diff --git a/app/assets/js/configmanager.js b/app/assets/js/configmanager.js new file mode 100644 index 00000000..2b91d813 --- /dev/null +++ b/app/assets/js/configmanager.js @@ -0,0 +1,47 @@ +const fs = require('fs') +const path = require('path') +const uuidV4 = require('uuid/v4') + +class ConfigManager { + + constructor(path){ + this.path = path + this.config = null + this.load() + } + + /** + * Generates a default configuration object and saves it. + * + * @param {Boolean} save - optional. If true, the default config will be saved after being generated. + */ + _generateDefault(save = true){ + this.config = { + settings: {}, + clientToken: uuidV4(), + authenticationDatabase: [] + } + if(save){ + this.save() + } + } + + load(){ + if(!fs.existsSync(this.path)){ + this._generateDefault() + } else { + this.config = JSON.parse(fs.readFileSync(this.path, 'UTF-8')) + } + } + + save(){ + fs.writeFileSync(this.path, JSON.stringify(this.config, null, 4), 'UTF-8') + } + + getClientToken(){ + return this.config.clientToken + } + +} + +module.exports = ConfigManager \ No newline at end of file diff --git a/app/assets/js/constants.js b/app/assets/js/constants.js new file mode 100644 index 00000000..ead2c105 --- /dev/null +++ b/app/assets/js/constants.js @@ -0,0 +1,6 @@ +const path = require('path') +const ConfigManager = require('./configmanager') + +//TODO: Resolve game directory based on windows, linux, or mac.. +exports.GAME_DIRECTORY = path.join(__dirname, '..', '..', '..', 'target', 'test', 'mcfiles') +exports.DEFAULT_CONFIG = new ConfigManager(path.join(exports.GAME_DIRECTORY, 'config.yml')) \ No newline at end of file diff --git a/app/assets/js/script.js b/app/assets/js/script.js index b9e5781e..b76b2183 100644 --- a/app/assets/js/script.js +++ b/app/assets/js/script.js @@ -6,7 +6,7 @@ const os = require('os'); const ag = require(path.join(__dirname, 'assets', 'js', 'assetguard.js')) const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js')) const mojang = require('mojang') -const uuidV4 = require('uuid/v4') +const {GAME_DIRECTORY, DEFAULT_CONFIG} = require(path.join(__dirname, 'assets', 'js', 'constants.js')) $(document).on('ready', function(){ console.log('okay'); @@ -15,11 +15,13 @@ $(document).on('ready', function(){ document.onreadystatechange = function () { if (document.readyState == "complete") { + // Bind close button. document.getElementById("frame_btn_close").addEventListener("click", function (e) { const window = remote.getCurrentWindow() window.close() }) + // Bind restore down button. document.getElementById("frame_btn_restoredown").addEventListener("click", function (e) { const window = remote.getCurrentWindow() if(window.isMaximized()){ @@ -29,6 +31,7 @@ document.onreadystatechange = function () { } }) + // Bind minimize button. document.getElementById("frame_btn_minimize").addEventListener("click", function (e) { const window = remote.getCurrentWindow() window.minimize() @@ -42,43 +45,43 @@ document.onreadystatechange = function () { } } -/* Open web links in the user's default browser. */ +// Open web links in the user's default browser. $(document).on('click', 'a[href^="http"]', function(event) { event.preventDefault(); - testdownloads() //console.log(os.homedir()) - //shell.openExternal(this.href) + shell.openExternal(this.href) }) testdownloads = async function(){ //const lp = require(path.join(__dirname, 'assets', 'js', 'launchprocess.js')) - const basePath = path.join(__dirname, '..', 'target', 'test', 'mcfiles') - let versionData = await ag.loadVersionData('1.11.2', basePath) - await ag.validateAssets(versionData, basePath) + let versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY) + await ag.validateAssets(versionData, GAME_DIRECTORY) console.log('assets done') - await ag.validateLibraries(versionData, basePath) + await ag.validateLibraries(versionData, GAME_DIRECTORY) console.log('libs done') - await ag.validateMiscellaneous(versionData, basePath) + await ag.validateMiscellaneous(versionData, GAME_DIRECTORY) console.log('files done') - const serv = await ag.validateDistribution('WesterosCraft-1.11.2', basePath) + const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY) console.log('forge stuff done') ag.instance.on('dlcomplete', async function(){ - const forgeData = await ag.loadForgeData('WesterosCraft-1.11.2', basePath) - const authUser = await mojang.auth('EMAIL', 'PASS', uuidV4(), { + const forgeData = await ag.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY) + const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), { name: 'Minecraft', version: 1 }) - //lp.launchMinecraft(versionData, forgeData, basePath) - //lp.launchMinecraft(versionData, basePath) - let pb = new ProcessBuilder(basePath, serv, versionData, forgeData, authUser) + //lp.launchMinecraft(versionData, forgeData, GAME_DIRECTORY) + //lp.launchMinecraft(versionData, GAME_DIRECTORY) + let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser) const proc = pb.build() }) ag.processDlQueues() } -/*Opens DevTools window if you type "wcdev" in sequence. - This will crash the program if you are using multiple - DevTools, for example the chrome debugger in VS Code. */ +/** + * Opens DevTools window if you type "wcdev" in sequence. + * This will crash the program if you are using multiple + * DevTools, for example the chrome debugger in VS Code. + */ const match = [87, 67, 68, 69, 86] let at = 0; diff --git a/index.js b/index.js index 7a84933b..a8224f1a 100644 --- a/index.js +++ b/index.js @@ -11,7 +11,7 @@ let win function createWindow() { win = new BrowserWindow({ width: 980, height: 552, icon: getPlatformIcon('WesterosSealSquare'), frame: false}) - ejse.data('bkid', Math.floor((Math.random() * fs.readdirSync('app/assets/images/backgrounds').length))) + ejse.data('bkid', Math.floor((Math.random() * fs.readdirSync(path.join(__dirname, 'app', 'assets', 'images', 'backgrounds')).length))) win.loadURL(url.format({ pathname: path.join(__dirname, 'app', 'index.ejs'),