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https://github.com/dscalzi/HeliosLauncher.git
synced 2024-12-22 03:32:12 -08:00
Rename view method to type and integrate athShield in settings
Renamed the `view` method to `type` in parserAthShield.js to better reflect its purpose. Removed unused `athShield` import from landing.js and added it to settings.js. Added a manageModCategory function in settings.js to manage the display and interaction state of the Mods tab based on the type of `athShield`.
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@ -22,7 +22,7 @@ class AthenaShield {
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}
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}
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// Récupérer la visibilité du menu
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// Récupérer la visibilité du menu
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get view() {
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get type() {
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return this.config.menuVisibility
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return this.config.menuVisibility
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}
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}
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}
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}
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@ -31,7 +31,6 @@ const {
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const DiscordWrapper = require('./assets/js/discordwrapper')
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const DiscordWrapper = require('./assets/js/discordwrapper')
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const ProcessBuilder = require('./assets/js/processbuilder')
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const ProcessBuilder = require('./assets/js/processbuilder')
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const dataPath = require('./assets/js/configmanager')
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const dataPath = require('./assets/js/configmanager')
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const athShield = require('./assets/athshield/parserAthShield')
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const fs = require('fs')
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const fs = require('fs')
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// Launch Elements
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// Launch Elements
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@ -3,6 +3,7 @@ const os = require('os')
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const semver = require('semver')
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const semver = require('semver')
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const DropinModUtil = require('./assets/js/dropinmodutil')
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const DropinModUtil = require('./assets/js/dropinmodutil')
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const athShield = require('./assets/athshield/parserAthShield')
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const { MSFT_OPCODE, MSFT_REPLY_TYPE, MSFT_ERROR } = require('./assets/js/ipcconstants')
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const { MSFT_OPCODE, MSFT_REPLY_TYPE, MSFT_ERROR } = require('./assets/js/ipcconstants')
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const settingsState = {
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const settingsState = {
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@ -707,6 +708,29 @@ document.getElementById('settingsGameHeight').addEventListener('keydown', (e) =>
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const settingsModsContainer = document.getElementById('settingsModsContainer')
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const settingsModsContainer = document.getElementById('settingsModsContainer')
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/**
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* Manages the display and interaction state of the Mods tab and its buttons based on the type of `athShield`.
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*
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* The function performs the following:
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* - If `athShield.type` is 'hidden': hides the Mods button entirely.
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* - If `athShield.type` is 'blocked': shows the Mods button, displays the Mods tab, and disables all buttons within the Mods tab.
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* - Otherwise: shows and enables all components (Mods button and buttons within the Mods tab) normally.
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*
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* @return {void}
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*/
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function manageModCategory() {
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const modsButton = document.querySelector('button[rSc="settingsTabMods"]')
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const dropInMods = document.getElementById('settingsDropinModsContainer')
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if (athShield.type === 'hidden') {
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// Hide the Mods navigation button
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modsButton.style.display = 'none'
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} else if (athShield.type === 'blocked') {
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// Hide the drop-in mods elements
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dropInMods.style.display = 'none'
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}
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}
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/**
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/**
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* Resolve and update the mods on the UI.
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* Resolve and update the mods on the UI.
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*/
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*/
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@ -1130,6 +1154,7 @@ function animateSettingsTabRefresh(){
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* Prepare the Mods tab for display.
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* Prepare the Mods tab for display.
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*/
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*/
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async function prepareModsTab(first){
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async function prepareModsTab(first){
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manageModCategory()
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await resolveModsForUI()
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await resolveModsForUI()
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await resolveDropinModsForUI()
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await resolveDropinModsForUI()
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await resolveShaderpacksForUI()
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await resolveShaderpacksForUI()
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