You will be given an option to install Java manually. Selecting this will bring you to a final prompt which gives some useful information about installing Java and where you can find help. You have two options on this prompt. The first is to simply aknowledge it, which will dismiss it. The second is to go back to the first prompt.
The darwin frame is the same as the original, however the button behavior is corrected. The win32 frame uses the traditional buttons found on windows. Also added a small logo image to the windows frame. Each frame is dynamically loaded on startup via ejs.
Also disabled the server selection test UI.
Disabled clouds on welcome.ejs. Added some welcome text to replace the lorem ipsum. The alignment was also changed from center to justify, to make the UI look sharper. Transitions between each view was changed from 250ms to 500ms.
Removed some testing code from login.ejs.
When a user attemps to launch, the configured Java executable will be validated. If it is invalid, we will look for a valid installation. If no valid installation is found, the user will be prompted with an option to install Java. An option to decline needs to be added. If they choose to install, it will download, extract, and update the executable in the config. The game will then be launched.
Also added progress tracking for asset validations, as they can potentially take a bit longer. Showing progress assures the user that the program isn't stuck or broken.
Separate views are stored in an ejs file. When the app starts, each file will be loaded, with the DOM elements hidden. Based on the state of the application, a specific view will be fadded in. Switching between views will use this principle.
Moved contents of index.ejs to landing.ejs to make it compatible with the new format. As a result, index.ejs is deprecated and will be removed once it is no longer needed for reference.