Matan merge
5
.gitignore
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
/node_modules/
|
||||
/.vs/
|
||||
/.vscode/
|
||||
/mcfiles/
|
||||
/logs/
|
91
README.md
Normal file
@ -0,0 +1,91 @@
|
||||
# Getting Started #
|
||||
|
||||
System Requirements:
|
||||
* [Node.js](https://nodejs.org/en/) v7.9.0+
|
||||
|
||||
This repository is dedicated to the development of the new custom launcher for the [WesterosCraft](http://www.westeroscraft.com/) server. This project is developed primarily with [Node.js](https://nodejs.org/en/) and the [Electron](https://electron.atom.io/) framework. For further reference you may view [the repository of the new launcher written in JavaFX/Java](https://gitlab.com/westeroscraft/WesteroscraftNewLauncher) which was discontinued. You may also view the repository of the [current launcher](https://gitlab.com/westeroscraft/westeroscraftlaunchercore), a modified fork of MCUpdater.
|
||||
|
||||
For authentication with Mojang, we are currently planning on using [node-mojang](https://github.com/jamen/node-mojang). This will automatically be downloaded if you follow the simple installation instructions below.
|
||||
|
||||
### Recommended IDE ###
|
||||
|
||||
The recommended IDE for this project is [VS Code](https://code.visualstudio.com/), an open source code editor by Microsoft. This editor is available on nearly every major platform (Windows, macOS, Linux). If you choose to use another editor, such as [Atom](https://atom.io/), please gitignore the IDE specific settings directory, if it hasn't been already.
|
||||
|
||||
### Installation ###
|
||||
|
||||
To begin working on this project clone the repository and open run the following command on the command line. This will download all of the required dependencies.
|
||||
|
||||
```shell
|
||||
npm install
|
||||
```
|
||||
|
||||
# Launching #
|
||||
|
||||
### Command Line ###
|
||||
|
||||
There are several different ways to launch this project. One way is simply to run the following command on the command line.
|
||||
|
||||
```shell
|
||||
npm start
|
||||
```
|
||||
|
||||
### Visual Studio Code ###
|
||||
|
||||
If you use VS Code, you can run this directly from the IDE. Copy the following code into your launch.json file. This will require you to also install [Debugger for Chrome](https://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome).
|
||||
|
||||
```json
|
||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Debug Main Process",
|
||||
"type": "node",
|
||||
"request": "launch",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"runtimeExecutable": "${workspaceRoot}\\node_modules\\.bin\\electron",
|
||||
"windows": {
|
||||
"runtimeExecutable": "${workspaceRoot}\\node_modules\\.bin\\electron.cmd"
|
||||
},
|
||||
"program": "${workspaceRoot}\\index.js",
|
||||
"console": "integratedTerminal",
|
||||
"protocol": "legacy"
|
||||
},
|
||||
{
|
||||
"name": "Debug Renderer Process",
|
||||
"type": "chrome",
|
||||
"request": "launch",
|
||||
"runtimeExecutable": "${workspaceRoot}\\node_modules\\.bin\\electron",
|
||||
"windows": {
|
||||
"runtimeExecutable": "${workspaceRoot}\\node_modules\\.bin\\electron.cmd"
|
||||
},
|
||||
"runtimeArgs": [
|
||||
"${workspaceRoot}\\index.js",
|
||||
"--remote-debugging-port=9222"
|
||||
],
|
||||
"webRoot": "${workspaceRoot}"
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
This will create two launch configurations from which you can debug the launcher. The first configuration, **Debug Main Process**, will allow you to debug the main Electron process. The second configuration, **Debug Renderer Process**, will allow you to debug the rendering of web pages (ie the UI).
|
||||
|
||||
You can find more information [here](http://code.matsu.io/1).
|
||||
|
||||
### Notes on DevTools Window ###
|
||||
|
||||
Once you run the program, you can open the DevTools window by typing the following keys in sequence on the main window.
|
||||
|
||||
```shell
|
||||
wcdev
|
||||
```
|
||||
|
||||
Please note that if you are debugging the application with VS Code and have launched the program using the **Debug Renderer Process** configuration you cannot open the DevTools window. If you attempt to do so, the program will crash. Remote debugging cannot be done with multiple DevTools clients.
|
||||
|
||||
# Issues / Further Support #
|
||||
|
||||
If you run into any issue which cannot be resolved via a quick google search, create an issue using the tab above.
|
||||
|
||||
Much of the discussion regarding this launcher is done on Discord, feel free to join us there. Click the image below to connect to our server.
|
||||
|
||||
[![Discord](http://i.imgur.com/wlSvq9y.png)](https://discord.gg/UACCjTK)
|
55
app/assets/css/global.css
Executable file
@ -0,0 +1,55 @@
|
||||
|
||||
@font-face {
|
||||
font-family: ringbearer;
|
||||
src: url('../fonts/ringbearer.ttf');
|
||||
}
|
||||
|
||||
/* Logger font, found on https://fonts.google.com/specimen/Inconsolata?selection.family=Inconsolata */
|
||||
@font-face {
|
||||
font-family: inconsolata;
|
||||
src: url('../fonts/Inconsolata-Bold.ttf');
|
||||
}
|
||||
|
||||
|
||||
html , body{
|
||||
background: url('../images/BrownWithWignette.jpg') no-repeat center center fixed;
|
||||
background-size: cover;
|
||||
}
|
||||
|
||||
|
||||
a, a:hover
|
||||
{
|
||||
color: black;
|
||||
text-decoration:none;
|
||||
cursor:pointer;
|
||||
}
|
||||
|
||||
|
||||
pre {border: 0; background-color: transparent;}
|
||||
|
||||
|
||||
|
||||
input{
|
||||
width: 100%;
|
||||
padding-left: 3px;
|
||||
border: none;
|
||||
border-bottom: 3px solid #ECECEC;
|
||||
font-size: 20px;
|
||||
outline:none;
|
||||
}
|
||||
|
||||
|
||||
p, img, pre, span, label, h1 ,h2 ,h3 {
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
-khtml-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
|
||||
-webkit-user-drag: none;
|
||||
-khtml-user-drag: none;
|
||||
-moz-user-drag: none;
|
||||
-o-user-drag: none;
|
||||
user-drag: none;
|
||||
}
|
46
app/assets/css/header.css
Executable file
@ -0,0 +1,46 @@
|
||||
#header_container {
|
||||
background-color: black;
|
||||
padding: 5px;
|
||||
font-size: 0px;
|
||||
text-align: center;
|
||||
border-bottom: thick solid #a02d2a;
|
||||
border-bottom-width: 5px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* Div container for the seal image. */
|
||||
#header_seal_container {
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
/* Div container for the header image. */
|
||||
#header_img_container {
|
||||
display: inline-block;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
/* Seal and header images. */
|
||||
#header_seal,
|
||||
#header_img {
|
||||
height: 75px;
|
||||
width: auto;
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* Div container for the social buttons. */
|
||||
#header_social_container {
|
||||
position: absolute;
|
||||
bottom: 0px;
|
||||
right: 0px;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
/* Social buttons. */
|
||||
.header_social_img {
|
||||
height: 25px;
|
||||
width: auto;
|
||||
display: inline-block;
|
||||
cursor: pointer;
|
||||
margin-right: 5px;
|
||||
}
|
||||
|
48
app/assets/css/nav.css
Executable file
@ -0,0 +1,48 @@
|
||||
ul {
|
||||
list-style-type: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
li {
|
||||
float: left;
|
||||
display: block;
|
||||
padding: 12px;
|
||||
padding-top: 5px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
li:hover {
|
||||
background-color: #a02d2a;
|
||||
}
|
||||
|
||||
a{
|
||||
font-size: 20px;
|
||||
font-family: 'ringbearer';
|
||||
}
|
||||
.player_icon{
|
||||
margin-top: 120px;
|
||||
margin-left: -15px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
|
||||
.input_text{
|
||||
font-size: 20px;
|
||||
font-family: 'bitter', italic;
|
||||
color: black;
|
||||
text-align: center;
|
||||
padding-top: 40px;
|
||||
}
|
||||
|
||||
.input{
|
||||
width: 100%;
|
||||
margin: 0 auto;
|
||||
border: none;
|
||||
border-bottom: 3px solid #bdc3c7;
|
||||
outline: none;
|
||||
font-size: 20px;
|
||||
|
||||
}
|
||||
|
121
app/assets/css/styles.css
Normal file
@ -0,0 +1,121 @@
|
||||
/*******************************************************************************
|
||||
* *
|
||||
* Fonts *
|
||||
* *
|
||||
******************************************************************************/
|
||||
|
||||
/* Primary font for the application, found on http://www.dafont.com/ringbearer.font */
|
||||
@font-face {
|
||||
font-family: ringbearer;
|
||||
src: url('../fonts/ringbearer.ttf');
|
||||
}
|
||||
|
||||
/* Logger font, found on https://fonts.google.com/specimen/Inconsolata?selection.family=Inconsolata */
|
||||
@font-face {
|
||||
font-family: inconsolata;
|
||||
src: url('../fonts/Inconsolata-Bold.ttf');
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* *
|
||||
* Body *
|
||||
* *
|
||||
******************************************************************************/
|
||||
|
||||
/* Reset body, html, and div presets. */
|
||||
body, html, div {
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
html {
|
||||
background: url('../images/BrownWithWignette.jpg') no-repeat center center fixed;
|
||||
background-size: cover;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* *
|
||||
* Header *
|
||||
* *
|
||||
******************************************************************************/
|
||||
|
||||
/* Main div header container. */
|
||||
#header_container {
|
||||
background-color: black;
|
||||
padding: 5px;
|
||||
font-size: 0px;
|
||||
text-align: center;
|
||||
border-bottom: thick solid #a02d2a;
|
||||
border-bottom-width: 5px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* Div container for the seal image. */
|
||||
#header_seal_container {
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
/* Div container for the header image. */
|
||||
#header_img_container {
|
||||
display: inline-block;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
/* Seal and header images. */
|
||||
#header_seal,
|
||||
#header_img {
|
||||
height: 75px;
|
||||
width: auto;
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* Div container for the social buttons. */
|
||||
#header_social_container {
|
||||
position: absolute;
|
||||
bottom: 0px;
|
||||
right: 0px;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
/* Social buttons. */
|
||||
.header_social_img {
|
||||
height: 25px;
|
||||
width: auto;
|
||||
display: inline-block;
|
||||
cursor: pointer;
|
||||
margin-right: 5px;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* *
|
||||
* Left Body Container *
|
||||
* *
|
||||
******************************************************************************/
|
||||
|
||||
#body_left_container {
|
||||
width: 25%;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* *
|
||||
* Right Body Container *
|
||||
* *
|
||||
******************************************************************************/
|
||||
|
||||
#body_right_container {
|
||||
width: 75%;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.mtoggle_button {
|
||||
text-align:centre;
|
||||
margin:5px 2px;
|
||||
padding:0.4em 3em;
|
||||
color:#000;
|
||||
background-color:#FFF;
|
||||
border-radius:10px;
|
||||
display:inline-block;
|
||||
border:solid 1px #CCC;
|
||||
cursor:pointer;
|
||||
}
|
BIN
app/assets/fonts/Inconsolata-Bold.ttf
Normal file
BIN
app/assets/fonts/Inconsolata-Regular.ttf
Normal file
BIN
app/assets/fonts/ringbearer.ttf
Normal file
BIN
app/assets/images/BrownWithWignette.jpg
Normal file
After Width: | Height: | Size: 5.9 MiB |
BIN
app/assets/images/WCTextCream.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
app/assets/images/WCTextCrop.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
app/assets/images/WesterosSealCircle.png
Normal file
After Width: | Height: | Size: 807 KiB |
3636
app/assets/images/WesterosSealSquare.hqx
Normal file
BIN
app/assets/images/WesterosSealSquare.icns
Normal file
BIN
app/assets/images/WesterosSealSquare.ico
Normal file
After Width: | Height: | Size: 361 KiB |
BIN
app/assets/images/WesterosSealSquare.png
Normal file
After Width: | Height: | Size: 94 KiB |
BIN
app/assets/images/facebook.png
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
app/assets/images/reddit.png
Normal file
After Width: | Height: | Size: 8.5 KiB |
BIN
app/assets/images/twitter.png
Normal file
After Width: | Height: | Size: 6.0 KiB |
BIN
app/assets/images/westeroscraftlogo1.png
Normal file
After Width: | Height: | Size: 606 KiB |
BIN
app/assets/images/westeroscraftlogo2.png
Normal file
After Width: | Height: | Size: 227 KiB |
239
app/assets/js/assetdownload.js
Normal file
@ -0,0 +1,239 @@
|
||||
const fs = require('fs')
|
||||
const request = require('request')
|
||||
const path = require('path')
|
||||
const mkpath = require('mkdirp');
|
||||
const async = require('async')
|
||||
const crypto = require('crypto')
|
||||
const Library = require('./library.js')
|
||||
const {BrowserWindow} = require('electron')
|
||||
|
||||
/**
|
||||
* PHASING THIS OUT, WILL BE REMOVED WHEN ASSET GUARD MODULE IS COMPLETE!
|
||||
*/
|
||||
|
||||
function Asset(from, to, size, hash){
|
||||
this.from = from
|
||||
this.to = to
|
||||
this.size = size
|
||||
this.hash = hash
|
||||
}
|
||||
|
||||
function AssetIndex(id, sha1, size, url, totalSize){
|
||||
this.id = id
|
||||
this.sha1 = sha1
|
||||
this.size = size
|
||||
this.url = url
|
||||
this.totalSize = totalSize
|
||||
}
|
||||
|
||||
/**
|
||||
* This function will download the version index data and read it into a Javascript
|
||||
* Object. This object will then be returned.
|
||||
*/
|
||||
parseVersionData = function(version, basePath){
|
||||
const name = version + '.json'
|
||||
const baseURL = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
|
||||
const versionPath = path.join(basePath, 'versions', version)
|
||||
|
||||
return new Promise(function(fulfill, reject){
|
||||
request.head(baseURL, function(err, res, body){
|
||||
console.log('Preparing download of ' + version + ' assets.')
|
||||
mkpath.sync(versionPath)
|
||||
const stream = request(baseURL).pipe(fs.createWriteStream(path.join(versionPath, name)))
|
||||
stream.on('finish', function(){
|
||||
fulfill(JSON.parse(fs.readFileSync(path.join(versionPath, name))))
|
||||
})
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Download the client for version. This file is 'client.jar' although
|
||||
* it must be renamed to '{version}'.jar.
|
||||
*/
|
||||
downloadClient = function(versionData, basePath){
|
||||
const dls = versionData['downloads']
|
||||
const clientData = dls['client']
|
||||
const url = clientData['url']
|
||||
const size = clientData['size']
|
||||
const version = versionData['id']
|
||||
const sha1 = clientData['sha1']
|
||||
const targetPath = path.join(basePath, 'versions', version)
|
||||
const targetFile = version + '.jar'
|
||||
|
||||
if(!validateLocalIntegrity(path.join(targetPath, targetFile), 'sha1', sha1)){
|
||||
request.head(url, function(err, res, body){
|
||||
console.log('Downloading ' + version + ' client..')
|
||||
mkpath.sync(targetPath)
|
||||
const stream = request(url).pipe(fs.createWriteStream(path.join(targetPath, targetFile)))
|
||||
stream.on('finish', function(){
|
||||
console.log('Finished downloading ' + version + ' client.')
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
downloadLogConfig = function(versionData, basePath){
|
||||
const logging = versionData['logging']
|
||||
const client = logging['client']
|
||||
const file = client['file']
|
||||
const version = versionData['id']
|
||||
const sha1 = file['sha1']
|
||||
const targetPath = path.join(basePath, 'assets', 'log_configs')
|
||||
const name = file['id']
|
||||
const url = file['url']
|
||||
|
||||
if(!validateLocalIntegrity(path.join(targetPath, name), 'sha1', sha1)){
|
||||
request.head(url, function(err, res, body){
|
||||
console.log('Downloading ' + version + ' log config..')
|
||||
mkpath.sync(targetPath)
|
||||
const stream = request(url).pipe(fs.createWriteStream(path.join(targetPath, name)))
|
||||
stream.on('finish', function(){
|
||||
console.log('Finished downloading ' + version + ' log config..')
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
downloadLibraries = function(versionData, basePath){
|
||||
const libArr = versionData['libraries']
|
||||
const libPath = path.join(basePath, 'libraries')
|
||||
|
||||
let win = BrowserWindow.getFocusedWindow()
|
||||
const libDlQueue = []
|
||||
let dlSize = 0
|
||||
|
||||
//Check validity of each library. If the hashs don't match, download the library.
|
||||
libArr.forEach(function(lib, index){
|
||||
if(Library.validateRules(lib.rules)){
|
||||
let artifact = null
|
||||
if(lib.natives == null){
|
||||
artifact = lib.downloads.artifact
|
||||
} else {
|
||||
artifact = lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()]]
|
||||
}
|
||||
const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
|
||||
if(!validateLocalIntegrity(libItm.to, 'sha1', libItm.sha1)){
|
||||
dlSize += libItm.size
|
||||
libDlQueue.push(libItm)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
let acc = 0;
|
||||
|
||||
//Download all libraries that failed validation.
|
||||
async.eachLimit(libDlQueue, 1, function(lib, cb){
|
||||
mkpath.sync(path.join(lib.to, '..'))
|
||||
let req = request(lib.from)
|
||||
let writeStream = fs.createWriteStream(lib.to)
|
||||
req.pipe(writeStream)
|
||||
|
||||
req.on('data', function(chunk){
|
||||
acc += chunk.length
|
||||
//console.log('Progress', acc/dlSize)
|
||||
win.setProgressBar(acc/dlSize)
|
||||
})
|
||||
writeStream.on('close', cb)
|
||||
}, function(err){
|
||||
if(err){
|
||||
console.log('A library failed to process');
|
||||
} else {
|
||||
console.log('All libraries have been processed successfully');
|
||||
}
|
||||
win.setProgressBar(-1)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Given an index url, this function will asynchonously download the
|
||||
* assets associated with that version.
|
||||
*/
|
||||
downloadAssets = function(versionData, basePath){
|
||||
//Asset index constants.
|
||||
const assetIndex = versionData.assetIndex
|
||||
const indexURL = assetIndex.url
|
||||
const gameVersion = versionData.id
|
||||
const assetVersion = assetIndex.id
|
||||
const name = assetVersion + '.json'
|
||||
|
||||
//Asset constants
|
||||
const resourceURL = 'http://resources.download.minecraft.net/'
|
||||
const localPath = path.join(basePath, 'assets')
|
||||
const indexPath = path.join(localPath, 'indexes')
|
||||
const objectPath = path.join(localPath, 'objects')
|
||||
|
||||
let win = BrowserWindow.getFocusedWindow()
|
||||
|
||||
const assetIndexLoc = path.join(indexPath, name)
|
||||
/*if(!fs.existsSync(assetIndexLoc)){
|
||||
|
||||
}*/
|
||||
console.log('Downloading ' + gameVersion + ' asset index.')
|
||||
mkpath.sync(indexPath)
|
||||
const stream = request(indexURL).pipe(fs.createWriteStream(assetIndexLoc))
|
||||
stream.on('finish', function() {
|
||||
const data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
|
||||
const assetDlQueue = []
|
||||
let dlSize = 0;
|
||||
Object.keys(data.objects).forEach(function(key, index){
|
||||
const ob = data.objects[key]
|
||||
const hash = ob.hash
|
||||
const assetName = path.join(hash.substring(0, 2), hash)
|
||||
const urlName = hash.substring(0, 2) + "/" + hash
|
||||
const ast = new Asset(resourceURL + urlName, path.join(objectPath, assetName), ob.size, String(ob.hash))
|
||||
if(!validateLocalIntegrity(ast.to, 'sha1', ast.hash)){
|
||||
dlSize += ast.size
|
||||
assetDlQueue.push(ast)
|
||||
}
|
||||
})
|
||||
|
||||
let acc = 0;
|
||||
async.eachLimit(assetDlQueue, 5, function(asset, cb){
|
||||
mkpath.sync(path.join(asset.to, ".."))
|
||||
let req = request(asset.from)
|
||||
let writeStream = fs.createWriteStream(asset.to)
|
||||
req.pipe(writeStream)
|
||||
req.on('data', function(chunk){
|
||||
acc += chunk.length
|
||||
console.log('Progress', acc/dlSize)
|
||||
win.setProgressBar(acc/dlSize)
|
||||
})
|
||||
writeStream.on('close', cb)
|
||||
}, function(err){
|
||||
if(err){
|
||||
console.log('An asset failed to process');
|
||||
} else {
|
||||
console.log('All assets have been processed successfully');
|
||||
}
|
||||
win.setProgressBar(-1)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
validateLocalIntegrity = function(filePath, algo, hash){
|
||||
if(fs.existsSync(filePath)){
|
||||
let fileName = path.basename(filePath)
|
||||
console.log('Validating integrity of local file', fileName)
|
||||
let shasum = crypto.createHash(algo)
|
||||
let content = fs.readFileSync(filePath)
|
||||
shasum.update(content)
|
||||
let localhash = shasum.digest('hex')
|
||||
if(localhash === hash){
|
||||
console.log('Hash value of ' + fileName + ' matches the index hash, woo!')
|
||||
return true
|
||||
} else {
|
||||
console.log('Hash value of ' + fileName + ' (' + localhash + ')' + ' does not match the index hash. Redownloading..')
|
||||
return false
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
parseVersionData,
|
||||
downloadClient,
|
||||
downloadLogConfig,
|
||||
downloadLibraries,
|
||||
downloadAssets
|
||||
}
|
587
app/assets/js/assetguard.js
Normal file
@ -0,0 +1,587 @@
|
||||
/**
|
||||
* AssetGuard
|
||||
*
|
||||
* This module aims to provide a comprehensive and stable method for processing
|
||||
* and downloading game assets for the WesterosCraft server. A central object
|
||||
* stores download meta for several identifiers (categories). This meta data
|
||||
* is initially empty until one of the module's processing functions are called.
|
||||
* That function will process the corresponding asset index and validate any exisitng
|
||||
* local files. If a file is missing or fails validation, it will be placed into an
|
||||
* array which acts as a queue. This queue is wrapped in a download tracker object
|
||||
* so that essential information can be cached. The download tracker object is then
|
||||
* assigned as the value of the identifier in the central object. These download
|
||||
* trackers will remain idle until an async process is started to process them.
|
||||
*
|
||||
* Once the async process is started, any enqueued assets will be downloaded. The central
|
||||
* object will emit events throughout the download whose name correspond to the identifier
|
||||
* being processed. For example, if the 'assets' identifier was being processed, whenever
|
||||
* the download stream recieves data, the event 'assetsdlprogress' will be emitted off of
|
||||
* the central object instance. This can be listened to by external modules allowing for
|
||||
* categorical tracking of the downloading process.
|
||||
*
|
||||
* @module assetguard
|
||||
*/
|
||||
// Requirements
|
||||
const fs = require('fs')
|
||||
const request = require('request')
|
||||
const path = require('path')
|
||||
const mkpath = require('mkdirp');
|
||||
const async = require('async')
|
||||
const crypto = require('crypto')
|
||||
const AdmZip = require('adm-zip')
|
||||
const EventEmitter = require('events');
|
||||
const {remote} = require('electron')
|
||||
|
||||
// Classes
|
||||
|
||||
/** Class representing a base asset. */
|
||||
class Asset{
|
||||
/**
|
||||
* Create an asset.
|
||||
*
|
||||
* @param {any} id - id of the asset.
|
||||
* @param {String} hash - hash value of the asset.
|
||||
* @param {Number} size - size in bytes of the asset.
|
||||
* @param {String} from - url where the asset can be found.
|
||||
* @param {String} to - absolute local file path of the asset.
|
||||
*/
|
||||
constructor(id, hash, size, from, to){
|
||||
this.id = id
|
||||
this.hash = hash
|
||||
this.size = size
|
||||
this.from = from
|
||||
this.to = to
|
||||
}
|
||||
}
|
||||
|
||||
/** Class representing a mojang library. */
|
||||
class Library extends Asset{
|
||||
|
||||
/**
|
||||
* Converts the process.platform OS names to match mojang's OS names.
|
||||
*/
|
||||
static mojangFriendlyOS(){
|
||||
const opSys = process.platform
|
||||
if (opSys === 'darwin') {
|
||||
return 'osx';
|
||||
} else if (opSys === 'win32'){
|
||||
return 'windows';
|
||||
} else if (opSys === 'linux'){
|
||||
return 'linux';
|
||||
} else {
|
||||
return 'unknown_os';
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether or not a library is valid for download on a particular OS, following
|
||||
* the rule format specified in the mojang version data index. If the allow property has
|
||||
* an OS specified, then the library can ONLY be downloaded on that OS. If the disallow
|
||||
* property has instead specified an OS, the library can be downloaded on any OS EXCLUDING
|
||||
* the one specified.
|
||||
*
|
||||
* @param {Object} rules - the Library's download rules.
|
||||
* @returns {Boolean} - true if the Library follows the specified rules, otherwise false.
|
||||
*/
|
||||
static validateRules(rules){
|
||||
if(rules == null) return true
|
||||
|
||||
let result = true
|
||||
rules.forEach(function(rule){
|
||||
const action = rule['action']
|
||||
const osProp = rule['os']
|
||||
if(action != null){
|
||||
if(osProp != null){
|
||||
const osName = osProp['name']
|
||||
const osMoj = Library.mojangFriendlyOS()
|
||||
if(action === 'allow'){
|
||||
result = osName === osMoj
|
||||
return
|
||||
} else if(action === 'disallow'){
|
||||
result = osName !== osMoj
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
return result
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Class representing a download tracker. This is used to store meta data
|
||||
* about a download queue, including the queue itself.
|
||||
*/
|
||||
class DLTracker {
|
||||
/**
|
||||
* Create a DLTracker
|
||||
*
|
||||
* @param {Array.<Asset>} dlqueue - an array containing assets queued for download.
|
||||
* @param {Number} dlsize - the combined size of each asset in the download queue array.
|
||||
*/
|
||||
constructor(dlqueue, dlsize){
|
||||
this.dlqueue = dlqueue
|
||||
this.dlsize = dlsize
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Central object class used for control flow. This object stores data about
|
||||
* categories of downloads. Each category is assigned an identifier with a
|
||||
* DLTracker object as its value. Combined information is also stored, such as
|
||||
* the total size of all the queued files in each category. This event is used
|
||||
* to emit events so that external modules can listen into processing done in
|
||||
* this module.
|
||||
*/
|
||||
class AssetGuard extends EventEmitter{
|
||||
/**
|
||||
* AssetGuard class should only ever have one instance which is defined in
|
||||
* this module. On creation the object's properties are never-null default
|
||||
* values. Each identifier is resolved to an empty DLTracker.
|
||||
*/
|
||||
constructor(){
|
||||
super()
|
||||
this.totaldlsize = 0;
|
||||
this.progress = 0;
|
||||
this.assets = new DLTracker([], 0)
|
||||
this.libraries = new DLTracker([], 0)
|
||||
this.files = new DLTracker([], 0)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Global static final instance of AssetGuard
|
||||
*/
|
||||
const instance = new AssetGuard()
|
||||
|
||||
// Utility Functions
|
||||
|
||||
/**
|
||||
* Calculates the hash for a file using the specified algorithm.
|
||||
*
|
||||
* @param {Buffer} buf - the buffer containing file data.
|
||||
* @param {String} algo - the hash algorithm.
|
||||
* @returns {String} - the calculated hash in hex.
|
||||
*/
|
||||
function _calculateHash(buf, algo){
|
||||
return crypto.createHash(algo).update(buf).digest('hex')
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to parse a checksums file. This is specifically designed for
|
||||
* the checksums.sha1 files found inside the forge scala dependencies.
|
||||
*
|
||||
* @param {String} content - the string content of the checksums file.
|
||||
* @returns {Object} - an object with keys being the file names, and values being the hashes.
|
||||
*/
|
||||
function _parseChecksumsFile(content){
|
||||
let finalContent = {}
|
||||
let lines = content.split('\n')
|
||||
for(let i=0; i<lines.length; i++){
|
||||
let bits = lines[i].split(' ')
|
||||
if(bits[1] == null) {
|
||||
continue
|
||||
}
|
||||
finalContent[bits[1]] = bits[0]
|
||||
}
|
||||
return finalContent
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate that a file exists and matches a given hash value.
|
||||
*
|
||||
* @param {String} filePath - the path of the file to validate.
|
||||
* @param {String} algo - the hash algorithm to check against.
|
||||
* @param {String} hash - the existing hash to check against.
|
||||
* @returns {Boolean} - true if the file exists and calculated hash matches the given hash, otherwise false.
|
||||
*/
|
||||
function _validateLocal(filePath, algo, hash){
|
||||
if(fs.existsSync(filePath)){
|
||||
let fileName = path.basename(filePath)
|
||||
let buf = fs.readFileSync(filePath)
|
||||
let calcdhash = _calculateHash(buf, algo)
|
||||
return calcdhash === hash
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates a file in the style used by forge's version index.
|
||||
*
|
||||
* @param {String} filePath - the path of the file to validate.
|
||||
* @param {Array.<String>} checksums - the checksums listed in the forge version index.
|
||||
* @returns {Boolean} - true if the file exists and the hashes match, otherwise false.
|
||||
*/
|
||||
function _validateForgeChecksum(filePath, checksums){
|
||||
if(fs.existsSync(filePath)){
|
||||
if(checksums == null || checksums.length === 0){
|
||||
return true
|
||||
}
|
||||
let buf = fs.readFileSync(filePath)
|
||||
let calcdhash = _calculateHash(buf, 'sha1')
|
||||
let valid = checksums.includes(calcdhash)
|
||||
if(!valid && filePath.endsWith('.jar')){
|
||||
valid = _validateForgeJar(filePath, checksums)
|
||||
}
|
||||
return valid
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates a forge jar file dependency who declares a checksums.sha1 file.
|
||||
* This can be an expensive task as it usually requires that we calculate thousands
|
||||
* of hashes.
|
||||
*
|
||||
* @param {Buffer} buf - the buffer of the jar file.
|
||||
* @param {Array.<String>} checksums - the checksums listed in the forge version index.
|
||||
* @returns {Boolean} - true if all hashes declared in the checksums.sha1 file match the actual hashes.
|
||||
*/
|
||||
function _validateForgeJar(buf, checksums){
|
||||
|
||||
const hashes = {}
|
||||
let expected = {}
|
||||
|
||||
const zip = new AdmZip(buf)
|
||||
const zipEntries = zip.getEntries()
|
||||
|
||||
//First pass
|
||||
for(let i=0; i<zipEntries.length; i++){
|
||||
let entry = zipEntries[i]
|
||||
if(entry.entryName === 'checksums.sha1'){
|
||||
expected = _parseChecksumsFile(zip.readAsText(entry))
|
||||
}
|
||||
hashes[entry.entryName] = _calculateHash(entry.getData(), 'sha1')
|
||||
}
|
||||
|
||||
if(!checksums.includes(hashes['checksums.sha1'])){
|
||||
return false
|
||||
}
|
||||
|
||||
//Check against expected
|
||||
const expectedEntries = Object.keys(expected)
|
||||
for(let i=0; i<expectedEntries.length; i++){
|
||||
if(expected[expectedEntries[i]] !== hashes[expectedEntries[i]]){
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
/**
|
||||
* Initiate an async download process for an AssetGuard DLTracker.
|
||||
*
|
||||
* @param {String} identifier - the identifier of the AssetGuard DLTracker.
|
||||
* @param {Number} limit - optional. The number of async processes to run in parallel.
|
||||
* @returns {Boolean} - true if the process began, otherwise false.
|
||||
*/
|
||||
function startAsyncProcess(identifier, limit = 5){
|
||||
let win = remote.getCurrentWindow()
|
||||
|
||||
let acc = 0
|
||||
const concurrentDlQueue = instance[identifier].dlqueue.slice(0)
|
||||
if(concurrentDlQueue.length === 0){
|
||||
return false
|
||||
} else {
|
||||
async.eachLimit(concurrentDlQueue, limit, function(asset, cb){
|
||||
mkpath.sync(path.join(asset.to, ".."))
|
||||
let req = request(asset.from)
|
||||
let writeStream = fs.createWriteStream(asset.to)
|
||||
req.pipe(writeStream)
|
||||
req.on('data', function(chunk){
|
||||
instance.progress += chunk.length
|
||||
acc += chunk.length
|
||||
instance.emit(identifier + 'dlprogress', acc)
|
||||
//console.log(identifier + ' Progress', acc/instance[identifier].dlsize)
|
||||
win.setProgressBar(instance.progress/instance.totaldlsize)
|
||||
})
|
||||
writeStream.on('close', cb)
|
||||
}, function(err){
|
||||
if(err){
|
||||
instance.emit(identifier + 'dlerror')
|
||||
console.log('An item in ' + identifier + ' failed to process');
|
||||
} else {
|
||||
instance.emit(identifier + 'dlcomplete')
|
||||
console.log('All ' + identifier + ' have been processed successfully')
|
||||
}
|
||||
instance.totaldlsize -= instance[identifier].dlsize
|
||||
instance[identifier] = new DLTracker([], 0)
|
||||
if(instance.totaldlsize === 0) {
|
||||
win.setProgressBar(-1)
|
||||
instance.emit('dlcomplete')
|
||||
}
|
||||
})
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
// Validation Functions
|
||||
|
||||
/**
|
||||
* Loads the version data for a given minecraft version.
|
||||
*
|
||||
* @param {String} version - the game version for which to load the index data.
|
||||
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
|
||||
* @param {Boolean} force - optional. If true, the version index will be downloaded even if it exists locally. Defaults to false.
|
||||
* @returns {Promise.<Object>} - Promise which resolves to the version data object.
|
||||
*/
|
||||
function loadVersionData(version, basePath, force = false){
|
||||
return new Promise(function(fulfill, reject){
|
||||
const name = version + '.json'
|
||||
const url = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
|
||||
const versionPath = path.join(basePath, 'versions', version)
|
||||
const versionFile = path.join(versionPath, name)
|
||||
if(!fs.existsSync(versionFile) || force){
|
||||
//This download will never be tracked as it's essential and trivial.
|
||||
request.head(url, function(err, res, body){
|
||||
console.log('Preparing download of ' + version + ' assets.')
|
||||
mkpath.sync(versionPath)
|
||||
const stream = request(url).pipe(fs.createWriteStream(versionFile))
|
||||
stream.on('finish', function(){
|
||||
fulfill(JSON.parse(fs.readFileSync(versionFile)))
|
||||
})
|
||||
})
|
||||
} else {
|
||||
fulfill(JSON.parse(fs.readFileSync(versionFile)))
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Public asset validation function. This function will handle the validation of assets.
|
||||
* It will parse the asset index specified in the version data, analyzing each
|
||||
* asset entry. In this analysis it will check to see if the local file exists and is valid.
|
||||
* If not, it will be added to the download queue for the 'assets' identifier.
|
||||
*
|
||||
* @param {Object} versionData - the version data for the assets.
|
||||
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
|
||||
* @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
|
||||
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
|
||||
*/
|
||||
function validateAssets(versionData, basePath, force = false){
|
||||
return new Promise(function(fulfill, reject){
|
||||
_assetChainIndexData(versionData, basePath, force).then(() => {
|
||||
fulfill()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
//Chain the asset tasks to provide full async. The below functions are private.
|
||||
/**
|
||||
* Private function used to chain the asset validation process. This function retrieves
|
||||
* the index data.
|
||||
* @param {Object} versionData
|
||||
* @param {String} basePath
|
||||
* @param {Boolean} force
|
||||
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
|
||||
*/
|
||||
function _assetChainIndexData(versionData, basePath, force = false){
|
||||
return new Promise(function(fulfill, reject){
|
||||
//Asset index constants.
|
||||
const assetIndex = versionData.assetIndex
|
||||
const name = assetIndex.id + '.json'
|
||||
const indexPath = path.join(basePath, 'assets', 'indexes')
|
||||
const assetIndexLoc = path.join(indexPath, name)
|
||||
|
||||
let data = null
|
||||
if(!fs.existsSync(assetIndexLoc) || force){
|
||||
console.log('Downloading ' + versionData.id + ' asset index.')
|
||||
mkpath.sync(indexPath)
|
||||
const stream = request(assetIndex.url).pipe(fs.createWriteStream(assetIndexLoc))
|
||||
stream.on('finish', function() {
|
||||
data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
|
||||
_assetChainValidateAssets(versionData, basePath, data).then(() => {
|
||||
fulfill()
|
||||
})
|
||||
})
|
||||
} else {
|
||||
data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
|
||||
_assetChainValidateAssets(versionData, basePath, data).then(() => {
|
||||
fulfill()
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Private function used to chain the asset validation process. This function processes
|
||||
* the assets and enqueues missing or invalid files.
|
||||
* @param {Object} versionData
|
||||
* @param {String} basePath
|
||||
* @param {Boolean} force
|
||||
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
|
||||
*/
|
||||
function _assetChainValidateAssets(versionData, basePath, indexData){
|
||||
return new Promise(function(fulfill, reject){
|
||||
|
||||
//Asset constants
|
||||
const resourceURL = 'http://resources.download.minecraft.net/'
|
||||
const localPath = path.join(basePath, 'assets')
|
||||
const indexPath = path.join(localPath, 'indexes')
|
||||
const objectPath = path.join(localPath, 'objects')
|
||||
|
||||
const assetDlQueue = []
|
||||
let dlSize = 0;
|
||||
//const objKeys = Object.keys(data.objects)
|
||||
async.forEachOfLimit(indexData.objects, 10, function(value, key, cb){
|
||||
const hash = value.hash
|
||||
const assetName = path.join(hash.substring(0, 2), hash)
|
||||
const urlName = hash.substring(0, 2) + "/" + hash
|
||||
const ast = new Asset(key, hash, String(value.size), resourceURL + urlName, path.join(objectPath, assetName))
|
||||
if(!_validateLocal(ast.to, 'sha1', ast.hash)){
|
||||
dlSize += (ast.size*1)
|
||||
assetDlQueue.push(ast)
|
||||
}
|
||||
cb()
|
||||
}, function(err){
|
||||
instance.assets = new DLTracker(assetDlQueue, dlSize)
|
||||
instance.totaldlsize += dlSize
|
||||
fulfill()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Public library validation function. This function will handle the validation of libraries.
|
||||
* It will parse the version data, analyzing each library entry. In this analysis, it will
|
||||
* check to see if the local file exists and is valid. If not, it will be added to the download
|
||||
* queue for the 'libraries' identifier.
|
||||
*
|
||||
* @param {Object} versionData - the version data for the assets.
|
||||
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
|
||||
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
|
||||
*/
|
||||
function validateLibraries(versionData, basePath){
|
||||
return new Promise(function(fulfill, reject){
|
||||
|
||||
const libArr = versionData.libraries
|
||||
const libPath = path.join(basePath, 'libraries')
|
||||
|
||||
const libDlQueue = []
|
||||
let dlSize = 0
|
||||
|
||||
//Check validity of each library. If the hashs don't match, download the library.
|
||||
async.eachLimit(libArr, 5, function(lib, cb){
|
||||
if(Library.validateRules(lib.rules)){
|
||||
let artifact = (lib.natives == null) ? lib.downloads.artifact : lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()]]
|
||||
const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
|
||||
if(!_validateLocal(libItm.to, 'sha1', libItm.hash)){
|
||||
dlSize += (libItm.size*1)
|
||||
libDlQueue.push(libItm)
|
||||
}
|
||||
}
|
||||
cb()
|
||||
}, function(err){
|
||||
instance.libraries = new DLTracker(libDlQueue, dlSize)
|
||||
instance.totaldlsize += dlSize
|
||||
fulfill()
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Public miscellaneous mojang file validation function. These files will be enqueued under
|
||||
* the 'files' identifier.
|
||||
*
|
||||
* @param {Object} versionData - the version data for the assets.
|
||||
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
|
||||
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
|
||||
*/
|
||||
function validateMiscellaneous(versionData, basePath){
|
||||
return new Promise(async function(fulfill, reject){
|
||||
await validateClient(versionData, basePath)
|
||||
await validateLogConfig(versionData, basePath)
|
||||
fulfill()
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate client file - artifact renamed from client.jar to '{version}'.jar.
|
||||
*
|
||||
* @param {Object} versionData - the version data for the assets.
|
||||
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
|
||||
* @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
|
||||
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
|
||||
*/
|
||||
function validateClient(versionData, basePath, force = false){
|
||||
return new Promise(function(fulfill, reject){
|
||||
const clientData = versionData.downloads.client
|
||||
const version = versionData.id
|
||||
const targetPath = path.join(basePath, 'versions', version)
|
||||
const targetFile = version + '.jar'
|
||||
|
||||
let client = new Asset(version + ' client', clientData.sha1, clientData.size, clientData.url, path.join(targetPath, targetFile))
|
||||
|
||||
if(!_validateLocal(client.to, 'sha1', client.hash) || force){
|
||||
instance.files.dlqueue.push(client)
|
||||
instance.files.dlsize += client.size*1
|
||||
fulfill()
|
||||
} else {
|
||||
fulfill()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate log config.
|
||||
*
|
||||
* @param {Object} versionData - the version data for the assets.
|
||||
* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
|
||||
* @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
|
||||
* @returns {Promise.<Void>} - An empty promise to indicate the async processing has completed.
|
||||
*/
|
||||
function validateLogConfig(versionData, basePath){
|
||||
return new Promise(function(fulfill, reject){
|
||||
const client = versionData.logging.client
|
||||
const file = client.file
|
||||
const targetPath = path.join(basePath, 'assets', 'log_configs')
|
||||
|
||||
let logConfig = new Asset(file.id, file.sha1, file.size, file.url, path.join(targetPath, file.id))
|
||||
|
||||
if(!_validateLocal(logConfig.to, 'sha1', logConfig.hash)){
|
||||
instance.files.dlqueue.push(logConfig)
|
||||
instance.files.dlsize += client.size*1
|
||||
fulfill()
|
||||
} else {
|
||||
fulfill()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* This function will initiate the download processed for the specified identifiers. If no argument is
|
||||
* given, all identifiers will be initiated. Note that in order for files to be processed you need to run
|
||||
* the processing function corresponding to that identifier. If you run this function without processing
|
||||
* the files, it is likely nothing will be enqueued in the global object and processing will complete
|
||||
* immediately. Once all downloads are complete, this function will fire the 'dlcomplete' event on the
|
||||
* global object instance.
|
||||
*
|
||||
* @param {Array.<{id: string, limit: number}>} identifiers - optional. The identifiers to process and corresponding parallel async task limit.
|
||||
*/
|
||||
function processDlQueues(identifiers = [{id:'assets', limit:20}, {id:'libraries', limit:5}, {id:'files', limit:5}]){
|
||||
this.progress = 0;
|
||||
let win = remote.getCurrentWindow()
|
||||
|
||||
let shouldFire = true
|
||||
|
||||
for(let i=0; i<identifiers.length; i++){
|
||||
let iden = identifiers[i]
|
||||
let r = startAsyncProcess(iden.id, iden.limit)
|
||||
if(r) shouldFire = false
|
||||
}
|
||||
|
||||
if(shouldFire){
|
||||
instance.emit('dlcomplete')
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
loadVersionData,
|
||||
validateAssets,
|
||||
validateLibraries,
|
||||
validateMiscellaneous,
|
||||
processDlQueues,
|
||||
instance,
|
||||
Asset,
|
||||
Library
|
||||
}
|
75
app/assets/js/launchindex.json
Normal file
@ -0,0 +1,75 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"servers": [
|
||||
{
|
||||
"id": "WesterosCraft-1.11.2",
|
||||
"name": "WesterosCraft Production Client",
|
||||
"news-feed": "http://www.westeroscraft.com/api/rss.php?preset_id=12700544",
|
||||
"icon-url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/server-prod.png",
|
||||
"revision": "0.0.1",
|
||||
"server-ip": "mc.westeroscraft.com",
|
||||
"mc-version": "1.11.2",
|
||||
"main-class": "TBD",
|
||||
"libraries": [
|
||||
{
|
||||
"name": "net.minecraftforge.forge.forge-universal:1.11.2-13.20.0.2228",
|
||||
"required": true,
|
||||
"artifact": {
|
||||
"size": 4123353,
|
||||
"MD5": "5b9105f1a8552beac0c8228203d994ae",
|
||||
"path": "net/minecraftforge/forge/1.11.2-13.20.0.2228/forge-1.11.2-13.20.0.2228-universal.jar",
|
||||
"url": "http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.11.2-13.20.0.2228/forge-1.11.2-13.20.0.2228-universal.jar"
|
||||
},
|
||||
"launch-args": ["--tweakClass cpw.mods.fml.common.launcher.FMLTweaker"]
|
||||
},
|
||||
{
|
||||
"name": "net.optifine.optifine:1.11.2_HD_U_B8",
|
||||
"required": true,
|
||||
"artifact": {
|
||||
"size": 2050307,
|
||||
"MD5": "c18c80f8bfa2a440cc5af4ab8816bc4b",
|
||||
"path": "optifine/OptiFine/1.11.2_HD_U_B8/OptiFine-1.11.2_HD_U_B8.jar",
|
||||
"url": "http://optifine.net/download.php?f=OptiFine_1.11.2_HD_U_B8.jar"
|
||||
},
|
||||
"launch-args": []
|
||||
}
|
||||
],
|
||||
"forgemods": [
|
||||
{
|
||||
"name": "MODNAME",
|
||||
"required": true,
|
||||
"artifact": {
|
||||
"size": 1234,
|
||||
"MD5": "e71e88c744588fdad48d3b3beb4935fc",
|
||||
"path": "/path/to/lib/modname.jar",
|
||||
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.7.10/launchwrapper-1.11.jar"
|
||||
}
|
||||
}
|
||||
],
|
||||
"litemods": [
|
||||
{
|
||||
"name": "MODNAME",
|
||||
"required": true,
|
||||
"artifact": {
|
||||
"size": 1234,
|
||||
"MD5": "e71e88c744588fdad48d3b3beb4935fc",
|
||||
"path": "/path/to/lib/modname.jar",
|
||||
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.7.10/launchwrapper-1.11.jar"
|
||||
}
|
||||
}
|
||||
],
|
||||
"files": [
|
||||
{
|
||||
"name": "FILENAME",
|
||||
"required": true,
|
||||
"artifact": {
|
||||
"size": 1234,
|
||||
"MD5": "e71e88c744588fdad48d3b3beb4935fc",
|
||||
"path": "/path/to/lib/filename.jar",
|
||||
"url": "http://mc.westeroscraft.com/WesterosCraftLauncher/files/1.7.10/launchwrapper-1.11.jar"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
136
app/assets/js/launchprocess.js
Normal file
@ -0,0 +1,136 @@
|
||||
const mojang = require('mojang')
|
||||
const uuidV4 = require('uuid/v4')
|
||||
const path = require('path')
|
||||
const child_process = require('child_process')
|
||||
const ag = require('./assetguard.js')
|
||||
const fs = require('fs')
|
||||
const mkpath = require('mkdirp');
|
||||
|
||||
/* TODO - convert native extraction to use adm-zip. Currently not functional due to removal of unzip module (it was bad) */
|
||||
launchMinecraft = function(versionData, basePath){
|
||||
const authPromise = mojang.auth('EMAIL', 'PASS', uuidV4(), {
|
||||
name: 'Minecraft',
|
||||
version: 1
|
||||
})
|
||||
authPromise.then(function(data){
|
||||
const args = finalizeArguments(versionData, data, basePath)
|
||||
//TODO make this dynamic
|
||||
const child = child_process.spawn('C:\\Program Files\\Java\\jre1.8.0_131\\bin\\javaw.exe', args)
|
||||
})
|
||||
}
|
||||
|
||||
finalizeArguments = function(versionData, authData, basePath){
|
||||
const mcArgs = versionData['minecraftArguments']
|
||||
const gameProfile = authData['selectedProfile']
|
||||
const regex = new RegExp('\\${*(.*)}')
|
||||
const argArr = mcArgs.split(' ')
|
||||
argArr.unshift('net.minecraft.client.main.Main')
|
||||
argArr.unshift(classpathArg(versionData, basePath))
|
||||
argArr.unshift('-cp')
|
||||
argArr.unshift('-Djava.library.path=' + path.join(basePath, 'natives'))
|
||||
argArr.unshift('-Xmn128M')
|
||||
argArr.unshift('-XX:-UseAdaptiveSizePolicy')
|
||||
argArr.unshift('-XX:+CMSIncrementalMode')
|
||||
argArr.unshift('-XX:+UseConcMarkSweepGC')
|
||||
argArr.unshift('-Xmx1G')
|
||||
for(let i=0; i<argArr.length; i++){
|
||||
if(regex.test(argArr[i])){
|
||||
const identifier = argArr[i].match(regex)[1]
|
||||
let newVal = argArr[i]
|
||||
switch(identifier){
|
||||
case 'auth_player_name':
|
||||
newVal = gameProfile['name']
|
||||
break
|
||||
case 'version_name':
|
||||
newVal = versionData['id']
|
||||
break
|
||||
case 'game_directory':
|
||||
newVal = basePath
|
||||
break
|
||||
case 'assets_root':
|
||||
newVal = path.join(basePath, 'assets')
|
||||
break
|
||||
case 'assets_index_name':
|
||||
newVal = versionData['assets']
|
||||
break
|
||||
case 'auth_uuid':
|
||||
newVal = gameProfile['id']
|
||||
break
|
||||
case 'auth_access_token':
|
||||
newVal = authData['accessToken']
|
||||
break
|
||||
case 'user_type':
|
||||
newVal = 'MOJANG'
|
||||
break
|
||||
case 'version_type':
|
||||
newVal = versionData['type']
|
||||
break
|
||||
}
|
||||
argArr[i] = newVal
|
||||
}
|
||||
}
|
||||
|
||||
return argArr
|
||||
}
|
||||
|
||||
classpathArg = function(versionData, basePath){
|
||||
const libArr = versionData['libraries']
|
||||
const libPath = path.join(basePath, 'libraries')
|
||||
const nativePath = path.join(basePath, 'natives')
|
||||
const version = versionData['id']
|
||||
const cpArgs = [path.join(basePath, 'versions', version, version + '.jar')]
|
||||
libArr.forEach(function(lib){
|
||||
if(ag.Library.validateRules(lib['rules'])){
|
||||
if(lib['natives'] == null){
|
||||
const dlInfo = lib['downloads']
|
||||
const artifact = dlInfo['artifact']
|
||||
const to = path.join(libPath, artifact['path'])
|
||||
cpArgs.push(to)
|
||||
} else {
|
||||
//Now we need to extract natives.
|
||||
const natives = lib['natives']
|
||||
const extractInst = lib['extract']
|
||||
const exclusionArr = extractInst['exclude']
|
||||
const opSys = ag.Library.mojangFriendlyOS()
|
||||
const indexId = natives[opSys]
|
||||
const dlInfo = lib['downloads']
|
||||
const classifiers = dlInfo['classifiers']
|
||||
const artifact = classifiers[indexId]
|
||||
|
||||
const to = path.join(libPath, artifact['path'])
|
||||
|
||||
fs.createReadStream(to).pipe(unzip.Parse()).on('entry', function(entry){
|
||||
const fileName = entry.path
|
||||
const type = entry.type
|
||||
const size = entry.size
|
||||
|
||||
console.log(fileName)
|
||||
|
||||
let shouldExclude = false
|
||||
|
||||
exclusionArr.forEach(function(exclusion){
|
||||
if(exclusion.indexOf(fileName) > -1){
|
||||
shouldExclude = true
|
||||
}
|
||||
})
|
||||
|
||||
if(shouldExclude){
|
||||
entry.autodrain()
|
||||
}
|
||||
else {
|
||||
mkpath.sync(path.join(nativePath, fileName, '..'))
|
||||
entry.pipe(fs.createWriteStream(path.join(nativePath, fileName)))
|
||||
}
|
||||
})
|
||||
|
||||
cpArgs.push(to)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
return cpArgs.join(';')
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
launchMinecraft
|
||||
}
|
60
app/assets/js/script.js
Normal file
@ -0,0 +1,60 @@
|
||||
var $ = require('jQuery');
|
||||
const remote = require('electron').remote
|
||||
const shell = require('electron').shell
|
||||
const path = require('path')
|
||||
|
||||
/* Open web links in the user's default browser. */
|
||||
$(document).on('click', 'a[href^="http"]', function(event) {
|
||||
event.preventDefault();
|
||||
//testdownloads()
|
||||
shell.openExternal(this.href)
|
||||
});
|
||||
|
||||
testdownloads = async function(){
|
||||
const ag = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
|
||||
const lp = require(path.join(__dirname, 'assets', 'js', 'launchprocess.js'))
|
||||
const basePath = path.join(__dirname, '..', 'mcfiles')
|
||||
let versionData = await ag.loadVersionData('1.11.2', basePath)
|
||||
await ag.validateAssets(versionData, basePath)
|
||||
console.log('assets done')
|
||||
await ag.validateLibraries(versionData, basePath)
|
||||
console.log('libs done')
|
||||
await ag.validateMiscellaneous(versionData, basePath)
|
||||
console.log('files done')
|
||||
ag.instance.on('dlcomplete', function(){
|
||||
lp.launchMinecraft(versionData, basePath)
|
||||
})
|
||||
ag.processDlQueues()
|
||||
}
|
||||
|
||||
/*Opens DevTools window if you type "wcdev" in sequence.
|
||||
This will crash the program if you are using multiple
|
||||
DevTools, for example the chrome debugger in VS Code. */
|
||||
const match = [87, 67, 68, 69, 86]
|
||||
let at = 0;
|
||||
|
||||
document.addEventListener('keydown', function (e) {
|
||||
switch(e.keyCode){
|
||||
case match[0]:
|
||||
if(at === 0) ++at
|
||||
break
|
||||
case match[1]:
|
||||
if(at === 1) ++at
|
||||
break
|
||||
case match[2]:
|
||||
if(at === 2) ++at
|
||||
break
|
||||
case match[3]:
|
||||
if(at === 3) ++at
|
||||
case match[4]:
|
||||
if(at === 4) ++at
|
||||
break
|
||||
default:
|
||||
at = 0
|
||||
}
|
||||
if(at === 5) {
|
||||
var window = remote.getCurrentWindow()
|
||||
window.toggleDevTools()
|
||||
at = 0
|
||||
}
|
||||
})
|
44
app/assets/js/windowutils.js
Normal file
@ -0,0 +1,44 @@
|
||||
const app = require('electron')
|
||||
const remote = require('electron').BrowserWindow
|
||||
|
||||
/**
|
||||
* Doesn't work yet.
|
||||
*/
|
||||
exports.setIconBadge = function(text){
|
||||
if(process.platform === 'darwin'){
|
||||
app.dock.setBadge('' + text)
|
||||
} else if (process.platform === 'win32'){
|
||||
const win = remote.getFocusedWindow()
|
||||
if(text === ''){
|
||||
win.setOverlayIcon(null, '')
|
||||
return;
|
||||
}
|
||||
|
||||
//Create badge
|
||||
const canvas = document.createElement('canvas')
|
||||
canvas.height = 140;
|
||||
canvas.width = 140;
|
||||
const ctx = canvas.getContext('2d')
|
||||
ctx.fillStyle = '#a02d2a'
|
||||
ctx.beginPath()
|
||||
ctx.ellipse(70, 70, 70, 70, 0, 0, 2 * Math.PI)
|
||||
ctx.fill()
|
||||
ctx.textAlign = 'center'
|
||||
ctx.fillStyle = 'white'
|
||||
|
||||
if(text.length > 2 ){
|
||||
ctx.font = '75px sans-serif'
|
||||
ctx.fillText('' + text, 70, 98)
|
||||
} else if (text.length > 1){
|
||||
ctx.font = '100px sans-serif'
|
||||
ctx.fillText('' + text, 70, 105)
|
||||
} else {
|
||||
ctx.font = '125px sans-serif'
|
||||
ctx.fillText('' + text, 70, 112)
|
||||
}
|
||||
|
||||
const badgeDataURL = canvas.toDataURL()
|
||||
const img = NativeImage.createFromDataURL(badgeDataURL)
|
||||
win.setOverlayIcon(img, '' + text)
|
||||
}
|
||||
}
|
133
app/index.html
Executable file
@ -0,0 +1,133 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
|
||||
|
||||
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css">
|
||||
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0-alpha.6/js/bootstrap.min.js"></script>
|
||||
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
|
||||
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="assets/css/global.css">
|
||||
<link rel="stylesheet" type="text/css" href="assets/css/header.css">
|
||||
<link rel="stylesheet" type="text/css" href="assets/css/nav.css">
|
||||
|
||||
</head>
|
||||
|
||||
|
||||
<style>
|
||||
|
||||
|
||||
.inner_div{
|
||||
width:100%;
|
||||
background-color: black;
|
||||
border: 5px solid #a02d2a;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
</style>
|
||||
|
||||
|
||||
<body>
|
||||
|
||||
|
||||
|
||||
<div id="header_container">
|
||||
<div id="header_seal_container">
|
||||
<img id="header_seal" src="./assets/images/WesterosSealSquare.png"/>
|
||||
</div>
|
||||
<div id="header_img_container">
|
||||
<img id="header_img" src="./assets/images/WCTextCrop.png" />
|
||||
</div>
|
||||
<div id="header_social_container">
|
||||
<a href="http://facebook.com/westeroscraft" class="header_social_link">
|
||||
<img src="./assets/images/facebook.png" class="header_social_img" />
|
||||
</a>
|
||||
<a href="http://reddit.com/r/westeroscraft" class="header_social_link">
|
||||
<img src="./assets/images/reddit.png" class="header_social_img" />
|
||||
</a>
|
||||
<a href="http://twitter.com/westeroscraft" class="header_social_link">
|
||||
<img src="./assets/images/twitter.png" class="header_social_img" />
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="container">
|
||||
<div class="row">
|
||||
|
||||
<div class="col-md-2 col-sm-2">
|
||||
|
||||
<div class="row">
|
||||
|
||||
<div class="col-md-3 col-sm-3">
|
||||
|
||||
<img class="player_icon" src="https://minotar.net/helm/pufferboss.png">
|
||||
|
||||
</div>
|
||||
|
||||
<div class="col-md-9 col-sm-9">
|
||||
|
||||
<p class="input_text">Email</p>
|
||||
<input class="input" id="EMAIL">
|
||||
|
||||
<p class="input_text">Password</p>
|
||||
<input type="password" id="PASSWORD" class="input" />
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="col-md-10 col-sm-10">
|
||||
|
||||
<ul>
|
||||
<li><a href="">NEWS</a></li>
|
||||
<li><a href="">MAP</a></li>
|
||||
<li><a href="">MODS</a></li>
|
||||
<li><a href="">FAQ</a></li>
|
||||
<li><a href="">LOG</a></li>
|
||||
<li><a href="">SETTINGS</a></li>
|
||||
|
||||
|
||||
</ul>
|
||||
|
||||
<br>
|
||||
<br>
|
||||
|
||||
<div class="inner_div">
|
||||
|
||||
<p class="title"> Post title </p>
|
||||
|
||||
<p class="subtite">Posted by: PERSON 23.4.17</p>
|
||||
|
||||
<pre style="text-align: left; word-break: break-all; overflow-wrap: break-word;"> Hello WesterosCraft Builders and Honored Guests! As you know,
|
||||
progress on Kingslanding had stalled, but no longer -- we want to finish this big, beautiful, city in style and
|
||||
are calling all builders to the capital!
|
||||
There has been a lot of progress with Kingslanding planning and we are happy to...
|
||||
</pre>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</body>
|
||||
|
||||
|
||||
|
||||
|
||||
</html>
|
54
index.js
Normal file
@ -0,0 +1,54 @@
|
||||
const {app, BrowserWindow} = require('electron')
|
||||
const path = require('path')
|
||||
const url = require('url')
|
||||
|
||||
// Keep a global reference of the window object, if you don't, the window will
|
||||
// be closed automatically when the JavaScript object is garbage collected.
|
||||
let win
|
||||
|
||||
function createWindow() {
|
||||
win = new BrowserWindow({ width: 925, height: 500, icon: getPlatformIcon('WesterosSealSquare')})
|
||||
|
||||
win.loadURL(url.format({
|
||||
pathname: path.join(__dirname, 'app', 'index.html'),
|
||||
protocol: 'file:',
|
||||
slashes: true
|
||||
}))
|
||||
|
||||
win.setMenu(null)
|
||||
|
||||
win.on('closed', () => {
|
||||
win = null
|
||||
})
|
||||
}
|
||||
|
||||
function getPlatformIcon(filename){
|
||||
const opSys = process.platform
|
||||
if (opSys === 'darwin') {
|
||||
filename = filename + '.icns'
|
||||
} else if (opSys === 'win32') {
|
||||
filename = filename + '.ico'
|
||||
} else {
|
||||
filename = filename + '.png'
|
||||
}
|
||||
|
||||
return path.join(__dirname, 'app', 'assets', 'images', filename)
|
||||
}
|
||||
|
||||
app.on('ready', createWindow);
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
// On macOS it is common for applications and their menu bar
|
||||
// to stay active until the user quits explicitly with Cmd + Q
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
// On macOS it's common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (win === null) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
29
package.json
Normal file
@ -0,0 +1,29 @@
|
||||
{
|
||||
"name": "westeroscraftlauncher",
|
||||
"version": "0.0.1",
|
||||
"description": "Custom modded launcher for Westeroscraft",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"start": "electron index.js"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://gitlab.com/westeroscraft/electronlauncher.git"
|
||||
},
|
||||
"author": "TheKraken7, Matan, Nightmare",
|
||||
"license": "AGPL-3.0",
|
||||
"bugs": {
|
||||
"url": "https://gitlab.com/westeroscraft/electronlauncher/issues"
|
||||
},
|
||||
"homepage": "http://www.westeroscraft.com/",
|
||||
"dependencies": {
|
||||
"adm-zip": "^0.4.7",
|
||||
"async": "^2.3.0",
|
||||
"electron": "^1.6.5",
|
||||
"extract-zip": "=1.6.0",
|
||||
"jQuery": "^1.7.4",
|
||||
"mojang": "^0.4.1",
|
||||
"promise": "^7.1.1",
|
||||
"uuid": "^3.0.1"
|
||||
}
|
||||
}
|