mirror of
https://github.com/dscalzi/HeliosLauncher.git
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feat: localize discord RPC, window title, button (#314)
* feat: localize discord RPC, window title, button * fix: settings.dropinMods.okButton key
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parent
cf7fd2f411
commit
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@ -5,15 +5,17 @@ const logger = LoggerUtil.getLogger('DiscordWrapper')
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const { Client } = require('discord-rpc-patch')
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const { Client } = require('discord-rpc-patch')
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const Lang = require('./langloader')
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let client
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let client
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let activity
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let activity
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exports.initRPC = function(genSettings, servSettings, initialDetails = 'Waiting for Client..'){
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exports.initRPC = function(genSettings, servSettings, initialDetails = Lang.queryJS('discord.waiting')){
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client = new Client({ transport: 'ipc' })
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client = new Client({ transport: 'ipc' })
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activity = {
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activity = {
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details: initialDetails,
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details: initialDetails,
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state: 'Server: ' + servSettings.shortId,
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state: Lang.queryJS('discord.state', {shortId: servSettings.shortId}),
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largeImageKey: servSettings.largeImageKey,
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largeImageKey: servSettings.largeImageKey,
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largeImageText: servSettings.largeImageText,
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largeImageText: servSettings.largeImageText,
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smallImageKey: genSettings.smallImageKey,
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smallImageKey: genSettings.smallImageKey,
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@ -563,7 +563,7 @@ async function dlAsync(login = true) {
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const onLoadComplete = () => {
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const onLoadComplete = () => {
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toggleLaunchArea(false)
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toggleLaunchArea(false)
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if(hasRPC){
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if(hasRPC){
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DiscordWrapper.updateDetails('Loading game..')
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DiscordWrapper.updateDetails(Lang.queryJS('landing.discord.loading'))
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proc.stdout.on('data', gameStateChange)
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proc.stdout.on('data', gameStateChange)
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}
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}
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proc.stdout.removeListener('data', tempListener)
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proc.stdout.removeListener('data', tempListener)
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@ -590,9 +590,9 @@ async function dlAsync(login = true) {
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const gameStateChange = function(data){
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const gameStateChange = function(data){
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data = data.trim()
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data = data.trim()
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if(SERVER_JOINED_REGEX.test(data)){
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if(SERVER_JOINED_REGEX.test(data)){
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DiscordWrapper.updateDetails('Exploring the Realm!')
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DiscordWrapper.updateDetails(Lang.queryJS('landing.discord.joined'))
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} else if(GAME_JOINED_REGEX.test(data)){
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} else if(GAME_JOINED_REGEX.test(data)){
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DiscordWrapper.updateDetails('Sailing to Westeros!')
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DiscordWrapper.updateDetails(Lang.queryJS('landing.discord.joining'))
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}
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}
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}
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}
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@ -130,7 +130,7 @@ async function toggleServerSelection(toggleState){
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* @param {string} acknowledge Acknowledge button text.
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* @param {string} acknowledge Acknowledge button text.
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* @param {string} dismiss Dismiss button text.
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* @param {string} dismiss Dismiss button text.
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*/
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*/
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function setOverlayContent(title, description, acknowledge, dismiss = 'Dismiss'){
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function setOverlayContent(title, description, acknowledge, dismiss = Lang.queryJS('overlay.dismiss')){
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document.getElementById('overlayTitle').innerHTML = title
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document.getElementById('overlayTitle').innerHTML = title
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document.getElementById('overlayDesc').innerHTML = description
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document.getElementById('overlayDesc').innerHTML = description
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document.getElementById('overlayAcknowledge').innerHTML = acknowledge
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document.getElementById('overlayAcknowledge').innerHTML = acknowledge
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@ -900,7 +900,7 @@ function bindDropinModsRemoveButton(){
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setOverlayContent(
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setOverlayContent(
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Lang.queryJS('settings.dropinMods.deleteFailedTitle', { fullName }),
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Lang.queryJS('settings.dropinMods.deleteFailedTitle', { fullName }),
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Lang.queryJS('settings.dropinMods.deleteFailedMessage'),
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Lang.queryJS('settings.dropinMods.deleteFailedMessage'),
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Lang.queryJS('settings.okButton')
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Lang.queryJS('settings.dropinMods.okButton')
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)
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)
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setOverlayHandler(null)
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setOverlayHandler(null)
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toggleOverlay(true)
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toggleOverlay(true)
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@ -955,7 +955,7 @@ function saveDropinModConfiguration(){
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setOverlayContent(
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setOverlayContent(
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Lang.queryJS('settings.dropinMods.failedToggleTitle'),
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Lang.queryJS('settings.dropinMods.failedToggleTitle'),
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err.message,
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err.message,
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Lang.queryJS('settings.okButton')
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Lang.queryJS('settings.dropinMods.okButton')
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)
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)
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setOverlayHandler(null)
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setOverlayHandler(null)
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toggleOverlay(true)
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toggleOverlay(true)
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@ -130,6 +130,14 @@ waitingText = "Waiting for Microsoft.."
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continueButton = "CONTINUE"
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continueButton = "CONTINUE"
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[js.discord]
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waiting = "Waiting for Client.."
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state = "Server: {shortId}"
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[js.index]
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microsoftLoginTitle = "Microsoft Login"
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microsoftLogoutTitle = "Microsoft Logout"
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[js.login]
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[js.login]
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login = "LOGIN"
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login = "LOGIN"
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loggingIn = "LOGGING IN"
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loggingIn = "LOGGING IN"
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@ -202,6 +210,14 @@ checkConsoleForDetails = "Please check the console (CTRL + Shift + i) for more d
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[js.landing.news]
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[js.landing.news]
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checking = "Checking for News"
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checking = "Checking for News"
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[js.landing.discord]
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loading = "Loading game.."
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joining = "Sailing to Westeros!"
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joined = "Exploring the Realm!"
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[js.overlay]
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dismiss = "Dismiss"
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[js.settings.fileSelectors]
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[js.settings.fileSelectors]
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executables = "Executables"
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executables = "Executables"
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allFiles = "All Files"
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allFiles = "All Files"
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4
index.js
4
index.js
@ -125,7 +125,7 @@ ipcMain.on(MSFT_OPCODE.OPEN_LOGIN, (ipcEvent, ...arguments_) => {
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msftAuthViewSuccess = arguments_[0]
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msftAuthViewSuccess = arguments_[0]
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msftAuthViewOnClose = arguments_[1]
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msftAuthViewOnClose = arguments_[1]
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msftAuthWindow = new BrowserWindow({
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msftAuthWindow = new BrowserWindow({
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title: 'Microsoft Login',
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title: LangLoader.queryJS('index.microsoftLoginTitle'),
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backgroundColor: '#222222',
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backgroundColor: '#222222',
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width: 520,
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width: 520,
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height: 600,
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height: 600,
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@ -178,7 +178,7 @@ ipcMain.on(MSFT_OPCODE.OPEN_LOGOUT, (ipcEvent, uuid, isLastAccount) => {
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msftLogoutSuccess = false
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msftLogoutSuccess = false
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msftLogoutSuccessSent = false
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msftLogoutSuccessSent = false
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msftLogoutWindow = new BrowserWindow({
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msftLogoutWindow = new BrowserWindow({
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title: 'Microsoft Logout',
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title: LangLoader.queryJS('index.microsoftLogoutTitle'),
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backgroundColor: '#222222',
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backgroundColor: '#222222',
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width: 520,
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width: 520,
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height: 600,
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height: 600,
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