mirror of
https://github.com/dscalzi/HeliosLauncher.git
synced 2024-12-22 19:52:14 -08:00
Added server status retrieval and implemented it on UI.
The player count on the landing page is now functional. If the server cannot be reached, the label and value will change to SERVER and OFFLINE, respectively. This behavior can be modified.
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@ -6,8 +6,11 @@ const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanage
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const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
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const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
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const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
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const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
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const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
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const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
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const ServerStatus = require(path.join(__dirname, 'assets', 'js', 'serverstatus.js'))
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const {URL} = require('url')
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let mojangStatusListener
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let mojangStatusListener
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let serverStatusListener
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// Launch Elements
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// Launch Elements
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let launch_content, launch_details, launch_progress, launch_progress_label, launch_details_text
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let launch_content, launch_details, launch_progress, launch_progress_label, launch_details_text
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@ -86,9 +89,36 @@ document.addEventListener('readystatechange', function(){
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document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
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document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
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}
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}
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const refreshServerStatus = async function(){
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console.log('Refreshing Server Status')
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const serv = AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory())
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let pLabel = 'SERVER'
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let pVal = 'OFFLINE'
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try {
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console.log(serv)
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const serverURL = new URL('my://' + serv.server_ip)
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const servStat = await ServerStatus.getStatus(serverURL.hostname, serverURL.port)
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if(servStat.online){
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pLabel = 'PLAYERS'
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pVal = servStat.onlinePlayers + '/' + servStat.maxPlayers
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}
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} catch (err) {
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console.warn('Unable to refresh server status, assuming offline.')
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console.debug(err)
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}
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document.getElementById('landingPlayerLabel').innerHTML = pLabel
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document.getElementById('player_count').innerHTML = pVal
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}
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refreshMojangStatuses()
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refreshMojangStatuses()
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refreshServerStatus()
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// Set refresh rate to once every 5 minutes.
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// Set refresh rate to once every 5 minutes.
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mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
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mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
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serverStatusListener = setInterval(refreshServerStatus, 300000)
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}
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}
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}, false)
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}, false)
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@ -421,11 +421,11 @@ class AssetGuard extends EventEmitter {
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const servers = distro.servers
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const servers = distro.servers
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for(let i=0; i<servers.length; i++){
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for(let i=0; i<servers.length; i++){
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if(servers[i].default_selected){
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if(servers[i].default_selected){
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return servers[i].id
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return servers[i]
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}
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}
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}
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}
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// If no server declares default_selected, default to the first one declared.
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// If no server declares default_selected, default to the first one declared.
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return (servers.length > 0) ? servers[0].id : null
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return (servers.length > 0) ? servers[0] : null
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}
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}
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/**
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/**
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@ -15,7 +15,7 @@ AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory(), false)
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// Resolve the selected server if its value has yet to be set.
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// Resolve the selected server if its value has yet to be set.
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if(ConfigManager.getSelectedServer() == null){
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if(ConfigManager.getSelectedServer() == null){
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console.log('Determining default selected server..')
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console.log('Determining default selected server..')
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ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()))
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ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()).id)
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ConfigManager.save()
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ConfigManager.save()
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}
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}
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65
app/assets/js/serverstatus.js
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65
app/assets/js/serverstatus.js
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@ -0,0 +1,65 @@
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const net = require('net')
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/**
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* Retrieves the status of a minecraft server.
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*
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* @param {string} address The server address.
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* @param {number} port Optional. The port of the server. Defaults to 25565.
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* @returns {Promise.<Object>} A promise which resolves to an object containing
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* status information.
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*/
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exports.getStatus = function(address, port = 25565){
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if(port == null || port == ''){
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port = 25565
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}
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if(typeof port === 'string'){
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port = parseInt(port)
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}
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return new Promise((resolve, reject) => {
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const socket = net.connect(port, address, () => {
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let buff = new Buffer([0xFE, 0x01])
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socket.write(buff)
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})
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socket.setTimeout(2500, () => {
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socket.end()
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reject({
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code: 'ETIMEDOUT',
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errno: 'ETIMEDOUT',
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address,
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port
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})
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})
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socket.on('data', (data) => {
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if(data != null && data != ''){
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let server_info = data.toString().split('\x00\x00\x00')
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const NUM_FIELDS = 6
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if(server_info != null && server_info.length >= NUM_FIELDS){
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resolve({
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online: true,
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version: server_info[2].replace(/\u0000/g, ''),
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motd: server_info[3].replace(/\u0000/g, ''),
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onlinePlayers: server_info[4].replace(/\u0000/g, ''),
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maxPlayers: server_info[5].replace(/\u0000/g,'')
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})
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} else {
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resolve({
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online: false
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})
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}
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}
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socket.end()
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})
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socket.on('error', (err) => {
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socket.destroy()
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reject(err)
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// ENOTFOUND = Unable to resolve.
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// ECONNREFUSED = Unable to connect to port.
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})
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})
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}
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@ -102,7 +102,7 @@
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<div id="left">
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<div id="left">
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<div class="bot_wrapper">
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<div class="bot_wrapper">
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<div id="content">
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<div id="content">
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<span class="bot_label">PLAYERS</span>
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<span class="bot_label" id="landingPlayerLabel">PLAYERS</span>
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<span id="player_count">18/100</span>
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<span id="player_count">18/100</span>
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<div class="bot_divider"></div>
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<div class="bot_divider"></div>
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<span class="bot_label">MOJANG STATUS</span>
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<span class="bot_label">MOJANG STATUS</span>
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