mirror of
https://github.com/dscalzi/HeliosLauncher.git
synced 2024-12-22 11:42:14 -08:00
Added new progress bar UI, massive improvement.
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@ -419,11 +419,20 @@ p {
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top: 25px;
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top: 25px;
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/*display: flex;*/
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/*display: flex;*/
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display: none;
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display: none;
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}
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#launch_details_left {
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display: flex;
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}
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#launch_details_right {
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display: flex;
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flex-direction: column;
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flex-direction: column;
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justify-content: center;
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}
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}
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#launch_progress[value] {
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#launch_progress[value] {
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height: 2px;
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height: 3px;
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width: 265px;
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width: 265px;
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-webkit-appearance: none;
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-webkit-appearance: none;
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}
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}
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@ -437,5 +446,20 @@ p {
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}
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}
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#launch_details_text {
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#launch_details_text {
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font-size: 5px;
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font-size: 11px;
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text-overflow: ellipsis;
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white-space: nowrap;
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overflow: hidden;
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}
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#launch_progress_label {
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color: white;
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font-family: 'Avenir Book';
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font-weight: 900;
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letter-spacing: 1px;
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text-shadow: 0px 0px 0px #bebcbb;
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font-size: 20px;
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min-width: 53.21px;
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max-width: 53.21px;
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text-align: right;
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}
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}
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@ -44,7 +44,13 @@ document.onreadystatechange = function () {
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})
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})
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// Bind progress bar length to length of bot wrapper
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// Bind progress bar length to length of bot wrapper
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document.getElementById("launch_progress").style.width = document.getElementById("launch_content").getBoundingClientRect().width
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const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
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const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
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const targetWidth3 = document.getElementById("launch_button").getBoundingClientRect().width
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document.getElementById("launch_details").style.maxWidth = targetWidth
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document.getElementById("launch_progress").style.width = targetWidth2
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document.getElementById("launch_details_right").style.maxWidth = targetWidth2
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document.getElementById("launch_progress_label").style.width = targetWidth3
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}
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}
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}
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}
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@ -56,42 +62,51 @@ $(document).on('click', 'a[href^="http"]', function(event) {
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})
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})
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testdownloads = async function(){
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testdownloads = async function(){
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const content = document.getElementById("launch_content")
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const details = document.getElementById("launch_details")
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const details = document.getElementById("launch_details")
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const progress = document.getElementById("launch_progress")
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const progress = document.getElementById("launch_progress")
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const progress_text = document.getElementById("launch_progress_label")
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const det_text = document.getElementById("launch_details_text")
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const det_text = document.getElementById("launch_details_text")
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det_text.innerHTML = 'Please wait..'
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det_text.innerHTML = 'Please wait..'
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progress.setAttribute('max', '100')
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progress.setAttribute('max', '100')
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details.style.display = 'flex'
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details.style.display = 'flex'
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content.style.display = 'none'
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det_text.innerHTML = 'Loading version information..'
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det_text.innerHTML = 'Loading version information..'
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const versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
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const versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
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progress.setAttribute('value', 20)
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progress.setAttribute('value', 20)
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progress_text.innerHTML = '20%'
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det_text.innerHTML = 'Validating asset integrity..'
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det_text.innerHTML = 'Validating asset integrity..'
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await ag.validateAssets(versionData, GAME_DIRECTORY)
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await ag.validateAssets(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 40)
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progress.setAttribute('value', 40)
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progress_text.innerHTML = '40%'
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console.log('assets done')
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console.log('assets done')
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det_text.innerHTML = 'Validating library integrity..'
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det_text.innerHTML = 'Validating library integrity..'
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await ag.validateLibraries(versionData, GAME_DIRECTORY)
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await ag.validateLibraries(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 60)
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progress.setAttribute('value', 60)
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progress_text.innerHTML = '60%'
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console.log('libs done')
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console.log('libs done')
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det_text.innerHTML = 'Validating miscellaneous file integrity..'
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det_text.innerHTML = 'Validating miscellaneous file integrity..'
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await ag.validateMiscellaneous(versionData, GAME_DIRECTORY)
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await ag.validateMiscellaneous(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 80)
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progress.setAttribute('value', 80)
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progress_text.innerHTML = '80%'
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console.log('files done')
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console.log('files done')
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det_text.innerHTML = 'Validating server distribution files..'
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det_text.innerHTML = 'Validating server distribution files..'
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const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
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const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
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progress.setAttribute('value', 100)
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progress.setAttribute('value', 100)
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progress_text.innerHTML = '100%'
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console.log('forge stuff done')
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console.log('forge stuff done')
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det_text.innerHTML = 'Downloading files..'
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det_text.innerHTML = 'Downloading files..'
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ag.instance.on('totaldlprogress', function(data){
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ag.instance.on('totaldlprogress', function(data){
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progress.setAttribute('max', data.total)
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progress.setAttribute('max', data.total)
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progress.setAttribute('value', data.acc)
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progress.setAttribute('value', data.acc)
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progress_text.innerHTML = parseInt((data.acc/data.total)*100) + '%'
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})
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})
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ag.instance.on('dlcomplete', async function(){
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ag.instance.on('dlcomplete', async function(){
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@ -108,10 +123,12 @@ testdownloads = async function(){
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proc = pb.build()
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proc = pb.build()
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det_text.innerHTML = 'Done. Enjoy the server!'
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det_text.innerHTML = 'Done. Enjoy the server!'
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} catch(err) {
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} catch(err) {
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det_text.innerHTML = 'Error while launching: ' + err.message;
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//det_text.innerHTML = 'Error: ' + err.message;
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det_text.innerHTML = 'Error: See log for details..';
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}
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}
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setTimeout(function(){
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setTimeout(function(){
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details.style.display = 'none'
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details.style.display = 'none'
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content.style.display = 'inline-flex'
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}, 5000)
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}, 5000)
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})
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})
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ag.processDlQueues()
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ag.processDlQueues()
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@ -59,11 +59,17 @@
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<button id="launch_button">PLAY</button>
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<button id="launch_button">PLAY</button>
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<div class="bot_divider"></div>
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<div class="bot_divider"></div>
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<!-- Span until we implement the real selection -->
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<!-- Span until we implement the real selection -->
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<span class="bot_label">• Westeroscraft Production Server</span>
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<span class="bot_label" id="server_selection">• Westeroscraft Production Server</span>
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</div>
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</div>
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<div id="launch_details">
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<div id="launch_details">
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<progress id="launch_progress" value="22" max="100"></progress>
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<div id="launch_details_left">
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<span id="launch_details_text" class="bot_label">Please wait..</span>
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<span id="launch_progress_label">0%</span>
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<div class="bot_divider"></div>
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</div>
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<div id="launch_details_right">
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<progress id="launch_progress" value="22" max="100"></progress>
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<span id="launch_details_text" class="bot_label">Please wait..</span>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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