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https://github.com/dscalzi/HeliosLauncher.git
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v1.4.0 - Added Shader Options, Electron v4.
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@ -10,6 +10,8 @@ const DISABLED_EXT = '.disabled'
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const SHADER_REGEX = /^(.+)\.zip$/
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const SHADER_OPTION = /shaderPack=(.+)/
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const SHADER_DIR = 'shaderpacks'
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const SHADER_CONFIG = 'optionsshaders.txt'
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/**
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* Validate that the given directory exists. If not, it is
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@ -145,10 +147,10 @@ exports.isDropinModEnabled = function(fullName){
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* An array of objects storing metadata about each discovered shaderpack.
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*/
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exports.scanForShaderpacks = function(instanceDir){
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const shaderDir = path.join(instanceDir, 'shaderpacks')
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const shaderDir = path.join(instanceDir, SHADER_DIR)
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const packsDiscovered = [{
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fullName: 'OFF',
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name: 'No Shaderpack'
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name: 'Off (Default)'
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}]
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if(fs.existsSync(shaderDir)){
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let modCandidates = fs.readdirSync(shaderDir)
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@ -176,7 +178,7 @@ exports.scanForShaderpacks = function(instanceDir){
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exports.getEnabledShaderpack = function(instanceDir){
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exports.validateDir(instanceDir)
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const optionsShaders = path.join(instanceDir, 'optionsshaders.txt')
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const optionsShaders = path.join(instanceDir, SHADER_CONFIG)
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if(fs.existsSync(optionsShaders)){
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const buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
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const match = SHADER_OPTION.exec(buf)
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@ -198,7 +200,7 @@ exports.getEnabledShaderpack = function(instanceDir){
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exports.setEnabledShaderpack = function(instanceDir, pack){
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exports.validateDir(instanceDir)
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const optionsShaders = path.join(instanceDir, 'optionsshaders.txt')
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const optionsShaders = path.join(instanceDir, SHADER_CONFIG)
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let buf
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if(fs.existsSync(optionsShaders)){
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buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
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@ -217,7 +219,7 @@ exports.setEnabledShaderpack = function(instanceDir, pack){
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*/
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exports.addShaderpacks = function(files, instanceDir) {
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const p = path.join(instanceDir, 'shaderpacks')
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const p = path.join(instanceDir, SHADER_DIR)
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exports.validateDir(p)
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@ -817,6 +817,7 @@ function bindShaderpackButton() {
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e.preventDefault()
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DropinModUtil.addShaderpacks(e.dataTransfer.files, CACHE_SETTINGS_INSTANCE_DIR)
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saveShaderpackSettings()
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resolveShaderpacksForUI()
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}
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}
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