mirror of
https://github.com/dscalzi/HeliosLauncher.git
synced 2024-12-22 11:42:14 -08:00
Various additions and fixes to the launch controller.
Fixed an issue with concurrency when there are no downloads queued on launch. Added support for static function execution in AssetExec. Fixed a binding issue in uicore.js caused by delayed div loading. For now the solution is just hard coding in the value, will probably switch these two a css file later on. Included the launcher's x64 runtime directory in Java scans.
This commit is contained in:
parent
ec9e95c130
commit
5c7e0c3c8a
@ -35,8 +35,18 @@ document.addEventListener('readystatechange', function(){
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// Bind launch button
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// Bind launch button
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document.getElementById('launch_button').addEventListener('click', function(e){
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document.getElementById('launch_button').addEventListener('click', function(e){
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console.log('Launching game..')
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console.log('Launching game..')
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//testdownloads()
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const jExe = ConfigManager.getJavaExecutable()
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if(jExe == null){
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asyncSystemScan()
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} else {
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AssetGuard._validateJavaBinary(jExe).then((v) => {
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if(v){
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dlAsync()
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dlAsync()
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} else {
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asyncSystemScan()
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}
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})
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}
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})
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})
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// TODO convert this to dropdown menu.
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// TODO convert this to dropdown menu.
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@ -79,6 +89,64 @@ document.addEventListener('readystatechange', function(){
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}
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}
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}, false)
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}, false)
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/* Launch Progress Wrapper Functions */
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function toggleLaunchArea(loading){
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if(loading){
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launch_details.style.display = 'flex'
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launch_content.style.display = 'none'
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} else {
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launch_details.style.display = 'none'
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launch_content.style.display = 'inline-flex'
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}
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}
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function setLaunchDetails(details){
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launch_details_text.innerHTML = details
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}
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function setLaunchPercentage(value, max, percent = ((value/max)*100)){
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launch_progress.setAttribute('max', max)
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launch_progress.setAttribute('value', value)
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launch_progress_label.innerHTML = percent + '%'
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}
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function setDownloadPercentage(value, max, percent = ((value/max)*100)){
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remote.getCurrentWindow().setProgressBar(value/max)
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setLaunchPercentage(value, max, percent)
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}
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let sysAEx
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let scanAt
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function asyncSystemScan(){
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setLaunchDetails('Please wait..')
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toggleLaunchArea(true)
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setLaunchPercentage(0, 100)
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sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
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ConfigManager.getGameDirectory(),
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ConfigManager.getJavaExecutable()
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])
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sysAEx.on('message', (m) => {
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if(m.content === 'validateJava'){
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jPath = m.result
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console.log(m.result)
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sysAEx.disconnect()
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}
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})
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setLaunchDetails('Checking system info..')
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sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
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}
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function overlayError(){
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}
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// Keep reference to Minecraft Process
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// Keep reference to Minecraft Process
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let proc
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let proc
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// Is DiscordRPC enabled
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// Is DiscordRPC enabled
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@ -89,7 +157,6 @@ const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]
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const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
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const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
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let aEx
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let aEx
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let currentProc
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let serv
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let serv
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let versionData
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let versionData
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let forgeData
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let forgeData
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@ -107,89 +174,86 @@ function dlAsync(login = true){
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}
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}
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}
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}
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launch_details_text.innerHTML = 'Please wait..'
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setLaunchDetails('Please wait..')
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launch_progress.setAttribute('max', '100')
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toggleLaunchArea(true)
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launch_details.style.display = 'flex'
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setLaunchPercentage(0, 100)
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launch_content.style.display = 'none'
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// Start AssetExec to run validations and downloads in a forked process.
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aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
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aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
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ConfigManager.getGameDirectory(),
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ConfigManager.getGameDirectory(),
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ConfigManager.getJavaExecutable()
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ConfigManager.getJavaExecutable()
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])
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])
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// Establish communications between the AssetExec and current process.
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aEx.on('message', (m) => {
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aEx.on('message', (m) => {
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if(currentProc === 'validateDistribution'){
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if(m.content === 'validateDistribution'){
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launch_progress.setAttribute('value', 20)
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setLaunchPercentage(20, 100)
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launch_progress_label.innerHTML = '20%'
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serv = m.result
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serv = m.result
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console.log('forge stuff done')
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console.log('Forge Validation Complete.')
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// Begin version load.
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// Begin version load.
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launch_details_text.innerHTML = 'Loading version information..'
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setLaunchDetails('Loading version information..')
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currentProc = 'loadVersionData'
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aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
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aEx.send({task: 0, content: currentProc, argsArr: [serv.mc_version]})
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} else if(currentProc === 'loadVersionData'){
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} else if(m.content === 'loadVersionData'){
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launch_progress.setAttribute('value', 40)
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setLaunchPercentage(40, 100)
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launch_progress_label.innerHTML = '40%'
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versionData = m.result
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versionData = m.result
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console.log('Version data loaded.')
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// Begin asset validation.
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// Begin asset validation.
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launch_details_text.innerHTML = 'Validating asset integrity..'
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setLaunchDetails('Validating asset integrity..')
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currentProc = 'validateAssets'
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aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
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aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
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} else if(currentProc === 'validateAssets'){
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} else if(m.content === 'validateAssets'){
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launch_progress.setAttribute('value', 60)
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setLaunchPercentage(60, 100)
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launch_progress_label.innerHTML = '60%'
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console.log('Asset Validation Complete')
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console.log('assets done')
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// Begin library validation.
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// Begin library validation.
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launch_details_text.innerHTML = 'Validating library integrity..'
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setLaunchDetails('Validating library integrity..')
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currentProc = 'validateLibraries'
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aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
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aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
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} else if(currentProc === 'validateLibraries'){
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} else if(m.content === 'validateLibraries'){
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launch_progress.setAttribute('value', 80)
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setLaunchPercentage(80, 100)
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launch_progress_label.innerHTML = '80%'
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console.log('Library validation complete.')
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console.log('libs done')
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// Begin miscellaneous validation.
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// Begin miscellaneous validation.
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launch_details_text.innerHTML = 'Validating miscellaneous file integrity..'
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setLaunchDetails('Validating miscellaneous file integrity..')
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currentProc = 'validateMiscellaneous'
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aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
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aEx.send({task: 0, content: currentProc, argsArr: [versionData]})
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} else if(currentProc === 'validateMiscellaneous'){
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} else if(m.content === 'validateMiscellaneous'){
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launch_progress.setAttribute('value', 100)
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setLaunchPercentage(100, 100)
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launch_progress_label.innerHTML = '100%'
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console.log('File validation complete.')
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console.log('files done')
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launch_details_text.innerHTML = 'Downloading files..'
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// Download queued files.
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currentProc = 'processDlQueues'
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setLaunchDetails('Downloading files..')
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aEx.send({task: 0, content: currentProc})
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aEx.send({task: 0, content: 'processDlQueues'})
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} else if(m.content === 'dl'){
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} else if(currentProc === 'processDlQueues'){
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if(m.task === 0){
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if(m.task === 0){
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remote.getCurrentWindow().setProgressBar(m.value/m.total)
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launch_progress.setAttribute('max', m.total)
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setDownloadPercentage(m.value, m.total, m.percent)
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launch_progress.setAttribute('value', m.value)
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launch_progress_label.innerHTML = m.percent + '%'
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} else if(m.task === 1){
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} else if(m.task === 1){
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// Download will be at 100%, remove the loading from the OS progress bar.
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remote.getCurrentWindow().setProgressBar(-1)
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remote.getCurrentWindow().setProgressBar(-1)
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launch_details_text.innerHTML = 'Preparing to launch..'
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setLaunchDetails('Preparing to launch..')
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currentProc = 'loadForgeData'
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aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
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aEx.send({task: 0, content: currentProc, argsArr: [serv.id]})
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} else {
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} else {
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console.error('Unknown download data type.', m)
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console.error('Unknown download data type.', m)
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}
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}
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} else if(currentProc === 'loadForgeData'){
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} else if(m.content === 'loadForgeData'){
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forgeData = m.result
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forgeData = m.result
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@ -200,20 +264,27 @@ function dlAsync(login = true){
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const authUser = ConfigManager.getSelectedAccount();
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const authUser = ConfigManager.getSelectedAccount();
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console.log('authu', authUser)
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console.log('authu', authUser)
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let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
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let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
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launch_details_text.innerHTML = 'Launching game..'
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setLaunchDetails('Launching game..')
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try {
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try {
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// Build Minecraft process.
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proc = pb.build()
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proc = pb.build()
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launch_details_text.innerHTML = 'Done. Enjoy the server!'
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setLaunchDetails('Done. Enjoy the server!')
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// Attach a temporary listener to the client output.
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// Will wait for a certain bit of text meaning that
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// the client application has started, and we can hide
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// the progress bar stuff.
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const tempListener = function(data){
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const tempListener = function(data){
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if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
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if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
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launch_details.style.display = 'none'
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toggleLaunchArea(false)
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launch_content.style.display = 'inline-flex'
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if(hasRPC){
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if(hasRPC){
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DiscordWrapper.updateDetails('Loading game..')
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DiscordWrapper.updateDetails('Loading game..')
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}
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}
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proc.stdout.removeListener('data', tempListener)
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proc.stdout.removeListener('data', tempListener)
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}
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}
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}
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}
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// Listener for Discord RPC.
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const gameStateChange = function(data){
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const gameStateChange = function(data){
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if(servJoined.test(data)){
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if(servJoined.test(data)){
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DiscordWrapper.updateDetails('Exploring the Realm!')
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DiscordWrapper.updateDetails('Exploring the Realm!')
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@ -221,9 +292,12 @@ function dlAsync(login = true){
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DiscordWrapper.updateDetails('Idling on Main Menu')
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DiscordWrapper.updateDetails('Idling on Main Menu')
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}
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}
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}
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}
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// Bind listeners to stdout.
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proc.stdout.on('data', tempListener)
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proc.stdout.on('data', tempListener)
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proc.stdout.on('data', gameStateChange)
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proc.stdout.on('data', gameStateChange)
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// Init Discord Hook (Untested)
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// Init Discord Hook
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const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
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const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
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if(distro.discord != null && serv.discord != null){
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if(distro.discord != null && serv.discord != null){
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DiscordWrapper.initRPC(distro.discord, serv.discord)
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DiscordWrapper.initRPC(distro.discord, serv.discord)
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@ -235,14 +309,18 @@ function dlAsync(login = true){
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proc = null
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proc = null
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})
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})
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}
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}
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} catch(err) {
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} catch(err) {
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//launch_details_text.innerHTML = 'Error: ' + err.message;
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launch_details_text.innerHTML = 'Error: See log for details..';
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// Show that there was an error then hide the
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// progress area. Maybe switch this to an error
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// alert in the future. TODO
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setLaunchDetails('Error: See log for details..')
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console.log(err)
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console.log(err)
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setTimeout(function(){
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setTimeout(function(){
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launch_details.style.display = 'none'
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toggleLaunchArea(false)
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launch_content.style.display = 'inline-flex'
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}, 5000)
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}, 5000)
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}
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}
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}
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}
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@ -252,7 +330,9 @@ function dlAsync(login = true){
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}
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}
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})
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})
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launch_details_text.innerHTML = 'Loading server information..'
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// Begin Validations
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currentProc = 'validateDistribution'
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aEx.send({task: 0, content: currentProc, argsArr: [ConfigManager.getSelectedServer()]})
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// Validate Forge files.
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setLaunchDetails('Loading server information..')
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aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
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}
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}
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@ -7,25 +7,27 @@ console.log('AssetExec Started')
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process.on('unhandledRejection', r => console.log(r))
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process.on('unhandledRejection', r => console.log(r))
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tracker.on('totaldlprogress', (data) => {
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tracker.on('totaldlprogress', (data) => {
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process.send({task: 0, total: data.total, value: data.acc, percent: parseInt((data.acc/data.total)*100)})
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process.send({task: 0, total: data.total, value: data.acc, percent: parseInt((data.acc/data.total)*100), content: 'dl'})
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})
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})
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tracker.on('dlcomplete', () => {
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tracker.on('dlcomplete', () => {
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process.send({task: 1})
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process.send({task: 1, content: 'dl'})
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})
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})
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process.on('message', (msg) => {
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process.on('message', (msg) => {
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if(msg.task === 0){
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if(msg.task === 0){
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const func = msg.content
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const func = msg.content
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if(typeof tracker[func] === 'function'){
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let nS = tracker[func]
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const f = tracker[func]
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let iS = AssetGuard[func]
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const res = f.apply(tracker, msg.argsArr)
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if(typeof nS === 'function' || typeof iS === 'function'){
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const f = typeof nS === 'function' ? nS : iS
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const res = f.apply(f === nS ? tracker : null, msg.argsArr)
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if(res instanceof Promise){
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if(res instanceof Promise){
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res.then((v) => {
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res.then((v) => {
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process.send({result: v})
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process.send({result: v, content: msg.content})
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})
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})
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} else {
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} else {
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process.send({result: res})
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process.send({result: res, content: msg.content})
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}
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}
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}
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}
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}
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}
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@ -591,7 +591,10 @@ class AssetGuard extends EventEmitter {
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static _validateJavaBinary(binaryPath){
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static _validateJavaBinary(binaryPath){
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return new Promise((resolve, reject) => {
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return new Promise((resolve, reject) => {
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const fBp = path.join(binaryPath, 'bin', 'java.exe')
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let fBp = binaryPath
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if(!fBp.endsWith('.exe')){
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fBp = path.join(binaryPath, 'bin', 'java.exe')
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}
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if(fs.existsSync(fBp)){
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if(fs.existsSync(fBp)){
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child_process.exec('"' + fBp + '" -XshowSettings:properties', (err, stdout, stderr) => {
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child_process.exec('"' + fBp + '" -XshowSettings:properties', (err, stdout, stderr) => {
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@ -642,6 +645,37 @@ class AssetGuard extends EventEmitter {
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}
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}
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}
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}
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/**
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* Scans the data folder's runtime directory for suitable JRE candidates.
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*
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* @param {string} dataDir The base launcher directory.
|
||||||
|
* @returns {Promise.<Set.<string>>} A set containing suitable JRE candidates found
|
||||||
|
* in the runtime directory.
|
||||||
|
*/
|
||||||
|
static _scanDataFolder(dataDir){
|
||||||
|
return new Promise((resolve, reject) => {
|
||||||
|
const x64RuntimeDir = path.join(dataDir, 'runtime', 'x64')
|
||||||
|
fs.exists(x64RuntimeDir, (e) => {
|
||||||
|
let res = new Set()
|
||||||
|
if(e){
|
||||||
|
fs.readdir(x64RuntimeDir, (err, files) => {
|
||||||
|
if(err){
|
||||||
|
resolve(res)
|
||||||
|
console.log(err)
|
||||||
|
} else {
|
||||||
|
for(let i=0; i<files.length; i++){
|
||||||
|
res.add(path.join(x64RuntimeDir, files[i]))
|
||||||
|
}
|
||||||
|
resolve(res)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
} else {
|
||||||
|
resolve(res)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Scans the registry for 64-bit Java entries. The paths of each entry are added to
|
* Scans the registry for 64-bit Java entries. The paths of each entry are added to
|
||||||
* a set and returned. Currently, only Java 8 (1.8) is supported.
|
* a set and returned. Currently, only Java 8 (1.8) is supported.
|
||||||
@ -735,24 +769,30 @@ class AssetGuard extends EventEmitter {
|
|||||||
* Higher versions > Lower versions
|
* Higher versions > Lower versions
|
||||||
* If versions are equal, JRE > JDK.
|
* If versions are equal, JRE > JDK.
|
||||||
*
|
*
|
||||||
|
* @param {string} dataDir The base launcher directory.
|
||||||
* @returns {Promise.<string>} A Promise which resolves to the root path of a valid
|
* @returns {Promise.<string>} A Promise which resolves to the root path of a valid
|
||||||
* x64 Java installation. If none are found, null is returned.
|
* x64 Java installation. If none are found, null is returned.
|
||||||
*/
|
*/
|
||||||
static async _win32JavaValidate(){
|
static async _win32JavaValidate(dataDir){
|
||||||
|
|
||||||
// Get possible paths from the registry.
|
// Get possible paths from the registry.
|
||||||
const pathSet = await AssetGuard._scanRegistry()
|
const pathSet = await AssetGuard._scanRegistry()
|
||||||
|
|
||||||
//console.log(Array.from(pathSet)) // DEBUGGING
|
//console.log(Array.from(pathSet)) // DEBUGGING
|
||||||
|
|
||||||
|
// Get possible paths from the data directory.
|
||||||
|
const pathSet2 = await AssetGuard._scanDataFolder(dataDir)
|
||||||
|
|
||||||
// Validate JAVA_HOME
|
// Validate JAVA_HOME
|
||||||
const jHome = AssetGuard._scanJavaHome()
|
const jHome = AssetGuard._scanJavaHome()
|
||||||
if(jHome != null && jHome.indexOf('(x86)') === -1){
|
if(jHome != null && jHome.indexOf('(x86)') === -1){
|
||||||
pathSet.add(jHome)
|
pathSet.add(jHome)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const mergedSet = new Set([...pathSet, ...pathSet2])
|
||||||
|
|
||||||
// Convert path set to an array for processing.
|
// Convert path set to an array for processing.
|
||||||
let pathArr = Array.from(pathSet)
|
let pathArr = Array.from(mergedSet)
|
||||||
|
|
||||||
//console.log(pathArr) // DEBUGGING
|
//console.log(pathArr) // DEBUGGING
|
||||||
|
|
||||||
@ -787,24 +827,25 @@ class AssetGuard extends EventEmitter {
|
|||||||
/**
|
/**
|
||||||
* WIP -> get a valid x64 Java path on macOS.
|
* WIP -> get a valid x64 Java path on macOS.
|
||||||
*/
|
*/
|
||||||
static async _darwinJavaValidate(){
|
static async _darwinJavaValidate(dataDir){
|
||||||
return null
|
return null
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* WIP -> get a valid x64 Java path on linux.
|
* WIP -> get a valid x64 Java path on linux.
|
||||||
*/
|
*/
|
||||||
static async _linuxJavaValidate(){
|
static async _linuxJavaValidate(dataDir){
|
||||||
return null
|
return null
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Retrieve the path of a valid x64 Java installation.
|
* Retrieve the path of a valid x64 Java installation.
|
||||||
*
|
*
|
||||||
|
* @param {string} dataDir The base launcher directory.
|
||||||
* @returns {string} A path to a valid x64 Java installation, null if none found.
|
* @returns {string} A path to a valid x64 Java installation, null if none found.
|
||||||
*/
|
*/
|
||||||
static async validateJava(){
|
static async validateJava(dataDir){
|
||||||
return await AssetGuard['_' + process.platform + 'JavaValidate']()
|
return await AssetGuard['_' + process.platform + 'JavaValidate'](dataDir)
|
||||||
}
|
}
|
||||||
|
|
||||||
// #endregion
|
// #endregion
|
||||||
|
@ -40,14 +40,18 @@ document.addEventListener('readystatechange', function () {
|
|||||||
|
|
||||||
} else if(document.readyState === 'complete'){
|
} else if(document.readyState === 'complete'){
|
||||||
|
|
||||||
|
//266.01
|
||||||
|
//170.8
|
||||||
|
//53.21
|
||||||
// Bind progress bar length to length of bot wrapper
|
// Bind progress bar length to length of bot wrapper
|
||||||
const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
|
//const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
|
||||||
const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
|
//const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
|
||||||
const targetWidth3 = document.getElementById("launch_button").getBoundingClientRect().width
|
//const targetWidth3 = document.getElementById("launch_button").getBoundingClientRect().width
|
||||||
document.getElementById("launch_details").style.maxWidth = targetWidth
|
|
||||||
document.getElementById("launch_progress").style.width = targetWidth2
|
document.getElementById("launch_details").style.maxWidth = 266.01
|
||||||
document.getElementById("launch_details_right").style.maxWidth = targetWidth2
|
document.getElementById("launch_progress").style.width = 170.8
|
||||||
document.getElementById("launch_progress_label").style.width = targetWidth3
|
document.getElementById("launch_details_right").style.maxWidth = 170.8
|
||||||
|
document.getElementById("launch_progress_label").style.width = 53.21
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user