mirror of
https://github.com/dscalzi/HeliosLauncher.git
synced 2024-12-22 11:42:14 -08:00
Various additions and fixes to the launch controller.
Fixed an issue with concurrency when there are no downloads queued on launch. Added support for static function execution in AssetExec. Fixed a binding issue in uicore.js caused by delayed div loading. For now the solution is just hard coding in the value, will probably switch these two a css file later on. Included the launcher's x64 runtime directory in Java scans.
This commit is contained in:
parent
ec9e95c130
commit
5c7e0c3c8a
@ -35,8 +35,18 @@ document.addEventListener('readystatechange', function(){
|
||||
// Bind launch button
|
||||
document.getElementById('launch_button').addEventListener('click', function(e){
|
||||
console.log('Launching game..')
|
||||
//testdownloads()
|
||||
dlAsync()
|
||||
const jExe = ConfigManager.getJavaExecutable()
|
||||
if(jExe == null){
|
||||
asyncSystemScan()
|
||||
} else {
|
||||
AssetGuard._validateJavaBinary(jExe).then((v) => {
|
||||
if(v){
|
||||
dlAsync()
|
||||
} else {
|
||||
asyncSystemScan()
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
// TODO convert this to dropdown menu.
|
||||
@ -79,6 +89,64 @@ document.addEventListener('readystatechange', function(){
|
||||
}
|
||||
}, false)
|
||||
|
||||
/* Launch Progress Wrapper Functions */
|
||||
|
||||
function toggleLaunchArea(loading){
|
||||
if(loading){
|
||||
launch_details.style.display = 'flex'
|
||||
launch_content.style.display = 'none'
|
||||
} else {
|
||||
launch_details.style.display = 'none'
|
||||
launch_content.style.display = 'inline-flex'
|
||||
}
|
||||
}
|
||||
|
||||
function setLaunchDetails(details){
|
||||
launch_details_text.innerHTML = details
|
||||
}
|
||||
|
||||
function setLaunchPercentage(value, max, percent = ((value/max)*100)){
|
||||
launch_progress.setAttribute('max', max)
|
||||
launch_progress.setAttribute('value', value)
|
||||
launch_progress_label.innerHTML = percent + '%'
|
||||
}
|
||||
|
||||
function setDownloadPercentage(value, max, percent = ((value/max)*100)){
|
||||
remote.getCurrentWindow().setProgressBar(value/max)
|
||||
setLaunchPercentage(value, max, percent)
|
||||
}
|
||||
|
||||
let sysAEx
|
||||
let scanAt
|
||||
|
||||
function asyncSystemScan(){
|
||||
|
||||
setLaunchDetails('Please wait..')
|
||||
toggleLaunchArea(true)
|
||||
setLaunchPercentage(0, 100)
|
||||
|
||||
sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
|
||||
ConfigManager.getGameDirectory(),
|
||||
ConfigManager.getJavaExecutable()
|
||||
])
|
||||
|
||||
sysAEx.on('message', (m) => {
|
||||
if(m.content === 'validateJava'){
|
||||
jPath = m.result
|
||||
console.log(m.result)
|
||||
sysAEx.disconnect()
|
||||
}
|
||||
})
|
||||
|
||||
setLaunchDetails('Checking system info..')
|
||||
sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
|
||||
|
||||
}
|
||||
|
||||
function overlayError(){
|
||||
|
||||
}
|
||||
|
||||
// Keep reference to Minecraft Process
|
||||
let proc
|
||||
// Is DiscordRPC enabled
|
||||
@ -89,7 +157,6 @@ const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]
|
||||
const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
|
||||
|
||||
let aEx
|
||||
let currentProc
|
||||
let serv
|
||||
let versionData
|
||||
let forgeData
|
||||
@ -107,89 +174,86 @@ function dlAsync(login = true){
|
||||
}
|
||||
}
|
||||
|
||||
launch_details_text.innerHTML = 'Please wait..'
|
||||
launch_progress.setAttribute('max', '100')
|
||||
launch_details.style.display = 'flex'
|
||||
launch_content.style.display = 'none'
|
||||
setLaunchDetails('Please wait..')
|
||||
toggleLaunchArea(true)
|
||||
setLaunchPercentage(0, 100)
|
||||
|
||||
// Start AssetExec to run validations and downloads in a forked process.
|
||||
aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
|
||||
ConfigManager.getGameDirectory(),
|
||||
ConfigManager.getJavaExecutable()
|
||||
])
|
||||
|
||||
// Establish communications between the AssetExec and current process.
|
||||
aEx.on('message', (m) => {
|
||||
if(currentProc === 'validateDistribution'){
|
||||
if(m.content === 'validateDistribution'){
|
||||
|
||||
launch_progress.setAttribute('value', 20)
|
||||
launch_progress_label.innerHTML = '20%'
|
||||
setLaunchPercentage(20, 100)
|
||||
serv = m.result
|
||||
console.log('forge stuff done')
|
||||
console.log('Forge Validation Complete.')
|
||||
|
||||
// Begin version load.
|
||||
launch_details_text.innerHTML = 'Loading version information..'
|
||||
currentProc = 'loadVersionData'
|
||||
aEx.send({task: 0, content: currentProc, argsArr: [serv.mc_version]})
|
||||
setLaunchDetails('Loading version information..')
|
||||
aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
|
||||
|
||||
} else if(currentProc === 'loadVersionData'){
|
||||
} else if(m.content === 'loadVersionData'){
|
||||
|
||||
launch_progress.setAttribute('value', 40)
|
||||
launch_progress_label.innerHTML = '40%'
|
||||
setLaunchPercentage(40, 100)
|
||||
versionData = m.result
|
||||
console.log('Version data loaded.')
|
||||
|
||||
// Begin asset validation.
|
||||
launch_details_text.innerHTML = 'Validating asset integrity..'
|
||||
currentProc = 'validateAssets'
|
||||
aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
|
||||
setLaunchDetails('Validating asset integrity..')
|
||||
aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
|
||||
|
||||
} else if(currentProc === 'validateAssets'){
|
||||
} else if(m.content === 'validateAssets'){
|
||||
|
||||
launch_progress.setAttribute('value', 60)
|
||||
launch_progress_label.innerHTML = '60%'
|
||||
console.log('assets done')
|
||||
setLaunchPercentage(60, 100)
|
||||
console.log('Asset Validation Complete')
|
||||
|
||||
// Begin library validation.
|
||||
launch_details_text.innerHTML = 'Validating library integrity..'
|
||||
currentProc = 'validateLibraries'
|
||||
aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
|
||||
setLaunchDetails('Validating library integrity..')
|
||||
aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
|
||||
|
||||
} else if(currentProc === 'validateLibraries'){
|
||||
} else if(m.content === 'validateLibraries'){
|
||||
|
||||
launch_progress.setAttribute('value', 80)
|
||||
launch_progress_label.innerHTML = '80%'
|
||||
console.log('libs done')
|
||||
setLaunchPercentage(80, 100)
|
||||
console.log('Library validation complete.')
|
||||
|
||||
// Begin miscellaneous validation.
|
||||
launch_details_text.innerHTML = 'Validating miscellaneous file integrity..'
|
||||
currentProc = 'validateMiscellaneous'
|
||||
aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
|
||||
setLaunchDetails('Validating miscellaneous file integrity..')
|
||||
aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
|
||||
|
||||
} else if(currentProc === 'validateMiscellaneous'){
|
||||
} else if(m.content === 'validateMiscellaneous'){
|
||||
|
||||
launch_progress.setAttribute('value', 100)
|
||||
launch_progress_label.innerHTML = '100%'
|
||||
console.log('files done')
|
||||
setLaunchPercentage(100, 100)
|
||||
console.log('File validation complete.')
|
||||
|
||||
launch_details_text.innerHTML = 'Downloading files..'
|
||||
currentProc = 'processDlQueues'
|
||||
aEx.send({task: 0, content: currentProc})
|
||||
// Download queued files.
|
||||
setLaunchDetails('Downloading files..')
|
||||
aEx.send({task: 0, content: 'processDlQueues'})
|
||||
|
||||
} else if(m.content === 'dl'){
|
||||
|
||||
} else if(currentProc === 'processDlQueues'){
|
||||
if(m.task === 0){
|
||||
remote.getCurrentWindow().setProgressBar(m.value/m.total)
|
||||
launch_progress.setAttribute('max', m.total)
|
||||
launch_progress.setAttribute('value', m.value)
|
||||
launch_progress_label.innerHTML = m.percent + '%'
|
||||
|
||||
setDownloadPercentage(m.value, m.total, m.percent)
|
||||
|
||||
} else if(m.task === 1){
|
||||
|
||||
// Download will be at 100%, remove the loading from the OS progress bar.
|
||||
remote.getCurrentWindow().setProgressBar(-1)
|
||||
|
||||
launch_details_text.innerHTML = 'Preparing to launch..'
|
||||
currentProc = 'loadForgeData'
|
||||
aEx.send({task: 0, content: currentProc, argsArr: [serv.id]})
|
||||
setLaunchDetails('Preparing to launch..')
|
||||
aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
|
||||
|
||||
} else {
|
||||
|
||||
console.error('Unknown download data type.', m)
|
||||
|
||||
}
|
||||
} else if(currentProc === 'loadForgeData'){
|
||||
|
||||
} else if(m.content === 'loadForgeData'){
|
||||
|
||||
forgeData = m.result
|
||||
|
||||
@ -200,20 +264,27 @@ function dlAsync(login = true){
|
||||
const authUser = ConfigManager.getSelectedAccount();
|
||||
console.log('authu', authUser)
|
||||
let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
|
||||
launch_details_text.innerHTML = 'Launching game..'
|
||||
try{
|
||||
setLaunchDetails('Launching game..')
|
||||
try {
|
||||
// Build Minecraft process.
|
||||
proc = pb.build()
|
||||
launch_details_text.innerHTML = 'Done. Enjoy the server!'
|
||||
setLaunchDetails('Done. Enjoy the server!')
|
||||
|
||||
// Attach a temporary listener to the client output.
|
||||
// Will wait for a certain bit of text meaning that
|
||||
// the client application has started, and we can hide
|
||||
// the progress bar stuff.
|
||||
const tempListener = function(data){
|
||||
if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
|
||||
launch_details.style.display = 'none'
|
||||
launch_content.style.display = 'inline-flex'
|
||||
toggleLaunchArea(false)
|
||||
if(hasRPC){
|
||||
DiscordWrapper.updateDetails('Loading game..')
|
||||
}
|
||||
proc.stdout.removeListener('data', tempListener)
|
||||
}
|
||||
}
|
||||
|
||||
// Listener for Discord RPC.
|
||||
const gameStateChange = function(data){
|
||||
if(servJoined.test(data)){
|
||||
DiscordWrapper.updateDetails('Exploring the Realm!')
|
||||
@ -221,9 +292,12 @@ function dlAsync(login = true){
|
||||
DiscordWrapper.updateDetails('Idling on Main Menu')
|
||||
}
|
||||
}
|
||||
|
||||
// Bind listeners to stdout.
|
||||
proc.stdout.on('data', tempListener)
|
||||
proc.stdout.on('data', gameStateChange)
|
||||
// Init Discord Hook (Untested)
|
||||
|
||||
// Init Discord Hook
|
||||
const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
|
||||
if(distro.discord != null && serv.discord != null){
|
||||
DiscordWrapper.initRPC(distro.discord, serv.discord)
|
||||
@ -235,14 +309,18 @@ function dlAsync(login = true){
|
||||
proc = null
|
||||
})
|
||||
}
|
||||
|
||||
} catch(err) {
|
||||
//launch_details_text.innerHTML = 'Error: ' + err.message;
|
||||
launch_details_text.innerHTML = 'Error: See log for details..';
|
||||
|
||||
// Show that there was an error then hide the
|
||||
// progress area. Maybe switch this to an error
|
||||
// alert in the future. TODO
|
||||
setLaunchDetails('Error: See log for details..')
|
||||
console.log(err)
|
||||
setTimeout(function(){
|
||||
launch_details.style.display = 'none'
|
||||
launch_content.style.display = 'inline-flex'
|
||||
toggleLaunchArea(false)
|
||||
}, 5000)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -252,7 +330,9 @@ function dlAsync(login = true){
|
||||
}
|
||||
})
|
||||
|
||||
launch_details_text.innerHTML = 'Loading server information..'
|
||||
currentProc = 'validateDistribution'
|
||||
aEx.send({task: 0, content: currentProc, argsArr: [ConfigManager.getSelectedServer()]})
|
||||
// Begin Validations
|
||||
|
||||
// Validate Forge files.
|
||||
setLaunchDetails('Loading server information..')
|
||||
aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
|
||||
}
|
@ -7,25 +7,27 @@ console.log('AssetExec Started')
|
||||
process.on('unhandledRejection', r => console.log(r))
|
||||
|
||||
tracker.on('totaldlprogress', (data) => {
|
||||
process.send({task: 0, total: data.total, value: data.acc, percent: parseInt((data.acc/data.total)*100)})
|
||||
process.send({task: 0, total: data.total, value: data.acc, percent: parseInt((data.acc/data.total)*100), content: 'dl'})
|
||||
})
|
||||
|
||||
tracker.on('dlcomplete', () => {
|
||||
process.send({task: 1})
|
||||
process.send({task: 1, content: 'dl'})
|
||||
})
|
||||
|
||||
process.on('message', (msg) => {
|
||||
if(msg.task === 0){
|
||||
const func = msg.content
|
||||
if(typeof tracker[func] === 'function'){
|
||||
const f = tracker[func]
|
||||
const res = f.apply(tracker, msg.argsArr)
|
||||
let nS = tracker[func]
|
||||
let iS = AssetGuard[func]
|
||||
if(typeof nS === 'function' || typeof iS === 'function'){
|
||||
const f = typeof nS === 'function' ? nS : iS
|
||||
const res = f.apply(f === nS ? tracker : null, msg.argsArr)
|
||||
if(res instanceof Promise){
|
||||
res.then((v) => {
|
||||
process.send({result: v})
|
||||
process.send({result: v, content: msg.content})
|
||||
})
|
||||
} else {
|
||||
process.send({result: res})
|
||||
process.send({result: res, content: msg.content})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -591,7 +591,10 @@ class AssetGuard extends EventEmitter {
|
||||
static _validateJavaBinary(binaryPath){
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
const fBp = path.join(binaryPath, 'bin', 'java.exe')
|
||||
let fBp = binaryPath
|
||||
if(!fBp.endsWith('.exe')){
|
||||
fBp = path.join(binaryPath, 'bin', 'java.exe')
|
||||
}
|
||||
if(fs.existsSync(fBp)){
|
||||
child_process.exec('"' + fBp + '" -XshowSettings:properties', (err, stdout, stderr) => {
|
||||
|
||||
@ -642,6 +645,37 @@ class AssetGuard extends EventEmitter {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Scans the data folder's runtime directory for suitable JRE candidates.
|
||||
*
|
||||
* @param {string} dataDir The base launcher directory.
|
||||
* @returns {Promise.<Set.<string>>} A set containing suitable JRE candidates found
|
||||
* in the runtime directory.
|
||||
*/
|
||||
static _scanDataFolder(dataDir){
|
||||
return new Promise((resolve, reject) => {
|
||||
const x64RuntimeDir = path.join(dataDir, 'runtime', 'x64')
|
||||
fs.exists(x64RuntimeDir, (e) => {
|
||||
let res = new Set()
|
||||
if(e){
|
||||
fs.readdir(x64RuntimeDir, (err, files) => {
|
||||
if(err){
|
||||
resolve(res)
|
||||
console.log(err)
|
||||
} else {
|
||||
for(let i=0; i<files.length; i++){
|
||||
res.add(path.join(x64RuntimeDir, files[i]))
|
||||
}
|
||||
resolve(res)
|
||||
}
|
||||
})
|
||||
} else {
|
||||
resolve(res)
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Scans the registry for 64-bit Java entries. The paths of each entry are added to
|
||||
* a set and returned. Currently, only Java 8 (1.8) is supported.
|
||||
@ -735,24 +769,30 @@ class AssetGuard extends EventEmitter {
|
||||
* Higher versions > Lower versions
|
||||
* If versions are equal, JRE > JDK.
|
||||
*
|
||||
* @param {string} dataDir The base launcher directory.
|
||||
* @returns {Promise.<string>} A Promise which resolves to the root path of a valid
|
||||
* x64 Java installation. If none are found, null is returned.
|
||||
*/
|
||||
static async _win32JavaValidate(){
|
||||
static async _win32JavaValidate(dataDir){
|
||||
|
||||
// Get possible paths from the registry.
|
||||
const pathSet = await AssetGuard._scanRegistry()
|
||||
|
||||
//console.log(Array.from(pathSet)) // DEBUGGING
|
||||
|
||||
// Get possible paths from the data directory.
|
||||
const pathSet2 = await AssetGuard._scanDataFolder(dataDir)
|
||||
|
||||
// Validate JAVA_HOME
|
||||
const jHome = AssetGuard._scanJavaHome()
|
||||
if(jHome != null && jHome.indexOf('(x86)') === -1){
|
||||
pathSet.add(jHome)
|
||||
}
|
||||
|
||||
const mergedSet = new Set([...pathSet, ...pathSet2])
|
||||
|
||||
// Convert path set to an array for processing.
|
||||
let pathArr = Array.from(pathSet)
|
||||
let pathArr = Array.from(mergedSet)
|
||||
|
||||
//console.log(pathArr) // DEBUGGING
|
||||
|
||||
@ -787,24 +827,25 @@ class AssetGuard extends EventEmitter {
|
||||
/**
|
||||
* WIP -> get a valid x64 Java path on macOS.
|
||||
*/
|
||||
static async _darwinJavaValidate(){
|
||||
static async _darwinJavaValidate(dataDir){
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* WIP -> get a valid x64 Java path on linux.
|
||||
*/
|
||||
static async _linuxJavaValidate(){
|
||||
static async _linuxJavaValidate(dataDir){
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the path of a valid x64 Java installation.
|
||||
*
|
||||
* @param {string} dataDir The base launcher directory.
|
||||
* @returns {string} A path to a valid x64 Java installation, null if none found.
|
||||
*/
|
||||
static async validateJava(){
|
||||
return await AssetGuard['_' + process.platform + 'JavaValidate']()
|
||||
static async validateJava(dataDir){
|
||||
return await AssetGuard['_' + process.platform + 'JavaValidate'](dataDir)
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
@ -40,14 +40,18 @@ document.addEventListener('readystatechange', function () {
|
||||
|
||||
} else if(document.readyState === 'complete'){
|
||||
|
||||
//266.01
|
||||
//170.8
|
||||
//53.21
|
||||
// Bind progress bar length to length of bot wrapper
|
||||
const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
|
||||
const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
|
||||
const targetWidth3 = document.getElementById("launch_button").getBoundingClientRect().width
|
||||
document.getElementById("launch_details").style.maxWidth = targetWidth
|
||||
document.getElementById("launch_progress").style.width = targetWidth2
|
||||
document.getElementById("launch_details_right").style.maxWidth = targetWidth2
|
||||
document.getElementById("launch_progress_label").style.width = targetWidth3
|
||||
//const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
|
||||
//const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
|
||||
//const targetWidth3 = document.getElementById("launch_button").getBoundingClientRect().width
|
||||
|
||||
document.getElementById("launch_details").style.maxWidth = 266.01
|
||||
document.getElementById("launch_progress").style.width = 170.8
|
||||
document.getElementById("launch_details_right").style.maxWidth = 170.8
|
||||
document.getElementById("launch_progress_label").style.width = 53.21
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user