
Overhauled events emitted by assetguard.js.
Improved doenload processing in assetguard.
Updated discord-rpc to v3.0.0.
Replaced westeroscraft.json with distribution.json.
Use npm in travis for windows + linux.
Remove file extension from imports.
Added liteloader + macromod + shaders to distribution.json.
On the landing view, the up arrow will open the News UI.
On the News UI, the left and right arrow keys will switch articles.
Thanks to aaronholtomcook/ElectronLauncher (26659f8c38)
Launchprocess.js has been deprecated for over a year, pending removal once liteloader support was added.
The user modlist idea was scrapped a while ago. User mods can be stored inside of the mods folder for each server instance.
Liteloader is loaded as a library, with special launch conditions being executed when it is enabled. Litemods are constructed into a mod list and passed to liteloader via the --modRepo argument.
The launcher now supports optional submodules. These are parsed recursively, there is no depth limit. Typically the depth will be only 2 as litemods are optional submoduless of liteloader.
Optional mods are stored by ID in the configuration. Their enabled state is stored here. The mod configurations are updated each time the distro index is refreshed. Configurations are stored by server id. If the id no longer exists (changed/removed), the mod configuration is removed. If new optional mods are added, they are added to the configuration. If they are removed, they are removed from the configuration.
Currently only top level optional mods are supported.
If the value of a ranged slider is out of range, the slider will snap to either 0% or 100%.
Reduced memory label margin to preserve sufficient spacing.
The background of the settings UI is set to transparent when the overlay is toggled.
The color of the frame bar has been adjusted to what it should actually be.